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Wasteland 2 |OT| Explode 'em like a Blood Sausage

-tetsuo-

Unlimited Capacity
Ughh I have hit a brutal wall. Combat against he robots is waaaaaaaaaay harder than anything else because I have one person with energy weapons and my best squadmember left the team. The skill checks are red way more often than not now as well ;_;
 
I have to credit inXile for the sheer amount of dialogue they wrote for recruitable NPCs in places you'd never expect. Just took
Chisel
back to
the cave under Highpool to use my improved computer science on the dead robot I left behind. His response? "I could've taken him."
 

Sanctuary

Member
Ughh I have hit a brutal wall. Combat against he robots is waaaaaaaaaay harder than anything else because I have one person with energy weapons and my best squadmember left the team. The skill checks are red way more often than not now as well ;_;

Are you talking about the California area? Because the robots you face in AZ all die very easily to Assault Rifles. I have an Energy user on my squad, and it makes almost no difference at all. Unless later on there's some kind of "god like" Energy weapons that I don't know of, they function virtually the same as ARs against robots. You can buy unlimited M16s at the Citadel, and they may as well be Sniper Rifles. And if
Angela
was your "best" member, I don't know what to say. That character was indeed good, but they never outperformed or even matched some of my original four once the level gap was shortened.

Also, in case this was not painfully obvious to anyone; when you're about to face high health enemies before a fight starts, take your characters with the farthest hitting ranged weapons (ie Snipers + ARs), select just them as a group and have them all focus fire the highest health target to begin the fight. You can easily take off 1/3 health, to outright kill one of these enemies before the fight even starts, especially using Headshot.

I have to credit inXile for the sheer amount of dialogue they wrote for recruitable NPCs in places you'd never expect. Just took
Chisel
back to
the cave under Highpool to use my improved computer science on the dead robot I left behind. His response? "I could've taken him."

Pretty sure that's just a random trigger. I've had him say that twice now so far and it wasn't at the same location as yours.
 

Volodja

Member
This might not apply to you, but others have mentioned that they aren't all in the same spot within the Citadel. For instance, some are in the mess room, while others reside in the museum.

Or it could be a bug.
I now await a Brian Fargo post telling me to play the release version.
Na, I got the
why did you kill the miners bug
.
 

-tetsuo-

Unlimited Capacity
Are you talking about the California area? Because the robots you face in AZ all die very easily to Assault Rifles. I have an Energy user on my squad, and it makes almost no difference at all. Unless later on there's some kind of "god like" Energy weapons that I don't know of, they function virtually the same as ARs against robots. You can buy unlimited M16s at the Citadel, and they may as well be Sniper Rifles. And if
Angela
was your "best" member, I don't know what to say. That character was indeed good, but they never outperformed or even matched some of my original four once the level gap was shortened.

She was the only person on my squad that used assault rifles. So, there is that.
 

epmode

Member
The full install is currently at 21.5 GB on my machine. Might require more during the installation progress. Also, the total download cost might be less since Steam typically compresses downloads.
 

Xeteh

Member
I apologize if this has been asked already... but I've always been super interested in crpgs but anytime I try to play these games I get super confused and overwhelmed. Does anyone have any advice for someone who knows practically nothing about games like this to ease in to it?
 

Volodja

Member
Ok, fuck Red Baychowski, I tried saving you, but you just run into death no matter what, good riddance.

Screw AI controlled companions.
 

jryi

Senior Analyst, Fanboy Drivel Research Partners LLC
I'm not sure if this was here already, but I found a way to exploit weaponsmithing. I've become extremely reluctant to assign skill points, so I am now just saving them for a rainy day. But I can still use them for weaponsmithing without permanently assigning them. (I assume this is just a bug.)

Steps:
  1. put the weapon and a mod to the inventory of a character with enough skill points to reach required WS level
  2. raise the WS level high enough to add the modification, but DO NOT COMMIT POINTS
  3. right click on the mod and select attach
  4. add the mod to the weapon
  5. close the character screen, discarding the skill changes
  6. you still have the points!

I'm still undecided on whether doing this makes any practical sense, but at least I'm sitting on a pile of unused skill points...
 

Mr. Tibbs

Member
Ok, fuck Red Baychowski, I tried saving you, but you just run into death no matter what, good riddance.

Screw AI controlled companions.

Ha, at least you don't need him to finish his quest but you will need someone with at least level 6 perception to notice the secret passage in Silo 7.
 

