DeejayKnight
Member
Just picked this one up, and I'm PUMPED to play it. Unfortunately, sleep is a bit more important .
purgeface said:Just finished chapter 4, and the combat is really ramping up now. I know it's still early, but are there any extended periods of just exploration/puzzle solving without a ton of gunfighting? Also, the environments are pretty amazing, I caught myself standing idle, and just spinning the camera around to look at everything numerous times already. So far I''m really liking the game a lot, glad I decided to pick it up.
I think the single biggest stretch of exploration in the game is chapter 2-3, which you've already passed. That's not to say there's no exploration later on, but I don't think it ever lasts for as long as that part.purgeface said:Just finished chapter 4, and the combat is really ramping up now. I know it's still early, but are there any extended periods of just exploration/puzzle solving without a ton of gunfighting? Also, the environments are pretty amazing, I caught myself standing idle, and just spinning the camera around to look at everything numerous times already. So far I''m really liking the game a lot, glad I decided to pick it up.
Marconelly said:I think the single biggest stretch of exploration in the game is chapter 2-3, which you've already passed. That's not to say there's no exploration later on, but I don't think it ever lasts for as long as that part.
Ah yes, I forgot that part - that was a rather long exploration stretch too.the_id said:Next Uncharted should have puzzles and platforming like God of War.The Catacomb seemed long as well
There's timing required for some parts (like vine-jumping or theYYZ said:Incorporate some timing into the platforming, don't just make it ledge to ledge or platform to platform where I'm just pushing X.
No, exploration doesn't have to require any backtracking at all. You can present multiple alternate branches that all come to the same area eventually (maybe even through different entry points). There are many ways to present exploration and variety in a linear game. An example could be how MGS3 did it, every area had at least two seperate paths and lots of branching points that allow you to take out enemies or approach your goal in different waysYYZ said:The biggest thing they need to do is incorporate new puzzle mechanics instead of the old crank/pull/push. At the same time, they need combine puzzle/platforming/shooting all at the same time much like God of War does. Some puzzles need to be epic as well, and actually stump people. Incorporate some timing into the platforming, don't just make it ledge to ledge or platform to platform where I'm just pushing X.
The shooting is ok to me, along with everything else.
I don't think branching exploration is important in such a heavily story-driven game. People will search one area then have to backtrack? No thanks.
gray_fox224 said:Just finished it.
Few thoughts.
1. I love the writing.
2. I think Nathan is good character. I like him, it fit well.
3. Can't wait for the next one =)
zoku88 said:Idk, Uncharted 2 would seem like a cheap Disney sequel, unless they used an entirely new cast.
cjtiger300 said:New cast? What? I want all of the main players back doing voice work. I would also love to have Greg Edmonson back to do the Score. I hope I am reading what you are saying wrong.
New cast as in new characters. I guess they could keep the voice cast, but that would seem a little odd. I meant, Drake's story seems a little finished. The only reason he cared as much as he did about this fortune was because of Sir Francis Drake.cjtiger300 said:New cast? What? I want all of the main players back doing voice work. I would also love to have Greg Edmonson back to do the Score. I hope I am reading what you are saying wrong.
No, Naughty Dog is a rather small teambridegur said:Is there a chance Naughty Dog could be working on two games at a time, opening up the possibility for another Jak game in addition to the Uncharted series?
zoku88 said:New cast as in new characters. I guess they could keep the voice cast, but that would seem a little odd. I meant, Drake's story seems a little finished. The only reason he cared as much as he did about this fortune was because of Sir Francis Drake.The three of them escaped with a lot of treasure. What more would they really do?
zoku88 said:New cast as in new characters. I guess they could keep the voice cast, but that would seem a little odd. I meant, Drake's story seems a little finished. The only reason he cared as much as he did about this fortune was because of Sir Francis Drake.The three of them escaped with a lot of treasure. What more would they really do?
That's a lie....there are a few levels later that are just exploration.dammitmattt said:No. You get about 5 minutes maximum of platforming in between combat, and there is very little actual exploration or puzzle solving in the whole game. The only real exploration is to go slightly off the main path to find some of the treasures.
This essentially sums up my biggest complaints about the game, especially since I didn't find combat as engaging as most people in this thread.
Ripten Review said:Here, the cutscenes arent a side spectacle from the game, they are more embedded into the gameplay experience. Much of the story is told while youre in the game, since you are accompanied by Elena and Sully who provide incidental chatter as you traverse (with accompanying facial animation), smoothing off the transition from cutscene to gameplay.
While were on the subject of the games pacing, lets just say that Naughty Dogs age and expertise shows here. It might be a bit over the top to say that Uncharted is the best paced game youll play this year, but Uncharted is the best paced game youll have played this year.
The level design here is second to none. Each environment is so well designed and varied that most developers would be happy to use just one of them for their whole game
Plus, there is no loading in the game. Zero loading, nothing at all after the initial load. Want to skip a cutscene and carry on playing? Youll be put right back into the game environment. Keep on dying? Well youll respawn at a handy automatic save point, immediately. So if we have to suffer a little bit of texture pop on a couple of the many levels, then so be it. Ive seen worse.
Moreover, the textures in the game are a step up for consoles. Every surface is painted with a collection of distinct textures, meaning a wall not only has a brick texture, it has a dry moss texture, a shiny painted surface, sections broken off revealing the cement below, and itll look wet if its by water.
Uncharted has great textures. So what? Well Gears of War is lauded as a graphical show piece mainly due to both its artistic vision and its high resolution textures. Uncharted, however, trumps Gears of War, for the sheer amount of unique texture surfaces, even when in similar dark sections.
Shadows that are crisp like potato chips, unlike other games that have jaggy or flickering shadows.
