• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Digital Foundry] New PS5 Pro GPU details emerge - including a 2.35GHz max boost clock

No, the closet PC GPU would be the RX 6700 or GeForce 2080.

And yes, you have successfully pointed out one of two games that have a big performance difference vs PS5, vs every other single Sony port, as well as basically every other single game that does not.


Generally known as an extreme outlier.

"The closest equivalent graphics card to PS5 GPU is a Radeon RX 5700, the graphics card comes with 2304 GPU cores, and 9.5 teraflops of GPU performance (Real-world usage). The second closest PS5 equivalent would be a GeForce RTX 2070."
 

Zathalus

Member
"The closest equivalent graphics card to PS5 GPU is a Radeon RX 5700, the graphics card comes with 2304 GPU cores, and 9.5 teraflops of GPU performance (Real-world usage). The second closest PS5 equivalent would be a GeForce RTX 2070."
Well that obviously wrong, the 5700 is 8 teraflops and the 2070 is only also 8 teraflops. They are both significantly weaker then a PS5 on raw hardware specs. The 5700 doesn’t even support ray tracing.
 
Last edited:

PaintTinJr

Member
No, the closet PC GPU would be the RX 6700 or GeForce 2080.

And yes, you have successfully pointed out one of two games that have a big performance difference vs PS5, vs every other single Sony port, as well as basically every other single game that does not.

Generally known as an extreme outlier.
But as we saw in the Wu Kong comparison - and I'm only remembering this because I deleted a load of old UE5 early access reading info last week and screen grabs while skim reading - the blurry shots on that PC a closeup with an RX 6700 are using UE5's lumen low res SDF fallback lighting where h/w lighting is disabled completely.

So that the RX6700 with modern games with good ports is neither as performant, and it doing less than half the lighting work of the PS5 per frame - which makes it an inadequate equal when it falls so far short.....well unless 7900XTX and Nvidia cards are considered equal when the XTX uses inferior lighting to keep pace?
 

Gaiff

SBI’s Resident Gaslighter
If that's the case why isn't LoU2, Spiderman 2, Horizon, Demons Souls, and GT7 getting PSSR applied to their Fidelity modes!!?? Would love for someone to explain this.
If I’m not mistaken, those modes in their Fidelity Modes bare hover above 30fps. At best, they can go to 35, but usually, they hang around 30-32, so even the Pro with PSSR won't deliver a locked 60. If you then run PSSR in native res, not only does your 45% advantage in rendering disappear, but you're also basically using DLAA at 4K.
“Pretty much all” is basically two games. Ghost, Horizon, Spider-Man, Returnal, Sackboy, Ratchet, Days Gone, Death Stranding, and Uncharted all perform more or less as you’d expect with no massive 30%-40% gains over PC hardware.
Actually, Rift Apart and Uncharted also run quite a bit better on PS5. Not by 30-40%, but around 15-25%. Uncharted is very close to a 6700 XT on PS5.

But as we saw in the Wu Kong comparison - and I'm only remembering this because I deleted a load of old UE5 early access reading info last week and screen grabs while skim reading - the blurry shots on that PC a closeup with an RX 6700 are using UE5's lumen low res SDF fallback lighting where h/w lighting is disabled completely.

So that the RX6700 with modern games with good ports is neither as performant, and it doing less than half the lighting work of the PS5 per frame - which makes it an inadequate equal when it falls so far short.....well unless 7900XTX and Nvidia cards are considered equal when the XTX uses inferior lighting to keep pace?
The 6700 was also running on Rich's 4700S desktop kit with its gutted (4) PCIe lanes compared to 16 for the desktop Ryzen 3600. Good luck running UE5 games with that bus. However, we all know how disingenuous you are in these discussions, so I have no idea why you keep bothering. Now you're making shit up about the lighting.

"The closest equivalent graphics card to PS5 GPU is a Radeon RX 5700, the graphics card comes with 2304 GPU cores, and 9.5 teraflops of GPU performance (Real-world usage). The second closest PS5 equivalent would be a GeForce RTX 2070."
No, it's the 2070S for NVIDIA and 6700 for AMD. The 5700/XT are both RDNA GPUs without RT support at that.
 
