iconoclast said:
Can't wait for Vanquish 2 with 4-player co-op and 32 player deathmatch.
You guys joke, but Burns would have been a rad co-op player. Having the second player control entirely differently have been interesting.
But we all know that there is and will never be co-op because it would break AR mode.
I think when critics gripe about no multiplayer or co-op what we're saying is that you'd better really bring it in your single player.
Ken Levine said something really interesting lately about tacked on multi. He said unless you've got something really "profound" going on in your multi why bother.
I think the same goes from the other angle. Your game is going to feel thin if you skip out on multi and don't have something really profound about your single player.
As you've all pointed out the second to second gameplay in Vanquish is amazing. Plot, scenario, character, enemy variety, setting variety and pacing are all lacking.
I'd argue that Vanquish did not have a profound single player campaign. Only profoundly good action.
Here's the thing. I don't really want Platinum to fill in the bullet points on the back of a shooter box. What Vanquish really needs/need was something new. Some other additional game mode, besides the challenges that really captures the imagination in an interesting way.
I think Mikami and Platinum are creative enough to come up with something for singer player that is interesting and compelling as Horde, but suited specifically to the solitary game experience.
They didn't come up with anything like that.