Can you have more than 4 people in a party? If not, then would it still be worthwhile to put points into certain skills that some future followers may have in the game?
If you're ok with cheating just edit the xml files. I admit I did it for similar reasons :/
I think the game needed a robust tutorial of some sort cod we're seeing this come up in this thread too many times now.
I've had Wasteland 2 since it was early access and at the risk of making myself look stupid I've never been able to move any of the characters. left click does nothing, right click rotates the view, what am I doing wrong?
Right click the ground should work, holding middle or right mouse rotates, while left selects characters and interacts with the world.
Ag/Highpool Question
So can you get the Ag center person if you go there second?
I dismissed the shotgun hobo, does anyone know there companions go when you dismissed them? he is not at the ranger citadel, not where I left him and not where I picked him up in the first place.
If you were around when the kickstarter began, the forums were flooded with people who were vehemently against tutorials, fast travel, clear mission objectives, hand holding, voice acting, or anything else considered modern.
For the most part, the developers listened and I think we ended up with a better product overall, even if I also had to restart.
Against voice acting? I guess if theyre arguing it may affect budget allocation from more important areas or discourage lengthy writing, but otherwise it seems like a rather arbitrary thing to dislike. As long as its competently acted, i dont see how it would hurt this game.
Near the end game now and the game is really not balanced well which is a shame. I have changed my opinion about Intelligence, it's not as important as I thought in early levels because eventually you get so many skill points either way.
Against voice acting? I guess if theyre arguing it may affect budget allocation from more important areas or discourage lengthy writing, but otherwise it seems like a rather arbitrary thing to dislike. As long as its competently acted, i dont see how it would hurt this game.
Against voice acting? I guess if theyre arguing it may affect budget allocation from more important areas or discourage lengthy writing, but otherwise it seems like a rather arbitrary thing to dislike. As long as its competently acted, i dont see how it would hurt this game.
I would be one of those vehemently against voice acting. If you have a requirement that every line of dialog needs to be voiced then you can't really have a lot of dialog. Less dialog means less branching, less flavor, etc. I'd go so far as to say that voice acting tends to be immersion-breaking as NPC would generally have so little to say and the same voice would get reused on so many characters.
Against voice acting? I guess if theyre arguing it may affect budget allocation from more important areas or discourage lengthy writing, but otherwise it seems like a rather arbitrary thing to dislike. As long as its competently acted, i dont see how it would hurt this game.
Some of it is passable, while much of it is flat out terrible. Besides being terrible, it's very distracting having to hear it while trying to actually read the dialogue as it's slowly being printed out. Very sloppy overall. This is a game that would have been better off with either slightly more limited voice acting or none at all.
Against voice acting? I guess if theyre arguing it may affect budget allocation from more important areas or discourage lengthy writing, but otherwise it seems like a rather arbitrary thing to dislike. As long as its competently acted, i dont see how it would hurt this game.
This game is worse than Oblivion/Skyrim in that regard. It doesn't help that only two or three people can actually voice act.
In a text-heavy game like this, less is definitely more when it comes to voice acting. But I think there's value in having just an introductory line voice-acted; it's a great short-cut for characterization and is all you need to read the rest in that character's voice. Hearing Vargas' timbre and drawl went a long way in my mind to fleshing him out.
whut. I think the va here is very well done
Wait, are voice actors reused much? First of all there aren't many voice acted characters period, who is reused?
Yes, definitely.
whut. I think the va here is very well done
Depends on your party make up and what they already have. Generally I've been pumping up my weapon skills when they start to show some lag in combat and then only level up my secondary skills as they are needed. It's no use to load up on skills or secondary weapons until you find you need it. Especially if another character already has those skills. Most of my party has a good dozen or two skill points at the ready, they are all around level 16-17 now. With that I will be able to pick up a few secondary skills or secondary weapon skill to a high level if the need arises.
I suggest keeping the pool until you come across skill checks that say "0% impossible" and then increase those skills by a level or two. Otherwise you could be caught with your pants down and no way to open a door or disarm a trap.
