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Warner Bros. Games is shutting down Monolith Productions, Player First Games, WB San Diego. Wonder Woman game has been cancelled

manfestival

Member
I know I am one of the few and far between here but definitely loved my time playing multiversus from the good and the bad. I know that this was bound to happen with the game being forced to end. Monolith getting taken out in this sucks more realistically. At least they made good games lol
 

Zuzu

Member
There’s a decent chance that a Wonder Woman game wouldn’t have sold well. Maybe they should’ve made another Lord of the Rings game and built upon what they had already done. Probably could’ve made it quicker too. A Lord of the Rings game for PS5/Series X released in the first half of this generation has a better chance of selling well than Wonder Woman released in the middle to end of this generation imo.
 
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Gambit2483

Member
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The currently dead American company called Monolith Productions.

Don’t you dare confuse that to my beloved Monolith Soft.
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Sub_Level

wants to fuck an Asian grill.
I think a Wonder Woman game could be pretty cool but realistically it would have been generic western AAA slop. No deep combat like DMC3 or NG1, no sexy costumes, no fun characters or engaging story. Just by-the-numbers generic quest design, skill trees, and braindead easy combat.
 
This sucks, the NOLF games are literally some of the most underrated games that have ever been released.

That said, they essentially became a different company after the failure of Gotham City Imposters, the last game that "felt" like a Monolith game, but it was still cool they technically lived on... until now.
 

element

Member
I wonder how many Monolithians who created classics like AvP2 or NOLF are still at the studio, if any.
Really no one in a leadership position was left that contributed to those games.

The core team behind NOLF left years ago to start Blackpowerder Games, who made Betrayer.
Condemned team was absorbed to help ship FEAR2, and after that lots from that team left to Bungie, Yager (Spec Ops), and other teams.
After Shadow of War shipped, almost the entire leadership of Monolith left to form Cliffhanger Games at EA and is working on Black Panther.

The team working on Wonder Woman, while I'm sure had talented people and even some going back to FEAR and Condemned in non-leadership roles, it was Monolith in name only.
 

Salz01

Member
Was looking forward to the WW game. Feel like agenda pushing devs made more harm than good in this industry. Even more so than loot boxes.
 

Haint

Member
You guys do realize virtually nobody who made even the Mordor games was there anymore, never mind Fear. It was just a bunch of zoomers and millenials making $200K+ fake "working" from home who failed at even producing a quasi-CG "in-engine" trailer after 8 years. They probably didn't even have playable wire-frame prototypes. Spoiler Alert: The story was a lesbian romance with a black trans amazon and an evil white man trying to take over the world.
 
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N30RYU

Member
Ppl think Monolith now is what it was back then just cause his name is still Monolith... and not just monolith insert almost every dev name here and now they are just empty shells living from past IP glory with no talent to be found in his actual members... that's why most games now are far worse games than 20 years ago.
 
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Aretak

Member
If you make a list of all their bangers they are low key one of the best developers...ever?!
Now put together a list of their "bangers" made in the past decade. It's funny that people lament EA puppeteering the desiccated corpse of Bioware and other studios with a name that once meant something, yet WB shutting down a developer that hasn't released anything worth a damn since at least 2014 (depending on your tolerance level for generic open world slop) is... bad? Most of the people behind those "bangers" were already long gone. Craig Hubbard, the man most to thank for the games everybody is getting all misty-eyed over, departed in the wake of Gotham City Imposters back in 2012.
 
I'm quite certain that Wonder Woman was going to end up being another Suicide Squad: Kill The Justice League style failure. Going live service after that fiasco was crippling. Add in the $100M+ that was already spent on the game and no release date in sight, WBD had to stop the bleeding. Monolith likely died on that hill because what else was there? When your last game was nearly a decade ago and you've done nothing but bleed money while spinning your wheels since that time, the bean counters have zero issue with putting a stake through your heart.

Monolith was a good studio, at least once upon a time. Maybe they might have been again. I'm sorry people lost their job, but given the state that WBD is in and the complete lack of progress on Wonder Woman, the game's cancellation and the studio's death are some of the least shocking gaming news this year. The economy is bad. You earn or your die. I would not be in the least surprised if Monolith's back catalog was weighed against the Wonder Woman debacle, the question was asked "Does their past work, focused through the lens of their inability to deliver WW, justify their continued existence? And the answer was a resounding "no, not in the least."
 

Mibu no ookami

Demoted Member® Pro™
AAA industry is in shambles. Piss poor management.

I keep hearing this.

