Is there any difference between kiss ass,smart ass and hard ass?
It seems they all lead to the same result(when successful),just with different lines of dialog.
I did it five times, then went back to speak with the person who gave it to me in the first place. When typing "requisition in" he says something like "Nope, never heard of it". It was also a bit immersive breaking when I'm talking to Vargas withand she asksAngela, then he goes on to talk about her as though he's talking to someone else.Do you know much about Angie?
Yeah, I said a few pages back that the character creation help link was a bit off since it talks about making a team of four self-sufficient members, when the game is meant to be played with seven. That guide spreads skill points around way too thinly for no reason. Problem is though, you don't really know what the CNPCs you'll meet along the way have for skills.
Did anyone make a zip file containing all those FB custom character portraits? Got the game last night and might start playing it in a bit.
Yes, they're pretty different, different conversations require the use of one or the other.
I was expecting it to get nerfed on accounta it being something of a cornerstone of the "Assault Rifles on everybody" beta steamroller build, but nope. It's still all that it used to be.
All the other guns feel pointless, especially shotguns. My two assault rifle users mop up everything.
All the other guns feel pointless, especially shotguns. My two assault rifle users mop up everything.
is there a bug with the wreckers quest?
I have taken them out and quest text says I should talk to Sean Bergin but all I get from him is bitching because I freed the prisoner.
All the other guns feel pointless, especially shotguns. My two assault rifle users mop up everything.
I regret not speccing assault at all.
You can get somebody with assault rifles in the beginning of the game.
Yup, someone has. See this post.
All the other guns feel pointless, especially shotguns. My two assault rifle users mop up everything.
Not if she died.
Seems the music rarely changes for me. Just entered in the rangers citadel (just finished highpool and ag center).
The OST is suppose to be 50 min, yet i've only come across 2 cues: 1 is your typical desert/the stand/fallout cue the other one is a bit more ambient. But the ambient one plays the whole time!!!
Is there something wrong here? Because listening to the same cue over and over again really starts to get on my nerves
There's something wrong with the sound balance. I was in a small town area and the ambient mechanical hum from an engine was drowning out everything else. Adjusting the volume sliders did nothing, only muting the global volume could silence it.
I hope inXile fixes the issue, 'cuz it's a real bummer.
Alright, I've been playing steadily since the game came out, and while I had mixed feelings at first, once the game got going, it really clicked for me. I advise everyone who is having problems to just finish the first story quest and go back to the Ranger Citadel. The game picks up when you get a hold of better weapons.
Are you using the Razor surround sound? I've not experienced any bugs and I chose not to install it.
Snipers do a lot of damage too, but the problem is that they really don't pull their weight until many levels later when you can reliably use headshot and the ammo is pretty scarce. If you are using snipers, you need a backup weapon. I chose pistol due to the availability of the ammo, but I think that was a mistake. Ammo diversity early on seems like it matters, but after your first big mission, you can just buy whatever ammo type you need and sell the rest.
Up until then, assault rifles seem to be leaps and bounds better than everything else starting with FAMAS on up. Their AP/damage ratio just blows everything else away so far, but I'm only twelve hours in. I can't imagine that it will remain this lopsided the entire game. On my melee/medic guy (7 so far) I dropped 4 into Heavy Weapons, but haven't actually felt the need to the starting one yet, because it feels like it chews through too much ammo in one burst, even though it does a lot of damage. So I also gave him 3 in Shotguns, but I'm not finding myself in situations that take advantage of the cone at all yet.
Huh? You can literally find this character thirty seconds after you're done creating your four person squad.
Transmorpher, Teddy Ruxpin, Sgt. Peppard...
Interesting. It's cool how different people have completely different builds. I have two characters who do tons of damage/one-hit most enemies with their Snipers. Your mileage may vary!
Game is full of great jokes/references/details.
Up to prison now, I have to say that I'm disappointed about how combat heavy the game is. It's getting tiresome, if I wanted this gameplay I'd just play X-COM, at least it has better graphics. So far I'm not satisfied with the amount of exploration and quests, it seems like they just throw a couple at you at the beginning then PSYCHE it's shooting shooting shooting all the way.