Sanctuary

Member
Ok, fuck Red Baychowski, I tried saving you, but you just run into death no matter what, good riddance.

Screw AI controlled companions.

There's a very easy way to keep him alive...
He only follows one person in your party. It seems entirely random which person, but after you find out which one it is, you simply move them waaaaaay far away from where combat would be. Even though he will still keep running towards the fight every turn, by the time he arrives the fight should be almost over anyway.

Also, there are some seriously buggy/nonsensical triggers in this game. I just finished the
Silo 7/Temple/DMB
. Prior to actually finishing it, I spoke to a certain vendor, who had some okay items in stock. After the quest was finished, my reward was to speak to him to see his okay items he had in stock. When I spoke with him after the quest was completed, he tells me that since I helped them out, that I can look at his best items...which are exactly the same as before.
 

Gazoinks

Member
Hey, could someone confirm whether this is a broken trigger or my game specifically breaking?

(1st time in Ranger Citadel stuff)
The description of Finster's head in the museum implies I can Computer Use it, but the game won't actually let me do it.

Either way it's a minor thing and not really a big deal, but kind of annoying.
 

Volodja

Member
There's a very easy way to keep him alive...
He only follows one person in your party. It seems entirely random which person, but after you find out which one it is, you simply move them waaaaaay far away from where combat would be. Even though he will still keep running towards the fight every turn, by the time he arrives the fight should be almost over anyway.

Also, there are some seriously buggy/nonsensical triggers in this game. I just finished the
Silo 7/Temple/DMB
. Prior to actually finishing it, I spoke to a certain vendor, who had some okay items in stock. After the quest was finished, my reward was to speak to him to see his okay items he had in stock. When I spoke with him after the quest was completed, he tells me that since I helped them out, that I can look at his best items...which are exactly the same as before.
Oh, I didn't joke when I said he rushes into combat, in one of the fights he dropped everything and ran at the enemy from like the other side of the map so that wasn't an option.
 

Enduin

No bald cap? Lies!
So how buggy is this game? I was wondering If I should wait till the first patch is released to start playing.

It's not that buggy at all. I had some odd graphical glitches in one building in Highpool and one false plot trigger, but that's it. The game is a little janky, but it's perfectly playable.
 

mrpeabody

Member
Is it just me or is the
spider in the cave
a very early difficulty spike?

If all the fights are going to be this hard, I should reroll.
 
Rail Nomads camp... gorram.

The reactive writing in this is really something else. There are responses for things you wouldn't even expect - it's a great touch that most games don't do at all.

Is it just me or is the
spider in the cave
a very early difficulty spike?

If all the fights are going to be this hard, I should reroll.

I missed that battle completely. I feel like I'm missing out, since so many people talk about it.

If you want a surefire way to beat it:
Use animal whisperer and it will go neutral and leave.
 

Sanctuary

Member
It's not that buggy at all. I had some odd graphical glitches in one building in Highpool and one false plot trigger, but that's it. The game is a little janky, but it's perfectly playable.

What? It's very buggy, but not the point of being unplayable at all. I've encountered at the very least twenty dialogue/inventory bugs far. Most are resolved by reloading the game, but it gets annoying if the save is a ways back.

I just now hit yet another quest bug that set me back 20 minutes because the items I was supposed to have been given for the quest, never actually appeared in my inventory.

It's also really strange how very often you'll get a dialogue option where you ask a specific question that was already answered to begin with (and the entire reason you're on that quest in the first place!).
 

Enduin

No bald cap? Lies!
What? It's very buggy, but not the point of being unplayable at all. I've encountered at the very least twenty dialogue/inventory bugs far. Most are resolved by reloading the game, but it gets annoying if the save is a ways back.

I just now hit yet another quest bug that set me back 20 minutes because the items I was supposed to have been given for the quest, never actually appeared in my inventory.

Sucks. Like I said I've only encountered two bugs in my 20+ hours of the game.
 
Ha!

eTYa76r.jpg


I got Boris directly in between two shotgunners. One shot me and hit his friend too, the other missed me entirely and hit his friend. Some good slapstick going on here.
 

Uriah

Member
Can anyone recommend the combination of the best starting characters? I haven't played this type of game before and I'd rather not start with a shit party.
 

Begaria

Member
Heads up to those who don't know: You can use Computer Skill to turn robots to your side during battle! This comes really handy in
Damonta
.

