That always strikes me as a big difference in watching (and even playing!) JP players VS Western ones. The JP games always feel like they're thinking man's matches, often full of a lot of patience and constant moment-to-moment reactions... there's a lot of respect between players, sometimes it even seems like TOO much...
... when the (early?) western play just feels like priority spam and "Whatever it takes to win" tactics abused to the uptmost degree. I find such a method to really try it's best to suck the life out of a game quickly, because it makes all the practice seem stupid. You're puting in all this work, and you're getting beat by "brohkEn" mechanics.
It's often hard to remember that eventually, skill should beat that playstyle, but it takes more time.
I often find that games with lots of universal defensive options give me much more hope. Rather than "the only reliable way to escape this pressure is a quick reversal had by 3 characters", there's generally a method available to all, within the gameplay systems. Learning those systems really frustrates flowcharters, because they totally disrupts their ...well, flow.
Hopefully, learning defense in this game will allow people to tough out the difficult first days.