All the other guns feel pointless, especially shotguns. My two assault rifle users mop up everything.
Snipers do a lot of damage too, but the problem is that they really don't pull their weight until many levels later when you can reliably use headshot and the ammo is pretty scarce. If you are using snipers, you need a backup weapon. I chose pistol due to the availability of the ammo, but I think that was a mistake. Ammo diversity early on seems like it matters, but after your first big mission, you can just buy whatever ammo type you need and sell the rest.
Up until then, assault rifles seem to be leaps and bounds better than everything else starting with FAMAS on up. Their AP/damage ratio just blows everything else away so far, but I'm only twelve hours in. I can't imagine that it will remain this lopsided the entire game. On my melee/medic guy (7 so far) I dropped 4 into Heavy Weapons, but haven't actually felt the need to the starting one yet, because it feels like it chews through too much ammo in one burst, even though it does a lot of damage. So I also gave him 3 in Shotguns, but I'm not finding myself in situations that take advantage of the cone at all yet.
Talk to the lady instead.
Also I gotta say the Rail Nomad camp is huge ass location. I really wish map had custom descriptions.
Yeah I found that path but I still ended up going back and killing the enemies on the other route for XP anyway. You still end up being forced to fight a whole bunch of enemies anyway in the next area.Apparently you can get through the area leading up to the prison without killing anyone. I had to blow the Red Scorpions away though
Yeah I found that path but I still ended up going back and killing the enemies on the other route for XP anyway. You still end up being forced to fight a whole bunch of enemies anyway in the next area.
So you can't flag stuff on the map, right? This is really inconvenient.
Considering restarting one more time. I'm not finding combat in the Ag Center all that fun, and one of the NPCs here is basically a clone of one my created characters. Thinking of remaking my party and heading for Highpool instead.
Considering restarting one more time. I'm not finding combat in the Ag Center all that fun, and one of the NPCs here is basically a clone of one my created characters. Thinking of remaking my party and heading for Highpool instead.
AG center also sucked hard for me because the enemies there are bullet sponges and rush you down so your assault rifle and sniper chars can't shoot them. You also can't really "tank" enemies because there isn't a way to taunt enemies. Actually this game really needs a perk system, I can't believe there isn't one. Currently it feels like there isn't much depth in the stat and skill system.
The map is one of the worst I've encounted, can't zoom in at all, place markets, and it doesn't mark most locations. Navigating the rail camp is a nightmare given the size.
Yeah, I'd have absolutely no complaints if there was an attack of opportunity system or some other way of preventing enemies from waltzing right up to you and smacking you in the face (don't say spacing, because most of the combat is indoors and doesn't allow for that). As it is I can either sit in melee range trying to take down enemies before I take a ton of damage or play the sloooow Benny Hill game and spend every turn moving away from the enemies and taking a single shot. It's not really strategic or challenging, it's just kind of tedious.
Yeah, I'd have absolutely no complaints if there was an attack of opportunity system or some other way of preventing enemies from waltzing right up to you and smacking you in the face (don't say spacing, because most of the combat is indoors and doesn't allow for that). As it is I can either sit in melee range trying to take down enemies before I take a ton of damage or play the sloooow Benny Hill game and spend every turn moving away from the enemies and taking a single shot. It's not really strategic or challenging, it's just kind of tedious.
Not sure if that is what you mean, but there is an "ambush" option which means shooting enemies that come into shooting range. I use it quite often.
You can get by without a backup weapon for a sniper if the sniper's got a decent amount of AP. The accuracy penalty for proximity when you've got a sniper rifle only happens when you're within a couple of squares of an enemy, and without any sort of zone of control or attack of opportunity system it's perfectly viable for a sniper to run a few squares away from a melee attacker, turn around, and pop 'em in the gourd. You more or less give up the ability to crouch to be able to always retreat, but it's a pretty fair trade. You also get access to a 5 AP sniper rifle at the same time as you get access to the M16, so a 10 AP sniper character can start getting two shots per round without moving at that point.
I'm 7 hours into the game, decided to save. And I'm still using crappy starting weapons, which is becoming pain in the ass, since enemies are getting more durable.Highpool instead of Ag Center and fixed their water pipe