Speaking of that place, I just did the
Tinker
fight. Boy, it took me ages to figure out the optimal solution to that fight for the best outcome. When I think about it now in hindsight, the enemy gives a really good clue if you've progressed far into the fight on the best solution so that you can reload and try again. Problem is, you gotta be a bit sneaky to do it, so here's the best solution I found to that fight:

You absolutely need someone with Computer Science and as high as it can get - I had Rose with it maxed. Sneak her up to the large computer mainframe in the same building as Tinker and hack it to unlock access to the two panels near it. There's a robot that patrols that area, so keep an eye on it and back off towards the entrance a little bit so you don't get caught. Have your Computer Science person hack the other two panels BEFORE fighting Tinker. This will shut off Tinker's wireless remote access and won't allow Tinker to kill Binh if you've progressed far enough into the fight. Now you can safely ring Tinker's bell and save Binh.

If you don't do this, Tinker will stop the fight at half health and warn you that any sudden moves and Binh gets it. You can't attack Tinker without Tinker killing Binh. You can't try to free Binh without her dying. You can't mess with any of the robots or Binh dies. It took me at least half an hour to figure this out and to save Binh.
 

Sanctuary

Member
Bleh. In Titan
my escort, "Brother Shapiro" just disappeared.
So I gotta load a save file that's like an hour old.

You really don't.
You can continue everything the same as usual, except it just means you'll have to fight raiders in the Canyon.
. More XP that way.

edit: by now though you're back to where you were. But it's just an FYI in case it happens again.

Heads up to those who don't know: You can use Computer Skill to turn robots to your side during battle! This comes really handy in
Damonta
.

Wow. That doesn't really matter for the smaller robots, but if it works on Slicers, holy shit!

is this better with giving you directions / telling you what to do than Divinity? I just cant be arsed with Divinity, im too old for this shit as Murtaugh would say :(

The log book is fairly informative, although I can't say the same about the "may as well not even be there" area map. That map is basically for you to click on an area (usually more than once unless the game is being nice) to get the close up view so that you can click the ground to have your party move there. Otherwise, forget it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
is this better with giving you directions / telling you what to do than Divinity? I just cant be arsed with Divinity, im too old for this shit as Murtaugh would say :(
 

Volodja

Member
Damonta pretty much just completely broke down for me.
Whenever I try to go to one of the people that gave you a quest in there, I meet some Robot that clearly spawned on top of where these characters were and when the battle activates it spans pretty much the entire map (meaning that it activates for all these robots that spawned and they are spread out quite a bit). Also the robots are the tough yellow ones that are hard to kill with only 1 character (at least for now) so I can't just split and kill them all at once.
 
Can anyone recommend the combination of the best starting characters? I haven't played this type of game before and I'd rather not start with a shit party.

Focus on designing a well-rounded group. Make sure you have the medical skills (medic & surgeon) and trap disarming skills (perception for spotting, demolitions for disarming) and outdoorsman for avoiding combat on the overworld map. Choose whatever weapons you wish, though you should try to have weapons effective against low- and high-armour opponents. Varying the weapons your group takes will help with ammo scarcity in the early part, and melee weapons can be very useful in close quarters or low ammo situations.

Beyond that, build your party however you want.

Note that you can meet & recruit up to three NPC followers in your travels (that you will control). They each come with different starting levels, skills, equipment, and personalities. One thing to note with these characters is that they each have a chance to go rogue (aka act on their own for a turn) unless a character in your party has the leadership skill. Naturally teams work better with a leader... though it is an aura so you'll want said character to be near the followers at all times for full effect.

is this better with giving you directions / telling you what to do than Divinity? I just cant be arsed with Divinity, im too old for this shit as Murtaugh would say :(

Wasteland 2 gives you very clear objectives to achieve, though how you achieve it is still up to you.

I'd say it's more clear than Divinity in that regard; W2 is less of an adventure, and more of a journey.
 

Begaria

Member
Wow. That doesn't really matter for the smaller robots, but if it works on Slicers, holy shit!

Sadly it does not work on Slicers. Even maxed out, it gives a 0% chance of success. Don't discount the use of Computer Science on the smaller robots - because Slicers will go after them to, as do other enemy robots. You can turn an ugly battle around in a second. I also picked up another companion in this area good at Computer Science so that's two people now that can take down robots with a simple skill. If you "tame" all of the robots in a battle, it ends, without ever firing a shot.
 

