Beer Monkey
Member
consider posting some in the 240p thread!
For this project I am shooting non game content on CRT.
consider posting some in the 240p thread!
Pretty basic stuff. -snip-
Oh you're one of those?! I sold one of my PVMs to a couple who do something art related(?) with CRTs... no idea what. Something about manipulating the RGB levels and flat panels can't cut it. So what is it artsy folks do with CRTs?
so, i love my big ol' trinotron, but the greens are washed out and the colors are a bit off now...there's no easy way to fix that, yeah?
Looks great. I got one too, it's so nice to switch on the fly, only have to dig out controller to switch up systems.So I got my Scart switches (2 of them) from assembler and set them up finally, I guess this is my final setup. Kinda hard to see but I buried them on top/to the side of the Cdi console on the bottom in the middle cabinet
Feels good to be done.
Looks great. I got one too, it's so nice to switch on the fly, only have to dig out controller to switch up systems.
In the service menu you should be able to adjust the rgb values and cut offs. Hopefully!
Which one isn't working?Yeah it works great, one of my systems doesn't work right through it but, I so rarely use it that I guess it's fine. 12 out of 13 isn't bad for the scart family anyways
Feels good to be done.
Which one isn't working?
So I got my Scart switches (2 of them) from assembler and set them up finally, I guess this is my final setup. Kinda hard to see but I buried them on top/to the side of the Cdi console on the bottom in the middle cabinet
Feels good to be done.
What is that white system on the left with the cart sticking out? I don't think I've ever seen that before.
The intellivision model 2. It was modded on Atariage and it works just fine plugged in directly, but when placed into the switch the sound becomes so dim that you'd need to max out the volume just to get low volume. I asked about it on the forum and he said it's likely the mod and that the switch doesn't support mods officially, which makes sense. Still a tiny bit of a shame.
Hm that's a a weird one. My guess is an incorrectly wired audio in your Intellivision Scart cable, but that's a long shot.
reminds me of this cat
https://www.youtube.com/watch?v=1nuLdQxdRQQ
Anybody using one of these video cards in conjuction with MAME or an equivalent to run games from their PC to their RGB monitor?
Something I am very interested in pursuing if the results are good enough.
I appreciate the reference, my favorite scene in that movie
damn, that's a good idea - anyone know how to access service menus? i forget exactly what model my trinitron is, it's the later model flat screen one with component inputs in the back...
I am seriously considering getting an everdrive for my N64 to do direct feeds of this.I think it's easier to use an Everdrive. Stuff below was in MLiG's last video. https://www.youtube.com/watch?v=QDiHgKil8AQ
http://retrorgb.com/n64.html
- If you have an Everdrive 64 (or other ROM cart), it'll be easier to patch the roms [than to] type Gameshark codes. Poregon has created some great patches that can either be applied with LunerIPS, or by using the auto-patch feature of the Everdrive 64 (just make sure the patch has the exact same file name as the rom): http://n64.poregon.com/shared/
It makes a nice improvement btw. Highly recommended. Killing AA blur combined with the Ultra HDMI secondary blur removal and Sharp Pixels/integer scaling, you get a PS1-like picture.
On a related note, I contacted the Ultra HDMI creator and he is releasing a firmware update that will allow the use of the scanline filter with integer scaling. For those unaware, the default scaling option is blurry. The solution is to enable Sharp Pixels (integer scaling) but that grays out a bunch of stuff on the menu, including scanline filter options which are really needed to complete the look. Without scanlines it looks like a sharp, crawling pixelated mess (MLiG example below). He didn't think the two would visually work well together but became aware it was an issue after phonedork's last video that touched on the problem. The patch is 1-2 months away and because of a risk of bricking the console, it will only be given to mod installers. I was told I could eventually get it myself from the guy who sold me the Ultra HDMI N64 with an understanding of the risk involved. I get why he's doing it this way since it ties into how he primarily distributes the Ultra HDMI only to people who offer modding services.
I am seriously considering getting an everdrive for my N64 to do direct feeds of this.
everdrive in general is amazing
The Wii's component output isn't half as bad as people say, IMO, at least not on my launch Wii. Even the MLIG guys admitted it wasn't worth the price of Gamecube component over the Wii if it weren't for the Gameboy Player which is exclusive to the actual Gamecube.
Don't forget that if your Wii looks slightly washed out compared to a real Gamecube, you can calibrate your display for saturation and contrast to compensate. Many comparisons from people like phonedork and even RetroRGB make a point of NOT calibrating and saying "hey, look at this inferior output over here". Always calibrate.
so are the gameshark codes more consistent yet? Or is it still basically trial and error in finding codes, and no promise that codes disable the actual AA filter?
so are the gameshark codes more consistent yet? Or is it still basically trial and error in finding codes, and no promise that codes disable the actual AA filter?
Direct link: http://www.micomsoft.co.jp/xrgb-mini_download.htm
(frames? in 2016? sure looks like a website designed by hardware engineers...)
Seems like more settings geared at composite/s-video, some sync fixes for HDMI, some other tweaks for the minor differences between NTSC-U/J. The added A/D and sharpness options for Luma vs Chroma should be interesting given how much less resolution there is in Chroma for s-video -- probably best to turn the sharpness way the hell down for chroma but we'll see.
I'm curious if the sync fixes will help with the lag on resolution switch. As it is now my TV seems to lose all signal for a couple seconds if the resolution changes at the console output end, which doesn't make a lot of sense other than HDMI just being full of gremlins, so if it fixes that it would be great.
I have an N64 and Everdrive and can confirm I used the codes with minimal fuss by simply adding the files to your SD card and then toggling "apply on/off" in the Everdrive menu. The only slight irritance is ensuring you make all of your roms the same name as the patched AA files.
This is what I used:
http://n64.poregon.com/shared/
Seems like that dude's search has paid off, at least. I don't yet have a way to run the codes anyway, but it's definitely an interesting project.I think there's no way around testing on an individual basis, one game at a time, but check Poregon's pack. It contains a large number of patch files. Not the entire N64 library yet, but paired with the Everdrive it's a great setup for now.
From our very own 645:
http://shmups.system11.org/viewtopic.php?f=6&t=51789
Again, saturation, brightness, and contrast can easily be compensated for on a real CRT. Analog circuitry can make those two checkerboards scope almost identically. It really isn't that big of a deal on a CRT.
Again, saturation, brightness, and contrast can easily be compensated for on a real CRT. Analog circuitry can make those two checkerboards scope almost identically. It really isn't that big of a deal on a CRT.
I wonder if there would be a way to have this exist in RGB N64s that are already out.Seems like that dude's search has paid off, at least. I don't yet have a way to run the codes anyway, but it's definitely an interesting project.
Tim has an upcoming N64 RGB update that will include deblur. I'm curious to see how they all compare.
You'd need a way to patch the new firmware. not sure what hardware that requires.I wonder if there would be a way to have this exist in RGB N64s that are already out.
This is an interesting question. I would expect so, but I'm not sure exactly how his board deals with composite/svideo.I wonder if the de-blur would also apply to the modded N64's Composite and S-Video.
^that's pretty cool. i totally miss my Atari 400, had some near perfect arcade ports in the day!
I own just about all of them at this point.
I also own a RHEA and a GDEMU
Where did you get these? Do you know anyone who sells them premise? I can't find anywhere to obtain them. There was a RHEA on eBay not long ago and I stupidly didn't get in on that. The final bid wasn't even that high. :|
Where did you get these? Do you know anyone who sells them pre-made? I can't find anywhere to obtain them. There was a RHEA on eBay not long ago and I stupidly didn't get in on that. The final bid wasn't even that high. :|