Wait a second... Pool DS?

olimario

Banned
Why is there no Billiards game planned for the Nintendo DS?
Has anyone even thought of this yet? How perfect would that be?

A feature rich Billiards title with traditional controls, touch screen controls, and a mix of the two.

Now that would be a huge title for me.
Somebody make it happen.
 
Yeah, the Touch Screen and stylus is perfect for games where you need to Aim. Something like this would be great. We need more FPSs as well.
 
Agreed. A few months back I saw an arcade machine that used an actual pool stick and ball, short bit of table, and sensors to determine speed and angle. DS is the only thing that could come close to replicating that right now.
 
Unison said:
It sucks that both screens aren't touch screens when ideas like this are proposed. :-/

They wouldn't have to be.
3D pool table and changing camera angles.


I say an overhead view for touchscreen only mode.
Fully 3D view for traditional controls.
And for the mix, you set your aim, then use the style for the force of the hit.
 
I don't think using a stylus in a 3d game would feel like using a pool cue. Virtual Pool for the PC did a really good job, because the motion is in/out and not up/down/left/right.
 
Unison said:
I don't think using a stylus in a 3d game would feel like using a pool cue. Virtual Pool for the PC did a really good job, because the motion is in/out and not up/down/left/right.
Thats why I say either an overhead view pool title or a mix of stylus and normal controls.
Set the angle with the stylus, then use the stylus to determine force.
 
Unison said:
It sucks that both screens aren't touch screens when ideas like this are proposed. :-/
I'm guessing not having a touch screen on a somewhat less sturdy flip-up portion was a conscious decision.

Unison said:
I don't think using a stylus in a 3d game would feel like using a pool cue. Virtual Pool for the PC did a really good job, because the motion is in/out and not up/down/left/right.
There's more than one way to skin a cat. There could be an overhead view on the top screen, while the bottom could display a side view. I'm not sure if it would be easy or worthwhile to make the controls so you could hit the cue ball at varying heights, though...
 
I had a very nice pool game on my Sony Clié, trust me, it's not a good idea. It doesn't work very well with touchscreens.
 
Nope, but it was very complete, I don't think having it in 3D would change anything. You saw the pool table from the top, and you were able to aim exactly on a ball on the right side of the screen where you wanted to hit the ball (for effects). Playing games on my Clié really opened my eyes as which types of games would be cool on the DS or not, and I'm dying for a RTS game on DS (after playing Warfare Incorporated on Clié).
 
Easy. Top view is 3D view of table, set how you like it. Step one, move the stylus around on the bottom screen to place your aim marker. Step two, move the stylus up and down on the bottom screen to move cue towards and away from the ball.

Use buttons for whatever.
 
olimario said:
They wouldn't have to be.
3D pool table and changing camera angles.


I say an overhead view for touchscreen only mode.
Fully 3D view for traditional controls.
And for the mix, you set your aim, then use the style for the force of the hit.

That just made me hard. Seriously, that would kick ass. Pool games are so addicting.
 
seismologist said:
good idea. Somebody make this happen!
geek.jpg

Right on it Mr S!
 
Pool game for DS is not as great as it sounds since the touch pad is passive. A pool game for a Tablet PC done right however would ROCK (there is one that takes advantage of TPC's active digitiser, but it was a bit "meh").
 
Shogmaster said:
Pool game for DS is not as great as it sounds since the touch pad is passive. A pool game for a Tablet PC done right however would ROCK (there is one that takes advantage of TPC's active digitiser, but it was a bit "meh").

No you dont tap the screen to hit the ball. You drag the stylus until it makes contact with the cue ball then release. It would worlk but it's not so obvious what's the best way to do it.

I agree with you guys that the top screen should be 3D aiming. The touch screen could be an overhead view.
 
JoshuaJSlone said:
Teaching time. What does "passive" mean in this context, and why would it adversely affect a pool game?

seismologist said:
No you dont tap the screen to hit the ball. You drag the stylus until it makes contact with the cue ball then release. It would worlk but it's not so obvious what's the best way to do it.


Passive digitizer (a.k.a. Resistive) only senses when you make physical contact with the screen, lacks pressure sensitivity, and the sampling rate is pretty poor (30X second for DS? Just a wild guess based on other passive digitisers), and the resolution is also pretty poor.

What all that would mean is, the resolution is too poor for any decent aiming, and the sampling rate is too poor for any decent english on the ball through the stick movement.

Active digitizers lets you hover over the screen and still transmit data. Basically, you don't have to make a physical contact. Also, most active digitizers talk to the sensor at minimum of 100Hz (it samples the pen placement at over 100 times per second), some of them also sense pressure sensitivity, and have much higher resolution than passive ones (low thousands of lines per inch instead of low hundreds per inch of passive ones).

Basically with an active digitizer, you could easily give the cue ball some english on the movement through how you manipulate the stick.
 
Eh... I reckon you could do a fine game of pool on the DS. It could play like Yahoo pool for example.
 
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