DarknessTear
Banned
I just got this game today, finished Act 1 just now on Hard. I'm enjoying it quite a bit.
I used to hate on it when the second demo came out, but it's one of the most useful weapons in the game. You can dismember Romanovs with it, and its melee attack uses the weapon itself instead of the suit, so you won't enter overheating. It also has good crowd control and can decapitate ground troops pretty well.TheVisualizer said:Is it just me or is the Disc Launcher pretty useless? What enemies is it good against besides the regular fodder ground troops? For me it doesn't seem to do much good against anything bigger than that.
japtor said:Disc Launcher makes thefights much much much easier.Crystal Viper
ICallItFutile said:Right now I'm trying to get the achievement for beating the game without dying by playing through on casual auto. I got all the way up to Act 3 when I fell off the bride.
Curufinwe said:If you back out to the Title Screen and continue from there the death won't count.
I like the disk launcher, and as far as least useful weapons sofar for me it's the LFE(?), seems to dissipate too quickly
Does LFE even do damage?
ICallItFutile said:Does LFE even do damage? I just thought it knocked enemies back.
I used it mostly on guys on turrets or behind shields on higher ground. Just boost in front or underneath them and shoot through the barrier/wall. I cleared out some small building sections just shooting from the outside.X26 said:I like the disk launcher, and as far as least useful weapons sofar for me it's the LFE(?), seems to dissipate too quickly
japtor said:Disc Launcher makes thefights much much much easier.Crystal Viper
Arpharmd B said:This game makes Gears of War look mediocre by comparison.
Apenheul said:I wish I felt the same.. It's core mechanics are almost exactly like Gears of War and I really like the boss battles a lot but this game just doesn't pull me in. Maybe it's the leveldesign that seems to have gotten a lot of attention on the functional side, but not on the imaginative side. Perhaps it gets better at the end though.
I recently beat Gears of War for the first time (after owning it for four years backlog for the loss) and was really unimpressed. I guess I shouldn't have played Vanquish first. The controls are just so sluggish and unresponsive in comparison, which really hurts the combat (especially the close quarters encounters). I get that your character is a big, hulking dude and having him dart around with a Vanquish level of precision would feel out of place, but the mechanics could've been so much better.Arpharmd B said:Got it for Christmas.
This game makes Gears of War look mediocre by comparison. Seriously perfect controls, fast, frentic, and beautiful. The action never lets up. I feel like I'm playing a 3d Alien Soldier.
Seriously my game of the year.
vatstep said:I recently beat Gears of War for the first time (after owning it for four years backlog for the loss) and was really unimpressed. I guess I shouldn't have played Vanquish first. The controls are just so sluggish and unresponsive in comparison, which really hurts the combat (especially the close quarters encounters). I get that your character is a big, hulking dude and having him dart around with a Vanquish level of precision would feel out of place, but the mechanics could've been so much better.
It's just a shame that there are millions of Gears fanatics out there who will never give this game a second look, when they'd feel right at home (and blown away) with it.
Apenheul said:but (for me) it's also missing something at the same time that GoW did have
Unless they manage to find some workaround for AR Mode, I don't really see the need for multiplayer. The game definitely needs a longer campaign and more post-game content for replay value, though. I don't know why everyone finds a need to put MP in a game, just because you can shoot things.Snuggler said:CO-OP
Unless they manage to find some workaround for AR Mode, I don't really see the need for multiplayer. The game definitely needs a longer campaign and more post-game content for replay value, though. I don't know why everyone finds a need to put MP in a game, just because you can shoot things.
Seraphis Cain said:Because the only way to have fun in a game is to prove you're better than someone else. Obviously.
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You can manage that with a replay mode for the leaderboard, though. I wouldn't be against a multiplayer mode that uses different mechanics, but that kind of defeats the point of the core game.Seraphis Cain said:Because the only way to have fun in a game is to prove you're better than someone else. Obviously.
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You can manage that with a replay mode for the leaderboard, though. I wouldn't be against a multiplayer mode that uses different mechanics, but that kind of defeats the point of the core game.
Yeah, that would be cool. It would force them render any scene with Sam in-engine, which I'm always for. They would have to care about consistency, though. Since Bayonetta featured whatever costume you had equipped, I'm guessing they do.X26 said:at the least they needed some suit palette swaps, I wanna see that suit in black/gold
It guess it could work. You're forced to use AR mode less in the higher difficulties, anyway. A super challenging co-op mode could be cool, but they should keep it apart from the main game.Snuggler said:just remove AR mode and double the enemies, problem solved
Yeah, definitely. Though I don't know how the higher difficulites operate exactly. Do enemies get new abilities? Or does their health just increase while yours decreases and you can't use AR as much?MechaX said:Hm.. I probably should just buckle down and pick this up already. I missed the K-Mart sale (didn't have any 360 Vanquish copies), but I still have like $64 left on my Wal-Mart gift card given from when I picked up my PS3. I imagine this is the type of game where it may seem pretty sparse in content, but the true appeal comes up from mastering the combat and/or dicking around with enemies on higher difficulties, right?
Sort of, with the exception that God Hard is more like Hard mode in Bayonetta, where the enemy layouts you encounter are different.Generic said:Yeah, definitely. Though I don't know how the higher difficulites operate exactly. Do enemies get new abilities? Or does their health just increase while yours decreases and you can't use AR as much?
Llyranor said:After a small hiatus, I just got back into the game on hard today. Just finished chapter 2. Still loving it to bits.
DarknessTear said:So, I beat the game on Hard. I LOVED the game. Sucks there probably won't be a sequel. One thing, though.. is it just me or was the game ridiculously easy on Hard mode?
I was disappointed with Gears of War, and I played it way before I played this.
DarknessTear said:So, I beat the game on Hard. I LOVED the game. Sucks there probably won't be a sequel. One thing, though.. is it just me or was the game ridiculously easy on Hard mode?
Finished the first act. Fucking love it. Cut scenes are a hell of a lot better than Bayonetta's (then again, has there ever been worse cutscenes than those?).derFeef said:Just started this. I laughed at the intro movies (soooo bad) but the gameplay is fucking orgasmic. I hope the game is like that the whole time.
I often say to my friends that Vanquish is the real Ninja Gaiden II. It's kind of fitting considering that the only game that got me as excited as I did for Vanquish, prior to its release, was Ninja Gaiden for the original Xbox.MechaX said:This is the non-stop rush that I wish Ninja Gaiden II was able to deliver on.