Metalmurphy said:A Portuguese magazine, Maxi Consolas, reviewed the game
http://xs221.xs.to/xs221/07450/dsc01673kv22.jpg
http://xs221.xs.to/xs221/07450/dsc01677rd7.jpg
Graphics: 9.5
Gameplay: 9.0
Sound: 9.0
Longevity: 7.5
Overall: 9.0
Yeah, I'm not liking it either. It's like turning into console version of the PC-tuning that clutters up PC game threads. High profile multiplatform titles can be a real bitch.Y2Kev said:it's kind of a shame that threads have recently degenerated into frame by frame analysis of pixel counting and vsync, yeah?
Well it is best looking next gen console game, and by far so, and it's incredibly smooth, running mostly at over 30 fps. So some folks find an ure to look for every single framed dropped, every single screen tear, and every single gllitch.Y2Kev said:it's kind of a shame that threads have recently degenerated into frame by frame analysis of pixel counting and vsync, yeah?
VonGak! said:I'd rather have quotes than numbers ^.^
EDIT: removed images
Cause it's a crappy photo, but that's a 9.Kodiak said:Why does the 9.0 in that pic look so much like 8.0 -_-
Ynos Yrros said:Well it is best looking next gen console game, and by far so, and it's incredibly smooth, running mostly at over 30 fps. So some folks find an ure to look for every single framed dropped, every single screen tear, and every single gllitch.
Zen said:Maybe it's just me, but I've always hated the lame "if you hold back enough and wait you'll be back at full health" mechanic in a lot of games. I find it fine for Halo, because you still have some health after that shield that is effected, and it's balanced and done in a way that makes sense within a futuristic setting. You alsoactually have a bar to watch you sheild levels, but give me a health bar and health packs in Uncharted, or anythign besides the supremely annoying screen blur, no normal human being can take numerous bullet wounds and just get better by hiding behind a rock. >:|
I'm also concerned that this system will annoy me with Killzone 2 as well, as I hate the health system in CoD2.
WasabiKing said:The lot of you are so damn defensive over the gun power argument that's it's hilarious. It's as if I've Mike Vicked your puppies. :lol For the record, I've never fired an AK-47, since they're illegal in California, but I do know a cop who was shot by both. I'd ask him the difference, the AK-47 killed him in the line of duty.
I expect this in HARD, not normal level. And here's a revelation, I'm still picking up the game, in fact, the demo sold me on it. Christ, you rabid defenders are on par with Halo manbabies. And someone in here said that Uncharted was taking the genre in a new direction (which I wholeheartedly agree) yet machine guns that require more hits to kill is a "tried and true" practice in gaming. Sorry kids, make up your minds.
And since some of you brought up targeting, I'm sure shooting people in the foot or knee-cap will cause people to flip mid-air and onto their backs. I'm sure hitting people in the legs will always cause enemies to clutch their left side. Shooting guys in the arm doesn't disarm them.
And for shits and giggles, more criticisms:
- Maybe a bug, but I've had an enemy grenade reach the top of the cliffs.
- shooting into water produces the same water splash (at least with the pistol)
- Rolling off a ledge automatically induces Drake grabbing the ledge. It happens right before the end of the demo
I see this far too often, in every PS3 impression thread, most of you are too quick to dismiss real criticisms in order to hoist the game as some sort of savior, some sort of holy grail. I'm sure those who are actual contributors to the game development don't take any of these criticism to the fervent degree that SOME of you in here have displayed.
WasabiKing said:The lot of you are so damn defensive over the gun power argument that's it's hilarious. It's as if I've Mike Vicked your puppies. :lol For the record, I've never fired an AK-47, since they're illegal in California, but I do know a cop who was shot by both. I'd ask him the difference, the AK-47 killed him in the line of duty.
I expect this in HARD, not normal level. And here's a revelation, I'm still picking up the game, in fact, the demo sold me on it. Christ, you rabid defenders are on par with Halo manbabies. And someone in here said that Uncharted was taking the genre in a new direction (which I wholeheartedly agree) yet machine guns that require more hits to kill is a "tried and true" practice in gaming. Sorry kids, make up your minds.
