back in 2010 or even earlier, don't remember, Microsoft was talking about "forward" compatible games.
If that actualizes as 360 games running better and/or with cleaner IQ on Durango, than would make it a day-1 purchase for me.
back in 2010 or even earlier, don't remember, Microsoft was talking about "forward" compatible games.
If that actualizes as 360 games running better and/or with cleaner IQ on Durango, than would make it a day-1 purchase for me.
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
Well such things may be ignored just to have parity, but doesn't mean exclusives will ignore themCan we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
PS3 firmware weights around 190MB.
Most feature you listed are in application field.
Color me completely shocked that Microsoft will not unveil their new console before Sony. It seems incredibly stupid to me considering that Microsoft launching a year earlier than Sony benefited them greatly this time around. I think that this was an opportunity for them to strike the iron while it's hot but they seem to have opened the door for Sony instead.
The GPU does not impress me and I'm not sure if I like the direction Microsoft is going in.
It's just ketchup and mustard...nothing to see here man :/What happened to the secret sauce?
What happened to the secret sauce?
I like that i can turn on one machine (360) and can do just about anything. I dont have to worry about turning on this device, finding that remote, etc.... Plus i might plan on watching Netflix but see my friends are in a Halo party and I may change my mind and decide to join. If i was streaming it through my TV i would have no idea who is playing online at that moment.
...wut?
...wut?
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
Color me completely shocked that Microsoft will not unveil their new console before Sony. It seems incredibly stupid to me considering that Microsoft launching a year earlier than Sony benefited them greatly this time around. I think that this was an opportunity for them to strike the iron while it's hot but they seem to have opened the door for Sony instead.
The GPU does not impress me and I'm not sure if I like the direction Microsoft is going in.
The firmware, also includes applications like browser,media apps,blu-ray playback...etc.
Yup. I'm sticking with my guns earlier that everyone already has an everything box and what will set a box apart from "I can do this too! look at me! over here!" is that one will be full tilt gaming while another tries to become a replica box of the dozens of current tech peripherals already cemented in the living room. Another box that does what every other box does that also hides everything behind a paywall (could change) isn't exactly an ace in the hole.
I think a primary gaming box is the ticket. Too many pieces of tech do "everything". A straight games-machine is the better bet.
I could be wrong tho. Wouldn't be the first time.
People don't like how it's comparing to the PS4. Not that it's not a great upgrade from what we have now - just that it appears to fall a bit shy of the mark when comparing it to its competitor box. I think it will perform fine tho for games.
sony's os didn't start at 50mb did it? I thought it had a much bigger footprint.
regarding tyhe dvr functionality, you needed an accessory to get that to work, so I'm not sure if it really counts.
some of your other features are stretching the facts a little. very few games actually support uploading to youtube, and the web browser was and still is the worst pile of shit I've ever had the misfortune of using.
os footprint needs to be bigegr because the machines will be doing more natively. game recording at an os level, dvr functions at an os level (possibly), multi-tasking, video chat in game (god, I hope this is in for both) amongst other features we can't yet imagine.
Weren't some supposed multiplat devs saying that the two consoles should be fairly similar? Don't the specs we've seen indicate that the difference is actually going to be a fairly significant advantage for Orbis (in terms of the hardware)?
I'm a little confused as to Microsoft's approach here. Are they betting the farm on Kinect and hoping for Wii-like results from the casual gaming crowd? Seems like a pretty ballsy move. Maybe they think they can do gaming things with Kinect that are going to blow everyones minds.
Can we stop saying orbis has 50% more GPU FLOPs? It doesn't. If the latest leaks are true, then its 12CU vs 14CU, a minor difference, complicated more by the different approaches to ram.
Orbis also has 4CU for 'compute' and could be used to assist graphics with effort, but that may be ignored entirely for Multiplatform titles if it is too different to Durango. First party titles will use it well though I expect.
Color me completely shocked that Microsoft will not unveil their new console before Sony. It seems incredibly stupid to me considering that Microsoft launching a year earlier than Sony benefited them greatly this time around. I think that this was an opportunity for them to strike the iron while it's hot but they seem to have opened the door for Sony instead.
The GPU does not impress me and I'm not sure if I like the direction Microsoft is going in.
to clear things up, <50 MB is OS usage with game running. DVR accessory is just an passthrough for video in, nothing else. It was running at OS level... one SPU was reserved for OS, and it could record a movie while you game.
So you really dont need more than 512 MB for all of that running together at the same time. Individual features like chat, youtube and others, that could be enabled by devs for in-game, had pretty small footprint, from 8 to 20 MB max... problem was that PS3 had total of 256 MB of RAM... so 200 available for games (+256 video ram).
PS4 OS should have >10x more RAM when game is running at 15x more when game is not running.
so with 512 MB of fast RAM for OS, they can have all those features and many more, and make it all a lot faster and nicer.
I really dont know why would there be 3 GB reserved for OS in Durango, I dont think that it will happen like that. Even if they have features like streaming movies from Durango to tablet, it is not memory heavy, it could only be cpu heavy.
