SolidSnakex said:Bioshock wasn't but Ratchet definetly was.
yup!SolidSnakex said:Bioshock wasn't but Ratchet definetly was.
The devs said 70/30...Anastacio isn't being accurate with 85%, he's saying it felt like 85%Dizzan said:I'm just working on what Anastacio has said about the full game. He said it's about 85%shooting.
I love the demo and I know I will love the full game. I just hope the full game and further sequels include more platforming and puzzle elements.
deepbrown said:Does it bother anyone that he can't crouch? (or can he?) And that when your behind a wall there's only high cover, and not low cover...[/B]
deepbrown said:Hi...another few things.
The fish in the pond are cool
Writing my name in a tree was funny...and then running around the whole demo and coming back to find it was still there in the tree 10 minutes later. Small touches people. Oh and the bullet holes on cover and rocks etc don't have a predetermined size - it just looks like the rock is chipping off. Very nice.
Also all bodies and destructible cover rocks would stay in the same place...knowing that I'd shotgunned one cover (rocks close around the base) and the location of the exploded covers.
Making Drake balance on a broken pillar was funny
Does it bother anyone that he can't crouch? (or can he?) And that when your behind a wall there's only high cover, and not low cover...
More detail please...jet1911 said:Yes.
deepbrown said:
Does it bother anyone that he can't crouch? (or can he?) And that when your behind a wall there's only high cover, and not low cover...
No he prob said..."how does that feel?" Or something like that...makes me laugh. I like it when he picks up a weapon and says "sweet" or "nice, just what I need"...I'm like FUCK YEAH! :lolLoudninja said:did he say right between the eyes?
You can walk slowly...it's quite easy to direct yourself, I don't know what you mean.recklessmind said:Yes. The game is seriously missing the crouch. It'd be nice to be able to walk/run crouched down. The enemy can pop out form cover a bunch of different ways/heights, but Drake is limited to just two options.
I'm getting really good at blindfiring the pistol.
Too bad the game doesn't have a careful walk button... Drake controls poorly on narrow pillars and stuff. It's hard to make fine adjustments to line up a jump. I think the game should know you're balancing on a pillar and make it easy to orient your body in different directions...
Other than that... game is awesome.
deepbrown said:You can walk slowly...it's quite easy to direct yourself, I don't know what you mean.
don't think so. Do you think it needs a crouch?Loudninja said:I think he means a sneak mode or something
I don't see it as a game that even SHOULD have multiplayer. It wouldn't fit with the rest of the game, imo :-/Bebpo said:Uncharted is going to get nailed in the reviews for having no multiplayer. It's basically Sony's answer to Gears of War but with no online co-op or vs. multiplayer.
I'll be surprised if gamespot gives it a 9.0 or higher.
deepbrown said:don't think so. Do you think it needs a crouch?
VonGak! said:Are the TR puzzles hard?
Anyway, it's easy to make hard puzzles. It's much harder to make the puzzles intuitive (which to me is a lot more rewarding than hard puzzles).
It's much harder to make the puzzles intuitive (which to me is a lot more rewarding than hard puzzles
deepbrown said:You can walk slowly...it's quite easy to direct yourself, I don't know what you mean.
zoku88 said:I don't see it as a game that even SHOULD have multiplayer. It wouldn't fit with the rest of the game, imo :-/
I guess it would be easy if you ever wanted to sneak up on enemiesdeepbrown said:don't think so. Do you think it needs a crouch?
Bebpo said:Uncharted is going to get nailed in the reviews for having no multiplayer. It's basically Sony's answer to Gears of War but with no online co-op or vs. multiplayer.
I'll be surprised if gamespot gives it a 9.0 or higher.
Don't be a dick monkey. It might be hard for you to type what you mean, just take a deep breath, stretch your fingers and try again.recklessmind said:Did I say you couldn't walk slowly?
What I was getting at is that... when you're standing atop a narrow pillar/walkway, it's difficult to make slight adjustments to the direction Drake is facing, because he has a tendency to "slide" around a bit when you first start moving. It's not always a problem, but it seems like something very basic that I'm surprised the devs didn't pay much attention to. Especially considering there were a number of games that did this much better last gen.
