Under Night In-birth Exe:Late |OT| Under Night In-America

Thus removing the purpose of changing the default color. I mean, it doesn't force you to do that offline, so they did fuck it up online. Takes me as long to pick the color after start than reloading the char.

All you do is press left then right. It shouldn't take that much longer.
 
Well, good games Rhapsody.

I'm probably going to drop this game once P4U2 comes, maybe sooner. Feel like everyone is miles ahead of me in this game. No combo trials is also making me mad. No warning for time ups about to happen. No real character that I like. The character I did like is too hard to do anything with. I realize I'm whining but from coming from BB where I understand mechanics and game plans, into a game where I get hit from across the screen is getting on my nerves. Am I just doing something completely wrong. I'm pretty frustrated.
 
I loathe the pressure in this game, and especially how you are supposed to defend.

I'll just go back to persona 4 arena i think until P4U2. I got bored of BBCP TBH.
 
Well, good games Rhapsody.

I'm probably going to drop this game once P4U2 comes, maybe sooner. Feel like everyone is miles ahead of me in this game. No combo trials is also making me mad. No warning for time ups about to happen. No real character that I like. The character I did like is too hard to do anything with. I realize I'm whining but from coming from BB where I understand mechanics and game plans, into a game where I get hit from across the screen is getting on my nerves. Am I just doing something completely wrong. I'm pretty frustrated.

Didn't the game just come out? You're not going to take the time to actually learn it?
 
Didn't the game just come out? You're not going to take the time to actually learn it?

Characters don't appeal to me, everyone else is pretty much a master at the game. Pressure is pretty relentless. I watched both tutorial videos but it's not helpful when fighting ridiculous characters especially Merkava.
 
Characters don't appeal to me, everyone else is pretty much a master at the game. Pressure is pretty relentless. I watched both tutorial videos but it's not helpful when fighting ridiculous characters especially Merkava.

Do what you want, but.. Just a weird sentiment when the game has been out for like 48 hours.
 
Yeah I'm kinda worried that Merkava/Gordeau will make me dislike the game too. I guess I'll see when I get the game. Watching people on FKO's stream yesterday convinced me that people don't really know what they're doing yet though. :V
 
It's week one so you just gotta tough it out.

I'm not dropping this today. I am mad, but I'm going to keep playing till around P4U2. I know it's only been out two days but from the around 15 people I've played only 3 have been on scrub level with me. Everyone else looks like they've been playing for months.
 
Worrying about Merkava or Gordeau at this point is a bit over the top -- and besides, that's kind of how it is with fighting games. Going back to BBCP? Have fun dealing with Kokonoe. Or maybe you're looking forward to P4AU -- and getting bodied by Narukami. Or you could try USF4 and get merced by the Yun Army. And UMvC3... yeah. It happens, and it's due to the nature of the genre.

Spoiler: the people playing right now are not nearly as good as you think. If your biggest issue is that you're already behind, it's only going to get worse if you don't put in the work!

I'm not dropping this today. I am mad, but I'm going to keep playing till around P4U2. I know it's only been out two days but from the around 15 people I've played only 3 have been on scrub level with me. Everyone else looks like they've been playing for months.
No one in the US is even mediocre at this game. It's just that the first few hours of training are the most important, and if they have semi-reasonable combos down and you don't, the disparity is going to look that bad, even though it really isn't.
 
I'm not dropping this today. I am mad, but I'm going to keep playing till around P4U2. I know it's only been out two days but from the around 15 people I've played only 3 have been on scrub level with me. Everyone else looks like they've been playing for months.

Eh, some people have been studying game footage and have been in training mode since it's release. Some people pick up stuff faster than others. I say just keep practicing if you feel that people are outpacing you. You said there was a character you sorta liked but found them difficult. If that's the case, all you gotta do is just keep at it.
 
Worrying about Merkava or Gordeau at this point is a bit over the top -- and besides, that's kind of how it is with fighting games. Going back to BBCP? Have fun dealing with Kokonoe. Or maybe you're looking forward to P4AU -- and getting bodied by Narukami. Or you could try USF4 and get merced by the Yun Army. And UMvC3... yeah. It happens, and it's due to the nature of the genre.

