deepbrown said:
Go away and play, finish, then review it. please. All this dilly dallying is very frustrating.
Well that's the game done.
Finished in just over 9 hours (though some of that time will have just been sitting idle) with 570 "Medal Points" which seems like an ok amount for my first time through? I only got 32 treasures, and there's a few medals I didn't get that sound like they'll be really easy to do, as I didn't make a point of going for any / checking the list - I always play games "for fun" the first time through. (usually on the default difficulty, but after playing the demo, I knew hard would be the way to go) Things like Survivor don't sound too hard to get, but as there's almost no penalty for dying, I just wasn't careful about it which is why I didn't end up with that, for example.
Aside from the diary slip-up I mentioned earlier (unless I'm mistaken) the story was really enjoyable, even though you could see heavy influences from things like the Indiana Jones films. Dialogue was generally very well done - it does "digital actors" much better than Mass Effect did, in my opinion. There were one or two lines that felt a bit forced / sounded like they were done in a recording booth, but overall very high standards for a video game.
Audio quality in general was great; generally good positioning (I was using my GS1000 headphones, so not 5.1) and nice environmental effects (subtle echoes in places etc.) which did a really good job of making it sound like they were actually in that location. As I mentioned earlier, the soundtrack is fantastic, and a welcome surprise. (still wondering if iTunes is the only place to get it)
Aesthetically, it was very nice for the most part. It's nice to see bright colourful games that don't look garish, and the lighting was superb. I did feel that some of the indoor sections were perhaps a bit under-lit and didn't look quite as good though. Modelling was good, great animation of course, though some of the texturing was a bit flat in places. (some of the stone walls early on seemed like they were a flat texture with no depth to them)
As far as the gameplay goes, there was perhaps a bit too much emphasis on shooting in places - the gunplay is good, but there were one or two points where I actually wondered if the enemies were just going to keep spawning in indefinitely. (like CoD4 seems to do) It's the "exploration" / platforming that I enjoyed the most though, and it really reminded me of ICO in a lot of places, which is a very good thing. If anything the game feels like a cross between ICO/Gears which sounds terrible on paper, but works wonderfully. I did feel the last level really let it down though - that's not the way you should end a game like this, however the cutscene after was done very well.
I've heard a lot of people complaining about the length, and I was expecting the worst really. Normally if a review says a game is ___ hours long, I'll finish it at least one or two under, but 9 hours felt a good length to me. Even with some of the battles being a bit drawn out, it never really felt like they were trying to artificially lengthen the game unlike some that I've played recently. It's so good that I'll be going through it at least once again, possibly more, so you can add me to the list of people saying that if you have a PS3, you
need to buy Uncharted.
Oh, and for people thinking I was hating on the game with my previous posts, I wasn't. I was just saying it's not nearly as technically perfect as a lot of people are claiming. It still looks amazing, though I must say the shirt "animation" continued to bother me throughout, and the tearing was pretty awful - not Mass Effect bad, but
bad nonetheless. (I checked and it was running in 720p, not being scaled up to 1080p so that wasn't the reason) Almost every area in the game had tearing at some point, even in enclosed spaces like the U-Boat. Hopefully they'll have that sorted in the sequel.