Last edited:

Zathalus

Member
But as we saw in the Wu Kong comparison - and I'm only remembering this because I deleted a load of old UE5 early access reading info last week and screen grabs while skim reading - the blurry shots on that PC a closeup with an RX 6700 are using UE5's lumen low res SDF fallback lighting where h/w lighting is disabled completely.

So that the RX6700 with modern games with good ports is neither as performant, and it doing less than half the lighting work of the PS5 per frame - which makes it an inadequate equal when it falls so far short.....well unless 7900XTX and Nvidia cards are considered equal when the XTX uses inferior lighting to keep pace?
No Wukong only falls back from Lumen lighting when setting the graphical differences to low. The difference in graphical quality becomes quite apparent with the game looks completely different. AMD cards struggle with the path tracing setting which is even a step above hardware Lumen, with only the top tier NVIDIA cards able to really use it. It’s certainly not on consoles either. Regular High is equal to PS5 as confirmed by both DF and NxGamer.

Actually, Rift Apart and Uncharted also run quite a bit better on PS5. Not by 30-40%, but around 15-25%. Uncharted is very close to a 6700 XT on PS5.
Yeah but I’d argue that is expected from a port, some difference in performance is expected, such as the PS5 occasionally performing weaker then the 6700 or 2070 Super. TLOU is a clear outlier.
 

Gaiff

SBI’s Resident Gaslighter
No Wukong only falls back from Lumen lighting when setting the graphical differences to low. The difference in graphical quality becomes quite apparent with the game looks completely different. AMD cards struggle with the path tracing setting which is even a step above hardware Lumen, with only the top tier NVIDIA cards able to really use it. It’s certainly not on consoles either. Regular High is equal to PS5 as confirmed by both DF and NxGamer.
You've seen this guy argue before. Now he's made up something in his head and he'll swear it's true. Never mind the fact that the 6700 was running on the 4700S' desktop kit with its 4 PCIe lanes compared to 16 for a desktop 3600. The difference will show in a title as heavy as Wukong.

How is it not blatant that Lumen gets disabled only on low?

9ybyYWl.png
 
Last edited:
If I’m not mistaken, those modes in their Fidelity Modes bare hover above 30fps. At best, they can go to 35, but usually, they hang around 30-32, so even the Pro with PSSR won't deliver a locked 60. If you then run PSSR in native res, not only does your 45% advantage in rendering disappear, but you're also basically using DLAA at 4K.

I mean.. why aren't they using Fidelity mode profile, lower the native resolution, then apply PSSR ...

By using Performance mode as the basis for these Pro updates, we're losing all the settings of Fidelity modes ...we're getting a downgraded experience, it negates the whole reason for the Pro ...
 

Gaiff

SBI’s Resident Gaslighter
F Feel Like I'm On 42 Actually, the Pro is using the settings of Performance Mode, but instead of running at native 4K, it runs at 1440p upscaled to 4K using PSSR, effectively giving you a similar image quality that often resolves details better. You get Fidelity/Quality Mode settings with Performance Mode...performance.
 

onQ123

Member


I suggest a through listen.
Sony clearly is being modest with its 45% claim.

Not being modest they're being honest based on theoretic limits of the hardware using the fixed function rendering pipeline.

That doesn't mean it's only going to perform 45% better in all games.

They made changes to the cache & RAM also.
 

PaintTinJr

Member
No Wukong only falls back from Lumen lighting when setting the graphical differences to low. The difference in graphical quality becomes quite apparent with the game looks completely different.

You are setting up a strawman. Foreground hardware accelerated lighting getting disabled and falling back to lowest level of Lumen software SDF lighting isn't disabling Lumen.

So in light of me correcting you on that. my assertion is that the blurry foreground in the RX6700 cinematic comparisons shots of WuKong that are sharp and well lit on PS5 is that the PC is dropping back to the lowest Lumen enabled lighting setting in those images, and doing 50% less lighting work for it.
 
