People are complaining because after 8 years Microsoft can't manage a full recognised generation leap forward, its pathetic. Outside of the Wii, this is the smallest leap forward from any major console manufacturer in memory and it took a ridiculous 8 years to come about. Its awful and people should stop sugar coating and defending such a disappointment. Time for reality to set in.
Orbis doesn't have high end specs either, its at the baseline of what you could reasonably call a full console generation ahead. Is nothing spectacular and not a officially high bar to sty and yet Microsoft still can't reach the same ballpark.
A lot of low budget PC games just can't afford to spend a lot of budget on artists.
Was there some sort of revelation that indicated that these 4 CUs in Orbis couldn't be leveraged easily for graphical tasks and/or are different in some way?
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
The specs are good enough, everyday people will be satisfied even if it was only 3X the Xbox 360 in power.
some people are only complaining because the PS4 specs seem to be higher.
So the new Xbox is 30 odd % short of generation jump!
Then I really don't see why anyone takes issue with saying that Orbis has a 1.8 TFLOPS vs 1.2 TFLOPS for Durango.WE don't know if they are tied off for compute tasks only
It was blu ray that really dragged them down. That and overly expensive and hard to develop for novelty tech. Once all that worked itself out Sony started bouncing back.IF (and that's a big is because this is all still speculation) Durango is weaker than Orbis then I hope MS aren't cheeky and offer the console at a cheaper price.
Launching first and cheaper worked out pretty well for them last time, they'd prob be smart to do so again.
I'm really surprised that Sony are going for the more powerful console again.
It didn't exactly work out well for them with PS3 or Vita... Why are they making the same mistakes again?
Even though Sony is teasing their hand first, I still expect MS to launch first and I'm hoping that they are saving the unveiling until they have near final games to show.
Unveil Durango around April/May, huge blowout at E3 in July, and then launch in September/October. Plenty of units in stores for November/December.
My guess is that the Xbox "Core" (for core gamers, no retard packs this gen) comes out at $199 with only a built in Kinect mic or headset. The bells and whistles model will come in at $299-349 with the Kinect camera.IF (and that's a big is because this is all still speculation) Durango is weaker than Orbis then I hope MS aren't cheeky and offer the console at a cheaper price.
Launching first and cheaper worked out pretty well for them last time, they'd prob be smart to do so again.
I'm really surprised that Sony are going for the more powerful console again.
It didn't exactly work out well for them with PS3 or Vita... Why are they making the same mistakes again?
Even though Sony is teasing their hand first, I still expect MS to launch first and I'm hoping that they are saving the unveiling until they have near final games to show.
Unveil Durango around April/May, huge blowout at E3 in July, and then launch in September/October. Plenty of units in stores for November/December.
so if most games have some compute tasks (perhaps more likely given the relative weakness of the CPUs), then Durango would have to allocate some of the GPU shaders for that?
DF said that these are dedicated to compute work, and vgleak says basically the same thing, adding that it will only provide a "minor" improvement went used for rendering, although "minor" in this case is an unknown quantity as we don't have all the details. EDGE said that their insider said that the ps4 is "slightly more powerful than the x720" and as such we will see a situation just like the ps360. All this coupled, with what llherre said about both system being close with somethings favouring each console, it seems something is amiss from these raw specs. And since we are speculating the possibility of Sony increasing the memory to 8gb (however improbable it seems), I think we should also consider the strong possibility that these 4CUs are really cut out exclusively for compute work and as such we are now comparing a 12 CU gpu to a 14CU gpu for graphics work.
IF (and that's a big is because this is all still speculation) Durango is weaker than Orbis then I hope MS aren't cheeky and offer the console at a cheaper price.
Launching first and cheaper worked out pretty well for them last time, they'd prob be smart to do so again.
I'm really surprised that Sony are going for the more powerful console again.
It didn't exactly work out well for them with PS3 or Vita... Why are they making the same mistakes again?
Even though Sony is teasing their hand first, I still expect MS to launch first and I'm hoping that they are saving the unveiling until they have near final games to show.
Unveil Durango around April/May, huge blowout at E3 in July, and then launch in September/October. Plenty of units in stores for November/December.
It's funny isn't it.. and in fact it's not just XBLA games but basically the whole marketplace. Just another feature Microsoft has been quietly doing great while others didn't.
Then I really don't see why anyone takes issue with saying that Orbis has a 1.8 TFLOPS vs 1.2 TFLOPS for Durango.
