Yes, but do we need new NVIDIA/AMD GPUs release every 1 or 2 years?Just buy a PC mate if high framrate and resolution are important to you
Most people on console do care about 60 FPS. Every game comes with a performance mode now. The most played games on both current gen consoles. Why do you think it was Call of Duty specifically that became popular during the Xbox 360 days?People that truly care about that own a PC
Most people on console outside of this site don't give a crap about 60 FPS or having different graphic options.
Also I think upgrading to a PC makes more sense than spending another $500+ on a pro console. There just isn't enough games releasing on these new consoles for it to even make sense to get a pro.
It's amazing the PS 1, 2 & 3 lasted as long as they did without Pro consoles. Especially with the specs they had. Even the PS4 held up well.
Maybe instead of long generations, we should be looking at short generations. PS6 in 2025 and PS7 in 2030, if we think the PS5 can't last as long as the previous consoles did without a Pro model.
Some of them will, and will spend 80% of their time between getting the settings just right and anticipating the next graphics card.As if that gonna change anything. You guys still whin blah blah blah blah the graphics are not good enough wish Playstation 6 gets released then more blah blah blah blah blah wishing P6pro gets released……same fucking shit.
Man just get PC if you guys are this damn obsess with high tech graphics.
Devs aren't going to push these machines, especially third party devs. This will always be the performance or visual fidelity generation. It will be rare to get both. At least games load fast.I swear some people are never happy.
I look forward to see what devs can do as they push these current machines this gen.
360-xbone was 2005-2014. 9 years No refreshIf the next gen consoles aimed at 2028 releases, then yes, there will be pro models of PS5 and XBOX.
I mean, 8 years is a long ass time for a generation.
inappropriate title. They don't play games they play visualsGamers, huh?
Pro consoles aren’t the answer. Consoles will always be underpowered. This is a case of the cross gen period last way longer giving folks unrealistic expectations. And gpu tech evolving so rapidly due to the advent of rtx that consoles cannot keep up with it. Mark my words, the ps5 and series x were powerful machines at the time of their launch in 2020. But 3 years have passed, and gpu tech has evolved exponentially in that time. The issue is that consoles use amd hardware. Fsr is vastly, VASTLY inferior to dlss. I wont be surprised if the next switch has cleaner look upscaling than the ps5 and series, due to it possibly using dlssTo the people just saying no - why?
Is 1080p at 30fps or 720p at mostly 60fps just fine?
No, because your 4090 will still be more powerful than a ps5 pro in 2 yearsYes, but do we need new NVIDIA/AMD GPUs release every 1 or 2 years?
Unless I missed something, no. Shadows exhibit evidence of ray tracing but John from DF isn't sure. Lighting most definitely is baked using rasterization and not ray tracing. In fact, I don't think a single console game uses ray traced lighting besides Metro Exodus. It would absolutely tank their performance. They generally use ray traced shadows, AO, or reflections.yes. the lighting is raytraced
what hasn't changed is my wallet, which's the main thing. so, no, i can't afford to need a pro console...What do you guys think? Has anyone else’s mind been changed this week?
Both PS4 and Xbox one were released in 2013, cmiiw.360-xbone was 2005-2014. 9 years No refresh
PS3-ps4 was 2006-2014. 8 years No refresh
We will get 8 years because of Covid. We don’t HAVE to have refreshes mid gen. There isn’t a new must have feature that the system need to take advantage of or lose out on sales like when 4k tvs were coming out.
I think XVI smokes Remake in terms of visuals, art direction and pure fidelity. It also is a corridor experience, draw distance is never a problem...that's the reason it holds res/fps better. Love them both, but yeah, it runs fine IMO (XVI that is).We don't. Square thought they could get away with using that garbage engine and poor optimisation.
I have no idea how this game that looks worse then remake has lower res and lower FPS.
Some games like ff15 and sekiro were STILL 30fps with pro consoles so what was even the point?
Not if PS5 is targeted as the main platform. PS5 would be relegated to sub-60FPS, Sub 4K, while PS5 Pro would play the same games at increased resolution and/or frame rate. I have a PS4 Pro, it was a great fidelity upgrade over my PS4. I want the same thing with a PS5 Pro.You know what's going to happen. Developers are going to shove in even more graphical bells and whistles, more pointless RT and crazy particle and lighting effects, all with piss-poor optimization and you'll still get a game that runs at 30fps. Just a prettier, shinier 30fps.
I pretty much agree except I think id rather see pro modes. Unless we know things change on development might as well benefit from extra power while they still target mass market base models.It's an optimization issue. It used to be the devs sucked every ounce of power from consoles and optimizing their code so that it works.
Now it kinda seems like devs are just brute forcing the power to make their games run, but they are clearly not optimized.
Because Nintendo is so limited with what Switch can do, they are really optimizing their code and it shows. So if anything, maybe PlayStation should release a PS5 LOW to make devs actually do the work.
???
and for the record, Sekiro could have run way better than that, but From Software just couldn't help themselves and pushed for 1800p on both consoles... well Checkerboard 1800p on PS4 Pro of course.
if they actually added a proper performance mode with a 1440p or 1080p mode it would have run perfectly fine. that game is super light on hardware. I maxed it out at 1440p on my old PC back then. perfectly locked 60fps the entire game.
but the One X did have 120hz VRR support, so on a 120hz TV with Freesync back then, it would have been a big improvement in fluidity over the base consoles