Once I got up to like 40 skill points on my characters, I figured I had enough leeway to level weapon skills a little, everyone's at level 4 or 5 now (I'm like level 16).
It got bumped out of 1st pretty quick, but I guess those games are doing very well.Looks like the game is doing really well financially: http://www.shacknews.com/article/86432/wasteland-2-rakes-in-15-million-in-sales-in-four-days
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Anybody else experienced items disappearing from the inventory.
Ti's happened multiple times now, was on my way to sell a lot of scrap I'd collected only to find it was all gone when I got to the trader.
I really hope the devs are aware of this.
Not being able to trust that you have the items you think you have in a game where items are as important in this one is a bit of a serious problem.
Guess I'll just have to wait for a patch.
"Scrap," the item you see when you loot things, is not a physical scrap item but is actually in-game currency. Even though vendors use a dollar sign they mean scrap.
If you're talking about actual scrap items like dog fur and broken CDs, then I dunno. It's been said that some NPCs will actually steal items, so far the only instance of that people know of isScotchmo stealing Snake Squeezins from other party members, it just magically goes into his inventory.
I just found the hobo companion again and the weirdest thing happened, slowly, over the course of about 2 minutes, items that belonged to him earlier, wandered from another characters back into his inventory. it was 4 bottles of alcohol. but one after the other, with long breaks in between. that was really weird, and no dialogue or anything that would have explained it.
If you were around when the kickstarter began, the forums were flooded with people who were vehemently against tutorials, fast travel, clear mission objectives, hand holding, voice acting, or anything else considered modern.
For the most part, the developers listened and I think we ended up with a better product overall, even if I also had to restart.
Has anyone had problems with items unbinding themselves from the hotkey bar? It's happened to me a handful of times and I can't figure out what's causing it.
Rebinding the smokes is always a pain.
Yeah, I don't know why it does this. I notice medical items slipping off most often.Has anyone had problems with items unbinding themselves from the hotkey bar? It's happened to me a handful of times and I can't figure out what's causing it.
Rebinding the smokes is always a pain.
did you guys see this? people including brian fargo is going bananas over this review.
http://www.joystiq.com/2014/09/19/wasteland-2-review-the-toxic-adventure/
did you guys see this? people including brian fargo is going bananas over this review.
http://www.joystiq.com/2014/09/19/wasteland-2-review-the-toxic-adventure/
did you guys see this? people including brian fargo is going bananas over this review.
http://www.joystiq.com/2014/09/19/wasteland-2-review-the-toxic-adventure/
I like how the comments point out that Joystiq had plenty of complaints about Skyrim's bugginess yet gave it a 5/5.
If you had played Skyrim at launch and saw, far in the distance, a mammoth fly into the sky... you would understand. Skyrim's bugs can be both charming and/or frustrating. Wasteland 2's are only the latter.
I for one sure as hell would like it if some of the characters I dismissed didn't just disappear instead of going to the Citadel.
I'm pretty much forced into a specific party right now because I can't lose my Weaponsmith guy even if I don't want to take him along with me.
Holy shit, this fucking tortoise better be taking me somewhere good.
I'm dying
There wouldn't be anything wrong with the review if it actually listed bugs that occur in the release version of the game. Maybe a 3/5 is justified, but in that case they should be criticizing it based on bugs that people are experiencing now, not cursors disappearing or crashes to desktop.
A review's job is to inform the readers about the game. If it tells everyone that the game crashes to the desktop when it doesn't, and doesn't tell everyone that an increased water supply breaks after an encounter when it does, then it has failed on two counts.
I don't have a problem with the game getting a lower score, but I do when the review lists problems that aren't present. For like, anybody.
Well restarted a day or so ago and finally got back to where I was. Now the problem is that as soon as I hit the Canyon of the Titan I am getting a crash to desktop every ten minutes or so. What makes it even worse is before that I haven't had a single crash on the 40ish hours I played until I arrived at the canyon.
How would you guys say the game compares to divinity?