Green Shinobi
Banned
Up to Chapter 19. This game is starting to draw a lot more from Resident Evil in these later chapters. A much more action-packed Resident Evil, that is.
Wollan said:This is me revoking your gaming license CJ.
Uncharted 2 should absolutely be their next game.
Uncharted 2: Drake's Walkabout.
TEH-CJ said:I want another jak game
uncharted is amazing n all and I'm up for another sequel, but its not jak , JAK Universe and setting is just unmatched.
plz ND make another jak!
Kittonwy said:Don't make me punch u out rawr.
FlyinJ said:I'd play another Jak game if Amy Hennig wrote it.
I'd never play another Jak game if they let whoever wrote it previously write it.
Kittonwy said:Daniel E Arey has gone over to Ready At Dawn, Amy should be the main writer now, but Uncharted is more her kind of game.
Speevy said:I'm really enjoying the game, but I don't care much for the jetski portions.
TEH-CJ said:Yea the jetski stages were pretty uninspiring, the only downfall in the game imho.
is this some kind of joke site? You have to wonder why comments are disabled :lol :lol :lolCon said:
Con said:
YYZ said:is this some kind of joke site? You have to wonder why comments are disabled :lol :lol :lol
-Rogue5- said:Review is also up at Gaming-Age... I was leaning towards B+ up until the last quarter of the game -- everything is just so high calibur and starting another play-through immediately after finishing was, if nothing else, a testament to its allsomeness.
-Rogue5- said:Review is also up at Gaming-Age... I was leaning towards B+ up until the last quarter of the game -- everything is just so high calibur and starting another play-through immediately after finishing was, if nothing else, a testament to its allsomeness.
Mike Palermo said:wet, moist, humid, jungle environs
the_id said:where would guys like the next unchrated to be?
TEH-CJ said:Yea the jetski stages were pretty uninspiring, the only downfall in the game imho.
Atrus said:This is the third board I'm answering this but:
"Given the nature of Uncharted and the route it took perhaps searching for the lost treasures of the Knights Templar maybe? The Templar are the 'Poor Knights of the Temple of Solomon' after all, maybe it's a different temple. A trip that takes them from the middle-eastern marketplaces of Jerusalem to the ruins of what is said to be the mines of King Solomon deep within the jungles of the Congo, a trek that unwittingly uncovers the site of the real Foundation Stone, an ancient and powerful artifact capable of razing cities.
All at the same time pursued by a small time gangster and former 'friend', a secret order of assassins headed by a sexy femme fatale (a romatic foil for Elena), and an african warlord and his militia.
Alternatively, Drake could set out searching for treasure from the mysterious Kingdom of Prestor John in Ethiopia and stumbles across a clue that paints it as the fabled Shangri La which lies hidden in a tropical valley near the Himalayas, and of the treasures enshrined there, including the mythical Fountain of Living Waters aka. The Fountain of Life. Guarded by immortal warriors and pursued by agents of the Russian Federalnaya Sluzhba Bezopasnosti (FSD a real-life controversial intelligence agency), Drake face his hardest mission yet and others around him get hurt."
Lot's of remote places have architecture that could be used as an influence in design like Takstan monastery which is built into the cliffs:
favouriteflavour said:why do developers feel the obligation to include vehicle stages to break up monotony? If you design the game well and vary between shooter, stealth ect then there is no monotony. crappy vehicle sections are worse than repetitive gameplay, especially so if that gameplay is great. This isnt an attack on uncharteds vehicle section just an attack on crappy vehicle sections ala gears. Hopefully I will enjoy the jet ski when i eventually get a PS3. Game looks great, lucky PS3 owners this christmas.
Dez said:Is there any way to melee theUnless I'm missing something.zombies? It's silly that the only enemies that really get a chance to get close to you are the ones you can't melee.
Salazar said:Using the frogs in an RPG apothecary style would be awesome - catching different species for their properties (heal, poison, adrenaline).
Dez said:Is there any way to melee theUnless I'm missing something.zombies? It's silly that the only enemies that really get a chance to get close to you are the ones you can't melee.
Green Shinobi said:Got to the part where things, um, take a turn for the worse.