Spoiler: the people playing right now are not nearly as good as you think. If your biggest issue is that you're already behind, it's only going to get worse if you don't put in the work!


No one in the US is even mediocre at this game. It's just that the first few hours of training are the most important, and if they have semi-reasonable combos down and you don't, the disparity is going to look that bad, even though it really isn't.

Truth. You gotta tough it out and put in the effort. I got bodied in casuals today by some Merkava's but now I'm home still pressing buttons in training mode.
 
So I got to play with Tonberry's Carmine. Carmine is really scary once you let him get out of control. He's not all that bad if you can keep him from getting set up though ^_^
 
Worrying about Merkava or Gordeau at this point is a bit over the top -- and besides, that's kind of how it is with fighting games. Going back to BBCP? Have fun dealing with Kokonoe. Or maybe you're looking forward to P4AU -- and getting bodied by Narukami. Or you could try USF4 and get merced by the Yun Army. And UMvC3... yeah. It happens, and it's due to the nature of the genre.

Spoiler: the people playing right now are not nearly as good as you think. If your biggest issue is that you're already behind, it's only going to get worse if you don't put in the work!


No one in the US is even mediocre at this game. It's just that the first few hours of training are the most important, and if they have semi-reasonable combos down and you don't, the disparity is going to look that bad, even though it really isn't.

Narukami is nowhere near broken, and there is far worse in persona, so just learn how to fight him...

As for Uniel, either people have no clue, either you can never get to touch them and you lose 50% of health after one mistake, then back to turtling / punishing you. This is really bad and not fun at all to play the game atm.
 
I've definitely found that trying to play him like I'm playing Blitzkampf ain't cutting it. My primary sparring partner so far plays Yuzu, and her gigantic sword attacks are very annoying, but workable. I find that his double jump is a key part of his mobility. I tend to mixup between jumping forward -> double jump forward or forward -> backward etc and then assault dashing afterward when a move whiffs as a pretty consistent method to close the distance. Doesn't seem to work as well against Gordeu so far though. Once Akatsuki gets in he starts to shine.

Nice to hear the observations of a Blitzkampf player! I played the game so little... Always wanted to get into it more.

He really seems like he has to play footsies double-effectively, which I actually find pretty appealing, as a way to keep one's skills up. He does look pretty satisfying to play, though I find it surprising Eltnum Seems to have close up damage to rival his own.

It's actually nice having someone so different in the game, too. He might be "low tier" by comparisons, but I don't entirely feel like he doesn't have the right tools, anymore than other characters in the game. Just a different gameplay focus in it's own direction.
 
As for Uniel, either people have no clue, either you can never get to touch them and you lose 50% of health after one mistake, then back to turtling / punishing you. This is really bad and not fun at all to play the game atm.

That always strikes me as a big difference in watching (and even playing!) JP players VS Western ones. The JP games always feel like they're thinking man's matches, often full of a lot of patience and constant moment-to-moment reactions... there's a lot of respect between players, sometimes it even seems like TOO much...

... when the (early?) western play just feels like priority spam and "Whatever it takes to win" tactics abused to the uptmost degree. I find such a method to really try it's best to suck the life out of a game quickly, because it makes all the practice seem stupid. You're puting in all this work, and you're getting beat by "brohkEn" mechanics.

It's often hard to remember that eventually, skill should beat that playstyle, but it takes more time.

I often find that games with lots of universal defensive options give me much more hope. Rather than "the only reliable way to escape this pressure is a quick reversal had by 3 characters", there's generally a method available to all, within the gameplay systems. Learning those systems really frustrates flowcharters, because they totally disrupts their ...well, flow.

Hopefully, learning defense in this game will allow people to tough out the difficult first days.
 
That always strikes me as a big difference in watching (and even playing!) JP players VS Western ones. The JP games always feel like they're thinking man's matches, often full of a lot of patience and constant moment-to-moment reactions... there's a lot of respect between players, sometimes it even seems like TOO much...

... when the (early?) western play just feels like priority spam and "Whatever it takes to win" tactics abused to the uptmost degree. I find such a method to really try it's best to suck the life out of a game quickly, because it makes all the practice seem stupid. You're puting in all this work, and you're getting beat by "brohkEn" mechanics.

