The Wii U was more powerful than the 360 and PS3. It released before the PS4 and Xbox One. Nintendo is on thier own timeline.
It will literally be weaker hardware than the current handheld pcs on the market while running at lower power profiles. Whatever some of you are smoking, better mix some tobacco with it, it's too intense right now.
You are fucking insane my guy, please save this for after the switch 2 comes out. Please!![]()
DLSS in 4K Performance mode will look better than this. If they choose to go 1800p DLSS Quality or Balanced it would still look better. The framerate will also be better thanks to a superior CPU and modern GPU.
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DLSS in 4K Performance mode will look better than this. If they choose to go 1800p DLSS Quality or Balanced it would still look better. The framerate will also be better thanks to a superior CPU and modern GPU.
In that case we would be comparing PS5/XSX games to the Switch 2 version, not PS4 games. The relevant comparison in this case would be PS3/Xbox 360 games on the Switch 1.Remember how games like the witcher 3 looked on the switch? So just transpose that to the switch 2...
I'm not even entirely sure DLSS is available, currently there are no APUs with tensor cores (that I'm aware of). Will be funny if they have to end up using FSR at the end of the day.You're getting Steam Deck quality visuals at 720p/1080p upscaled to 4k with DLSS performance. The upscaling quality will be significantly better than checkerboarding, but you're not getting visuals on par with even base PS4.
We're in 2025 and 99% of the games are still cross gen, still will look like shit smeared in vaseline on the switch 2. There are real world handhelds that are more powerful than the switch 2 will be, we know what's the ceiling. I love my handhelds, but there's no way they perform as good as a ps4, much less a pro. The less we talk about "power" and focus on other cool features like portability, good controls, OLED screen, etc, the better chance to be excited when the new console arrives. Putting these stupid expectations is a recipe for putting it in a terrible light as soon as it comes out.In that case we would be comparing PS5/XSX games to the Switch 2 version, not PS4 games. The relevant comparison in this case would be PS3/Xbox 360 games on the Switch 1.
I do not think we are going to get the OLED variety for another 2-3 years (and for a $50 price bump at least).We're in 2025 and 99% of the games are still cross gen, still will look like shit smeared in vaseline on the switch 2. There are real world handhelds that are more powerful than the switch 2 will be, we know what's the ceiling. I love my handhelds, but there's no way they perform as good as a ps4, much less a pro. The less we talk about "power" and focus on other cool features like portability, good controls, OLED screen, etc, the better chance to be excited when the new console arrives. Putting these stupid expectations is a recipe for putting it in a terrible light as soon as it comes out.
edit: gta5 is a ps3 game, never even released on the switch although it sold north of 100M units. What does it tell you?
I feel the same way, they will cheapen out everywhere to assure maximum profit on release date.I do not think we are going to get the OLED variety for another 2-3 years (and for a $50 price bump at least).
Talking about a console's power just in TF is like saying two people weighing 100 kg are the same. One could be a ripped sumo wrestler ready to throw you across the room, and the other could be some couch potato wheezing up a flight of stairs.The issues is precisely about using TF as some sort of objective performance measurement.
It may have had some use a while back, but with the whole 'dual issue' calculation present with modern GPUs, you essentially get a reported TF number that's roughly twice as high compared to the actual performance.
So a 4TF docked Switch would in real world perform closer to a base PS4 compared to a PS4 Pro.
I think they played a game where you move the analogue stick left and right to move the on rails character 20+ years ago in Star Fox 64.Borefest? Cmon man lol.
Did Nintendo really build a fanbase of grown men who are more excited to play this...
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vs this?
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The Switch 2's GPU is double the size of the Steam Deck's, so it would need to be clocked at less than half the speed of the Steam Deck in docked mode to be slower, which would be around half the TDP. And I don't see any evidence that Nintendo has reduced the TDP even from Switch 1.We're in 2025 and 99% of the games are still cross gen, still will look like shit smeared in vaseline on the switch 2. There are real world handhelds that are more powerful than the switch 2 will be, we know what's the ceiling. I love my handhelds, but there's no way they perform as good as a ps4, much less a pro. The less we talk about "power" and focus on other cool features like portability, good controls, OLED screen, etc, the better chance to be excited when the new console arrives. Putting these stupid expectations is a recipe for putting it in a terrible light as soon as it comes out.
edit: gta5 is a ps3 game, never even released on the switch although it sold north of 100M units. What does it tell you?