Why is it that people always want to blame management? You realize you can do everything right in life and still fail? It's a competitive market and games cost a lot of money to develop. Studios are realizing that the AAA space is actually TOO competitive and there are too many games releasing and too many AAA studios.

We're not even 2 months into the year and we've already seen the following games release

Monster Hunter Wilds*
Kingdom Come Deliverance 2
Avowed
Civilization 7
Dynasty Warriors Origins
Like a Dragon: PYH

It's just an oversaturation of games, many of which are pretty high quality. This is like half the number of games you'd get at this level in an entire year 20 years ago. There are more gamers now than there was then, but there is still massive competition among these games on top of the Live Service aspect.

March is going to bring the following games
Assassins' Creed Shadows
Wreckfest 2

And I'm not sure if the First Berserker would qualify as a AAA game, but that's in the mix as well.

Games take so long to develop that someone can drop a game similar to yours 2-3 years before you were going to drop your game. It's a death blow in many cases.

It's why I think there was a lot of value in studios announcing their games in advance at events like E3. Allowing you to better utilize resources, but so much of game development happens in the dark now. The lessons you learn from games largely only come after new games release.
 

SmokedMeat

Gamer™
I keep hearing this.

Why is it that people always want to blame management? You realize you can do everything right in life and still fail? It's a competitive market and games cost a lot of money to develop. Studios are realizing that the AAA space is actually TOO competitive and there are too many games releasing and too many AAA studios.

Well that’s the thing… it wasn’t competition that killed them. It was failure to produce a single Wonder Woman game after years of development and millions of dollars.

That screams piss poor management to me. We’ll probably hear later how there was a complete lack of direction.
 

Mibu no ookami

Demoted Member® Pro™
Well that’s the thing… it wasn’t competition that killed them. It was failure to produce a single Wonder Woman game after years of development and millions of dollars.

That screams piss poor management to me. We’ll probably hear later how there was a complete lack of direction.

That's what I'm talking about. The game-changing direction doesn't mean there was a failure of management.

There are lots of reasons for a game to change direction, many of them valid without being the fault of management.

You have a lot of moving pieces to lump everything together as management is a bit lazy.

First, you have the upheaval within DC/WB in the first place. I bet you anything the project moved from Unreal 4 to Unreal 5, which is always a risk, but probably a necessary one given the time period in which this game started development.

Maybe the original game was supposed to tie in more with Gal Gadot reprising the role. Gal Gadot's contract to be Wonder Woman expired in December of 2022 and Gunn decided not to renew it.

In Suicide Squad Kill The Justice League they cast Zehra Fazal as Wonder Woman, despite a long time voice actress being attached to the role (Susan Eisenberg). Eisenberg hasn't portrayed Wonder Woman since 2019. Stana Katic has been cast as Wonder Woman in DC animated films 2021. Doubtful that Katic would have been involved with this game since the beginning, but the game was teased in 2021, so you have to ask yourself why Zehra Fazal was used in Justice League rather than Stana Katic. Probably because Justice League was in development before she became the voice actor for WW and after they had moved on from Eisenberg.

Eisenberg who was not connected to the game posted this on her Instagram:

You also have the voice actor strike that would impact this game. It's also possibly a reason why we haven't seen anything for Wolverine. Again, completely out of the control of "management" at an individual game studio.

You also have a similar problem that Insomniac has with Wolverine in that you're looking at someone who is purely melee. That doesn't work well in open world and gets stale the longer you play it. It's a tough sell to begin with, but it makes sense why WB would want to try and make the game. Opens things up for a justice league game. This game was probably canceled for a few reasons

  • In development too long, probably went from UE4 to UE5
  • Probably turbulence around voice actors
  • David Haddad being out meant a whole new re-examination of the interactive slate and cost savings
  • Marvel Rivals being so successful immediately giving WB $$$ envy and wanting to focus on things like that
 

pudel

Member
why does this guy have two keyboards
And why are both keyboards so damn sexy!? :pie_starstruck:

on topic, I dont know why people are getting so emotional. This closed studio "Monolith" had nothing to do anymore with the "Monolith" who brought you these legendary old games. Its just an empty name. Its the same with Bioware and Rocksteady and all these other studio names. Its just names...but the people behind have changed long ago.
 

Hudo

Gold Member
They should have sold monolith, they would 100% have found a buyer. Seems bizarre to just shutter it when they could have nabbed a good chunk of change from a decent buyer.
This is what my main question about this whole shitfest is. Why not sell Monolith? WB could've gotten some money and Monolith would've had the chance to live on. And their reputation was as a studio was solid.
 
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