Finally finished this.
While I can appreciate that it's a good game, it was not for me. The game has a large amount of maps with great variety and rewards good strategy. Whenever I thought up a strategy to conquer a stage, it would work. But for me the execution of that strategy was always filled with frustration and a lot of reloads (with terrible loading). I never found the game "throw your controller" frustrating, because the actual game wasn't particularly hard. But instead it was "this is half fun, half annoying" frustrating because the execution of a strategy always felt clumsy and I didn't always have the best luck. And seriously the enemy turns in this game are terrible. Sometimes they are "go make a sandwich" long and filled with sitting and watching the AI run back and forth when it has nothing to do. If the only improvement Valkyria 2 makes is to speed up enemy turns, I'd like it 10x more just for that.
I had a lot of bad luck along the way, which lead to a lot of reloading. Nothing like an enemy spawning out of nowhere and getting to move halfway across the map and instant KO your tank on their spawn move. Or having a great strategy in place and going to attack on your last CP and you attack and the enemy drops to the floor and kills you on counter and then on the enemies turn destroys your whole plan. Or not seeing a landmine because you're running through a haze of incoming bullets and staring at the enemy fire as you try to dodge it. Or running up and shooting something only to find out that type of weapon doesn't work on it and you waste a CP that was essential. Or glitchy stuff like being shot through a smokescreen (wtf). It felt like CP was so important that a single screw up that wastes a CP or two can completely turn a map from likely win to game over.
Part of this was because I couldn't bring myself to use scouts. Once I realized that scouts were so overpowered you can literally run across the entire map with a few def buffs and kill anyone in your way with the 100 damage gun and then grab the enemy flag and win the map in a turn or two, I couldn't bring myself to do scout rushes because any win from a scout rush felt unsatisfying and I felt guilty like I was cheating.
It also didn't help that I didn't have the "evacuate injured unit" order until the 2nd to last map in the game because the game never mentioned that if you DECLINE to buy an order (I didn't have enough XP when it was offered) at the start you lose your only chance until the very end after it's cycled through the rest of the orders. So since I didn't want to lose any units, if anyone was downed unexpectedly and I couldn't reach them I'd just have to reload.
I was able to get the best or 2nd best rank most of the time, but even so I only had my units up to around lvl.15 by the end, which I thought was fine but looking at some of the A rank vids afterwards it seems like my units were underleveled. I dunno. In the 2nd to last map it took me 16 lancer shots from Largo to take out the spear. Which meant holding the fort for about 4-5 turns after getting to that point. But in the vids the lancer was killing it in 6 shots, which would have been a lot nicer. And for the final boss people are like "use Vyse" because of his double attack, but uh my Vyse didn't have any double attack ^^; Luckily the final boss was really easy after I had my sniper take out the distance energy tower, shocktroopers/lancers take out the other two and then just had a bunch of shocktroopers surround and destroy him. But yeah, the 2nd to last map was pretty annoying because of how many damn shots it took and the spawning enemies and cannon fire.
I guess I just feel more at home with traditional srpgs like Devil Survivor or Tactics Ogre or Fire Emblem. When I play them and build a strategy there's basically no room for error in execution of it. You think up a plan, move your spaces and do it, and then your plan succeeds or fails and you rethink it. The execution middleground in Valkyria just felt clumsy and an impediment between what I wanted to do and what I actually did.
Probably didn't help that the story wasn't pulling me in. I've definitely seen much worse anime plots in games, but at the same time Valkyria came across as fairly generic anime with underdeveloped characters (especially Selveria, Maximillian) and characters acting stupid or melodramatic. Welkin & Alicia were kind of unbearable a lot of the time.
Loved the art, especially the line art in the credits. The design work is fantastic throughout. The music was very good too. And I'm quite impressed at how much content they packed into this game between the main missions, the extra chapters, the free battle maps, and the DLC.
Again, I think it's a good game. But I just had an often bad experience with it and didn't enjoy myself a whole lot. It felt too slow (even just going through all the menus to upgrade equipment/units after every map was so slow. That was like 5-10 mins of wasted time. And in maps, why couldn't you just hit start and say RESTART MAP FROM TROOP SELECT SCREEN? You either save in a map and you're committed to your troop selection or you save before entering the map and you have to sit through all those talking heads everytime :\), watching enemy turns was painfully dull, and scouts/orders were cheats that encouraged solo rampages. I'll give them another shot because I liked the ideas behind the game and the visual/audio style, but if Valkyria 2 is mainly the exact same game in portable form I'll probably pass on Valkyria 3 and just watch everyone else have their fun with it.