PS5 Pro is a 18TF machine though. The 45% is a real benchmark based on likely the first batch of games, without optimizations. Anyways Improvements are never linear with TF increase, it wasn't for PS4 Pro either, very far from it.

But I expect devs (at least at Playstation) to eventually optimize for Dual Issue instructions the way double data rate eventually helped PS4 Pro games. And the better cache system should help a lot when devs start using it better.
 

Zathalus

Member
You are setting up a strawman. Foreground hardware accelerated lighting getting disabled and falling back to lowest level of Lumen software SDF lighting isn't disabling Lumen.

So in light of me correcting you on that. my assertion is that the blurry foreground in the RX6700 cinematic comparisons shots of WuKong that are sharp and well lit on PS5 is that the PC is dropping back to the lowest Lumen enabled lighting setting in those images, and doing 50% less lighting work for it.
It’s absolutely not. The PS5 is clearly a match for the High setting on PC. This has been discussed at length by both Digital Foundry and NXGamer with their findings matching each other.

Motion blur weak vs strong probably plays a much bigger role in perceived differences, sharpening levels as well as you can see just on the PS5 comparing balanced vs performance.

Obviously nothing I or anyone else can convince your otherwise, you refused to believe that FF7 was obviously using PSSR until confirmed by the game director. If you won’t change your mind on that, you won’t change your mind on this.
 

PaintTinJr

Member
It’s absolutely not. The PS5 is clearly a match for the High setting on PC. This has been discussed at length by both Digital Foundry and NXGamer with their findings matching each other.

Motion blur weak vs strong probably plays a much bigger role in perceived differences, sharpening levels as well as you can see just on the PS5 comparing balanced vs performance.
How is it motion blur when the character in the cinematic still I used as the perfect example is in a largely static pose? Where is the motion to blur? And more importantly why would motion blur be set to maximum in the middle of the camera focal point. You are grasping, whereas low resolution SDF does look blurry as all UE5 early access technical info showed.
Obviously nothing I or anyone else can convince your otherwise, you refused to believe that FF7 was obviously using PSSR until confirmed by the game director. If you won’t change your mind on that, you won’t change your mind on this.
Every time you mention DF you undermine your ability to make a possible valid point on your own that could change my mind.

As for FF7, it wasn't confirmed until SE confirmed it and I immediately accepted that, but what was wrong up until that point believing their PS2 styled alpha masked tree branches and foliage in the footage looked rough in the distance and was either FSR or was defeating PSSR? Nothing, that's what.

It's those type of immersion breaking technically inadequate touches that let the first FF7 remaster down and the PS5 remaster patch with Intergrade from being 10/10's to 9/10's,.

IN FF7 remaster being in a area and stood near to cheap alpha masked shrubs/trees and panning the camera to see the fx completely break down and flat texture map quads appear right in the foreground like a Blazing Saddles forth wall gag isn't an FX I would expect to be getting PSSR enhanced, instead of being ripped out and replaced and then PSSR used to enhance the volumetric geometry shrubs/trees in the far distance of scenes.

edit: Here's what lumen sees. The right handside actually isn't sdf mesh traced (like the left side), but merged and voxel traced

ZaTesAr.jpeg
 
Last edited:

Zathalus

Member
How is it motion blur when the character in the cinematic still I used as the perfect example is in a largely static pose? Where is the motion to blur? And more importantly why would motion blur be set to maximum in the middle of the camera focal point. You are grasping, whereas low resolution SDF does look blurry as all UE5 early access technical info showed.

Every time you mention DF you undermine your ability to make a possible valid point on your own that could change my mind.

As for FF7, it wasn't confirmed until SE confirmed it and I immediately accepted that, but what was wrong up until that point believing their PS2 styled alpha masked tree branches and foliage in the footage looked rough in the distance and was either FSR or was defeating PSSR? Nothing, that's what.

It's those type of immersion breaking technically inadequate touches that let the first FF7 remaster down and the PS5 remaster patch with Intergrade from being 10/10's to 9/10's,.

