It is the holiday season and this is one of two (recent) must haves. Sales will be satisfactoryMindlog said:I think sales for this game will be ineteresting.
It is the holiday season and this is one of two (recent) must haves. Sales will be satisfactoryMindlog said:I think sales for this game will be ineteresting.
dirtmonkey37 said:The game is enjoyable -- very much so.
The only problem I have is that...well, let me just not mention my concerns and instead ask a question: is this demo a portion of the final retail code?
epmode said:It really isn't.
It's very good for a Tomb Raider-style game, though.
Mindlog said:I think sales for this game will be ineteresting.
epmode said:It really isn't.
It's very good for a Tomb Raider-style game, though.
Autumn Thread said:Really enjoyed the demo each time out of the 30 or so I've played it since I got my hands on it.
I got a picture that perfectly describes what Uncharted is going to do to the competition this season :lol
Autumn Thread said:Really enjoyed the demo each time out of the 30 or so I've played it since I got my hands on it.
I got a picture that perfectly describes what Uncharted is going to do to the competition this season :lol
Nice video, can't play like that on hard!dfyb said:here's a quick playthrough on easy. my camera's SD card fills up fast so i had to hurry - first time playing on easy and it was real sloppy lol.
http://stage6.divx.com/user/dfyb/video/1839294/Uncharted-demo-on-easy-just-messing-around-in-a-hurry
i may record some on hard where i'm not messing around, but it wouldn't be a full playthrough -- just small portions.
epmode said:It really isn't.
It's very good for a Tomb Raider-style game, though.
Dante said:It's better in every way.
You are more mobile
melee is better
The enemy AI is better
You can hang from cover.
Bebpo said:Wow, I didn't realize that would hit such a high note with people.
Demo is great, and the retail should be as well. I was just commenting that I think sadly review scores are going to take a hit because the gameplay somewhat resembles Gears and reviewers will knock it for not having the same feature set as Gears.
Bebpo said:I think he's saying it from a gamer's perspective because it would be fun and give long lasting replayability like Resistance.
I mean I wouldn't knock points off for not having MP in a game like Uncharted, but as a gamer, I would absolutely love multi-floored arenas that you could climb and jump across while blasting each other with weapons. Would be unique in a way never done before and totally awesome.
Core407 said:I know Im just repeating what everyone has already made obvious. The game is gorgeous. Incredible lighting that makes the environments looks alive. The shadows in the game are some of the best yet. This becomes really noticeable when Drake is stationary. As the trees sway in the wind, the shadowing on the ground follows along. Its really amazing stuff. Small animals can be seen throughout the area and all are animated very realistically. One of the few things I happen to dislike is the blood, which I find to look cartoony. It almost looks like a sprite. The animations are just top notch for both the enemies and Drake. Most of the time the animation system works flawlessly and everything has a smooth flow to it, but from time to time they will glitch and youll remember youre playing a videogame. The best thing about the animations would be that they are context sensitive. Running towards an enemy with its back to you results in Drake performing a variety of knockout attacks, while initiating a fight face to face with an enemy will result in a cool combo. I remember attacking a guy who was back up against the wall and Drake slammed his head into the stone wall, knocking him out instantly and dropping him to the ground. Very cool stuff. Ive probably gone through the demo over ten times now and Im still experiencing combo strings I havent seen yet.
The combat is really appealing too and might I add a visceral experience. Im constantly impressed with the way enemy bodies recoil and are thrown back when being hit with a blast from the shotgun, which is definitely a satisfying experience. The aiming is downright perfect. Hitting stationary targets is a piece of cake but going for area-specific attacks requires a skilled hand. The game creates depth in its gunplay through so many different ways. The range of animations enemies have to avoid being shot is incredible. Ive witnessed enemies sliding across the ground while trying to kill you with gunfire, an enemy crawling on the ground, popping his head out from the stone wall he is using for cover and start firing. Enemies are very smart about not being killed, too. They dont continually pop out of the same corner when using cover and move from along the terrain, attempting to find better positions to take you out. The AI is downright eerie at times in its realness. The weapons (handgun, shotgun & AK-47) are great. Each weapon has their own advantages and is better than others in certain situations. When I played through the demo, I had no real urgency to find the next big weapon. Taking out enemies with the handgun was pretty straightforward but its limits become apparent when in a firefight with many enemies. The shotgun is definitely the gun to use during these situations. Using the blind fire in cover mode is simple and effective and keeps Drake safe from the baddies. The AK-47 is great at just mowing down enemies from a distance. Other than that, its average at best.
The platforming aspects in the game are done just as well as everything else. The animation system shines again and gives Drake some serious life. My only complaint would be that the platforming wasnt really utilized that much in the demo. I hope they incorporate other things into the platforming than just ledges. Vines, ropes, trees, etc.