And since some of you brought up targeting, I'm sure shooting people in the foot or knee-cap will cause people to flip mid-air and onto their backs. I'm sure hitting people in the legs will always cause enemies to clutch their left side. Shooting guys in the arm doesn't disarm them.
And for shits and giggles, more criticisms:
- Maybe a bug, but I've had an enemy grenade reach the top of the cliffs.
- shooting into water produces the same water splash (at least with the pistol)
- Rolling off a ledge automatically induces Drake grabbing the ledge. It happens right before the end of the demo
I see this far too often, in every PS3 impression thread, most of you are too quick to dismiss real criticisms in order to hoist the game as some sort of savior, some sort of holy grail. I'm sure those who are actual contributors to the game development don't take any of these criticism to the fervent degree that SOME of you in here have displayed.
Metalmurphy said:A Portuguese magazine, Maxi Consolas, reviewed the game
"We even dare to say it looks better then Heavenly Sword"
Bebpo said:Lol, they're not even in the same ballpark. HS runs pretty choppy and has awful animation. Uncharted is smooth and features amazing animation.
Metalmurphy said:"We even dare to say it looks better then Heavenly Sword"
"Best PS3 exclusive yet!"
"The treasure that so many PS3 owners were looking for"
Cause it's a crappy photo, but that's a 9.
Zen said:Maybe it's just me, but I've always hated the lame "if you hold back enough and wait you'll be back at full health" mechanic in a lot of games. I find it fine for Halo, because you still have some health after that shield that is effected, and it's balanced and done in a way that makes sense within a futuristic setting. You alsoactually have a bar to watch you sheild levels, but give me a health bar and health packs in Uncharted, or anythign besides the supremely annoying screen blur, no normal human being can take numerous bullet wounds and just get better by hiding behind a rock. >:|
Tieno said:I'd also wager some people are more perceptive to it than others. Since my time at GAF and reading dark10x posts and the other graphic detectives I've come a bit more perceptive to this sort of stuff, which is sad cause I liked not knowing. But I've still got a long way to go.
oo Kosma oo said:Zomg look at all that tearing in the middle!!!
Metalmurphy said:A Portuguese magazine, Maxi Consolas, reviewed the game
http://xs221.xs.to/xs221/07450/dsc01673kv22.jpg
http://xs221.xs.to/xs221/07450/dsc01677rd7.jpg
"We even dare to say it looks better then Heavenly Sword"
"Best PS3 exclusive yet!"
"The treasure that so many PS3 owners were looking for"
Graphics: 9.5
Gameplay: 9.0
Sound: 9.0
Longevity: 7.5
Overall: 9.0
Loudninja said:More quotes please, how long did it take them to beat the game?
Zen said:Maybe it's just me, but I've always hated the lame "if you hold back enough and wait you'll be back at full health" mechanic in a lot of games. I find it fine for Halo, because you still have some health after that shield that is effected, and it's balanced and done in a way that makes sense within a futuristic setting. You alsoactually have a bar to watch you sheild levels, but give me a health bar and health packs in Uncharted, or anythign besides the supremely annoying screen blur, no normal human being can take numerous bullet wounds and just get better by hiding behind a rock. >:|
I'm also concerned that this system will annoy me with Killzone 2 as well, as I hate the health system in CoD2.
Keyword 'looks'. HS still has better looking skin shaders for example, and probably some other materials shaders too. I also completely disagree about animation in HS, but Uncharted is unquestionably better there.Bebpo said:Lol, they're not even in the same ballpark. HS runs pretty choppy and has awful animation. Uncharted is smooth and features amazing animation.
Metalmurphy said:A Portuguese magazine, Maxi Consolas, reviewed the game
"We even dare to say it looks better then Heavenly Sword"
"Best PS3 exclusive yet!"