If, as some suggest, tasks are going to be offloaded from the CPU onto the GPU in multiplatform development going forward then ultimately Orbis will have more resources to work with regardless.
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
As it seems to be needed to be repeated every page. Sony aren't releasing a "powerful" "high end system" this time. Its the most conservative design in their history, using slightly customised off the shelf parts to create a single chip system at launch with low motherboard complexity. Sony have already radically changed their strategy and approach, people are simply struggling to recognise this because Microsoft have gone so low end.
It was blu ray that really dragged them down. That and overly expensive and hard to develop for novelty tech. Once all that worked itself out Sony started bouncing back.
Frankly I was a mostly Microsoft guy this gen. And I'm about to jump ship if rumors hold true.
My guess is that the Xbox "Core" (for core gamers, no retard packs this gen) comes out at $199 with only a built in Kinect mic or headset. The bells and whistles model will come in at $299-349 with the Kinect camera.
You can probably raise those prices $100 for the real launch price, but if I was MS, I would go for those prices if it was feasible.
IF MS can get the Xenon on the die for BC, that would really help their goals.
As it seems to be needed to be repeated every page. Sony aren't releasing a "powerful" "high end system" this time. Its the most conservative design in their history, using slightly customised off the shelf parts to create a single chip system at launch with low motherboard complexity. Sony have already radically changed their strategy and approach, people are simply struggling to recognise this because Microsoft have gone so low end.
Sure.
I think, though, we should clarify something - what we're calling 'compute tasks' may well be tasks that fall in the realm of graphics. New graphics techniques may use 'compute tasks' in their passes.
These 4CUs can be used for compute shaders, pixel shaders, or vertex shaders. Even if the dev is using for compute shaders, it may be as part of the rendering. For example IIRC UE4 - or at least the original UE4 pipeline - had two compute shader phases as part of its lighting calculation.
But per the above, that's a misnomer. There may be lots of 'compute' work in graphics going forward.
Putting that aside, the 4 CUs can also be used for pixel and vertex shaders.
The only question here is whether the 4 CUs have to be addressed by the application separately from the other 14, or can be addressed together as 18 transparently. And the answer to that question has ramifications for how easily the 4 can be used if a game isn't doing much compute shader work, or if they'd likely be ignored in games where that was the case. If devs are getting 'good enough' performance for their pixel/vertex shaders out of the 14 relative to other skus and they don't have any compute shaders, they might well ignore them. On the other hand, depending on the setup and or the game, it might be pretty easy to mix them in for vertex/pixel shaders even if they do have to be addressed separately.
My guess is that the Xbox "Core" (for core gamers, no retard packs this gen) comes out at $199 with only a built in Kinect mic or headset.
A $199 or $250 package at launch would be amazing! I have my doubts though. I have a bad feeling that MS will not come in much/any cheaper than Sony and I think that would be a mistake.
I really don't see why these 4 reserved CUs are being spun as a negative for Orbis. They're a hardware optimisation and customisation designed to increase efficiency.
From complex cloth physics to compute shaders that enable new lighting models, its widely expected that compute work will make up a large chunk of work performed by any truly next generation game engine. We also know that GCN can have issues context switching between compute tasks and traditional graphics workloads. So Sony have reserved a small pool of resources to shield developers from this headache and to prevent any any nasty bottlenecks.
Durango is still going to be expected to perform these same functions, but seemingly developers are going to have to be careful to manage resources and context switching themselves, whereas it will be automatic and free of pitfalls on Orbis.
Will every game require enough compute resources to keep 4 CUs full? Probably not at launch but it shouldn't be uncommon shortly after launch, compute shaders are all a very important component of next generation engines and its about time we saw some more complex physics in games.
The point is that these resources aren't lost, they're going to be a critical component of next generation engines and Durango is still going to have to dedicate resources to them just the same.
The 14CU vs. 12CU comparison isn't a like for like comparison.
My guess is that the Xbox "Core" (for core gamers, no retard packs this gen) comes out at $199 with only a built in Kinect mic or headset. The bells and whistles model will come in at $299-349 with the Kinect camera.
You can probably raise those prices $100 for the real launch price, but if I was MS, I would go for those prices if it was feasible.
IF MS can get the Xenon on the die for BC, that would really help their goals.
launching a new console at the same price the current console is? Never. They want to build some 'premium' margin (even allowing for 360 price cuts). The current consoles pricing means the new machines won't be below $299, and $349-399 is more likely IMO.
