Hurricane43
Member
Found this on my daily Watch_Dogs tweetering search...
Originally when I found the article it was mentioned it was PC footage, however the video is actually from a PS4 devkit. PC is incoming.
IN MY VEINS NOW.... Gat Damn...
http://www.dailymotion.com/video/x1...-light-effects-technique-video-for_videogames
Edit:
http://www.youtube.com/watch?v=WsCt8Yf2emo
0:27-0:34 : Look at the reflections of the sun on the rooftops.
0:40-0:46 : Mirroring of the City on the facades.
1:03-1:08 : All NPC's are individuals.
1:11-1:23 : Wet Subsoil reflects sunlight.
1:12-1:23 : Trees move by the wind.
1:14-1:23 : Clouds move slowly.
1:28-1:32 : NPC's cloth according to the Weather.
1:40-1:49 : Rain affects the wet ground.
1:52-1:59 : ctOS Commercial : "Chicago's central operating system"
2:01-2:13 : Gentle reflections on ground and water.
2:14-2:21 : Light sources get reflected on wet terrain.
2:24-2:38 : The omnipresent ctOS : Just some more ctOS advertisements.
2:47-3:20 : Example for the dynamic weather.
2:50-3:20 : Trees will shake harder if the wind gets faster.
2:56-3:20 : Even clouds move faster.
3:23-3:36 : Water tessellation.
3:42-3:48 : Wireframe-View.
3:56-4:08 : Detailed Wind-Simulation.
Update: PC version tomorrow 4/3/2014. Might be a side by side of PS4/PC
Edit 2: Videos are down but Ubi Ninjas. Wait for it, itamazing. I saved it but in Jury Duty today
Originally when I found the article it was mentioned it was PC footage, however the video is actually from a PS4 devkit. PC is incoming.
IN MY VEINS NOW.... Gat Damn...
http://www.dailymotion.com/video/x1...-light-effects-technique-video-for_videogames
Edit:
http://www.youtube.com/watch?v=WsCt8Yf2emo
0:27-0:34 : Look at the reflections of the sun on the rooftops.
0:40-0:46 : Mirroring of the City on the facades.
1:03-1:08 : All NPC's are individuals.
1:11-1:23 : Wet Subsoil reflects sunlight.
1:12-1:23 : Trees move by the wind.
1:14-1:23 : Clouds move slowly.
1:28-1:32 : NPC's cloth according to the Weather.
1:40-1:49 : Rain affects the wet ground.
1:52-1:59 : ctOS Commercial : "Chicago's central operating system"
2:01-2:13 : Gentle reflections on ground and water.
2:14-2:21 : Light sources get reflected on wet terrain.
2:24-2:38 : The omnipresent ctOS : Just some more ctOS advertisements.
2:47-3:20 : Example for the dynamic weather.
2:50-3:20 : Trees will shake harder if the wind gets faster.
2:56-3:20 : Even clouds move faster.
3:23-3:36 : Water tessellation.
3:42-3:48 : Wireframe-View.
3:56-4:08 : Detailed Wind-Simulation.
Update: PC version tomorrow 4/3/2014. Might be a side by side of PS4/PC
Edit 2: Videos are down but Ubi Ninjas. Wait for it, itamazing. I saved it but in Jury Duty today
