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We Actually Do Need Pro Consoles Again

RCU005

Member
Final Fantasy has to have started development as a PS4 title. (I think in fact it was).

There’s still haven’t been any game being developed from the ground up for PS5 (or Series X).

I hate that people think that 60fps 4K is everything in gaming. It is not! You are the minority. The 98% rest of us don’t need a pro console.

Also, just look around! Console prices went up (a first ever), stock is barely recovering, games are still cross-gen three years in! Why would there be a PRO console?

This is the worst generation ever because it hasn’t had any evolution. It’s like it’s stuck in its first year (blame covid, development times and live service game fixation for that).
 

Rykan

Member
People that truly care about that own a PC

Most people on console outside of this site don't give a crap about 60 FPS or having different graphic options.

Also I think upgrading to a PC makes more sense than spending another $500+ on a pro console. There just isn't enough games releasing on these new consoles for it to even make sense to get a pro.
Most people on console do care about 60 FPS. Every game comes with a performance mode now. The most played games on both current gen consoles. Why do you think it was Call of Duty specifically that became popular during the Xbox 360 days?

This whole narrative that “Only enthusiasts care about good performance” is completely baseless and unfounded.

PC is a completely different platform and a completely different audience. Furthermore, plenty of games aren't released on PC and vice versa.
 

Danjin44

The nicest person on this forum
As if that gonna change anything. You guys still whine blah blah blah blah the graphics are not good enough wish Playstation 6 gets released then more blah blah blah blah blah wishing P6pro gets released……same fucking shit.

Man just get PC if you guys are this damn obsess with high tech graphics.
 
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93xfan

Banned


It's amazing the PS 1, 2 & 3 lasted as long as they did without Pro consoles. Especially with the specs they had. Even the PS4 held up well.

Maybe instead of long generations, we should be looking at short generations. PS6 in 2025 and PS7 in 2030, if we think the PS5 can't last as long as the previous consoles did without a Pro model.

yep.

Why should Sony and MS do a pro model? So all of you can complain again 2 years from now? Not worth the trouble trying to appease such a small group of people that will never be satisfied.

Slim models in the other hand benefit everyone.
 
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93xfan

Banned
As if that gonna change anything. You guys still whin blah blah blah blah the graphics are not good enough wish Playstation 6 gets released then more blah blah blah blah blah wishing P6pro gets released……same fucking shit.

Man just get PC if you guys are this damn obsess with high tech graphics.
Some of them will, and will spend 80% of their time between getting the settings just right and anticipating the next graphics card.

Gamers, huh?
 

ReBurn

Gold Member
I swear some people are never happy.

I look forward to see what devs can do as they push these current machines this gen.
Devs aren't going to push these machines, especially third party devs. This will always be the performance or visual fidelity generation. It will be rare to get both. At least games load fast.
 

Deerock71

Member
Enough hardware flooding. Enjoy what you have.
kung fu panda GIF
 

th4tguy

Member
If the next gen consoles aimed at 2028 releases, then yes, there will be pro models of PS5 and XBOX.

I mean, 8 years is a long ass time for a generation.
360-xbone was 2005-2014. 9 years No refresh
PS3-ps4 was 2006-2014. 8 years No refresh

We will get 8 years because of Covid. We don’t HAVE to have refreshes mid gen. There isn’t a new must have feature that the system need to take advantage of or lose out on sales like when 4k tvs were coming out.

Edit: goofed on the dates. Both xbone and ps4 came out in 2013
 
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Azurro

Banned
Yes, we absolutely need PS5 Pro and Xbox Series SX consoles. I know highly knowledgeable people like P Panajev2001a disagrees with this position, but seeing where more demanding games are landing, we are at a point where 60 FPS and >1440p resolution games that ALSO look as nice as Final Fantasy XVI are not going to happen. Hell, we got our first clue with the Matrix demo. No real game logic and still couldn't even keep up a consistent 30 FPS at 1440p.

If we want next gen visuals at 60 FPS, we need those updated consoles. No amount of platform specific optimisation is going to give us this.
 
