I'd have to say this is an upgrade of the Gears cover mechanic, for the reasons that you can switch shoulders for viewpoint and pull off and run or jump to a different piece of cover using different buttons. The fact that the entire demo was essentially all combat was a bit disconcerting, and I couldn't get the melee combos to work at all. It was a pleasant surprise to see that ammo will be realistically (to a degree) limited and that enemies are semi-intelligent, but there were a few very clear shortcomings with the henchmen. They all spouted the same few lines of pidgin dialog at me, they all looked very similar, and there were just too many of them at a time to seem realistic for the setting we're in. Unless the story explains the huge armed force, which I assume it shall. Other than those nagging bits and some screen tearing, though, I was very impressed with the graphics, animations, and storytelling. Platforming is very Prince/Tomb Raider, but never felt like the level was built around the puzzle (i.e. PoP's hallways of blades and spinning death columns). That is a very big plus.
So basically, it's still a day one, if for no other reason than the water effects. Hot damn.
So basically, it's still a day one, if for no other reason than the water effects. Hot damn.