IN FF7 remaster being in a area and stood near to cheap alpha masked shrubs/trees and panning the camera to see the fx completely break down and flat texture map quads appear right in the foreground like a Blazing Saddles forth wall gag isn't an FX I would expect to be getting PSSR enhanced, instead of being ripped out and replaced and then PSSR used to enhance the volumetric geometry shrubs/trees in the far distance of scenes.
Your ridiculous crusade against DF aside, I’ve also mentioned NXGamer has the exact same findings. Unless you take umbrage with him as well?
 

welshrat

Member
Less than 4 weeks to go. Honestly I really don't care what the numbers say here, I am pretty sure that PSSR is going to have a massive impact and combined with improved RT, more memory bandwidth and 45% raster it's going to have a huge impact. My son has a 6700 in his machine and I have a 7900gre in mine and the difference is huge. Slightly bigger gap here in raster I know but will likely be a similar step and that's without the upscaling tech
 
Last edited:

PaintTinJr

Member
Your ridiculous crusade against DF aside, I’ve also mentioned NXGamer has the exact same findings. Unless you take umbrage with him as well?
Sorry, wrong capture, not voxel, but last quality of SDF, looks similar in degraded visuals of Wukong, which explains why the PC visual is fogged so heavy to hide the lost detail. Vut you can still see a huge difference in actual geometric rendering detail between the comparative shoulder pads
XlrR2jt.jpeg

wYVkAkW.png
 

Zathalus

Member
Sorry, wrong capture, not voxel, but last quality of SDF, looks similar in degraded visuals of Wukong, which explains why the PC visual is fogged so heavy to hide the lost detail. Vut you can still see a huge difference in actual geometric rendering detail between the comparative shoulder pads
XlrR2jt.jpeg

wYVkAkW.png
That’s just the cloud drifting in front of the character man. You can do the run again and that won’t happen. Or it will, it differs each time, you can get the exact same thing happen on PS5.
 

PaintTinJr

Member
That’s just the cloud drifting in front of the character man. You can do the run again and that won’t happen. Or it will, it differs each time, you can get the exact same thing happen on PS5.
Well "you'll have to prove it" if you want me to go along with that - so I could properly look at the un-occluded detail of the alleged "equal" RX6700 PC.
 

S0ULZB0URNE

Member
Timestamp?
I apologize.
It was actually this video with this dev starts@ 31 minutes in.


Nah, I just know that being objective and not trying to push an agenda would be using multiple datapoints as reference, instead of one specific one that supports my narrative.
No you aren't as I gave a example with proof of a built from the ground up on PS5 game vs a 2070S and the PS5 not only performed significantly better but it did it with a generational visual difference.

iMS9esD.jpeg
Wkx3cLF.jpeg
1JOf9if.jpeg
 
Last edited:

HeisenbergFX4

Gold Member
I apologize.
It was actually this video with this dev starts@ 31 minutes in.



No you aren't as I gave a example with proof of a built from the ground up on PS5 game vs a 2070S and the PS5 not only performed significantly better but it did it with a generational visual difference.

iMS9esD.jpeg
Wkx3cLF.jpeg
1JOf9if.jpeg

Not trying to be difficult here I promise

I don't get here argument of Sony being conservative here as the specs were not posted specs but in fact leaked documents from Sony to Devs

The whole argument that Sony is choosing to be conservative because they have no competition is very silly to me

I think Sony would want Devs getting the actual best case scenario and hope that these Devs order a devkit
 

Gaiff

SBI’s Resident Gaslighter
I apologize.
It was actually this video with this dev starts@ 31 minutes in.



No you aren't as I gave a example with proof of a built from the ground up on PS5 game vs a 2070S and the PS5 not only performed significantly better but it did it with a generational visual difference.

iMS9esD.jpeg
1JOf9if.jpeg

Still dishonestly using the old unpatched version. It’s sickening how much of a pathetic console warrior loser you are.

