So many people already freaking out before ,lol.
Over the filesize, really? Or the Sonic dlc..
So many people already freaking out before ,lol.
Over the filesize, really? Or the Sonic dlc..
That doesn't make sense at all, why would a dev need to release a game on a system for it to guarantee them releasing a game to the successor system?
i can agree with minecraft and terraria, but I highly doubt something like DayZ will come. Not only would you need to likely water it down in order to get it to run decently on the vita, you would also need to cut like half the content to get it to fit on the vita (it's 10gb on steam, the vita supports 3, even assuming a decent size reduction due to lower res assets needed there still needs to be a lot removed to make it 3gb)
Oh, I didn't know that. The size did seem very intimating though.It ends up replacing game files on my digital edition - only 50mb or so increase after installing.
Oh, I didn't know that. The size did seem very intimating though.
I've been looking into Virtue's Last Reward for the past few days. Is it true that each of the escape puzzles only has to be done once, and then I'd be able to replay the game like a true visual novel?
The fact that PSP and PS1 games don't have better emulator options is crazy to me.
Do you mean that I'll still have to do the same escape sequences but with different puzzles for each route? If so, that doesn't seem too bad either. I'll pick it up if I find a good price for it.No, every time you replay the game you go a different route with OTHER puzzles. Its true that you dont need to replay a single puzzle however, compared to 999 for example.
Yep.
yes, no 2xAA for PSP is weird, Vita's GPU should be more than capable of doing that.
lazy/incompetent SCEJ software engineers I guess.
Do you mean that I'll still have to do the same escape sequences but with different puzzles for each route? If so, that doesn't seem too bad either. I'll pick it up if I find a good price for it.
damnit, the game is really hard, stuck at chapter 3 or 4 I think.
People saying they wont buy the game because of the 800MB, which I can sort of agree that its an issue if you dont know how many MB MORE a dev might add.
But retrospective that panic talk is a bit funny if it only adds 50MB
If you're running out of time "because there's nothing to shoot", odds are you got hit too much, since time is also your lifebar.
While the story mode forces the slowing of time mechanic, you can also switch your meter to do other things, like reflect shots instead, once you play arcade mode.
I know some people were pissy because the game randomizes powerups, so you can't employ memorization of patterns and powerups to maximize score... but I'm not good enough at the game to criticize the mechanic. If I start playing arcade mode, dodge every bullet on the screen and kill every enemy and still die because there's nothing to shoot, maybe then I'll start thinking the design is bad... but I doubt I'll ever be *that* good at it.
Never thought I would but I'm really enjoying the Urban Trials demo - will buy that soon, sly demo next yay.
Nah, they are completely different rooms. As in different dialogue etc. You only need to play through the 30 or so puzzle rooms one time each, but will see the dialogue in between often. However, that dialogue also changes sometimes depending on some circumstances. The game has a handy text scrolling feature that stops at text you havent seen yet.
Thoroughly well designed game. Highly recommended.
Took me quite a few times as well. Eventually, I just blew through it Keep at it!
Because PSP was a successful platform, and I don't need to state what Vita is right now.
do I have to start the hard mode from the beginning, or can I just stage select the last stage and pick hard mode from there?
That didn't stop Keiji Inafune from releasing a game on it.
Didn't the PSP start off really weak though?
Thanks, that sounds great. I've been looking for a game with a solid story ever since I finished P4G. Now if I can only find a cheap copy somewhere...Nah, they are completely different rooms. As in different dialogue etc. You only need to play through the 30 or so puzzle rooms one time each, but will see the dialogue in between often. However, that dialogue also changes sometimes depending on some circumstances. The game has a handy text scrolling feature that stops at text you havent seen yet.
Thoroughly well designed game. Highly recommended.
So why didn't he jump on the 3DS bandwagon @_@.Inafune worked at Capcom during the majority of the PSP's real life, and worked on many games, including MegaMan: Powered Up.
Are there any financial reports or the like that compare PSP and Vita's performance during their first year or two?And if the PSP started really weak, Vita hasn't started.
I'd much rather have this:
In a black box like this:
The game has been updated to v1.01 on PS3 & Vita:
- Improved performance (Both versions)
- Fixed game freezes after long play sessions (Vita)
- Drawing distance has been doubled (Vita)
- Shorter loading times (Both versions)
- Fixed several little visual and performance issues (Both versions)
- Now it's possible to repeat a level just after clearing it (Both versions)
- Improved image import, solving errors and adding more compatible image formats.