I figured I would write up a paragraph on all the things that I disliked about the demo. For one, the barrels have no physics to them. They cant be knocked over, rolled around or anything like that. The crates that are throughout the level take no damage either. While some people might be asking why Im complaining about it, its because I think having it so would add to the game play. The animals dont react to your gunfire and just fly away normally. I wished ND would have implemented a crouching feature in the game so the player could run in a safer position. In exchange for the safe position, they could just make the run speed slower than a standing run.
Best experience thus far: At the first encounter with the enemies, there is an enemy that slides down the tree to the lower level. Well I managed to pop him one right in the face as he was in mid-jump to the tree trunk. His body just went limp and fell to the grass below.
Kittonwy said:Yep. There's so much more freedom in approaching a gunfight than just sliding from cover to cover and hope to blind-fire the enemies to death. ~_~
Dante said:It's one of the few games where when i die, i actually got a smile on my face because I get to go through the section again
If the final game delivers on the story and gives me more of these awesome set pieces it's my GOTY EASILY.
yeah it was my first time playing on easy so i was seeing what i could get away withkay said:Nice video, can't play like that on hard!
Midas said:I wish that you could lay on the ground, so you could kill the enemies from that mountain, but there's no where to hide up there.
Kinda weird that they also know where you are even though they haven't seen you yet.
Autumn Thread said:Really enjoyed the demo each time out of the 30 or so I've played it since I got my hands on it.
I got a picture that perfectly describes what Uncharted is going to do to the competition this season :lol
BigDFresh said:What I would love to see is online coop...
zeroshiki said:Awesome demo. I'm buying it when it comes out.
I don't remember how other games were implemented in PS2 anymore but in this demo with DS3, there are subtle differences in the amount of shock you get. For example, jumping from a low height gets you a little jolt while dropping from really high lets you feel it more.
and there's only one spartan left....Speevy said:There's no context fo Uncharted multiplayer. Are the pirates turning on each other?
BigDFresh said:I can't wait to get that experience on my PS3.
Midas said:I wish that you could lay on the ground, so you could kill the enemies from that mountain, but there's no where to hide up there.
Kinda weird that they also know where you are even though they haven't seen you yet.
Is it polished? Yea. Could it be even more polished? Heck yea. I saw bugs like, looking through a wall, enemies falling a little in through a wall, I could float Drake around on the ground without him doing one single animation so he would hover around, I lost control over Drake numorious times so I couldn't do anything in battle, he even climbed a leaf several meters away when I simply wanted to pick up a weapon. Polished? Yea, but it could have been better. People talk like they know everything about Uncharted when some have been wrong on some few things. Though it's important to say, that I only saw these bugs once, but the whole loosing control over Drake were there pretty "often".Kittonwy said:Excuse me but how do you expect Naughty Dog to make a polished SP and have enough man-power to make a MP mode that is fully featured like Resistance when their MP experience is much more limited than Insomniac (who have been doing MP since R&CUYA)?
Opus Angelorum said:Does anyone else wish you could crouch? I know there is usually enough objects to hide behind, but I'd prefer it if you could stay down when moving between cover.
I completed the final game. It took 9 hours I think on Normal, already knowing chapter 1-4.Loudninja said:Thanks buddy ,you beta the game right? What was your final time on the clock?
Anastacio said:I reviewed the final game. It took 9 hours I think on Normal, already knowing chapter 1-4.
You can. You can even watch every single cutscene again. It's fantastic.Snah said:Can you tell me if you can go back and play chapters that you previously completed?
Anastacio said:You can. You can even watch every single cutscene again. It's fantastic.
Anastacio said:You can. You can even watch every single cutscene again. It's fantastic.
Anastacio said:I completed the final game. It took 9 hours I think on Normal, already knowing chapter 1-4.
I don't know, I think someone else already answere that the skin wouldn't show up. For me, it's like the cutscenes are a little more pretty.Forsete said:So are the cut scenes real time? If you for example play with the Elena skin, does this skin show up in the cut scenes?
It was one go, one day. Had to take a taxi home because no busses were driving anymore. So one go without any breaks.VonGak! said:More important, stretched over how long a period? Was it in one go or was it split over days with other games/movies in between (perhaps a quick play of syvkabale)?
Anastacio said:I don't know, I think someone else already answere that the skin wouldn't show up. For me, it's like the cutscenes are a little more pretty.
The 'losing control over drake' issue is NOT a bug with the game itself...Anastacio said:Is it polished? Yea. Could it be even more polished? Heck yea. I saw bugs like, looking through a wall, enemies falling a little in through a wall, I could float Drake around on the ground without him doing one single animation so he would hover around, I lost control over Drake numorious times so I couldn't do anything in battle, he even climbed a leaf several meters away when I simply wanted to pick up a weapon. Polished? Yea, but it could have been better. People talk like they know everything about Uncharted when some have been wrong on some few things. Though it's important to say, that I only saw these bugs once, but the whole loosing control over Drake were there pretty "often".
Oh, and about the 85% - it feels like it. At last I just felt that, I'm just shooting in this game. Maybe because it take one second (example) to get through the platforming/puzzle and one minute (example) to beat the enemies.