You just have to imagine the fire.
He lied or something? Did he ask for the ban? Throw me bone

You just have to imagine the fire.
My guess:
Durango isn't a standard GCN part. It's a derivative with modified portions of the CUs which is why they call them shader cores- for example: Depth/color buffers/blocks almost sound like Z occlusion culling (no rendering/shading of objects not visible in view frame) Nbut on a per-pixel level, which would greatly help shader ops and fillrate I don't see any reference to this in AMD GCN white papers.
I don't really know. I can't see anything from his recent post history.He lied or something? Did he ask for the ban? Throw me bone![]()
i think this just points to them saving money so they can pack in a kinectIf Microsoft really manages to undercut Sony on price, I don't think the power difference will matter.
I don't really know. I can't see anything from his recent post history.
People would be doing this if the specs were 100% confirmed so I don't see a bug difference with doing the same over rumors from a site that has been reliable in the past.
Heh, again, I was never making a full match for match comparison to the PS2. All I did was make some similarities here and there.
I know that there were many differences... the companies were in completely different situations. All I did was relate certain qualities to an older console (PS2).
After doing that, a good number of you (seemingly) took it as me saying that the next Xbox will do exactly as well as the PS2 when I didn't mean that at all.
The names where changed to probably try and obfuscate that it is just plain old GCN because that's what it looks like, GCN with different names for parts this is not the original diagram as well btw so try keep that in mind. I'd say it would be say to say that it's just plain old GCN.
I don't really know. I can't see anything from his recent post history.
I am confused. How am I in denial?
I am not GAF expert, here. Who exactly is Aegies? Is he a lead designer or developer working on the Next Xbox?
Seems to me, all he was saying is that the unofficial, unconfirmed rumored specs of one year ago haven't changed. Fine. Why should I accept the accuracy and veracity of the original, year-old unconfirmed, unofficial "leaks"? For that matter, why should anybody?
again, there is no reference to per-pixel culling in GCN white papers. This was from the first page of the
am I the only one reading the source article? This is some important shit.
Color/depth blocks 4
Pixel clear rate 1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec
Pixel hierarchical Z cull rate 1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec
Sample Z cull rate 16 /clock * 4 DBs * 800 MHz = 51.2 Gsample/sec
Pixel emit rate 4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec
Pixel resolve rate 4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec
"Depth and Stencil
The depth block occurs near the end of the logical rendering pipeline, after the pixel shader. In the GPU implementation, however, the DB and the CB can interact with rendering both before and after pixel shading, and the pipeline supports several types of optimized early decision pathways. Durango implements both hierarchical Z (Hi-Z) and early Z (and the same for stencil). Using careful driver and hardware logic, certain depth and color operations can be moved before the pixel shader, and in some cases, part or all of the cost of shading and rasterization can be avoided.
Depth and stencil are stored and handled separately by the hardware, even though syntactically they are treated as a unit. A read of depth/stencil is really two distinct operations, as is a write to depth/stencil. The driver implements the mixed format DXGI_FORMAT_D24_UNORM_S8_UINT by using two separate allocations: a 32-bit depth surface (with 8 bits of padding per sample) and an 8-bit stencil surface."
Look at TLOU or GoW:A or Beyond: Two Souls. Would those level of visuals been possible on a 8800gtx from 2006 or whatever the top top of the line GPU from 2006 was(i think it was a 8800gtx)? Or even 2007?
I suppose this is a bit surprising.
Shouldn't vertex/triangle rates scale fairly well with TFLOP performance, or am I wrong in thinking this?
are ROPS the new bits?
Can you explain to me what any of that actually means without referencing the source document because it looks like normal GCN to me and a lot of other people seem to agree aswell
What similarities?
That it's coming out early? No.
That it's weaker than the competition? Yeah, but it's coming out around the same time as PS4... if anything it's like GC was to Xbox... since both came out at the same time
Will be the lead platform? Maybe? Probably because it would be the lowest common denominator. Nothing to brag about. I guess you can spin that but ports will all likely run and look better on PS4, even if only by a minute amount.
essentially what it's saying is the shader operation will go through DB/CB first, and if it's obscured by another pixel (using geometry as it's reference?) then the shader operation is aborted. Pixel fill never occurs. Process starts again with next shader operation.
this means instead of wasting however many cycles shading and filling a pixel, it's aborted before it starts.
and GCN doesn't appear to have this functionality.