PCjMXfG.png
RYS8rFf.png


Sorry, wrong capture, not voxel, but last quality of SDF, looks similar in degraded visuals of Wukong, which explains why the PC visual is fogged so heavy to hide the lost detail. Vut you can still see a huge difference in actual geometric rendering detail between the comparative shoulder pads
Tom Cruise What GIF


If anything, the PS5's version cloud density is lower in this shot. This is on a 4090 at max settings.

o6ulHGk.png
 
Last edited:

S0ULZB0URNE

Member
Not trying to be difficult here I promise

I don't get here argument of Sony being conservative here as the specs were not posted specs but in fact leaked documents from Sony to Devs

The whole argument that Sony is choosing to be conservative because they have no competition is very silly to me

I think Sony would want Devs getting the actual best case scenario and hope that these Devs order a devkit
I don't agree with this.
 

//DEVIL//

Member
Still dishonestly using the old unpatched version. It’s sickening how much of a pathetic console warrior loser you are.

PCjMXfG.png
RYS8rFf.png



Tom Cruise What GIF


If anything, the PS5's version cloud density is lower in this shot. This is on a 4090 at max settings.

o6ulHGk.png
ps5 has no cloud confirmed
 

Gaiff

SBI’s Resident Gaslighter
Picking the worst port of 2023 to make a point?

Are you peoples for real?

The port that managed at launch to take more than 6GB of VRAM at 1080p to have worse textures than the PS3 version? The version that was heavily bugged and patched later on?
It's not just picking the worst port. He deliberately picked the launch version he damn well knows has been patched.

a0q6gyj.png

PRbHmB0.png

PCjMXfG.png
 

S0ULZB0URNE

Member
So you think Sony intentionally mislead Devs on their $700 console because they don't have any competition?
You didn't watch the video?
Picking the worst port of 2023 to make a point?

Are you peoples for real?

The port that managed at launch to take more than 6GB of VRAM at 1080p to have worse textures than the PS3 version? The version that was heavily bugged and patched later on?
Nope picking a built from the ground up on PS5 game vs a card that certain people try and troll compare to PS5.

The dramatic differences in the pictures speak for themselves.
 

Buggy Loop

Member
Nope picking a built from the ground up on PS5 game vs a card that certain people try and troll compare to PS5.

The dramatic differences in the pictures speak for themselves.

You're not fooling anyone really,

The game was bugged, everyone knows it
 
Last edited:

HeisenbergFX4

Gold Member
You didn't watch the video?
I watched the part that he said they (Sony I assume) was being conservative because they have no competition then follows up Sony hasn't even revealed the specs to us

I didn't need to watch anymore as to why he feels that way

Its pretty silly for Sony to intentionally mislead and undersell their mid gen refresh to devs who Sony hopes will order a devkit
 

Gaiff

SBI’s Resident Gaslighter
Its pretty silly for Sony to intentionally mislead and undersell their mid gen refresh to devs who Sony hopes will order a devkit
This. We've known about this 45% figure for how long now? Since April? This was from the leak documents to devs and Cerny revealed it to the public. This thought process is so ass-backwards I don't even know how he came up with it.
 

ChiefDada

Gold Member
DF Direct tidbits:

John discussed his hands on experience with PS5 Pro at TGS:

1. On FF7R, says "end result was more impressive than he expected". Even better than his original impressions when he went on twitter with the og screenshots. Called it a gamechanger (which is funny because I remember when they suggested it wouldn't be a gamechanger).

2. Playing GT7 in person was even better than the uncompressed ProRes video. In game raytracing better than Forza PC update. Currently no option to downscale 8k output for 4k displays.
 

Gaiff

SBI’s Resident Gaslighter
DF Direct tidbits:

John discussed his hands on experience with PS5 Pro at TGS:

1. On FF7R, says "end result was more impressive than he expected". Even better than his original impressions when he went on twitter with the og screenshots. Called it a gamechanger (which is funny because I remember when they suggested it wouldn't be a gamechanger).

2. Playing GT7 in person was even better than the uncompressed ProRes video. In game raytracing better than Forza PC update. Currently no option to downscale 8k output for 4k displays.
I still didn’t buy a game for it. I only got PS4 GOWR for which I will upgrade for $10 to the PS5 version.

GT7 sounds like a good first game to get. Rebirth also sounds good, but I haven’t really played Remake. Astrobot is another good candidate, but I don’t believe it’s on the Pro list.

