Yeah. It feels much better than Trials of Mana. The demo was just shite at representing the actual gameplay experience.I can safely say I'm enjoying this game even more than Trials of Mana and I REALLY liked Trials of Mana.
I also remember people complaining about OST but I'm really enjoying the sound track so far.
Yeah I haven't reached that part yet, but from what I remember from the demo, doesn't he have a passive down the line that increases his crit chance by 60 or 70%? And then, his last passive was 10% chance to one-shot any non-boss enemy on a crit? Just give him that +20% crit chance seed from the early game and spam his multi-hit attacks and everything must drop like flies...I’ve been almost exclusively playing Morley as Nightblade (Luna). He’s fun to play and crits like crazy. I’ve heard this is one of the best classes all the way til the end
Yup that’s exactly what I’m doing. Just unlocked the second segment for Luna and got that +70% crit rare and it’s nuts. I also see a +40% crit damage passive and one that makes critical hits decrease enemy defense.Yeah I haven't reached that part yet, but from what I remember from the demo, doesn't he have a passive down the line that increases his crit chance by 60 or 70%? And then, his last passive was 10% chance to one-shot any non-boss enemy on a crit? Just give him that +20% crit chance seed from the early game and spam his multi-hit attacks and everything must drop like flies...
I’ve been almost exclusively playing Morley as Nightblade (Luna). He’s fun to play and crits like crazy. I’ve heard this is one of the best classes all the way til the end
Yeah that move is ridiculous. Luna’s special attack that slows enemies is awesome too.His auto tracking charge heavy attack seems too good lol.
I hear it’s like 30 hours for the main questSo iam like level 12 in chapter 2 and I really like it so far. Don't want to rush it or anything but is it possible to finish it by the time astrobot comes out?
Go to the hidden AppData > [Your Name] Local > VisionsofMana > Config > WindowsNoEditor folder and open the Engine.ini file there.
Add the following below the existing text:
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
[SystemSettings]
r.Shaders.Optimize=1
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=4
sg.PostProcessQuality=4
sg.TextureQuality=4
sg.EffectsQuality=4
sg.FoliageQuality=4
sg.ShadingQuality=4
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
This forces the highest graphical settings for the game with some optimisations for shader compilation to reduce stutter.
Alternatively, you can try the settings below for more specific tweaks:
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
[SystemSettings]
r.Shaders.Optimize=1
r.MaxAnisotropy=16
r.VT.MaxAnisotropy=16
r.Streaming.Boost=10
r.Streaming.PoolSize=4096
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.UseAllMips=1
r.Streaming.MipBias=0
r.Streaming.HLODStrategy=0
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.LandscapeLODBias=-3
r.StaticMeshLODDistanceScale=0.1
r.MaterialQualityLevel=3
r.SkeletalMeshLODRadiusScale=0.03
r.SkeletalMeshLODBias=-2
r.LightFunctionQuality=2
r.AllowLandscapeShadows=1
foliage.LODDistanceScale=5
foliage.MinInstancesPerOcclusionQuery=65536
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
grass.CullDistanceScale=5
r.Shadow.DistanceScale=2
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.RadiusThreshold=0.005
r.MinScreenRadiusForLights=0.015
r.MinScreenRadiusForSmallLights=0.005
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.5
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.Tonemapper.Sharpen=1
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=4
sg.PostProcessQuality=4
sg.TextureQuality=4
sg.EffectsQuality=4
sg.FoliageQuality=4
sg.ShadingQuality=4
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
These push the draw distance for foliage etc X5 and the shadow distance X2 (any setting higher than 2 for shadows results in missing shadows on smaller objects and animals such as the dogs wandering around the towns).
On my RTX 4080 and i5-13600KF these settings still allow the game to run at 120+ fps at 1440p. Unfortunately these tweaks don't eliminate the pop in of enemies out in the field as these would require a .pak mod as those settings appear to be built into the game.
Yeah that move is ridiculous. Luna’s special attack that slows enemies is awesome too.
I don’t know about making everything else obsolete but it’s extremely powerful. Right now I have 4 of the party members and 4 elements. I only got 1 of the item to unlock segments of Morley’s elemental plot so I used it on Luna to get that +70% critical passive and it’s awesome. At this point any other class for him would be a downgrade for sure.I only abused it in the demo, but now that you are playing the main game, do you feel like it's a skill that makes everything else obsolete, or is it not that OP?
I only got 1 of the item to unlock segments of Morley’s elemental plot so I used it on Luna to get that +70% critical passive and it’s awesome. At this point any other class for him would be a downgrade for sure.