Love Adam Sessler.
Relevant to the Orbis announcement and the Durango future. Just him riffing about Feb 20th and other stuff.
http://www.youtube.com/watch?v=_wAZDHdU0eo&feature=player_embedded#t=12s
Love Adam Sessler.
Relevant to the Orbis announcement and the Durango future. Just him riffing about Feb 20th and other stuff.
http://www.youtube.com/watch?v=_wAZDHdU0eo&feature=player_embedded#t=12s
My guess:
Durango isn't a standard GCN part. It's a derivative with modified portions of the CUs which is why they call them shader cores- for example: Depth/color buffers/blocks almost sound like Z occlusion culling (no rendering/shading of objects not visible in view frame) but on a per-pixel level, which would greatly help shader ops and fillrate I don't see any reference to this in AMD GCN white papers.
Heh, read my previous posts. Less powerful, more attractive to consumers, possible better support in certain areas in comparison to competitors.
All I was doing was having a conversation with another poster. You guys took it like I was stating why "the next Xbox will be the next coming of the PS2".
A lot of you guys are seemingly already in console war mode.
Fair enough. However, at least if the spec's were confirmed by either the manufacturer(s), or Developer(s) who have officially gone on the record....it would provide a firm foundation upon which to build comparisons of hardware and how the hardware specifications translate into gameplay performance and quality. Currently, this foundation is unstable swampland, versus bed rock.
Because they are based on Microsoft documentation, and 720 alpha and beta development kits. Those are the things developers use when making 720 games. One of those was even sold to the public.
If you don't know who he was why did you asked him that? Too bad you didn't heard the answer we were all waiting for.
A developer in this very thread practically confirmed the specs. This is one of the times were I would love to be wrong but it seems unlikely.
But OK I won't bother you with this anymore, sorry! Believe what you will.
Love Adam Sessler.
Relevant to the Orbis announcement and the Durango future. Just him riffing about Feb 20th and other stuff.
http://www.youtube.com/watch?v=_wAZDHdU0eo&feature=player_embedded#t=12s
I feel the same way, even broke my TLOU blackout to hear his opinion on it.Side note, I always liked hearing his opinion on literally anything gaming and non. Dude is pretty laid back and respected in the industry.
Less powerful but it's not comparable to "less powerful" that PS2 was.
More attractive? How? Kinect? The thing that really didn't do that well? How many people do I know that got one but just have it sitting in front of their TV? A few of them. Do they wan't Kinect 2.0? Probably not. Set top box features? Like the ones they already have? Doesn't seem "more attractive" as of yet (really, neither of them do until we know the features for both). Better support? What type of spin is this? Why would they get better support? In comparison to Wii U maybe, but that is in a completely different running from MS and Sony.
essentially what it's saying is the shader operation will go through DB/CB first, and if it's obscured by another pixel (using geometry as it's reference?) then the shader operation is aborted. Pixel fill never occurs. Process starts again with next shader operation.
this means instead of wasting however many cycles shading and filling a pixel, it's aborted before it starts.
and GCN doesn't appear to have this functionality.
maybe they just have different priorities? Not that hard to believe.
Well, it's always prudent not to buy into a sentiment hook, line, and sinker if the claims don't come straight from the horse's mouth. Even knowledgeable people with the best of intentions can get their wires crossed or be in possession of outdated information that is no longer accurate. As such, it's not hard to understand how things can go wrong if one counts their chickens before they've hatched. And the stakes are high: you'll look like a fool when someone references your post history (I hope it's clear that I'm being largely facetious here).
However, 100% skepticism of every claim isn't entirely necessary. There are enough people that are generally in the know about this stuff that can drop hints even if they can't comment directly that can sift through pure BS. These kinds of leaks may not ultimately be accurate, but at the same time, some random schmuck who just reads video game news and makes up rumors for attention can probably be outed pretty quickly as a phony. Perhaps not by you and me, mind you, because what do we know? But there are plenty of people out there I think that, even if they don't know everything and/or aren't willing to share, will be able to spot a fake.
essentially what it's saying is the shader operation will go through DB/CB first, and if it's obscured by another pixel (using geometry as it's reference?) then the shader operation is aborted. Pixel fill never occurs. Process starts again with next shader operation.
this means instead of wasting however many cycles shading and filling a pixel, it's aborted before it starts.
and GCN doesn't appear to have this functionality.
aren't you just describing z-culling, which has been standard on GPUs since forever?