Gemüsepizza;47327040 said:What? Why on earth would devs ignore additional CUs? I don't think they will be hard to use - I mean they are CUs. It's not some kind of exotic, never-seen-before technology. And of course this translates to more FLOPS.
Look at TLOU or GoW:A or Beyond: Two Souls. Would those level of visuals been possible on a 8800gtx from 2006 or whatever the top top of the line GPU from 2006 was(i think it was a 8800gtx)? Or even 2007?
Gemüsepizza;47327040 said:What? Why on earth would devs ignore additional CUs? I guess it will be not really hard to use them, I mean they are CUs. And of course this translates to more FLOPS.
I'm not very well versed in the GPU lingo and what the ultimate significance of the terms is; is the best measure of the GPU's power the TFLOP rating, or ROPS, or CUs, or something else? Just looking at the TFLOPs and ROPs specs on paper the Orbis GPU seems to have an advantage of 50% and 100% respectively doesn't it? And it also has a CU advantage as well if I'm reading things correctly? Aren't those pretty significant differences?In terms of actual hardware, it seems to be a "wash". The GPU in Orbis is better but the difference isnt too huge. Memory/Bandwidth goes to Orbis definitely. CPUs are pretty much the same.
That's when it comes to specs on paper. When hearing that Microsoft wants the next xbox to do all of this extra stuff besides gaming then I think that's where Durango takes a big hit. Especially if 3GB of memory and 2 CPU cores are reserved for non-gaming related things. Whereas the Orbis seems more gaming focused and will be able to use a lot more of the hardware by default.
Absolutely.
timeshifted)A box that properly brings that all together in a meaningful way could be huge. Cross service search, combining all the metadata into one place, potential video overlay so mixing live with online.
And yet no game running at a decent framerate on the card looks as good....I should know, I had that card.
There's something I don't understand.
Don't these specs confirm what we've always more or less known ?
A machine 6x/8x the power of Xbox 360 ?
Why are people acting like this is a 'downgrade total' or another Wii ?
It may be more or less transparent for a developer to use them for whatever they want.
Depending on the setup they might have to explicitly shuffle off certain tasks to those four CUs.
However, even if that is the case, I don't think they would be ignored in multiplat situations. I think many or most multiplat games will have some non-negligible amount of compute shader work going on and it ought to be easy to utilise the 4 CUs for that task.
Depending on the setup it might be trickier to utilise them if you have very little compute work going on and can't transparently leverage them for other rendering tasks. Even then, though, there's probably some low hanging fruit that can be chunked off for those CUs from the main rendering pipeline.
A bit more clarity on how this is set up is needed to be able to tell how much effort will be needed to use them well for 'just' rendering work, in low compute-shader contexts. It might be nothing or might require some extra work. It would be less effort than it was to, say, use SPUs for graphics work though.
I think the misperception about PCs primarily being the home of console ports stems from the fact that:
a) the PC exclusives that dominate this list generally are not visual spectacles
and
b) GAF likes to talk about visual spectacles, especially when it comes to PC-console comparisons.
And yet no game running at a decent framerate on the card looks as good....I should know, I had that card.
And yet no game running at a decent framerate on the card looks as good....I should know, I had that card.
so if most games have some compute tasks (perhaps more likely given the relative weakness of the CPUs), then Durango would have to allocate some of the GPU shaders for that?
protip: nvidia marketing lies.
Looks pretty accurate to me based on the 260 and 560ti numbers.
protip: nvidia marketing lies.
It may be more or less transparent for a developer to use them for whatever they want.
Depending on the setup they might have to explicitly shuffle off certain tasks to those four CUs.
However, even if that is the case, I don't think they would be ignored in multiplat situations. I think many or most multiplat games will have some non-negligible amount of compute shader work going on and it ought to be easy to utilise the 4 CUs for that task.
Depending on the setup it might be trickier to utilise them if you have very little compute work going on and can't transparently leverage them for other rendering tasks. Even then, though, there's probably some low hanging fruit that can be chunked off for those CUs from the main rendering pipeline.
A bit more clarity on how this is set up is needed to be able to tell how much effort will be needed to use them well for 'just' rendering work, in low compute-shader contexts. It might be nothing or might require some extra work. It would be less effort than it was to, say, use SPUs for graphics work though.
The specs are good enough, everyday people will be satisfied even if it was only 3X the Xbox 360 in power.
some people are only complaining because the PS4 specs seem to be higher.
Personally, I think it's mostly brand loyalty and marketing. I've seen the "99% of PC games are console ports" argument a number of times in this thread and I've debunked it multiple times with facts. If you own a gaming PC you get to play a shit ton of PC exclusive games AND the definitive version of most multiplatform games.
Several PC exclusives are not graphical powerhouses, that much is true. PC developers want the largest audience possible and as such, they have to optimize their games to include laptops with weak gfx cards.
Console GAF does like to talk about visual spectacles but only when it supports its argument. "lol Torchlight 2's graphics suck!" when people want to discredit a quality exclusive, "it's not about the graphics and high-res but about the games!" when they want to take focus away from the fact that a game's PC version is clearly superior. It's kinda funny actually
It seems unlikely, but something like that would be a bigger tipping point then any hardware advantage I've seen so far based on the leaks.