NVIDIA originally built the T239 on Samsung 8 nm DUV foundry node, but the semi-custom chip powering the Switch 2 is very likely built on the Samsung 5 nm EUV node. This node offers a 70% transistor density increase over 8 nm, and Nintendo Prime calculates that the chip in the picture is roughly that much smaller than the 341 mm² die area of what the NVIDIA Orin would be with 2/3rd its CPU core and iGPU SM count. The chip in the pictures is estimated to has a die size of roughly 200 mm².
The T239 features a 3-tiered hybrid CPU consisting of one Arm Cortex X1 HP-core, three Cortex A78 P-cores, and four Cortex A55 E-cores, with Arm DynamIQ, a hardware-based scheduler. The iGPU of the T239 is based on the "Ampere" graphics architecture, with 12 streaming multiprocessors worth 1,536 CUDA cores. On the Switch 2, this chip drives 12 GB of LPDDR5X-7500 memory. The console uses a UFS 3.1 based 256 GB flash storage solution.
but the semi-custom chip powering the Switch 2 is very likely built on the Samsung 5 nm EUV node
The Wii U was more powerful than the 360 and PS3. It released before the PS4 and Xbox One. Nintendo is on thier own timeline.
It will literally be weaker hardware than the current handheld pcs on the market while running at lower power profiles. Whatever some of you are smoking, better mix some tobacco with it, it's too intense right now.
Like the steam deck isn't already using upscaling (like FSR) to run the games. Where did you get anything about the GPU being double the size of the deck?The Switch 2's GPU is double the size of the Steam Deck's, so it would need to be clocked at less than half the speed of the Steam Deck in docked mode to be slower, which would be around half the TDP. And I don't see any evidence that Nintendo has reduced the TDP even from Switch 1.
So even the most pessimistic expectations should see performance similar to Steam Deck in docked mode. When you add in DLSS, you can then get to 1440p, say (in DLSS Performance mode).
Much better than both.PS4PRO?, wow i'm pretty out of the loop when it comes to Switch 2 news.
I was thinking XB1 level, and maybe PS4 level at a push lol.
We already have the specs of the GPU from the Nvidia leak. It's an Ampere GPU with 1,536 ALUs, compared with 512 on the Steam deck. That's 3X more, but Ampere doubled the number of compute cores and kept everything else the same, so realistically it should perform like a 1024 ALU (16 CU) RDNA 2 part.Like the steam deck isn't already using upscaling (like FSR) to run the games. Where did you get anything about the GPU being double the size of the deck?
Regardless, even by those metrics it's not even in the same realm of a PS4 pro, not to mention that these APUs need to run cool and very low power. We have seen the form factor of the switch 2 for a few weeks now, it's nowhere nearly as big as the majority of the PC handhelds out there, so will be even more power limited than... yes the Steam Deck.
steamdeck is substantially weaker from ps4 tho, basically ps4 1080p=steamdeck 720pMore like:
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The Nvidia hack from 2022 showed it would use DLSS.How can everyone be so sure every game will feature DLSS upscaling? Sure, the hardware supports it but I can't shake the feeling that Nintendo could disappoint us regarding DLSS with some limitation or drawback.
How can everyone be so sure every game will feature DLSS upscaling? Sure, the hardware supports it but I can't shake the feeling that Nintendo could disappoint us regarding DLSS with some limitation or drawback.
The efficacy of DLSS will largely depend on the Tensor cores the Switch 2 will have.The Nvidia hack from 2022 showed it would use DLSS.
It has 48 tensor cores.The efficacy of DLSS will largely depend on the Tensor cores the Switch 2 will have.
Kind of a low number (RTX3050 Mobile has 64), but that probably depends on what internal resolution and final resolution they're targeting.It has 48 tensor cores.