There will be a lot of encounters, but what makes these fire fights so compelling is the enemy and companion A.I.
The pirates have been on the coffee thats for sure (apart from the fat shotgun guys). Theyll take cover like you, and if you hang back too much theyll either come charging after you, or theyll throw a well placed grenade to flush you out. Youll be on your toes the whole time, but the key to success is locating all the enemies, and being mobile. Dont be passive, you must be active.
With the A.I. being so clever, and incredibly active in Hard (and Crushing), each firefight is going to play out differently especially when you have a limited amount of bullets.
the games finale could have been more epic if it incorporated some platforming to continue the battle, since it feels slightly simplistic,
Before we conclude, lets make this very clear. This aint no **** Raider! Drake isnt Lara Croft. He cant do somersaults, doesnt have disproportionately large knockers (oh well), and he doesnt suck at shooting.
The isolation felt in Laras world, isnt felt here. You have companions, you have non-stop action, and you have a likeable character, with the English taking their rightful place as the villain, not the protagonist (thats coming from a Brit). Plus Drake is far more attractive *wink*.
oh, I thought that was the amount of film left. I've never seen a camera with a batery life 'time left'..Wollan said:Battery Life gauge usually flicker back and forward a few min sometimes.
Wollan said:Battery Life gauge usually flicker back and forward a few min sometimes.
DarKaoZ said:4. No real-time in-game engine Cutscenes, well they use In-game engine, but they are not real time, so you cant see Drake with a different custom in the cutscenes. I know some of them shouldn´t had worked fine, but I don´t care, I should had love to see Fat Drake trying to jump off the the plane.
1. yepoo Kosma oo said:Wishlist:
1. Few more puzzles, that are harder.
2. More platforming.
3. Add MP because the game has the right mechanics for it.
4. More Eddy Raja.
didnt notice that at allsupermackem said:Just finished this great it was a bit short took 7 hours 15 mins to finish. The only niggle i noticed was pretty bad texture loading ala halo 2 cut scenes.
Crusade said:I loved the game, but I can see so much that can be done with it in Uncharted 2. I hope they open it up a bit. Even though I really enjoyed it, it felt so linear for a Naughty Dog game. I dunno if they could really deliver a town hub where you get missions like Jak games, or if it would make any sense - but they need to work on opening it up. Especially with the platforming. The combat itself felt really varied and unique every time you play through. I'd like the same feeling out of the platforming.
For example I'd like to be able to use stealth like they hinted at in the first trailer. IMO, this should've been more of an optional stealth game rather than taking them head-on constantly (that's not really what Indy does after all). He's an average guy, so it'd make sense if he's trying to avoid firefights as much as possible. You could make some great optional moments too - try and get around the guards by deviating across a really treacherous and difficult platform area, while making sure you're not spotted - or take them head-on. It'd make all those moments where you do stuff up and a firefight becomes unavoidable more "oh shit." They can spice it up in many ways.
Give us multiplayer for the sequel too - talk to Insomniac or hire some of the Warhawk guys to get you started there, Naughty Dog
zoku88 said:New cast as in new characters. I guess they could keep the voice cast, but that would seem a little odd. I meant, Drake's story seems a little finished. The only reason he cared as much as he did about this fortune was because of Sir Francis Drake.The three of them escaped with a lot of treasure. What more would they really do?
Agreed rawr! I love how the island is basically one long level you are working through. Leave the mission hub to ducktales.Kittonwy said:Good god no hub-based world/mission bullshit please, one of the worst things in game design ever, it's an action-adventure game with a tight narrative, not a fucking errand boy game.
quetz67 said:4. Wouldnt the same main character be enough? Or how about buying Naughty Dog the Indiana Jones licence for this, Sony?
Yeah that's why I was thinking it wouldn't work. But still, Uncharted is really, really linear compared to ND's past gamesKittonwy said:Good god no hub-based world/mission bullshit please, one of the worst things in game design ever, it's an action-adventure game with a tight narrative, not a fucking errand boy game.
bridegur said:Is there a chance Naughty Dog could be working on two games at a time, opening up the possibility for another Jak game in addition to the Uncharted series?
Crusade said:Yeah that's why I was thinking it wouldn't work. But still, Uncharted is really, really linear compared to ND's past games
zoku88 said:Idk, Uncharted 2 would seem like a cheap Disney sequel, unless they used an entirely new cast.
I dont get it, games dont necessarily go down the drain only because they have a movie licence.Kittonwy said:That's the worst fucking slap in the face you can give Naughty Dog as a game developer, basically you're suggesting that they're better off not designing their own characters but instead become a fucking second tier dev that gets farmed a movie franchise license. I fucking hate this kind of mentality. Every game Naughty Dog makes with that fucking license Lucas Arts would get a cut when it could have gone to Naughty Dog, everytime Naughty Dog wants to do something with the characters they have to get the ok from Lucas Arts. Top tier developers make their own franchises, that's the kind of developer Naughty Dog is, they don't do farmed franchise bullshit.
quetz67 said:I dont get it, games dont necessarily go down the drain only because they have a movie licence.
And while Uncharted is a great game, as a movie it would probably go as a B-movie. The tech is great but I cant see how support from a company experienced in movie making would make things worse.
The characters in Uncharted are OK, but character and story development is a pretty small part in game development and sure not defining the company.
I rather go and play GoldeneyeKittonwy said:Go play BEOWULF. GO PLAY SPIDERMAN 3. Shoo.
quetz67 said:I rather go and play Goldeneye
and I would rather see a Naughty Dog Indiana Jones than some LucasArts internal team Indiana Jones...but tastes are different
QFT.Kittonwy said:Good god no hub-based world/mission bullshit please, one of the worst things in game design ever, it's an action-adventure game with a tight narrative, not a fucking errand boy game.