I was referring to "correct" as being able to display all the data within the signal, regardless. I didn't have a proper term for it, so I used that to offer inflection to indicate that. Perhaps without success.
Also, were arcade monitors using RGB signals back in the day, too?
Looking good!
I had that exact same monitor and Layer Section was my favorite shmup to look at on it. Such a cool game.
Here are some Layer Section attract mode detail shots. Tate monitor so note the vertical scanlines, haha.
Beer was replying to my post:
Which was not specifically CRT focused in intent.
"correct" and "authentic" are written as such because they're subjective terms. What is "authentic" varies with where an individual is located, what systems they were playing, when they were playing them, etc. Someone who's 35 is going to have a different view of "authentic" than someone who's 50, or someone who's 20. Hence quotes. Because they're loaded terms that I don't think anyone should view objectively. You'll run yourself ragged trying to define authenticity in a way that everyone is happy with.
I was referring to "correct" as being able to display all the data within the signal, regardless. I didn't have a proper term for it, so I used that to offer inflection to indicate that. Perhaps without success.
I realize, but I was just remarking on the quality of the monitor in general, using the TVL as one such indicator.800 lines refers to television lines (TVL) which is specifically found in CRTs. 800 lines is a spec mentioned in the PDF I linked of the Ikegami CRT.
Yeah, I get what you mean now. Just a matter of this thread bringing together people with different focuses, so these misunderstandings and differing uses of language are bound to happen.That's understandable, but I did say a 400 line shadowmask monitor has a look that's much more authentic than a BVM as it pertains to how the majority of our games looked in the 1980s and 1990s, on the CRTs that were commonly available to 99% of us. I wasn't implying that this covers every unique case out there, including some guy playing Asteroids in the lab of a 1960s college campus.
The composite talk isn't relevant because that's a separate discussion from old-school 80s/90s CRT picture quality look vs BVM CRT picture quality. The latter can play games in ugly composite btw... so, wasn't about video signal.
This is honestly the biggest reason I don't use a CRT. A really nice one would be worth suffering through the capacitor squeal, but a lower end monitor just isn't worth the (literal) headaches.also, i can't really stand the CRT buzz for too long.
Layer Section in RGB <3
cyborgnumberblue
Looking good!
I had that exact same monitor and Layer Section was my favorite shmup to look at on it. Such a cool game.
You're talking past people because -- as I tried to explain -- the diction you use doesn't convey what you're trying to convey. This thread isn't exclusively about CRTs, so when you start talking about authenticity, of course this thread's population isn't going to immediately start thinking about the physical structure of a CRT.
Bah a local broadcast studio is selling some PVMs and JVCs but I am low on funds. Just my luck, been waiting on a 20" PVM forever and they have the exact model I want too, the PVM 20M4E. The things are so rare around here it's like a yearly occurrence that they are on sale, if that. Really tempted to sell my 1450qm to help pay for it.
Have you actually seen shots of super high TVL monitors displaying small sprited games vs. more middling TVL monitors? The tech reasons don't matter, one looks totally weird. And again, we have been talking about how high TVL monitors = bigger unscanned lines because of the tighter phosphor effects those monitors have engineered in, so that they can resolve those higher line counts. If the phosphors bloomed out like in lower quality monitors across 1000 lines it would look a mess.But the separation between two pixels doesn't change with an increase in TV lines beyond the horizontal resolution of the source. If anything, having more TV lines helps with having a line of identically coloured pixels look like a line and not a succession of dots when observed very closely.
Absolutely.
Saw the latest MLIG video on their gaming setups. It looks like they got ahold of a wideboy 64 here, so it seems like their GB video will be extremely thorough.
Very curious about this, was there a standard for this mandated by the game developers? For instance, was Capcom speccing out requirements for their machines (Our SF III cabinet MUST have 500 lines of resolution) or was it up to the cabinet manufacturer?