"The treasure that so many PS3 owners were looking for"
Graphics: 9.5
Gameplay: 9.0
Sound: 9.0
Longevity: 7.5
Overall: 9.0
If people think the demo is though.. oh boy they are in for a lesson..oo Kosma oo said:Haven't played the demo myself, too busy playing COD4 and it helps me not get any spoilers I called a mate of mine though and asked him what he thought about it and he said it was very hard. Is he just a wimp or is this game really tough?
freethought said:Now I'm normally not one to complain or even care about scores and this may in fact be very trivial, but come on! What do you have to do to get a 10 for graphics?
oo Kosma oo said:Haven't played the demo myself, too busy playing COD4 and it helps me not get any spoilers I called a mate of mine though and asked him what he thought about it and he said it was very hard. Is he just a wimp or is this game really tough?
Greg said:The longevity score worries me - with Ratchet, I was confident purchasing because I know how good Insomniac is with multiple play-through/bonus content that's actually important.
ND on the other hand, referring back to all their games last gen, I not once had the need to play through their games more than once. All of the unlockables felt... tacked on.
If the demo is any indication, the game itself it worth playing through multiple times even without incentives, but I just can't decide...
oo Kosma oo said:Haven't played the demo myself, too busy playing COD4 and it helps me not get any spoilers I called a mate of mine though and asked him what he thought about it and he said it was very hard. Is he just a wimp or is this game really tough?
freethought said:Now I'm normally not one to complain or even care about scores and this may in fact be very trivial, but come on! What do you have to do to get a 10 for graphics?
Greg said:The longevity score worries me - with Ratchet, I was confident purchasing because I know how good Insomniac is with multiple play-through/bonus content that's actually important.
ND on the other hand, referring back to all their games last gen, I not once had the need to play through their games more than once. All of the unlockables felt... tacked on.
If the demo is any indication, the game itself it worth playing through multiple times even without incentives, but I just can't decide...
Marconelly said:I've only played the demo once (and not even completed it) but I did notice something that intrigued me, but I'm not 100% sure about:
When you start the demo, it seems like the music from the title screen transitions *completely *smoothly into the intro cutscene. And of course, I pressed Start completely randomly, after listening to title music for some time
I was really impressed by this, but I don't know if it was just a fluke or it would always be like that? If it is like that, it's a huge boon for their cutscene system as that would make it more impressive than even games that use fully realtime cutscenes, because none of them that I can remember had this kind of seamless transition/blending.
Don't worry. I think the extras in Uncharted surpasses anything seen in this generation of videogames so far. I mean, playing with a new difficulty check, mirrored world? check, other skins? check, faster speed? check, slower speed? check and all kinds of things to do beside treasure hunting and earning medals. Don't worry. Though, playing the whole game again could become repetitive for some people because of the shooting.Greg said:The longevity score worries me - with Ratchet, I was confident purchasing because I know how good Insomniac is with multiple play-through/bonus content that's actually important.
ND on the other hand, referring back to all their games last gen, I not once had the need to play through their games more than once. All of the unlockables felt... tacked on.
If the demo is any indication, the game itself it worth playing through multiple times even without incentives, but I just can't decide...
Bebpo said:When I'm playing the grass texture looks blurry until I go into 1st person aiming and point at it and then it's all sharp and high-res.
freethought said:Now I'm normally not one to complain or even care about scores and this may in fact be very trivial, but come on! What do you have to do to get a 10 for graphics?
freethought said:Now I'm normally not one to complain or even care about scores and this may in fact be very trivial, but come on! What do you have to do to get a 10 for graphics?
Bebpo said:Lol, they're not even in the same ballpark. HS runs pretty choppy and has awful animation. Uncharted is smooth and features amazing animation.
Raist said:Huh. Never had this kind of problem personnally. Except for a few "bad" textures, everything was pretty sharp and clean.
Awntawn said:That being said, what the fuck is this horrendous tearing problem with Uncharted that you're talking about? I've played through the demo 8 times and I seriously have not noticed a damn thing.
720pbluheim said:At which resolution is your PS3 set to ?