Of course, Bloodborne would have been a no-brainer, but Sony is ashamed of this game.
 
Last edited:

HeisenbergFX4

Gold Member
This. We've known about this 45% figure for how long now? Since April? This was from the leak documents to devs and Cerny revealed it to the public. This thought process is so ass-backwards I don't even know how he came up with it.
No one has to sell me on the pro as I have 2 ordered and buying my buddies LE pro order

But the idea of Sony underselling their machine to devs is pretty far fetched
 

S0ULZB0URNE

Member
I watched the part that he said they (Sony I assume) was being conservative because they have no competition then follows up Sony hasn't even revealed the specs to us

I didn't need to watch anymore as to why he feels that way

Its pretty silly for Sony to intentionally mislead and undersell their mid gen refresh to devs who Sony hopes will order a devkit
Watch 31 minutes onward and they explain it.
No offense but him/the dev over you and anyone here's opinion on this.
You're not fooling anyone really,

The game was bugged, everyone knows it
Bugged?🤭 Looks great on PS5 and the 4090 as the pictures show.
 
DF Direct tidbits:

John discussed his hands on experience with PS5 Pro at TGS:

1. On FF7R, says "end result was more impressive than he expected". Even better than his original impressions when he went on twitter with the og screenshots. Called it a gamechanger (which is funny because I remember when they suggested it wouldn't be a gamechanger).

2. Playing GT7 in person was even better than the uncompressed ProRes video. In game raytracing better than Forza PC update. Currently no option to downscale 8k output for 4k displays.
Why would he expect something terrible in the first place? There are so prejudiced about anything Playstation and are always surprised about the actual good results (be it on I/O with Sony games still not seen in ANY xbox games, RT in Insomniac games).

On the other hand they were hyping Xbox series incredible hardware design / future proof features for years until they could only see the disappointing results. Starfield with atrocious loading, blurry VRS, memory problems in many UE5 games even in XSX titles etc.

Why are they shilling for the richest, most corrupt and dishonest corporation in the whole world? Seriously.
 

Gaiff

SBI’s Resident Gaslighter
Why would he expect something terrible in the first place? There are so prejudiced about anything Playstation and are always surprised about the actual good results (be it on I/O with Sony games still not seen in ANY xbox games, RT in Insomniac games).
I’m curious how you brain operated to arrive at that conclusion. Where does it state that he expected something terrible? He said he was not expecting it to be a game changer. Walk me through how you reached that he thought it it would be terrible.
On the other hand they were hyping Xbox series incredible hardware design / future proof features for years until they could only see the disappointing results. Starfield with atrocious loading, blurry VRS, memory problems in many UE5 games even in XSX titles etc.

Why are they shilling for the richest, most corrupt and dishonest corporation in the whole world? Seriously.
John, an Xbox shill? No.
 
Last edited:

HeisenbergFX4

Gold Member
Watch 31 minutes onward and they explain it.
No offense but him/the dev over you and anyone here's opinion on this.

Bugged?🤭 Looks great on PS5 and the 4090 as the pictures show.
No offense taken

But trust me my people I talk to are way further up the food chain than people he talks to but granted he did get the leaked doc and was the first to leak PSSR iirc
 

HeisenbergFX4

Gold Member
If you watch the video he has a developer on that video.
So the Dev in question is Bryan Heemskerk per the video title?

Art Director for Massive Games that I see has made from what I see 4 games with only one being on the PS4 and not even on the PS5 so highly unlikely they are working on a PS5 Pro

Is all that info correct to the best of your knowledge because being honest I didn't look long?

And this is the guy I am supposed to believe has more knowledge on the pro than people I have been talking to?
 

S0ULZB0URNE

Member
So the Dev in question is Bryan Heemskerk per the video title?

Art Director for Massive Games that I see has made from what I see 4 games with only one being on the PS4 and not even on the PS5 so highly unlikely they are working on a PS5 Pro

Is all that info correct to the best of your knowledge because being honest I didn't look long?

