I decided to capitalize on the Gamestop $30 deal this week and pick up Valkyria. I had been wanting to grab it since Christmas, but it looked like the kind of game I would want to get COMPLETELY absorbed in and I was holding off until I finished a work project. It was going to happen, discount or not. That said, the project wrapped up Friday (for the most part) and I got to spend all day in Gallia. It was everything I had hoped and then some. I played happily through the first 4 chapters very much absorbed and without distraction. The game is thorough, exhaustively complete, and satisfies pretty much every desire in me to have in a console strategy/action-RPG with production value.
I just skimmed some of the posts in the later bits of this thread (I'm not sure if it's consistently expressed by posters throughout) and my feelings contrast with a lot of what's said. I think the demo was actually successful. I think most of the people approaching the demo were just looking to see how the battles would play out and the potential of the depth therein. You could grasp it had something unique to offer from the types of units and the ways the played off of each other and the environment. Of course, there is so much more, and maybe a teasing video that showed the upgrades, potentials, and Training Level-Ups would have gone the extra step or two to convince some folks of the expansiveness of the game.
I also think some of the comments about the text/voice is little too critical. Sure it has lots of anime cliches and rolleyes moments, but it's still done with charm and its own conviction. I'm sure I'm still early on and even then I'm frequently surprised by some of the words and themes at play here. Even when there is a cheesy moment it tends to roll off my cheek because I feel the little ancillary character exchanges and optional cutscenes between battles are building toward something. There's a bit of class here, and attention, that's not present in most games of the same ilk. The war thesis and character interactions are less heavy-handed than Metal Gear, and doesn't repeat itself, insofar as I've played. I'm appreciating that.
Also, is it me is the recent news of Nonaka declaring his hope for it not to be a one-off spurring the blogs to over-exagerrate the whole "commercially a disaster-flop-ton" stuff? I realize it didn't set the charts a-blaze, but was its sell-through that poor?