SneakyStephan
Banned
To be fair I don't expect the image quality of that beyond bullshot in the final game (look at the hair and the eyebrows, they are defined and sharp, looks like 4xmsaa or some downsampling to me).
edit: lol the source of that picture is a 5100x2100 resolution screencap? haha no wonder.
Image quality is always a big part of graphics.
Also samaritan didn't impress a lot of people because it still has that ue3 look to it (ugh).
Despite the Dof being really expensive and the hair being impressive (something that ue3 chokes on) and it running with 4xmsaa (unreal engine and msaa is not a good match if you want any performance) and the reflections being realtime (which you'll probably only notice if you are playing it yourself and would otherwise break the illusion) it's still ue3...
It still looks like an ue3 game, just a fancy one with unusually good image quality for unreal engine 3.
That tech demo was the very defninition of poor design and tacked on effects.
They added a bunch of extremely expensive effects (bokeh, msaa etc that I mentioned above) to an engine that is not even remotely equipped to deal with them and a detailed char model to an otherwise unappealing and really limited scene.
Typical epic, they don't have any talented artists or designers to back up their engines.
Look at the agnis demo, that didn't require 3 gtx 580s to run (and it also ran at 60 fps , with 8x msaa) but since the art was there to back up the tech it looks amazing.
And more importantly it does easily look a generation and a half ahead of anything on xbox/ps3 including beyond two souls...
edit: lol the source of that picture is a 5100x2100 resolution screencap? haha no wonder.
Image quality is always a big part of graphics.
Also samaritan didn't impress a lot of people because it still has that ue3 look to it (ugh).
Despite the Dof being really expensive and the hair being impressive (something that ue3 chokes on) and it running with 4xmsaa (unreal engine and msaa is not a good match if you want any performance) and the reflections being realtime (which you'll probably only notice if you are playing it yourself and would otherwise break the illusion) it's still ue3...
It still looks like an ue3 game, just a fancy one with unusually good image quality for unreal engine 3.
That tech demo was the very defninition of poor design and tacked on effects.
They added a bunch of extremely expensive effects (bokeh, msaa etc that I mentioned above) to an engine that is not even remotely equipped to deal with them and a detailed char model to an otherwise unappealing and really limited scene.
Typical epic, they don't have any talented artists or designers to back up their engines.
Look at the agnis demo, that didn't require 3 gtx 580s to run (and it also ran at 60 fps , with 8x msaa) but since the art was there to back up the tech it looks amazing.
And more importantly it does easily look a generation and a half ahead of anything on xbox/ps3 including beyond two souls...