Dresden

Member
Didn't know about computer science working on enemy robots, thanks for the tip. Rose is even better now.

Can anyone recommend the combination of the best starting characters? I haven't played this type of game before and I'd rather not start with a shit party.

At least two characters with high Awareness and assault rifles or sniper rifles.

Make sure at least three characters have 8+ Intelligence.

Dump luck to 1 for everyone.
 

Grayman

Member
In the rail nomad I found a nice little tool tip reference:
The second to the last of the V8 Interceptors.

For what to do compared to Divinity: Wasteland 2 doesn't have a magic glowing quest arrow but it does give very straight forward directions in the quest log.
 

Sanctuary

Member
Sadly it does not work on Slicers. Even maxed out, it gives a 0% chance of success. Don't discount the use of Computer Science on the smaller robots - because Slicers will go after them to, as do other enemy robots. You can turn an ugly battle around in a second. I also picked up another companion in this area good at Computer Science so that's two people now that can take down robots with a simple skill. If you "tame" all of the robots in a battle, it ends, without ever firing a shot.

Hmm, I will definitely see how it turns out. I have both of those characters as well, but one is kind of lacking in AP while the other speed. Due to how most fights start, and because of how far of a range I have on most weapons, it would take me a while to actually reach any robots that matter. Also, for that one character, all I can ever think when he attacks is
BIONIC ARM!!!
from MvC3.

At least two characters with high Awareness and assault rifles or sniper rifles.

Make sure at least three characters have 8+ Intelligence.

Dump luck to 1 for everyone.

Yep. It's pretty boring if you want to experiment or RP, but nothing really beats having at least 2x ARs with 1x Sniper, or just 3x ARs. You could also take the lameness one step further and just go 4x ARs. Early on it will suck for ammo, so you could just start one character as melee and transition them to ARs, although the synergy seems a bit off if you went for higher speed and initiative than you did AP. SMGs and Shotguns make the most sense with a melee type, but the majority of the shotguns just flat out suck or it's not worth the enemy wrangling to get 2-3+ of them in your cone without hitting allies, and SMGs don't appear to be so hot against higher armor and they are ammo hogs. Not that ammo is an issue later, but the weight can be.

I just ended up going Energy Weapons with my 7 Blunt (95% chance to hit before Leadership bonus)/4 Medic/1 Surgeon/7 Demolition/4 Perception brawler. He's now at 8 Energy Weapons with only 4 INT. So far, none of them are making me stop and go "Yeah, these are awesome against robots!" and I've tried everything offered so far. All my AR characters do the same or more thanks to having naturally higher AP and MUCH farther range.

Like I said in a much earlier post, I would highly recommend against making more than a single character with 10 INT. Everyone else should have 4 or 8 unless you want to struggle for the first 40 levels.
 

rickyson1

Member
random little thing I noticed

apparently if you are caught in a monks explosion your clothing gets burned away(the cosmetic stuff not the armor that gives you defense) I was in an explosion and noticed a little while later that all my characters were in their underwear
 

batfax

Member
Sadly it does not work on Slicers. Even maxed out, it gives a 0% chance of success. Don't discount the use of Computer Science on the smaller robots - because Slicers will go after them to, as do other enemy robots. You can turn an ugly battle around in a second. I also picked up another companion in this area good at Computer Science so that's two people now that can take down robots with a simple skill. If you "tame" all of the robots in a battle, it ends, without ever firing a shot.

Computer Science does work on Slicer Dicers after you heavily damage them. Maybe about half-way. They don't really work offensively well for me... they just kind of jump and walk around. But they keep the space between you and other dicers/robots pretty well doing that.
 
I just ended up going Energy Weapons with my 7 Blunt (95% chance to hit before Leadership bonus)/4 Medic/1 Surgeon/7 Demolition/4 Perception brawler. He's now at 8 Energy Weapons with only 4 INT. So far, none of them are making me stop and go "Yeah, these are awesome against robots!" and I've tried everything offered so far. All my AR characters do the same or more thanks to having naturally higher AP and MUCH farther range.

When you get to
California
energy weapons tend to shine more, since everything starts to get 5+ armor and you aren't able to get the higher penetration weapons of other types quickly. The
Gamma Ray Blaster you can get near the end of Arizona
is also the most broken weapon I've found thus far (energy or otherwise).
 
I stand by my choice to make my lead ranger a shotgun-wielder.

