Sure, it should absolutely be framerate independent obviously. But as I argue in my thread, if they fix that they really should fix it to the rate it happens at 60 FPS, not the 30 FPS rate.At 60 FPS probably, but if this scales with framerate it could be pretty bad for those wanting to play at higher than 60 framerates.
At the very least, it makes it much less viable, especially so during your first playthrough where you don't have access to the more powerful orders. Scouts drop like flies to shocktrooper interception fire.I haven't tried scout rushing in my playthrough (it's not fun), but I'm curious to see if this really would stop rushing with the right orders on.
So it's probably not totally impossible, just significantly less powerful against entrenched positions. In fact, you could call it "balanced" -- Scouts are certainly still valuable but can't do crazy stuff they arguably shouldn't be able to do.