There are alternate costumes?
1st April screenshot, I miss the Homura Vatista screenshot : (
There are alternate costumes?
That got cut in development -- a bunch of other stuff did.There are alternate costumes?
Yeah, has nothing to do with language- the guy in that video isn't a great teacher/speaker at all, lol.Uhh what happened to the First post, its gone. Is it neccessary to watch the one hour video. Its kinda done pretty roughly even if it is translated. It feels like the speaker is all over the place for obvious reasons, and it making it hard to follow.
Uhh what happened to the First post, its gone. Is it neccessary to watch the one hour video. Its kinda done pretty roughly even if it is translated. It feels like the speaker is all over the place for obvious reasons, and it making it hard to follow.
And it looks like a mod just reverted the edit. Weird.^ Yeah, what did happen to that 1st post. You good In-verses, Solune?
You can do A DP after 2C 4C and link into 5A 5C if it's relatively early in the combo.Since Orie is my main I demand this get released!
Meanwhile, any other Orie players? Does anyone know if there are any follow ups from her 4C besides 214B or jc. B,C. I saw this, but I can't seem to get my 5B to connect. Help?
You can do A DP after 2C 4C and link into 5A 5C if it's relatively early in the combo.
I'm on mobile so I'm not gonna pull up the video but I assume that's what is on the video.
thinking of whether i should import or not... i mean it is coming state side >_>
are people doing game shares?
Yep, pm lemstar if you wanna do a gamshare
This is just as good, if not better:
https://www.youtube.com/watch?v=lT81K40ew3s
https://www.youtube.com/watch?v=i0ONLGCKFsY
That's too bad.
I was hoping they would be in the game, like that Filia pic from a while back.
There's bits of this collaboration still in the game. I unlocked character art from the Skull Girls team in the Gallery mode.
It's fun running train with Eltnum against characters with little to no reversals. So many frame traps in her pressure.
So installing the game now, who's wants to school me later![]()
Only thing I didnt liked is that the display options are horrible, overscan or border...
I tried the game on Friday with a friend, I ended up liking it more than I thought I would so I couldn't resist temptation and downloaded the game later that night >.>
Visually the character I liked most was Waldnstein, then I found out he's top tier, and then when I tried the game he was fun to play as, so I ended up maining him. He's pretty much the first grappler I main ever.
Said friend I mentioned uses Yuzuriha and god that range is so annoying to deal with :|
Ugh, I know, I fucking hate that :|
So installing the game now, who's wants to school me later![]()
Uh oh... We might be testing our net-friendship in the future. :lol
I just have a thing for sword waifus, zoning with arcing sword ranges/normals and katanas it seems.
Combo lists are pretty good guidelines for everything you can do with the character.Also, is everyone so far just making their own combo's or getting them from videos?
Let's play. I'll be on after this SF4 GFs. Hopefully our connection is better than BB lol
I'll be back in like 10 to 20 mins have to run out and do something real fast
Combo lists are pretty good guidelines for everything you can do with the character.
However its really easy to chain moves in this game so its very simple to change up combos or to throw in/take out moves. Since some of the combos might be too difficult to pull off or not worth the extra bit of damage, its a good idea to experiment and find what works for you.
Combo lists are also useful to see what you can get off a specific attack. If you find yourself getting a lot of mileage out it in matches or setups.
I'm assuming the chaining is still like A > B > C with some exceptions?
At least with Blazblue I usually look for high level matches and just rewind certain parts till I can write down the notation for a particular combo. So it's like Blazblue then where you can swap out different parts of combo's/perform things in a different order?
I was just wondering how hard of a time I'm going to have learning combos compared to other games.
I suppose I'll find out for sure tomorrow!
Ah all normals cancel into each other in any order I think so you can go with 2A->5B->2C->2B->5C->6C but you can only any normal once per combo string. Although I think the timer can reset in the middle of a combo so you can through the chain again in the middle of a combo. Normals that cancel into themselves, that you can spam count as single use if you do something like 2AA->2C. There are a lot of details but mainly going from one normal to another should not be too difficult.I'm assuming the chaining is still like A > B > C with some exceptions?
It really depends on the character I think. Some have easy ones where you spam buttons and they link into specials really easily or into jump cancel attacks. Merkava combos are really easy, the only difficult part I've found so far is cancelling certain multi hit normals on the first hit. Then there are really difficult combos for me like Akatsuki's which involve micro dashing and I find them impossible.I was just wondering how hard of a time I'm going to have learning combos compared to other games.
Got my copy. No idea who to main!
There's no set order in chains. You can go in whichever order you want. Usually it's good to do pokes with B moves. 2As are good for blockstring enders or mashing something out fast. Eltnum can do something like 5A > 2C > 5C > 5B > 2B > 2A as a blockstring.
The game gives you a lot of freedom so you can make up combos or blockstrings on your own. Combos are rather short too.
Ah all normals cancel into each other in any order I think so you can go with 2A->5B->2C->2B->5C->6C but you can only any normal once per combo string. Although I think the timer can reset in the middle of a combo so you can through the chain again in the middle of a combo. Normals that cancel into themselves, that you can spam count as single use if you do something like 2AA->2C. There are a lot of details but mainly going from one normal to another should not be too difficult.
It really depends on the character I think. Some have easy ones where you spam buttons and they link into specials really easily or into jump cancel attacks. Merkava combos are really easy, the only difficult part I've found so far is cancelling certain multi hit normals on the first hit. Then there are really difficult combos for me like Akatsuki's which involve micro dashing and I find them impossible.