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Umbasaborne

Banned
To the people just saying no - why?
Is 1080p at 30fps or 720p at mostly 60fps just fine?
Pro consoles aren’t the answer. Consoles will always be underpowered. This is a case of the cross gen period last way longer giving folks unrealistic expectations. And gpu tech evolving so rapidly due to the advent of rtx that consoles cannot keep up with it. Mark my words, the ps5 and series x were powerful machines at the time of their launch in 2020. But 3 years have passed, and gpu tech has evolved exponentially in that time. The issue is that consoles use amd hardware. Fsr is vastly, VASTLY inferior to dlss. I wont be surprised if the next switch has cleaner look upscaling than the ps5 and series, due to it possibly using dlss
 
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CP2077 Phantom liberty and FF16 can not be compared one is a massive open world game with tons of moving parts at all time plus multiple NPCS, A.i cars, physics weapons and other wise ect on screen and moving at the same time And FF16 is a stage select character action game
 

Edgelord79

Gold Member
Not if they are going to keep pushing 30 fps for diminishing returns. If they commit to 60 fps, I’m down for a pro console though.
 
Yes

Yes we do.

FF16, which I'm enjoying, looks like dog shit. If you told me it was a PS4 game, I'd understand and think it looks nice. Built for PS5? I'd slap you for such verbiage.

Either these console are freakin' weak, or devs are lazy goofs. There is probably a mid-point there. Enough is enough. It's time to prove whey these things are "current" and cost what they cost. I whole heartedly believe PS5 and Series X are more capable than we've seen; we'll see.
 

Gaiff

SBI’s Resident Gaslighter
yes. the lighting is raytraced
Unless I missed something, no. Shadows exhibit evidence of ray tracing but John from DF isn't sure. Lighting most definitely is baked using rasterization and not ray tracing. In fact, I don't think a single console game uses ray traced lighting besides Metro Exodus. It would absolutely tank their performance. They generally use ray traced shadows, AO, or reflections.
 
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daveonezero

Banned
The way I see it this trend in the industry is unsustainable. Gameplay is taking a backseat to pretty visuals and the difference between say BOTW and Horizen and how the world reacts is just going to get larger.

The big new games are lifeless.
 

odhiex

Member
360-xbone was 2005-2014. 9 years No refresh
PS3-ps4 was 2006-2014. 8 years No refresh

We will get 8 years because of Covid. We don’t HAVE to have refreshes mid gen. There isn’t a new must have feature that the system need to take advantage of or lose out on sales like when 4k tvs were coming out.
Both PS4 and Xbox one were released in 2013, cmiiw.

Look, last time I insisted not buying PS4 Pro and stick with the normal PS4, I was fine with performance and it was my favorite PlayStation so far. I would likely do the same with my current PS5. Perhaps, I would build a PC gaming instead, cause I'm itching to go back someday.

However, I would still expect these console upgrades happen rather than not, like this guy (I'm sure not the only one)

 
My purely self centered answer: No midgen refresh, drop the fucking graphics mode and have your only mode be at 60fps and optimize the shit out of it.

More realistic answer: I don't really know. I feel like this gen is a scam. Yes the loading times got better, yes we get ray tracing sometimes but we're damn far from the 4K60Fps that marketing tried to make us believe. We have had absolutely fantastic games this gen already but if I'm honest, they feel like last gen games slightly enhanced.

We are probably never going to get the massive jumps that we did before like the NES to SNES or the PS1 to PS2 ever again but what I'd actually prefer is that instead of rushing to get midgen refreshes or even the PS6/Xbox Series Z is that devs find a way to develop better processes to produce games with the same quality at a faster rate for a fraction of the cost.

I'm probably in the minority here but I think we've reached a point where games look great and I'd much rather get 2-3 SEQUELS from my favourite franchises per generation than one ENTRY per generation. You guys remember when we got FF7-8-9, RE1-2-3 on the PS1 and Splinter Cell 1-2-3-4 on OG Xbox?!? ...and by the time FF10 and RE4 came out on the following gen we fell off our chairs?! I miss that feeling more than seeing the devs forced to implement raytracing, when it's clearly not ready because of the performance hit, because the higher ups forced it on them because it's the new buzzword.

Sorry for my post lacking conciseness.
 

Zuzu

Member
Yes, I agree. We do need them if we want to sustain decent performance modes and to keep up to a certain extent with the graphical progress and capabilities of PC GPUs.

If someone is happy with 30fps being the standard then they will probably be content with these consoles for a few more years. I'm not content with that however.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
One argument for pro consoles is that it pushes devs to have more graphics options that will benefit games in the long run. So years down the line, playing them in BC modes will have real benefits. Oftentimes console games have very limited graphics options that will require patches to unlock fps and such... games designed for "pro" systems usually have these baked in.
 
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Celcius

°Temp. member
Between this and the 8gb vram not being enough on PC anymore, 2023 has been off to an interesting start.
 
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StereoVsn

Gold Member
It would be good to have the option certainly. It's been demonstrated by now that PS5/XSX just don't have the power to run recent titles at decent performance and resolution even without RT.