I regret everything. Aside from his leadership aura, he's completely useless. I've hit more than one enemy with the shotgun about five times in a hundred battles.


Edit: Question for y'all: have any of you found Heavy Weapons to be useful? The badass factor is there, but they seem to use a lot of ammo and not do much else. Not that I've used them.
 

Sanctuary

Member
When you get to
California
energy weapons tend to shine more, since everything starts to get 5+ armor and you aren't able to get the higher penetration weapons of other types quickly. The
Gamma Ray Blaster you can get near the end of Arizona
is also the most broken weapon I've found thus far (energy or otherwise).

Wait, what? So far I've only seen three laser pistol type weapons, the Repeater, Pulse Rifle, Ion Blaster and Meson Cannon. Where is the
Gamma Ray Blaster? Do you mean Ion Blaster, because that didn't appear until right before I went to CA from Mercaptan's inventory.

Also, unless enemies start getting 10 armor, it kind of doesn't matter. ARs have 4+ armor penetration anyway, and have high enough damage per shot that -6 damage is insignificant.

I stand by my choice to make my lead ranger a shotgun-wielder.

I regret everything. Aside from his leadership aura, he's completely useless. I've hit more than one enemy with the shotgun about five times in a hundred battles.


Edit: Question for y'all: have any of you found Heavy Weapons to be useful? The badass factor is there, but they seem to use a lot of ammo and not do much else. Not that I've used them.

LOL. As far as Heavy Weapons are concerned, they are pretty badass, but you can't really use them reliably until you're more than halfway through AZ or so due to how much ammo they chew through and because it seemed to take a very long time before any decent ones showed up. They are also as the name implies...heavy.
 
Wait, what? So far I've only seen three laser pistol type weapons, the Repeater, Pulse Rifle, Ion Blaster and Meson Cannon. Where is the
Gamma Ray Blaster? Do you mean Ion Blaster, because that didn't appear until right before I went to CA from Mercaptan's inventory.

Inside of a broken toaster underneath the Temple of Titan you can get depleted uranium (Its in the room with the actual missile). If you turn that into mercaptan she lets you get the gamma ray as a requisition, but you can only access this before Silo 7.. it does like 350 damage in burst mode for 8AP vs pretty much anything since its armor threshold is 2 and its base damage is so high for an energy weapon
 

Gazoinks

Member
I'm in a weird place right now. I just spent some time in
Darwin Village.
All of the skill checks were really hard, which makes me think I'm pretty underleveled for the area, but all of the fights were super easy. The Uzi and Bullpup Sniper Rifle destroy everything, and my Medic is buried in pocket medic packs.

I have to head to
The Prison
or
Rail Nomad
next, hoping the difficulty of the combat picks up. The Ag Center has been the toughest part so far, which is kind of weird because it's the absolute first dungeon.
 

Sanctuary

Member
Inside of a broken toaster underneath the Temple of Titan you can get depleted uranium (Its in the room with the actual missile). If you turn that into mercaptan she lets you get the gamma ray as a requisition, but you can only access this before Silo 7.. it does like 350 damage in burst mode for 8AP vs pretty much anything since its armor threshold is 2 and its base damage is so high for an energy weapon

WTF? I suppose I didn't do a thorough enough of a look in the
Silo
. But since I accepted and finished that quest about ten hours ago, I'm not sure it's worth loading up a save from that far back.

I'm in a weird place right now. I just spent some time in
Darwin Village.
All of the skill checks were really hard, which makes me think I'm pretty underleveled for the area, but all of the fights were super easy. The Uzi and Bullpup Sniper Rifle destroy everything, and my Medic is buried in pocket medic packs.

I have to head to
The Prison
or
Rail Nomad
next, hoping the difficulty of the combat picks up. The Ag Center has been the toughest part so far, which is kind of weird because it's the absolute first dungeon.

Highpool is also considered the first dungeon depending on what you chose, and it's drastically easier and shorter. Considering what you get from the Ag Center though, in this case tougher is better. Skill checks are strange in this game for some items too. As long as you don't mind save scumming, you can get by with just a 61% for many things.
 
I have to head to
The Prison
or
Rail Nomad
next, hoping the difficulty of the combat picks up. The Ag Center has been the toughest part so far, which is kind of weird because it's the absolute first dungeon.

Well the good news is that one of those locations is really, pathetically easy... the bad news is the other one is soul-crushingly difficult. I will let you discover which is which for yourself! Good luck!
 
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