- Saves can now be shared between PS3 and Vita, including progress, scores and throphies. Only on the first save slot, thou.
So why didn't he jump on the 3DS bandwagon @_@.
Are there any financial reports or the like that compare PSP and Vita's performance during their first year or two?
Now that I think about it the Vita's like 1 Year old now? Totally forgot it was a 2012 system @_@.
You can't possibly be serious right?
By the way guys, if you're not subbed or don't check community much:
JSR:
Also Stranger's Wrath update is out Said something about aiming, downloading it now.
Yes? That would be the game presented in its native resolution on Vita. I'd rather it be in a black box than blown up and kind of blurry.
Urban Trial demo was pretty fun. Wish I bought it when it was discounted on PS+ now!
Now that is cool patch support.
Just in case someone missed it:
http://www.play-asia.com/ Has Sonic & Shitty friends racing for $17.99 and Rayman for $20, free shipping over $25
Oh yeah where the heck is that game, been wanting to see more of it for a long time lol.Inafune is working on a 3DS game too. It's a cutesy Dynasty Warriors clone with animals.
I was mostly wanting to know if the PSP sales during its first year were better or not compared to the Vita's first year.I really doubt PSP was pushing 35k back in 2006 in the US if that's what you're asking.
Except there's no technical reason it has to be blurry since the Vita's screen is exactly twice the horizontal and vertical resolutions of the PSP's screen. If the emulator can be set to just render each pixel four times over it would look exactly like it would on the PSP were the screen that size.
This isn't an option on, say, the 3DS, because the 3DS's screen resolution isn't a multiple of either the GBA or DS screen resolutions.
If the emulator can be set to just render each pixel four times over it would look exactly like it would on the PSP were the screen that size.
This isn't an option on, say, the 3DS, because the 3DS's screen resolution isn't a multiple of either the GBA or DS screen resolutions.
Ok tell us, who did you want
People saying they wont buy the game because of the 800MB, which I can sort of agree that its an issue if you dont know how many MB MORE a dev might add.
But retrospective that panic talk is a bit funny if it only adds 50MB
Well that's the problem though, the emulator doesn't look like it's rendering the game in Vita's resolution, but just upscaling it. I'd take the native resolution in a black box over the current upscale solution for 3D games.
This is what I never really understood about the PSP emulation on Vita. People kept saying how great PSP games look on the Vita, since its resolution is the quadruple of the PSP resolution, I assumed the emulator did just that.
Then, as I commented a few days ago, to my disappointment I realized PSP games are somehow blurry messes on the Vita. And now someone tells me that the emulator actually does some shitty, weird upscaling that makes the games blurry instead of the simplest, best-looking solution.
Well, thanks Sony, I guess.
By the way guys, if you're not subbed or don't check community much:
JSR:
Also Stranger's Wrath update is out Said something about aiming, downloading it now.
Yes? That would be the game presented in its native resolution on Vita. I'd rather it be in a black box than blown up and kind of blurry.
Man, you must really despise that vita if you find that it's a flaw, oh hey I'm gonna play that ps2 game on my 1080p hdtv in a 640x480 stamp format because sony engineers are incompetent, I just have to sit close to the tv, to hell with higher resolutions!
... How would you even see a game with half the size of the already small screen like that? It doesn't make sense for the consumer at all. I am already pissed that sotn doesn't take the full screen.
Oh wow, those patch fixes sound fantastic, I thought sega would just ignore jsr so I'm glad to see several things at irritated me have been fixed up. Too bad I've already 100%ed it already! I'll have to give it another try for the hell of it
As a dayz 'pro'
It wouldn't run on vita, even on low and at 1fps.
A high end gaming pc has problems running that game at 1080p 60fps.
There is literally NO chance sorry guys
I wish it would trust me
As a dayz 'pro'
It wouldn't run on vita, even on low and at 1fps.
A high end gaming pc has problems running that game at 1080p 60fps.
There is literally NO chance sorry guys
I wish it would trust me
Man, you must really despise that vita if you find that it's a flaw, oh hey I'm gonna play that ps2 game on my 1080p hdtv in a 640x480 stamp format because sony engineers are incompetent, I just have to sit close to the tv, to hell with higher resolutions!
... How would you even see a game with half the size of the already small screen like that? It doesn't make sense for the consumer at all. I am already pissed that sotn doesn't take the full screen.