*By popular demand, playlists which include the largest layouts now include only the largest layouts. They will no longer occasionally rotate into medium layouts. Nice. I love large map layouts. Nice to see them back again.
*By popular demand, respawn times have been set to 3 seconds. Don't like this change. Five seconds was perfect, in my opinion. Especially in Zones.
*By popular demand, Broken Mirror servers now offer dedicated CTF and ZNS games in place of the mixed playlists.
*Dogfight servers were added back to the list. They were inadvertently omitted before.
*All games time limits were reduced to 15 minutes, and ZNS score limit was reduced to 5000, to combat complaints of prolonged base camping. This kind of defeats the purpose of a large map variant. I look forward to MANY more draws on large CTF games (Incidentally, the gametype I most play!).
*NEWBIE servers were changed to Rookie to bring the nomenclature in line with upcoming changes in v1.4.
*Pro servers were changed to Expert to more obviously indicate a skill level rather than a player type. Some players incorrectly identified Pro servers as tournament games, a la MLG or GGL.
*Casual servers are essentially the same as before, but the Casual designator has been dropped. We now refer to these internally as just standard servers, and they are listed without any special identifier.
*The rank cap on Rookie servers was increased to Wingman, since players were getting kicked out of these servers too quickly and finding themselves unprepared to play on standard servers.
*A rank cap was imposed on standard servers at Command Marshall. This is rank 15/19 so it should not affect a lot of players. The intention is to pull some of the most elite players out into their own category, somewhat narrowing the rank gap on these servers. Placing caps on the server types is a much-needed move. Some people in this thread were complaining about it earlier.
*Many Omega Dawn exclusive servers were removed due to lack of use.