It's often hard to remember that eventually, skill should beat that playstyle, but it takes more time.

I often find that games with lots of universal defensive options give me much more hope. Rather than "the only reliable way to escape this pressure is a quick reversal had by 3 characters", there's generally a method available to all, within the gameplay systems. Learning those systems really frustrates flowcharters, because they totally disrupts their ...well, flow.

Hopefully, learning defense in this game will allow people to tough out the difficult first days.

You should probably watch good western players then. The vast majority of JP play you see is only the top percentile in a tournament setting. I think you just don't understand what's happening beyond a very basic level.

Ah ok. I don't really play on netplay (internet is asssss) so if you was going to sessions over here I wouldn't mind being invited to one! ;-)

When a game has good netcode(read not SF4 or BBCP) I'll netplay quite a bit. If you're wondering what's up in NYC go hit TSB this Saturday and say hi. They're a lot less scary than people make them out to be.
 
I remember reading that they added the GRD system to give players direction on when they should go on offense/defense.

So block > get GRD > get vorpal > counter attack when an opening is found.

There's also shielding which I imagine not many people are likely using on the first day.

That tutorial video showed how proper shielding can make an opponent's offense unsafe in many situations. It's going to take some time to get used to these things.
 
I don't understand anything at all, my copy is still in Chicago. Soon.jpg

Now that people have gotten their hands on the game, how does the whole crossup prevention thing feel? How does it actually work? I know there were some impressions a few pages back but I didn't get a clear idea of what's going on, even with the original post.

Are crossups completely gone except if you have a ground pass-through move?
 
When a game has good netcode(read not SF4 or BBCP) I'll netplay quite a bit. If you're wondering what's up in NYC go hit TSB this Saturday and say hi. They're a lot less scary than people make them out to be.

Yeah I met some of those dudes back when CTF was still a thing for people on the Melty Blood cabinet. So I know of Tonberry, Jiyuna, Hardbread etc. although they don't know me. I may come through to TSB tomorrow though.
 
I don't understand anything at all, my copy is still in Chicago. Soon.jpg

Now that people have gotten their hands on the game, how does the whole crossup prevention thing feel? How does it actually work? I know there were some impressions a few pages back but I didn't get a clear idea of what's going on, even with the original post.

Are crossups completely gone except if you have a ground pass-through move?

I have played a couple hundred games and am yet to block a cross up from the air. If it does happen it's incredibly rare, the game's cross up protection is nuts. The actual cross up mix ups I get hit by are similar to Melty with an ambiguous jump into like 2A.
 
When a game has good netcode(read not SF4 or BBCP) I'll netplay quite a bit. If you're wondering what's up in NYC go hit TSB this Saturday and say hi. They're a lot less scary than people make them out to be.

what FG's would you consider to have good netplay besides any within GGPO?

Would you consider UNIEL to have good netcode?
 
You should probably watch good western players then. The vast majority of JP play you see is only the top percentile in a tournament setting. I think you just don't understand what's happening beyond a very basic level.

Hm, I'm talking more about the basic style of play. If it sounds like an insult to a school of players, or like a newbie's outlook, then neither could be further from the truth. Even if one knows better, that doesn't mean such thoughts don't come to mind, y'know?

It's an observation you'll often hear even in tourney play, or just observe in ones own matches. I felt very different about my matches VS people in Aquapazza VS the JP population / people who played the JP-inspired way, then the Western players I fought in the game, for example. I could say similar from matches watched and played in just about any fighter.

Similar to how people said it was SO BORING to watch JP UMVC3 play, because they were playing it like a very respectful fighter, rather than the abuse and pressure style that western Mahvel is known for.

I was trying to relate to a "This game is unfair, and I want to give up!" mentality, not get talked down to as if I don't understand the depth of what I'm watching in fighters; As long as I've been playing and observing them, that's going to feel a bit offensive, no matter how it was intended...
 
what FG's would you consider to have good netplay besides any within GGPO?

Would you consider UNIEL to have good netcode?

P4A and UNiEL probably have my favorite netcode. I liked the Namco games online when I played them too. Anything Capcom puts out is garbage online, andASW was good until BBCP.