This seems to be in every unreal engine JRPG. It drives me crazy.I do, however, notice a bit of texture streaming in camera cut in some cut-scenes. Nothing egregious but it catches the eye.
I bought an LG C9 in spring 2020 specifically to take advantage of the upcoming PS5. Four years later and I've played three games that seem to actually take advantage of VRR, and maybe five games that utilize 120hz properly. Meanwhile, my Xbox One S handles every single game with 120hz VRR flawlessly.
I don't even know how to get off a mount. I am guessing that the first time you are given a mount, the game forces you to stay on it until you reach that port town. I just arrived there.
I’m only level 10, but normal feels fair. Regular enemies are easy. Purple enemies put up a good fight. The elemental trials seem to require the opposing element to even have a chance (i.e. earth vs wind).I’m playing on hard, the normal enemies in field are pretty easy but the enemies on elemental trials are pretty tough and you have limited time to beat them.
Yup elemental weakness is really important in higher difficulty. Nemeses enemies especially hit pretty hard, they are like unique enemies in Xenoblade games.I’m only level 10, but normal feels fair. Regular enemies are easy. Purple enemies put up a good fight. The elemental trials seem to require the opposing element to even have a chance (i.e. earth vs wind).
By the way, anybody bothered by the transparency filter/disappearing characters when you move the camera down, there's a mod I found that works to remove it. It was originally made for the demo but it works just fine in the full retail game. I uploaded it to catbox for sharing, but there's no guaranteed length of hosting so when it's gone, let me know and I can re-upload.
Scanned with Windows Defender and Virustotal:
You just unzip it and throw the 3 files in steamapps\common\VisionsofMana\VisionsofMana\Content\Paks
Try the fix I mentioned above in my post. You can mod it to have 60fps cutscenes2024 and still fucking 30fps cutscenes.
Gotta support the consoles from 2013.2024 and still fucking 30fps cutscenes.
I'm currently playing through Emio - The Smiling Man since I just received my physical copy a couple of days ago, but man Visions of Mana looks gorgeous indeed. Happy that you guys are enjoying it~!
Thanks PS4.2024 and still fucking 30fps cutscenes.
Once you get the chance give it a try, the demo doesn’t do justify to the actual game. I loved Trails of Mana and so far Vision of Mana is even better.I'm currently playing through Emio - The Smiling Man since I just received my physical copy a couple of days ago, but man Visions of Mana looks gorgeous indeed. Happy that you guys are enjoying it~!
This guy has a nice mod list, huh...From steam users you need to add a "~mods" folder if you're trying to do 60fps fix FYI
The files have to be extracted to
VisionsofMana\VisionsofMana\Content\Paks\~mods
with the ~mods folder created beforehand.
Steamthread
Fix for 30 FPS cutscenes? :: Visions of Mana General Discussions
Anyone found a fix for the 30 FPS lock during cutscenes that doesn't involve spamming F11 during literally every one of them?steamcommunity.com
Do you enjoy JRPGs?I've played for around two hours. Does the constant "walk ten steps, cutscene filled with needless dialogue - walk ten steps, cutscene filled with needless dialogue" ever end? It's been a long time since I button-mashed through so many cutscenes. Seems like so far the game is all braindead running from checkpoint to checkpoint. At least the music and graphics are really nice.
It's been a long time since I button-mashed through so many cutscenes.
Its like looking at a concept art come to life.....love it!Game continues to melt my eye balls with the strong art and color style.
Its like looking at a concept art come to life.....love it!
The game is not even “high tech” but it’s art direction is masterful, this is exactly why I care about good artstyle over expensive high tech graphics.It really does. This game has come out of nowhere and gone real high up in my 'best visuals of the year' category.
Is it 'realistic'? no, but it is artistically better looking than 90% of the things that have come out this year.
The IQ is also very clean with the high resolution in the Quality mode.
I like good JRPGs that include interesting characters and a decent story. That's why I'm asking if the whole game is like the first few hours. I feel no shame in mashing through the conversations if they aren't saying anything worth reading. Not like I'm going to get lost in this game with a big fat star to follow. I can already see this hick dragon girl's gonna get on my nervesDo you enjoy JRPGs?
What you are describing is the prologue. It is giving you some backstory on two of the characters and the world itself. This is likely why the demo skipped this part. I don't know why anyone who enjoys JRPGs and is actually interested in playing the game would skip these cutscenes.
If you just want to check out the game, play the demo. Presuming you bought the game, why not just play it as intended?