RealityPales
Member
I'm on Chapter 5 and this game is easily a 9 thus far in my book.
It's also better than any David Cage game I've played...
It's also better than any David Cage game I've played...
Does anyone who has beaten it have an estimate how long it took?
Nooooo, first death in Chapter.4
Cranked the lever and watched Josh get cut in half with a saw blade, no idea how I could have prevented that
Thats awful damn. Almost never holds 30 and often hangs around 25 indefinitely. Dips to under 20 even. Cant believe the game cant handle a single close-up of Stormare lol But I guess this proves I suck at framerates, apart from the huge dips it seemed like 30 to me.Consider yourself lucky for not noticing!
Found this https://www.youtube.com/watch?v=KWOWDU3PgYU
No wonder it feels bad. It constantly fluctuates, and the frame pacing is all over the place
Nooooo, first death in Chapter.4
I suck. It was brutal. I was hoping I could at least go more chapters than that.
Cranked the lever and watched Josh get cut in half with a saw blade, no idea how I could have prevented that
in regards to the "dont move" glitching...end game spoilers:
I am at the end when you have to not move, or Sam dies. It fails me immediately every time within one second of the prompt going up on screen. I am trying to have everyone survive, but this thing does not want to work.
Restarting the game, and restarting the controller isnt fixing it anymore
This game is really, really good. I couldn't stop playing it. Its pacing is perfect and its a game thats designed for a complete playthrough without pause. That doesn't mean its short, I think it'll take you about 8 hours and there is absolutely reasons to rivisit this.
This game is way better than Heavy Rain imo. Its better paced, and better acted.
I've said before I agree alot with Polygon, but not in this case. I'd give UD easily an 8+.
Story based games and savefiles for some reason dont go hand in hand. I dont get it lolI actually ended up with a corrupted save file and lost all my progress, lol. Wtf. I wouldnt carenas much if i could skip the cut scenes, but now i have to watch houra of this shit just to get back to where i was.
Question about Ashley/Josh (SPOILER):When you pull the lever. Is there an outcome where Ashley dies and Josh "lives"? I pulled the lever at Ashley and the device just went to Josh instead. Can you save Josh here?
I don't want to turn this into a RE thread, but in RE3, making choices only means which weapon/item you get early, you can still access the weapon from the other path later, and any "files" can be accessed later as well even if you made the choice of pursuing the other path. It's still possible to miss stuff, but it's not like Until Dawn where you only have the ability to find those clues in your lone visit to that area.
The Last of Us is a great example of a linear game that tells you you're about to advance without breaking the flow of the game or "tutorializing" it.
And yes, I think they would be important even if they weren't in a list, for two reasons:
- They're very important to the lore and backstory.
- They're needed in some cases to keep characters alive.
Question about Ashley/Josh (SPOILER):When you pull the lever. Is there an outcome where Ashley dies and Josh "lives"? I pulled the lever at Ashley and the device just went to Josh instead. Can you save Josh here?
I didn't have a single don't move glitch, all of them worked for me. I just had the controller placed on my lap the entire time, while holding it of course
For anyone having issues with the "Don't Move" sections, I hope you realize that the on-screen "light bar" icon is also a visual indicator of how still you're staying and that the white border is the "out of bounds" marker for it. It's a lot easier to keep still if you just visually keep it within the boundary.
For anyone having issues with the "Don't Move" sections, I hope you realize that the on-screen "light bar" icon is also a visual indicator of how still you're staying and that the white border is the "out of bounds" marker for it. It's a lot easier to keep still if you just visually keep it within the boundary.
The scene where Emily and Matt are going after the luggage. Nothing too huge and absolutely not worth $5-10 in any way. Pretty shitty of Sony overall, since it kinda explains where these two ended up.I just put the controller down on the couch and its fine.
Man, the Mike sections in this are so good. Out of curiosity, what is the DLC? I can't work it out.
I assume happy, since that is basically his dream he talked about. That more games in this style in different thematic genres get made. Plus the success of this can only help him, considering he is operating under the same banner.David Cage am cry/happy?
The scene where Emily and Matt are going after the luggage. Nothing too huge and absolutely not worth $5-10 in any way. Pretty shitty of Sony overall, since it kinda explains where these two ended up.
The scene where Emily and Matt are going after the luggage. Nothing too huge and absolutely not worth $5-10 in any way. Pretty shitty of Sony overall, since it kinda explains where these two ended up.
Wow, that is ridiculous. That just felt like another part of the game to me. Can't believe they cut it out to make a quick buck.
You should buy Until Dawn, play it with your girlfriend and comfort her like a sweater during all of the jump scares.I have enough money now to pick this up, but I feel like I shouldn't, or at least not for $75CAD. What do you say, gaf? Should I buy my girlfriend a new sweater, or should I buy until dawn?
The scene where Emily and Matt are going after the luggage. Nothing too huge and absolutely not worth $5-10 in any way. Pretty shitty of Sony overall, since it kinda explains where these two ended up.
Wow, that is ridiculous. That just felt like another part of the game to me. Can't believe they cut it out to make a quick buck.
What's weird is that there is a totem in that area. I wonder if you're one missing by the end of the game if you don't have the DLC?
Naw there isn't a totem in the dlc area. I found all the totems elsewhere.
Nooooo, first death in Chapter.4
I suck. It was brutal. I was hoping I could at least go more chapters than that.
Cranked the lever and watched Josh get cut in half with a saw blade, no idea how I could have prevented that
I'm pretty sure I just found one in that area. Near. I was looking at a collectible guide and it skips the DLC and I was surprised because I found one there. I finished the game with all totems too but I had the DLC installed.where Matt finds the carving on the table
That's a natural tendency to have at least on your first playthrough.It's kind of hard playing this game and not somehow insert my personality. I mean, if this was a real horror film, I'd think that some of the characters will probably behave differently from the way they behave in my game. And they behave differently because I picked the path that I'd take IF I were them.
But I can't help but wonder if I should be more like the character, which I find hard to do.
While you did find one there. It's obtainable in another episode. When I played the dlc already had that one. I should have said not an exclusive obtainable one there.
That's a natural tendency to have at least on your first playthrough.
In subsequent runs, you should try role-playing as each character and making decisions that fit with their traits (i.e. Sam has a low curiosity trait so she shouldn't be snooping at Chris' phone).
Personally, I'm going to tackle a playthrough as if I was a movie director looking for the best end result for my slasher film with the wackiest deaths and dialogue.
Rumor has it there are some gorgeous(cinematic) camera angles during gameplay. Truth to this?
Rumor has it there are some gorgeous(cinematic) camera angles during gameplay. Truth to this?
LOL at "rumor"Rumor has it there are some gorgeous(cinematic) camera angles during gameplay. Truth to this?
Yes, but probably not the ones you adore. There is no real direct gameplay action like Uncharted here. Its mostly static camera angles that sometimes move in a very cinematic and cool way to follow you a bit before the scenery changes. These are purely exploration segments however. The action is all QTE pretty much where movement is automated with very hectic and fast cut camera angles you have no control over.Rumor has it there are some gorgeous(cinematic) camera angles during gameplay. Truth to this?
Fairly certain this wont work.Anyone know if replaying a previous episode to change the butterfly effect will carry onto your current/future episodes?
Anybody else found the voices to be oddly muffled in the prologue ? Because of that and the weird rythm/editing I though the game didn't give a really good impression.
Prologue is not DLC. The DLC is the scene where Matt and Emily go after her bag. Just fills in some information on these two characters. Not a good move from Sony to cut that from the game, as its not worth $5 or whatever they will charge for it later on.Oh shit. How do you play that DLC? I completely forgot about that!