I flagged an item as junk and it vanished from my inventory along with further pickups. Can I fix this or should I reload?
Items flagged as junk are hidden away in their own category in the inventory. IIRC it's the right-most category, which will list everything the current character has flagged as junk. Note that it ONLY puts things there that have been flagged, not items simply described as "junk." If you accidentally flag something, looking through there is where you find it.
You can sell ALL junk-flagged items at a shop with the click of a button (found on the bottom of the shop menu).
so am I missing something, or is the game supposed to be stupidly dificult? I'm on the 2nd lowest difficulty, fighting some rabbits, but my guys % of hitting is insanely low all the time (40% for shotguns, 30% for blades) when im standing RIGHT next to the enemies. The enemies hit 90%+ and for huge damage, and I am literally surrounding an enemy with melee, pistols, assault rifles and shotguns and going entire turns of missing every shot. Everyone with a weapon has at least 3 points put into it, and yet can't hit shit..
After you can actually buy a sniper rifle, they start one-shotting weaker enemies, but for some strange reason, my guy never seems to be doing more than 60 damage in one shot, while the assault rifle users are doing right around that in a single burst, not counting lucky crits. It uses more ammo per burst, yet the ammo is way more common. It's not too much of an issue once you can start buying ammo, but it still kind of matters when you're on the field and don't want to have to keep backtracking to the Citadel.
Transmorpher, Teddy Ruxpin, Sgt. Peppard...
GOD F*%#*§$
I just killed a companion cause me sniper missed the enemy and crited her for like 70 damage. Instant death. Goodbye Rose, I actually never likd you.
But COME ON. It looked like this, what are the chances?
R---------------------E----S
R Rose
E Enemy
S Sniper.
Is worst when that happens while waiting in ambush mode... :/
so am I missing something, or is the game supposed to be stupidly dificult? I'm on the 2nd lowest difficulty, fighting some rabbits, but my guys % of hitting is insanely low all the time (40% for shotguns, 30% for blades) when im standing RIGHT next to the enemies. The enemies hit 90%+ and for huge damage, and I am literally surrounding an enemy with melee, pistols, assault rifles and shotguns and going entire turns of missing every shot. Everyone with a weapon has at least 3 points put into it, and yet can't hit shit..
Help!
One of my Rangers is infected with the pod stuff. I've given the cure stuff to the scientist and she made a cure and cured her friend... well how do I get her to cure me as well?
I did the unthinkable.....I edited my save xml file to add points...........I know, i know.......i was weak........sigh.................
Does the Demolition skill really impact grenades, LAWs etc.? If so, I can't tell how.
PS: Steam won't ban me or anything daft like that would they?
Steam only monitors VAC-secured titles, which I would avoid modding. VAC is purely for multiplayer games to control cheating.
Wasteland 2 doesn't use VAC, so there should be zero problems with modding that game in particular. W2 even encourages you to mod, by showing you how to add new custom portraits into the game.
GOD F*%#*§$
I just killed a companion cause me sniper missed the enemy and crited her for like 70 damage. Instant death. Goodbye Rose, I actually never likd you.
But COME ON. It looked like this, what are the chances?
R---------------------E----S
R Rose
E Enemy
S Sniper.
If you mouse-over the skill it tells you what it does.
Demolition is for disarming traps, and that's all I've used it for thus far.
As far as I can tell, they're 100% accurate whoever uses them. I only use them on my Demo guy for roleplaying reasons, though.So what impacts throwing weapons (grenades) and rockets?
So what impacts throwing weapons (grenades) and rockets?
Oh cool, that's good to know. How does one go about editing xml files then?
So what impacts throwing weapons (grenades) and rockets?
I actually think the level design and AI hold back the combat more than anything else, especially on the random encounters. Too many enemies just charge you blindly, and the cover system, elevation, flanking are all not used enough. You just get dropped in dull, flat, empty areas and shoot at approaching enemies until they stop approaching, sometimes running backwards. Also there are balance issues, with ARs and snipers kind of outclassing everything else (at least so far; I'll see what happens when I encounter heavily armored enemies).
I hope inXile don't just drop this one and we see a lot of post-release support.
And Wasteland 3, of course.
I think that leadership aura is bugged. My Leadership tooltip clearly says my char should give +6% hit chance and while in combat the tooltip for those little Leadership aura flags say 3%
Oh, and I couldn't resolve the Rail traders conflict. Eh... Quick question about that zone:
Is it possible to find that first crashed train (Number 9 I think) that lat to the conflict between those tribes?
I actually have to ask, how does one do this?
One of my party is completely useless by now it seems as I've made him a jack of all trades and I don't want to start over.
PS: Steam won't ban me or anything daft like that would they?
5 hours in and I can confirm that this game is legit. I'm almost done with Highpool, but have one question:I did all the quests, fixed the irrigation system, killed the Wreckers in their hideout and the lady still doesn't want to start a new vote! How come? One last thing I can do is treat the doctor's patients, but my medic is not skilled enough in Surgeon.
What does ambush do exactly? Is it like X-Com's watch mode, where they shoot once an enemy comes into range?
What does ambush do exactly? Is it like X-Com's watch mode, where they shoot once an enemy comes into range?
You can't trust those damn recruits. Only your Ranger brothers and sisters.
And fuck Angie, why won't she let my melee ranger use Ace's wrench?
Man, the game just shifted a character's portrait on me. This is bothering me more than it should.
---
As an aside, I hate critical failures and I wish that the skill checks were absolute - not shifting chances of success with each rank invested, but rather, enforcing strict limits on what you can attempt and what you cannot; and if you can attempt it, it should just unlock. The current system just encourages save scumming and is prey to Murphy's Law.
They could at least have the decency to include an Iron Man mode!The current system just encourages save scumming and is prey to Murphy's Law.
Oh cool, that's good to know. How does one go about editing xml files then?
In hindsight, maybe only one character with the surgeon skill was a little foolish.
They could at least have the decency to include an Iron Man mode!
Maybe when the game is more stable...