And this is the guy I am supposed to believe has more knowledge on the pro than people I have been talking to?
Why wouldn't he?
 

S0ULZB0URNE

Member
Why would he?

His company isn't ordering a PS5 Pro devkit

Dude is guessing worse than people on Twitter are

I think our conversation has run its course at this point.
You aren't a developer.

How about you run what is said by them in the video to the devs you say you know.
Let us know your findings.

If not... we are wasting time,I will believe what was said,what I see with the specs and the examples that will show more than a 46% advantage over PS5.
 

HeisenbergFX4

Gold Member
You aren't a developer.

How about you run what is said by them in the video to the devs you say you know.
Let us know your findings.

If not... we are wasting time,I will believe what was said,what I see with the specs and the examples that will show more than a 46% advantage over PS5.
If I ran things MLiD said to some of the guys I chat with they would laugh their asses off

Not sure you know this but that guy is a pretty big joke to the vast majority of people

And yes we are wasting each others time at this point
 
DF Direct tidbits:

John discussed his hands on experience with PS5 Pro at TGS:

1. On FF7R, says "end result was more impressive than he expected". Even better than his original impressions when he went on twitter with the og screenshots. Called it a gamechanger (which is funny because I remember when they suggested it wouldn't be a gamechanger).

2. Playing GT7 in person was even better than the uncompressed ProRes video. In game raytracing better than Forza PC update. Currently no option to downscale 8k output for 4k displays.
Live impressions are way better than them looking at the footage at 0.25x speed zoomed in 400x. I remember Oliver stating numerous times he didn't see a few quirks until he played back the footage after his playtest. I'm sure John will have an academic video with the slomo zoomed critique but I really do appreciate raw impressions every once in a while.
 

Zathalus

Member
No you aren't as I gave a example with proof of a built from the ground up on PS5 game vs a 2070S and the PS5 not only performed significantly better but it did it with a generational visual difference.

iMS9esD.jpeg
Wkx3cLF.jpeg
1JOf9if.jpeg
That doesn’t refute anything I said. You’re using a single game as a point of reference. There are some games out there where a PS5 performs like a 2060 Super. Why can’t we use those then? Why is this single specific game something that must be used as a point of reference? Also, why are you using images from the launch version of the game where it doesn’t even perform or look like that anymore? It’s pointed out to you repeatedly that the game has been patched heavily, you’re being exceedingly transparent about your agenda here.

The hopium about the PS5 Pro having extra untapped “true power” is hilarious as well. Yeah, because Sony are known for misleading devs on internal documentation.
 

Bojji

Member
Nope picking a built from the ground up on PS5 game vs a card that certain people try and troll compare to PS5.

The dramatic differences in the pictures speak for themselves.

You mean port of the game done by some B/C tier studio plus some ND staff (and this is their first PC game)?

Here is another game done ground up on PS5 and ported later:

vMgVWzn.jpeg


And here is performance of 2060 Super on PS5 settings.

ff1KZAI.jpeg
 
Last edited:
You mean port of the game done by some B/C tier studio plus some ND staff (and this is their first PC game)?

Here is another game done ground up on PS5 and ported later:

vMgVWzn.jpeg


And here is performance of 2060 Super on PS5 settings.

ff1KZAI.jpeg
This is the worse 1st party game ever running on an old version of UE and capped at 1080p. Who knows how it would runs with DRS or uncapped framerate or with a newer version of UE. Also the first UE game by that team.

Very good cherry picking ! And comparing uncapped PC vs capped console 60fps too. Old school, but always nice.
 
Last edited:

Bojji

Member
This is the worse 1st party game ever running on an old version of UE and capped at 1080p. Who knows how it would runs with DRS or uncapped framerate or with a newer version of UE. Also the first UE game by that team.

Very good cherry picking ! And comparing uncapped PC vs capped console 60fps too. Old school, but always nice.

You know they are rendering is in 1080p on PS5 for a reason? They don't have much performance headroom. Plus 2070S should be 15% faster.

People were comparing The Last of Us day one broken version to 2070S, you tell me about cherry picking?
 
Last edited:
Top Bottom