Did anyone think that the monsters look just like the ones in The Descent? I know I'm not the only one. Great, great movie if you haven't seen it. Kind of scary though.
Wow. This game just keeps taking things to the next level. GOTY contender for sure. I don't see how it's averaging below a 90%. And you can add me to the list of people who loved the jet-ski stages. Getting that jet-ski up the rapids was one of the most satisfying things I've done in gaming.
Kittonwy said:No offense intended but the series really doesn't need menu-style micro-management ala MGS3, the last thing you need when you have an incredibly well-paced game is to have the player press start, go into some stupid menu and try to pick the right fucking frog to cure some stupid fucking poison, essentially stalling any momentum you've built by fine-tuning the mechanics, set pieces, environments, enemy placement and everything else just to keep the game flowing, only to fucking break everything by fiddling around with stupid shit like med packs/armor/leveling up.
Salazar said:No offence taken - I wasn't thinking of that deep a system either. The animation of a totally flustered Drake rubbing a frog on a wound or squishing it to poison something just appeals in a small way.
You don't need to guard the sequel's grass yet / quite so vigorously.
womfalcs3 said:Almost done.I'm on the boat. I sat there for a good ten minutes fighting monsters before I realized I had to run out before that part of the chapter was over. They were going to infinitely come at me until I ran for the door.
YYZ said:I don't like Kittonwy's negative references to Metal Gear.
Snake is not pleased.
I don't think that fight would be fair for the Predator.vpance said:Uncharted: Drake vs Predator would be soo awesome. Open world jungle level, then finish the fight in the city.
I know this from experience. I tried way more than once.....TEH-CJ said:No you cant mellee them
try to and they pwn your ass
The sequel should be a globe trotting adventure with a couple levels/chapters per geographic location that are mostly very large open environments that you are completely free to navigate. Use a map system like the diary where you have an old drawn map + a topographic one with collections of landmarks that you use to figure out where you are as you explore the level and make your own way to the objective. Give Nathan items to facilitate such exploration like rock-climbing/spelunking gear, lightly pepper the locations with enemies so that you can have freedom in deciding to engage in combat or not "I can take the mountain pass down to the valley and have to fight through all the various camps and patrols or I can try to find another path down through a cave system or attempt to climb down the rock face" Same thing in the middle of a forest or wherever else, just design these awesome open environments and give me freedom in how to reach my objectives.the_id said:where would guys like the next uncharted to be?
MickeyKnox said:The sequel should be a globe trotting adventure with a couple levels/chapters per geographic location that are mostly very large open environments that you are completely free to navigate. Use a map system like the diary where you have an old drawn map + a topographic one with collections of landmarks that you use to figure out where you are as you explore the level and make your own way to the objective. Give Nathan items to facilitate such exploration like rock-climbing/spelunking gear, lightly pepper the locations with enemies so that you can have freedom in deciding to engage in combat or not "I can take the mountain pass down to the valley and have to fight through all the various camps and patrols or I can try to find another path down through a cave system or attempt to climb down the rock face" Same thing in the middle of a forest or wherever else, just design these awesome open environments and give me freedom in how to reach my objectives.
Basically take the Crysis approach to level design.
Marconelly said:I also replayed the jungle part of Chapter 2 and couldn't see any monkeys! Where should I look for them exactly? Trees? Ground? Are they only on Chapter 2 or also on later chapters, like 4 or 5? What about frogs? Where are they?
It wouldn't be a problem at all because the level is open, meaning you can just keep moving from cover to cover, run away, hide, get all "Charlie's in the bush" on their asses.cjtiger300 said:An open world like that would be hell. Talk about flankzilla. I can see your point, but I like this game pretty linear. I think side paths with more difficult platforming to find treasures would be awesome. Kinda like R&C does. That would be kick ass!
That too.Green Shinobi said:I'd like to see the sequel rely less on triggers where the moment you pass a certain point, six pirates immediately jump out of windows and doorways knowing exactly where you are. That's just cheap, and it's by far my biggest complaint.
The enemies should occupy the same environment that you do, and they should be set in their positions as you approach. You should be able to see them if you look hard enough. I'm not saying that they shouldn't set traps, but the triggers just have to go.