MickeyKnox said:
It wouldn't be a problem at all because the level is open, meaning you can just keep moving from cover to cover, run away, hide, get all "Charlie's in the bush" on their asses.
That brings up another thing, the AI now needs to be tweaked to handle loosing sight of you and have more than just two modes (on/off) you should be able to sneak around and avoid detection.
Once the AI spots the player, there's really no turning off, the enemies have to now be aware of the player's presence, I'm not sure there's anything in-between, right now the AI in Uncharted can lose sight of the player but is still aware of the player's presence, and the player can still sneak up on the AI.
I have a problem with overly open levels because those might be very difficult to tune in terms of gameplay balance, especially when it comes to the combat set-pieces like cover and enemy positions, and AI behaviours, right now Uncharted levels work very, very well. I'm not sure if I actually want Uncharted to be open like Crysis, I don't really need that sandbox element in my gunplay, sneaking up on AI is fun in Uncharted because it's tough to do, and gunplay is intense and fun right now, and the player can still get quite creative in terms of outflanking enemies and can actually be outflanked by enemy AI, the core is very strong, that's something I do NOT want to be sacrificed just so people can "mess around".