Can you link me to this supposed APU that you are mentioning? Do we know how cut down that thing is?We already have the specs of the GPU from the Nvidia leak. It's an Ampere GPU with 1,536 ALUs, compared with 512 on the Steam deck. That's 3X more, but Ampere doubled the number of compute cores and kept everything else the same, so realistically it should perform like a 1024 ALU (16 CU) RDNA 2 part.
Yes, the unit will be smaller. That's why the 9W figure of the Switch 1 should be used as the baseline, rather than the 15W figure of the Steam Deck. Still, you're cutting 40% power on a GPU that is double the size, so that leaves performance left over, at the same efficiency (2*0.6 = 1.2, and performance doesn't scale linearly with power anyway). I agree about the PS4 Pro, but I think the poster was talking about DLSS Performance mode, which gives you an extra 2X resolution reduction, and may still look better than checkerboarding. That would probably require performance in the realm of the PS4, which is more ambitious than the pessimistic baseline, but also seems possible if Nintendo are using the 5nm Samsung process.
Anyway, the point is that even if Nintendo are still using 8nm, we would still expect the Switch 2 to compete fine with the Steam Deck in docked mode, at the original 9W power consumption of the Switch 1. Ampere PC parts on 8nm were only slightly less efficient than their RDNA 2 equivalents on 7nm.
PS4 Pro and the Series S are similar but the Series S offers a newer, better architecture and an SSD.So what, then? Series S?
Yes, but to what extent and how well? Nobody knows.The Nvidia hack from 2022 showed it would use DLSS.
It's going to be really interesting to see the specs when it eventually releases. And how well will DLSS work on it.
Correct, plus we don't know how DLSS on a console compares to DLSS on a PC.Yes, but to what extent and how well? Nobody knows.
Aren't the tensor cores hardware for DLSS?We now understand that DLSS uses horsepower overall to being used. It's not like Switch 2 will have dedicated hardware to DLSS only.
It should have dedicated hardware for DLSS and other Nvidia functionality similar to modern Nvidia GPUs though.We now understand that DLSS uses horsepower overall to being used. It's not like Switch 2 will have dedicated hardware to DLSS only.
Correct, plus we don't know how DLSS on a console compares to DLSS on a PC.
Aren't the tensor cores hardware for DLSS?
It should have dedicated hardware for DLSS and other Nvidia functionality similar to modern Nvidia GPUs though.
There is certainly no free lunch but it should help. Question is what is going to be the source res to upscale. 540p wouldn't be great as an example, but 720p to 1080p or to 1440p (for docked) could work.
It has 48 tensor cores for DLSS and 12 RT cores for ray tracing, so there is dedicated hardware for these features.Are we sure on this mobile device, it'll have tensor cores for DLSS? Exactly how much can it have given the lack of space and cooling?
The APU is the T239, which is now confirmed from the shipping manifests. The leak was from the NVN2 API used to communicate with the APU, so it confirms that 1536 cores were available for the developer to access. It's not clear if that's a full chip. There is a DF article on the APU here:Can you link me to this supposed APU that you are mentioning? Do we know how cut down that thing is?
We should also admit that the CPU will be in no realm as strong as what AMD has, right?
In any case, my final point was that even if we could grant it would be close to a steam deck, that's still falling way behind the clown expectations of some in this thread. Obviously nowhere near the realm of a PS4 pro (and doubt about the base model even).
It has 48 tensor cores for DLSS and 12 RT cores for ray tracing, so there is dedicated hardware for these features.
It might be that these features get used more in docked mode than portable mode.
Yes that was in the Nvidia hack from 2022.WHOA! That was in a leak?
Yes that was in the Nvidia hack from 2022.
So we know it has the hardware to do DLSS and Ray Tracing. We just don't yet know exactly how good it will perform these features.
I'm not really an expert on PC handhelds, but from my understanding none of them released so far use Nvidia tech. It's mostly AMD and Intel.Gotcha! My interest has been piqued. Because there's an obvious thermal limit that they have for this device. So......I'm very curious how much raw performance it'll have now, since it also has DLSS and RT hardware within it.
From what we know, does the Steamdeck or other PC handhelds have either of this extra hardware within it?