Also WiiU's crazy launch pricing suddenly makes either Durango or Orbis look huge value for money at the same price.
Eh I never stated that they are a negative. If anything I am pointing that out as a positive, especially if both cpu are the same and more so if they are some how optimized for compute work more so than the normal CU.
Exactly, still expecting a 449 launch price
They want to keep 360 alive and offer both a lower and higher tier console...
A $199 or $250 package at launch would be amazing! I have my doubts though. I have a bad feeling that MS will not come in much/any cheaper than Sony and I think that would be a mistake.
I really don't see why these 4 reserved CUs are being spun as a negative for Orbis. They're a hardware optimisation and customisation designed to increase efficiency.
From complex cloth physics to compute shaders that enable new lighting models, its widely expected that compute work will make up a large chunk of work performed by any truly next generation game engine. We also know that GCN can have issues context switching between compute tasks and traditional graphics workloads. So Sony have reserved a small pool of resources to shield developers from this headache and to prevent any any nasty bottlenecks.
Durango is still going to be expected to perform these same functions, but seemingly developers are going to have to be careful to manage resources and context switching themselves, whereas it will be automatic and free of pitfalls on Orbis.
Will every game require enough compute resources to keep 4 CUs full? Probably not at launch but it shouldn't be uncommon shortly after launch, compute shaders are all a very important component of next generation engines and its about time we saw some more complex physics in games.
The point is that these resources aren't lost, they're going to be a critical component of next generation engines and Durango is still going to have to dedicate resources to them just the same.
The 14CU vs. 12CU comparison isn't a like for like comparison.
If the current hardware rumors are accurate and MS and Sony both launch at 499 then I will 100% 'jump ship' and go Sony only.
Right now I feel the same. I'm gonna wait to see what kind of new first party output both will have. Sony is already stronger there right now, but I'm not that interested in sequels to the current portfolio - from both.
launching a new console at the same price the current console is? Never. They want to build some 'premium' margin (even allowing for 360 price cuts). The current consoles pricing means the new machines won't be below $299, and $349-399 is more likely IMO.
Also WiiU's crazy launch pricing suddenly makes either Durango or Orbis look huge value for money at the same price.
Exactly, still expecting a 449 launch price
Microsoft to bait and switch with new graphic card... I can see it happening.
I understand your disappointment but specs aren't everything.People are complaining because after 8 years Microsoft can't manage a full recognised generation leap forward, its pathetic. Outside of the Wii, this is the smallest leap forward from any major console manufacturer in memory and it took a ridiculous 8 years to come about. Its awful and people should stop sugar coating and defending such a disappointment. Time for reality to set in.
Orbis doesn't have high end specs either, its at the baseline of what you could reasonably call a full console generation ahead. Is nothing spectacular and not a officially high bar to sty and yet Microsoft still can't reach the same ballpark.
it's a saturated market
Not gonna happen, too high. Expect $400 max.
Xbox 360 launched for $299/$399. Sony learned their pricing lesson with PS3.
Gemüsepizza;47288219 said:Different architecture, and PS3 was difficult to develop for.
$100 for roughly ~50% more power? I think Microsoft are the ones who would be in real trouble.
Both the Dev kits for the OG Xbox and Xbox 360 got final graphics cards within 3 months of shipping. Historically they have cut it close. No clue about this round though.
Not gonna happen, too high. Expect $400 max.
Xbox 360 launched for $299/$399. Sony learned their pricing lesson with PS3.
Did they change in specs though?Both the Dev kits for the OG Xbox and Xbox 360 got final graphics cards within 3 months of shipping. Historically they have cut it close. No clue about this round though.
World has changed, both companies can't/don't want to take huge losses on their hardware anymore.
Inflation.
They see people walking with 800$ phones. Why can't they pay 499 for a way more powerful console?
I will be very surprised if they launched at 399 or below.
My golden rule for pricing is: the amount that's reasonable * 1.25.
I can see both consoles being sold at 449 or 499 even. Simple reason: because they can, and they have low priced alternatives for the regular folks...
How much does a Galaxy S3 cost? It is all about marketing - if people think you offer a superior lifestyle product you can sell a 720 for 599$ but if people think you sell a toy for children even 199$ might be a stretch. There are enough people with money, parents who pay what their children wants, maybe a subscription based payment, etc. you can get away with anything if you know how.
Did they change in specs though?