beelzebozo
Jealous Bastard
~Devil Trigger~ said:The Shooting mechanic MORE Resident Evil 4 than Gears of War.
i haven't played the demo yet, but that's a very promising comment
~Devil Trigger~ said:The Shooting mechanic MORE Resident Evil 4 than Gears of War.
McBradders said:I guess working at ground zero for 10 years would have that affect on one, wouldn't it? You could, you know, try checking my post history, but whatever man.
sh4mike said:Our posts were similar in regard to having a mildly disappointing experience and having issues with the core gameplay. The difference is I am flamed, while mods and long-time PS3 supporters are left alone. The point of my prior post was to illustrate this discrepancy.
EviLore said:Just played through.
Nice graphics. Thought the controls were responsive enough even with the elaborate animations in there. Cool opening cutscene.
Boring shooting. Apparently your pistol has stronger bullets than the AK-47. Screen tearing (mild, but still gave me eye strain). Camera felt a bit wonky at times, wanting to snap to the completely wrong position (camera facing the wall), though it would listen to me if I had it swing the other way.
There seem to be too many enemies, and they set up the encounters so that it looks like the enemies are spawning rather than reacting to your presence naturally. At one point I was wondering whether they made a Call of Duty game and I was supposed to go to a checkpoint so that they would stop appearing, but apparently not. I enjoyed the final platforming bit right before the demo ends, so that's promising enough.
Kinda underwhelming overall. I'll play it again on hard, but I'm not expecting much improvement and I'm sure to get a full blown headache from the screen tearing this time.
EviLore said:The pistol is apparently a Beretta 92G-SD, which has 9mm and .40 S&W variants. AK-47 uses 7.62x39 rounds. 450-600 joules for the pistol, 2010 joules for the AK. Completely backwards in the game. Give me a mac-10 or something if you want me to do full clip sprays to take down enemies. Well, whatever, not the end of the world. Shotgun's cool, too.
tha_con said:I kindly disagree in every way possible. Maybe that's because you're generally not positive toward anything on PS3, who knows.
I'm pretty sure the other extremely positive impressions out weigh many of the fairly underhwelming and shoddy 'poor impressions'. The game will be great.
Kinda like the one guy in a Bioshock thread saying "I'm unimpressed, it's a First Person Shooter".
Yea, he was right *lawl*.
Firewire said:I loved the shooting & how your enemies keep dodging and moving around. I also love the fact that you sometimes have to but yourself in danger to get more ammo.
Hey, in my defense, my criticism isn't to say that they should have extended the boundaries AND kept the overall visual detail they currently have. I can accept a tradeoff, so I'm not demanding greater perfection from ND (nor am I really demanding anything from them) just expressing a personal preference.joshcryer said:They most likely ran out of texture mem, and since you're not looking at the boundry most of the time considered it a fair compromise. The same could be said of any other graphical glitches or imperfections you freaking perfectionists strive for. :lol
Please by all means guys critical of graphics make a better game.
LaneDS said:Don't have much to say beyond "I loved the demo". Played through it twice and it's exceptional on a number of levels, and I can't wait to try the full version.
Good point.methane47 said:While YOU on the other hand critique the game based on thing you can't put a finger on.. Comments like: paraphrased ["I can't really explain it.. but its not as good as gears"] is a worthless critique Sh4mike
That is my only hope for the full version of the game, more to explore. That could be the thing that keeps me from buying it, the story looks very good and Drake has to be the best human character in a long time.kaching said:Hey, in my defense, my criticism isn't to say that they should have extended the boundaries AND kept the overall visual detail they currently have. I can accept a tradeoff, so I'm not demanding greater perfection from ND (nor am I really demanding anything from them) just expressing a personal preference.
kaching said:Hey, in my defense, my criticism isn't to say that they should have extended the boundaries AND kept the overall visual detail they currently have. I can accept a tradeoff, so I'm not demanding greater perfection from ND (nor am I really demanding anything from them) just expressing a personal preference.
See, that's the thing - unless your eyes have gone bad, they shouldn't be blurring fast moving 30FPS footage. 30FPS is easily low enough for eyes/brain to never go into the 'blur mode' (which happens for example when you're in the real-life car and look at the closer side of the road though the window), but can see each individual frame instead. That's why they put the blur there in the first place, and that's why the motion blur is used on film etc. in general.Ranger X said:When an image moves fast my eyes are naturally blurring it. Those shit effect with no logical or usefull purpose should cease.
If you can't get used to the aiming with more practice in the demo, I wouldn't force the purchase. Seems like there will be enough shootouts in the game where you'd probably get frustrated if the shooting doesn't ever click for you.CoG said:Trying to love it. I'm a PC guy at heart and this will be my first console game purchase since Dreamcast. I really can't get used to the aiming, but it's me being a console noob as opposed to a problem with Drake. Think I should buy it and stick it out?
Anastacio said:I just translated the PS3fan.dk review for all of you.
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Don't say my translation is bad, it's actually written like that in danish.. =/
Maybe my review will be ready this saturday.
So reviews we got so far:
Gamesculpture (??) = said it was good
PS3fan.dk = 9.5/10
bud said:i saw that walkthrough on stage6 and one thing that bothered me about the guns, the shotgun, to be precise, is the fact that it took 3 shots to take someone out. shouldn't one be more than enough, since it's a shotgun and all.