UNiEL netcode is pretty good, but it's not quite perfect.
 
I don't know how to feel about the game so far. I like a lot of the system mechanics, but I cannot for the life of me find a character I'm interested in. Aesthetically I'm not a fan of anyone, so I'm trying to go by play style. Linne and Seth fit the archetype I'm usually into, but they don't feel right for various reasons. I had more fun testing people's reactions with Grim Reapers than I did actually trying to play. I dunno, It's a good game and I'm not giving up yet, but I don't know if it's the game for me.
 
I switched to a stick for my most recent session of UNIEL, and man did my wins go up. I'm getting the hang of this game...kind of. Hyde and Akatsuki still get me. Akatsuki less so, but Hyde's pressure still gets me. I know I should stick to my Hitbox and keep practicing, but getting so many missed motions even after practicing is very frustrating. With a stick, I'm rarely missing my 360s.


On the plus side, I think I beat Honzo Gonzo in a close match. Or, at least a skilled Gordeau who had his name.
 
How hard is Yuzuriha to play? I've wanted to play her over a year ago before I even knew of how broken UNIB was.

Just my opinion here so take it with a massive grain of salt, but she's a mixed bag. Her actual combos and execution are pretty easy to pull off, Surprising lenient considering what I was expecting with her stance system when I first saw it.

Playing her well is more about knowing all of her normals. Particularly their ranges and whether they're safe or not and - if they're not safe - to teleport or special cancel quickly and properly while doing your best to remain unpredictable and at a range where you can maintain your offense or zoning game.

She definitely comes across as the sort of character with an incredibly high skill cap, but she also has good damage, range and health compared to a lot of the cast so at least for the time being it is pretty easy to scrub out some wins against characters lacking those traits.

Overall opinion - she's only moderately difficult to play but incredibly tough to play at a high level.
 
Just my opinion here so take it with a massive grain of salt, but she's a mixed bag. Her actual combos and execution are pretty easy to pull off, Surprising lenient considering what I was expecting with her stance system when I first saw it.

Playing her well is more about knowing all of her normals. Particularly their ranges and whether they're safe or not and - if they're not safe - to teleport or special cancel quickly and properly while doing your best to remain unpredictable and at a range where you can maintain your offense or zoning game.

She definitely comes across as the sort of character with an incredibly high skill cap, but she also has good damage, range and health compared to a lot of the cast so at least for the time being it is pretty easy to scrub out some wins against characters lacking those traits.

Overall opinion - she's only moderately difficult to play but incredibly tough to play at a high level.
Just my luck. Is she based on negative edging as well with her stances?
 
Is Honzo Gonzo really good at this game or really bad?

Assuming the "honzo gonzo" I played was really him: he definitely knows what he's doing. He knows when to chain shift, he knows his combos, and he knows what moves to abuse. Again, he uses Gordeau, who I think is one of the definite scrub killers of the game.
 
Definitely sticking with Yuzuriha. She seems like exactly my type of character. From the first few matches I've had this game reminds me of a mix of SF/KOF in terms of neutral and a sorta Marvel-light with a dash of Persona when it comes to combos. Im really liking it so far.
 
Well, good games Rhapsody.

I'm probably going to drop this game once P4U2 comes, maybe sooner. Feel like everyone is miles ahead of me in this game. No combo trials is also making me mad. No warning for time ups about to happen. No real character that I like. The character I did like is too hard to do anything with. I realize I'm whining but from coming from BB where I understand mechanics and game plans, into a game where I get hit from across the screen is getting on my nerves. Am I just doing something completely wrong. I'm pretty frustrated.
That's too bad. I think you were getting the hang of it.

The game clicked for me once I started playing people and labbing after. I did play Melty, so pressure wasn't that hard to get used to. I think GRD is what gives a lot of people issues when they start since they're less aware about it early on.

I think the mechanics feel fresh and good. And I love how footsies are in this game. I'm going to keep sticking with it along with the newer ASW titles.
 
That's too bad. I think you were getting the hang of it.

The game clicked for me once I started playing people and labbing after. I did play Melty, so pressure wasn't that hard to get used to. I think GRD is what gives a lot of people issues when they start since they're less aware about it early on.