HORIZONTAL VERTICAL
Scan Frequency: 15.72 KHz Scan Frequency: 60.0 Hz
Scan Period: 63.6 µSec Scan Period: 16.7 mSec
Active Video: 46.9 µSec Active Video: 15.3 mSec
Video Delay: 11.9 µSec Video Delay: 1.2 mSec
Sync Pulse: 4.7 µSec Sync Pulse: 0.2 mSec
Scan Line: 456 Pixels Screen: 262 Lines
Resolution: 336 Pixels Resolution: 240 Lines
Clock Freq: 7.16 MHz
About this authenticity thing, I think there is something there. The way retro consoles look on the higher TVL monitors looks closer to emulation+scan lines to me than to a TV, and the smaller sprite NES games and other oddities like N64 can look totally alien with that setup. I don't just sharper, but objectively different, which is a separate choice than getting a sharper version of what you had before. Like the stereo analogy, you can get a better TT with a better cartridge and gold plated wires and great speakers, which makes the sound sharper, but that is a different process from getting a digitally remastered/enhanced recording. Where the lines are for each person is totally subjective, but there is a point somewhere between blurry, tiny garbage display and a gigantic, infinitely sharp and distinct TVL monitor (imagine if they had monitors 60" with 4000 TVLs and the necessary phosphor sharpness to resolve those lines) that the image would become "changed" rather than just "sharpened" for everyone.
But the separation between two pixels doesn't change with an increase in TV lines beyond the horizontal resolution of the source. If anything, having more TV lines helps with having a line of identically coloured pixels look like a line and not a succession of dots when observed very closely.
Exactly, there is something there. It's like comparing different types of fixed pixel technologies... they each look a certain way that's different from the other.
The makeup of the CRT screen has a pronounced effect on how the visuals look. If you have several different types of 15KHz CRTs, you can see it for yourself testing with the same or similar games. In my group of CRTs, there are at least three distinctly different looks.
PC CRTs were secretly the HD TVs of the 90s.
now i regret more that the last PC CRT monitor from my house was tossed out without notice.
PC CRTs were secretly the HD TVs of the 90s.
now i regret more that the last PC CRT monitor from my house was tossed out without notice.
Picked up a Jvc bm-h1400, not super impressed by the picture it is rather good though and handles 480i quite well and 240p is solid. I guess I was expecting a little too much. It's definitely sharper than my consumer sony trinitron set but I wonder if that's because it's a 14" compared to the 21" sony. Anybody know how to access the geometry controls on this?
It has a couple of scratches on it, what was it you used, Rich, Super glue? Toothpaste?
I've got the service manual for this monitor. I'll dig it out for you later.
Thanks, Bancho. What's your opinion on the Jvc? I've played around with a bit more and it's definitely better than my Sony trinitron with fe-1 chassis. Sharpness of the 480i images comparable to a pc crt but with those moving interlacing fields. Not sure I'm going to keep it since 240p linedoubled with a scanline generator seems very similar to the Jvc's 240p.
Cheers, Bancho!
Those pics are great, very sharp and vibrant. I've just been tested the screen against my new pick up, a Panasonic BT-M2090Y. I have to say the JVC is actually pretty sweet, I was using Sonic 1 to see how good the 240p image is but I think my settings for it in retroarch are wrong because it didn't look that good but with Yoshi's Island it's really impressive.
The Panasonic's picture is a little soft and less vibrant than the JVC's:
Can't complain for £12!
JVC shots:
A lot more vibrant! and a comparison with a PC CRT+Scanline generator (doesn't completely darken the non scanned lines):
Saw the latest MLIG video on their gaming setups. It looks like they got ahold of a wideboy 64 here, so it seems like their GB video will be extremely thorough.
The room tour was a cool video. Giving me ideas, lol.
You don't "upscale" to RGB. RGB and YUV are video formats. Upscaling is taking a signal and raising the resolution, regardless of video format.So, call me stupid but I'm still trying to figure out how to get some upscaler action working.
For my NTSC PS1, if want to upscale to RGB can I buy an SCART PS1 cord, a box that changes SCART to YUV and then just use the YUV cord into my TV? How would I get sound in this situation as I know the box doesn't have the sound output as well?
I've read some retrorgb guides but I guess I might just not be understanding everything entirely. Obviously I'd want to grab an rgb monitor in the future but I don't have space right now in my apartment for one.
So, call me stupid but I'm still trying to figure out how to get some upscaler action working.
For my NTSC PS1, if want to upscale to RGB can I buy an SCART PS1 cord, a box that changes SCART to YUV and then just use the YUV cord into my TV? How would I get sound in this situation as I know the box doesn't have the sound output as well?
I've read some retrorgb guides but I guess I might just not be understanding everything entirely. Obviously I'd want to grab an rgb monitor in the future but I don't have space right now in my apartment for one.