Brashnir said:The gunplay was a bit disappointing, but that may be because I've been playing a whole lot of pure shooters lately. Even with it being a bit disappointing, it still stands up as "best of genre" combat. It's far better than Tomb Raider or Prince of Persia:SoT's combat systems, so while it doesn't quite stand up to the best shooters on the market, it's tops in the platform-puzzler/action genre, or whatever this genre is called. I just wish they'd have made half as many guys per encounter all at once, rather than trickling them slowly at you as you kill them until you inevitably run out of ammo.
It's far better than Tomb Raider or Prince of Persia:SoT's combat systems, so while it doesn't quite stand up to the best shooters on the market, it's tops in the platform-puzzler/action genre, or whatever this genre is called.
Marconelly said:See, that's the thing - unless your eyes have gone bad, they shouldn't be blurring fast moving 30FPS footage. 30FPS is easily low enough for eyes/brain to never go into the 'blur mode' (which happens for example when you're in the real-life car and look at the closer side of the road though the window), but can see each individual frame instead. That's why they put the blur there in the first place, and that's why the motion blur is used on film etc. in general.
bud said:i saw that walkthrough on stage6 and one thing that bothered me about the guns, the shotgun, to be precise, is the fact that it took 3 shots to take someone out. shouldn't one be more than enough, since it's a shotgun and all.
Great read. Much thanks, manAnastacio said:I just translated the PS3fan.dk review for all of you.
----
Don't say my translation is bad, it's actually written like that in danish.. =/
Maybe my review will be ready this saturday.
So reviews we got so far:
Gamesculpture (??) = said it was good
PS3fan.dk = 9.5/10
I'll be safe, as I usually never enter official game threads post-releaseBasch said::lolI think the demo impressions thread got overrun by Sony-haters. I hope this is their last chance to sabotage the game: it is getting quite ridiculous. I dare not go to those threads anymore. Maybe some of the others who took a break from this thread will come back. SAVE YOURSELVES BEFORE IT IS TO LATE!
CoG said:Trying to love it. I'm a PC guy at heart and this will be my first console game purchase since Dreamcast. I really can't get used to the aiming, but it's me being a console noob as opposed to a problem with Drake. Think I should buy it and stick it out?
methane47 said:I got that same feeling too..
Do you guys just stare at the screen looking for tearing and in the process get a headache? Wtf is wrong with people.Brashnir said:OK, it finally finished downloading so now I can add my impressions to my earlier post bitching about the bitching.
After reading all the complaints of tearing on here, the first thing I did was spin the camera around myself a few times right where you start off, and didn't get a single tear. I did, however get a weird blurred effect, which I think was a misplaced depth of field due to the camera getting confused. Or maybe it was deliberate and an attempt to highlight my dizziness after spinning in circles. Either way, weird, but not really a problem. it went away a second or so after I stopped spinning.
Then I got to the next area, and the tearing began. It continued throughout the rest of the demo, and was worst in the area near the end with all the pillars. Hopefully as someone just posted, this was the E3 build and not indicative of the final build. It was tolerable, but like Evilore, I started getting a bit headachey towards the end of the demo. From the footage I've seen, most of the levels aren't as geometry-intensive as the jungle levels either, so even if this is the final build, it will probably be better on some of the other levels.
The gunplay was a bit disappointing, but that may be because I've been playing a whole lot of pure shooters lately. Even with it being a bit disappointing, it still stands up as "best of genre" combat. It's far better than Tomb Raider or Prince of Persia:SoT's combat systems, so while it doesn't quite stand up to the best shooters on the market, it's tops in the platform-puzzler/action genre, or whatever this genre is called. I just wish they'd have made half as many guys per encounter all at once, rather than trickling them slowly at you as you kill them until you inevitably run out of ammo.
There wasn't a whole lot of platforming in the demo, and what was there was pretty simple, but it seems like this is early in the game, so I'm sure there will be more and better stuff to come later on. The mechanics seem solid, so that's all I can take from it in that area.
So yeah, I wasn't blown away, but I still have no intentions of cancelling my pre-order. It looks like it will be an excellent game, just not up to "Game-of-the-Forever" standards, but then again, what is?
jarosh said:this is just great. i downloaded this but now it's not working because i have a pal ps3? is there a workaround? any word on a demo for pal regions? damn
jarosh said:this is just great. i downloaded this but now it's not working because i have a pal ps3? is there a workaround? any word on a demo for pal regions? damn
RobertM said:Do you guys just stare at the screen looking for tearing and in the process get a headache? Wtf is wrong with people.
The Sphinx said:Regarding the tearing issues: I have minimal tearing, like literally twice in the demo and it only lasts for a fraction of a second. I played it twice last night and on the second playthrough spent a lot more time trying to force it to tear, spinning the camera around and up and down in large environments with water, moving the camera erratically in the middle of gunfights, etc. No tearing that I could see besides those two occasions.
I'm running in 720p. Is the problem perhaps running the game at a higher resolution? Is my PS3 running unusually cool or something?
Brashnir said:not at all. It's not actually the tearing that causes the headaches, it's the inconsistent framerate. The worst case of it I've seen is actually the Beautiful Katamari demo on the 360. There's no tearing since v-sync is on, but it pings back and forth between 60 and 30fps constantly. It actually made me ill within about 5 minutes.
sprocket said:are you trying to say that uncharted has an inconsistent frame rate? if so i think your ps3 may be broken.
tanod said:Sounds like you've never felt before.