I think the mechanics feel fresh and good. And I love how footsies are in this game. I'm going to keep sticking with it along with the newer ASW titles.

ya, the fact that you can actually play footsies in this game was a very positive surprise for me. I'll probably play this more than P4U2 for this reason alone.

Anyone that is even slightly interested in this game should at least contact Lemstar try and gameshare it. Got mine for 25% of the price it would have cost to get it off the Japanese PSN store.
 
That's too bad. I think you were getting the hang of it.

The game clicked for me once I started playing people and labbing after. I did play Melty, so pressure wasn't that hard to get used to. I think GRD is what gives a lot of people issues when they start since they're less aware about it early on.

I think the mechanics feel fresh and good. And I love how footsies are in this game. I'm going to keep sticking with it along with the newer ASW titles.

Yeah I think I was just running into all the wrong people earlier. I have now three-ish combos down. Just playing you, AnnelFrank and some others I felt hopeless.

Part of my problem was I wanted to play Chaos but I just am not meshing with him. Byakuya although pretty crazy movement style is more for me.

I do really appreciate the GRD system. It feels 100% fair. I have read it wrong a couple of times, and thought I could cancel but alas I ate a big combo after that.

I'll still play a lot with you Rhapsody. Just gotta get my mind ready to lose haha
 
Yeah I think I was just running into all the wrong people earlier. I have now three-ish combos down. Just playing you, AnnelFrank and some others I felt hopeless.

Part of my problem was I wanted to play Chaos but I just am not meshing with him. Byakuya although pretty crazy movement style is more for me.

I do really appreciate the GRD system. It feels 100% fair. I have read it wrong a couple of times, and thought I could cancel but alas I ate a big combo after that.

I'll still play a lot with you Rhapsody. Just gotta get my mind ready to lose haha

Oh I ran into you? I had no idea ;_;

I will be the first one to admit though, I'm getting carried by Merkava a little bit. That character is just an asshole you need answers to, and on day 1-2 people are not going to have those answers. Plus I had combos/set ups written down to learn the second the game came out so I hit the ground running.
 
Oh I ran into you? I had no idea ;_;

I will be the first one to admit though, I'm getting carried by Merkava a little bit. That character is just an asshole you need answers to, and on day 1-2 people are not going to have those answers. Plus I had combos/set ups written down to learn the second the game came out so I hit the ground running.

Yeah I was playing Chaos. I had no idea how to deal with your flying Merkava. I found it pretty funny.
 
Yeah I was playing Chaos. I had no idea how to deal with your flying Merkava. I found it pretty funny.

You might think I'm an asshole(this character makes me feel like one), but that's what I do in every MU Idk yet. I will just fly at the top of the screen and see if the character can actually stop me from doing it. If they can't, I just hang out there and wait for them to let me in. I remembered watching the top JP Merkava fight Chaos and all he did was fly at the top of the screen and wait for the puppet to not be a problem.
 
Got to play a little bit more today, and I have no idea which character I want to play lol. There are too many that I can see myself playing. I also don't understand what I'm doing in this game at all.
 
Got a taste of fighting more Byakuya and Merkava. Both are difficult to deal with at the moment.

A lot of footsies and frame traps are helping me get by with Eltnum, but Nanase's a bit different since she needs to get started and keep momentum. Going to have to hit training mode after a good night's rest. A lot of moves I should be starting my pressure after a successful shield, but I'm not sure on certain ones just yet.
 
Nice to hear the observations of a Blitzkampf player! I played the game so little... Always wanted to get into it more.

He really seems like he has to play footsies double-effectively, which I actually find pretty appealing, as a way to keep one's skills up. He does look pretty satisfying to play, though I find it surprising Eltnum Seems to have close up damage to rival his own.

It's actually nice having someone so different in the game, too. He might be "low tier" by comparisons, but I don't entirely feel like he doesn't have the right tools, anymore than other characters in the game. Just a different gameplay focus in it's own direction.
Yup! Been playing Blitzkampf for like 5 years. Game is so good. You can imagine my excitement when Akatsuki was announced. I don't feel like he's a BAD character. Just out of his element. I feel like he can be very rewarding when you finally get in, and it's satisfying to play patient and then bring the pain.
 
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