Ah, the leaks from a respected site when it comes to leaks, with specs confirmed as accurate by devs and saying it hasn't changed is a B3d rick roll.It actually is after this gen.
Sure it is when 1.) No real evidence.
These leaks have a huge sense of BS about them. It's always amazing we have to wait for an update from the site before the famous posters here on GAF confirm them. If they're so worried about their "sources" they wouldn't be saying shit in the first place. Either leak this shit for real or do this for some hits on VGleaks. My guess is these leaks are a form of a rick roll on neogaf/B3D members.
I think the smartest thing here is to be skeptical about all of this. The real devs have been way silent period.
It actually is after this gen.
Sure it is when 1.) No real evidence.
These leaks have a huge sense of BS about them. It's always amazing we have to wait for an update from the site before the famous posters here on GAF confirm them. If they're so worried about their "sources" they wouldn't be saying shit in the first place. Either leak this shit for real or do this for some hits on VGleaks. My guess is these leaks are a form of a rick roll on neogaf/B3D members.
I think the smartest thing here is to be skeptical about all of this. The real devs have been way silent period.
Well yes and no. Afaik it didn't abort shader operations, just the final fill, I believe.
Microsoft is leaving the door open for Sony, I will say that much. Whatever strategy they have in mind might work, but they are giving up a sure thing in pursuit of it.
Dude, again... you are going into "console war mode".
If the next Xbox is cheaper in price and has the same looking multiplatform games that the PS4 has, then yes, some will more than likely find the next Xbox to be more attractive.
That's it. That's all I said. Relax.
Exactly what is holding back Orbis from being as good a media box as Durango? Memory? 512MB is enough on an iPad for everything it needs to do.It's the cross roads basically
A. Go after Sony/WIIu: Be the best console
B. Go after Apple: Be the best media box
IIRC, doesn't the PS3 have double the FLOPS of Xbox 360?
Such a weird way to bet.
I suspect your "BS detector" is especially sensitive when you don't like what you're hearingIt actually is after this gen.
Sure it is when 1.) No real evidence.
These leaks have a huge sense of BS about them. It's always amazing we have to wait for an update from the site before the famous posters here on GAF confirm them. If they're so worried about their "sources" they wouldn't be saying shit in the first place. Either leak this shit for real or do this for some hits on VGleaks. My guess is these leaks are a form of a rick roll on neogaf/B3D members.
I think the smartest thing here is to be skeptical about all of this. The real devs have been way silent period.
Exactly what is holding back Orbis from being as good a media box as Durango? Memory? 512MB is enough on an iPad for everything it needs to do.
Is it exclusivity contracts for programming, which have nothing to do with the design of the actual hardware?
Microsoft is leaving the door open for Sony, I will say that much. Whatever strategy they have in mind might work, but they are giving up a sure thing in pursuit of it.
I'm just trying to see HOW it's more attractive. If the only "main" feature that Sony can't match is set top box then I think they'll struggle, especially outside the US. Sony has many more services to appeal to non-US users, which is a huge demographic.
I suspect your "BS detector" is especially sensitive when you don't like what you're hearing
Exactly what is holding back Orbis from being as good a media box as Durango? Memory? 512MB is enough on an iPad for everything it needs to do.
Is it exclusivity contracts for programming, which have nothing to do with the design of the actual hardware?
The $100 cheaper narrative sure has gained traction in lieu of there being any magic and fairy dust.
If anything, if Microsoft's BoM including everything in the box ends up cheaper than Sony's I'd see them pricing the same but taking a lesser loss-lead or launching at profit for hardware.
Still expecting both to retail for $399.
Meanwhile expecting Kinect 2.0 to drive adoption strikes me as the same sort of folly that led anyone to think the market would be nipping at the bud for a touchscreen controller.