I know that might be difficult for you to read... don't worry... just take a deep breath...
deepbrown said:Don't be a dick monkey. It might be hard for you to type what you mean, just take a deep breath, stretch your fingers and try again.
He does have a little skate. Can't say it annoys me too much.recklessmind said::lol
No hard feelings man.
JB1981 said:The fuck?
I think your last tag needs a return, but updated for great justice. Or maybe you just need to quit gaming and stop being such a sour puss.
deepbrown said:He does have a little skate. Can't say it annoys me too much.
ty_hot said:I think that with an multiplayer, Uncharted would have some 9.5+ scores, everything in the game is amazing, near perfect, only multiplayer is missing.
Me_Marcadet said:It's weird some people can't do the melee combo right.
It was very natural for me and I get the trick after two or three try.
On the bad notes, I realy hope this is not the final build, there a lot of bugs going on and it doesn't have the polish I expected.
There's nothing game breaking but it lacks this little thing which games like Resistance have.
Yeah Uncharted feels awesome. You don't feel anything whilst running, but when you jump from a height you feel a small dull thud, which is really nice. When Nathan is traversing you can feel a small rumble feeling, again it feels good.
When your getting hit with bullets you feel a nice strong rumble, and when the grenades go off around you, you get a nice quick and strong rumble. When going up against an enemy with your fists you feel each and every punch thrown and taken. When your character is almost dead you get a pulsating rumble mimicking Nathans heartbeat. Overall it feels really good and it doesn't feel like a last minute tack on.
womfalcs3 said:Bioshock and Ratchet weren't penalized. EDIT: In terms of overall average in the ratings
Yeah Uncharted feels awesome. You don't feel anything whilst running, but when you jump from a height you feel a small dull thud, which is really nice. When Nathan is traversing you can feel a small rumble feeling, again it feels good.
When your getting hit with bullets you feel a nice strong rumble, and when the grenades go off around you, you get a nice quick and strong rumble. When going up against an enemy with your fists you feel each and every punch thrown and taken. When your character is almost dead you get a pulsating rumble mimicking Nathans heartbeat. Overall it feels really good and it doesn't feel like a last minute tack on.
This multiplayer obsession people have is ridiculous. Multiplayer is great for adding replay value to FPS games but it is totally not required for every game or games like Ratchet and Uncharted. You already have heaps of multiplayer games available and many more coming. There is no need for a constant cry for multiplayer and the time required to implement it.ty_hot said:I think that with an multiplayer, Uncharted would have some 9.5+ scores, everything in the game is amazing, near perfect, only multiplayer is missing.
Lightning said:This multiplayer obsession people have is ridiculous. Multiplayer is great for adding replay value to FPS games but it is totally not required for every game or games like Ratchet and Uncharted. You already have heaps of multiplayer games available and many more coming. There is no need for a constant cry for multiplayer and the time required to implement it.
Bebpo said:Depends. Look at Lost Planet: 3rd person action/adventure, running around grappling, riding mechs, and...shooting things. Yet the multiplayer was pretty cool and a huge reason why the game sold well and was reviewed well.
While I agree that games don't need it. It seems that adding it most of the time ups your review scores, sales, and overall gamer satisfaction level.
Lightning said:This multiplayer obsession people have is ridiculous. Multiplayer is great for adding replay value to FPS games but it is totally not required for every game or games like Ratchet and Uncharted. You already have heaps of multiplayer games available and many more coming. There is no need for a constant cry for multiplayer and the time required to implement it.
Core407 said:I understand fully what you're saying but the play Uncharted has just screams MP. It works very well, there is a cool melee combat aspect to it. On top of that, ND could incorporate the platforming into online maps. It could just be really good. I hope they do some kind of MP expansion on this one.
Bebpo said:I don't want to be mean to Sony or anything, but between the whole "not enough resources" and the revelation that God of War II, a sequel to a MILLION SELLING GAME, had only 9 animators who were forced to work slave hours for 14 months....maybe Sony should really thinking about upping their budgets for their big AAA games? With all the copies GoW sells, you'd think they could have hired twice the animators and cut their hours in half, making them a lot happier. More people would also speed up development cycles.