Pfft, capture cards FTL, photos give a better representation of how the game looks in my opinion. (I didn't realise Dot50Cal was taking so many pics, or I wouldn't have done these..)
Gameplay seems pretty good, though I did find I was running low on ammo a lot of the time, and there seemed to be an awful lot of enemies. AI seemed pretty good for them though, they do a good job trying to flush you out of wherever you are. I also like/hate the fact that you can't just line up a shot and wait for them to pop-up, it seems they "know" when you do this and start running.
Visuals are fantastic - I love that it's not all just bright areas, you have a good contrast between light and dark, and there's no over-done blooming / adaptation to light here.
It really emphasises how nice the bits with a lot of light do look, and I love the way everything is moving around, casting great shadows everywhere. Framerate was fairly good, though I encountered quite a bit of tearing in the larger areas, but it didn't seem to affect the responsiveness of the game.
The demo did seem a bit short though, and I don't like the way it just kicks you straight back to the title screen. I just hope the full game isn't as combat heavy as this was, but I'm certainly going to be picking it up anyway. (I just hope it's not another 6 hour long next-gen title, I want a proper adventure that's 15-20)