That said, as with previous gen, it will be a niche thing just like high end PCs are. So devs will still optimize for regular machines. Well, no idea how XSS will keep performing.
 

Knightime_X

Member
No.
"Pro" consoles should come in the form of backwards compatibility with next gen consoles.
Or just buy the PC version.
Some games like ff15 and sekiro were STILL 30fps with pro consoles so what was even the point?
 

Ivory Samoan

Gold Member
We don't. Square thought they could get away with using that garbage engine and poor optimisation.

I have no idea how this game that looks worse then remake has lower res and lower FPS.
I think XVI smokes Remake in terms of visuals, art direction and pure fidelity. It also is a corridor experience, draw distance is never a problem...that's the reason it holds res/fps better. Love them both, but yeah, it runs fine IMO (XVI that is).
 

01011001

Banned
Some games like ff15 and sekiro were STILL 30fps with pro consoles so what was even the point?

???





and for the record, Sekiro could have run way better than that, but From Software just couldn't help themselves and pushed for 1800p on both consoles... well Checkerboard 1800p on PS4 Pro of course.
if they actually added a proper performance mode with a 1440p or 1080p mode it would have run perfectly fine. that game is super light on hardware. I maxed it out at 1440p on my old PC back then. perfectly locked 60fps the entire game.

but the One X did have 120hz VRR support, so on a 120hz TV with Freesync back then, it would have been a big improvement in fluidity over the base consoles
 
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ADiTAR

ידע זה כוח
It's an optimization issue. It used to be the devs sucked every ounce of power from consoles and optimizing their code so that it works.

Now it kinda seems like devs are just brute forcing the power to make their games run, but they are clearly not optimized.

Because Nintendo is so limited with what Switch can do, they are really optimizing their code and it shows. So if anything, maybe PlayStation should release a PS5 LOW to make devs actually do the work.
 

Omnipunctual Godot

Gold Member
You know what's going to happen. Developers are going to shove in even more graphical bells and whistles, more pointless RT and crazy particle and lighting effects, all with piss-poor optimization and you'll still get a game that runs at 30fps. Just a prettier, shinier 30fps.
Not if PS5 is targeted as the main platform. PS5 would be relegated to sub-60FPS, Sub 4K, while PS5 Pro would play the same games at increased resolution and/or frame rate. I have a PS4 Pro, it was a great fidelity upgrade over my PS4. I want the same thing with a PS5 Pro.
 

NickFire

Member
It's an optimization issue. It used to be the devs sucked every ounce of power from consoles and optimizing their code so that it works.

Now it kinda seems like devs are just brute forcing the power to make their games run, but they are clearly not optimized.

Because Nintendo is so limited with what Switch can do, they are really optimizing their code and it shows. So if anything, maybe PlayStation should release a PS5 LOW to make devs actually do the work.
I pretty much agree except I think id rather see pro modes. Unless we know things change on development might as well benefit from extra power while they still target mass market base models. 🐿️
 

bender

What time is it?
The industry should go the opposite direction and embrace 20W or less gaming devices and PCs.
 

West Texas CEO

GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
The only thing this thread is proving is that developers are softer than marshmallows.

*this post was brought to you by auto-correct AI*
 

diffusionx

Gold Member
How did we end up in this topsy turvy world where people with a $1600 GPU are happy playing games with fake pixels AND fake frames, while people with $500 consoles are whining because Digital Foundry is telling them their games are not running at native resolution with full ray tracing?
 
Not really, by then the next systems will release soon enough. also its always gonna not be enough since they have to have a certain price and sacrifice.
 

DenchDeckard

Moderated wildly
You Think Wow GIF by Bounce


Seriously though, you are right op...these consoles were clearly half steps and the pro versions will be the true next gen version of this gen...if that makes sense...

We just got duped by marketing speak.

To the manufacturers. Just show me a good step up and I'm there day one.

Make the pros like 699-799 if you want. Make it for the true performance fans.
 
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MidGenRefresh

*Refreshes biennially
What happened? I’ve been told about superior architecture, magical SSD powers, secret sauce and eating monsters for breakfast?
 

Knightime_X

Member
???





and for the record, Sekiro could have run way better than that, but From Software just couldn't help themselves and pushed for 1800p on both consoles... well Checkerboard 1800p on PS4 Pro of course.
if they actually added a proper performance mode with a 1440p or 1080p mode it would have run perfectly fine. that game is super light on hardware. I maxed it out at 1440p on my old PC back then. perfectly locked 60fps the entire game.

but the One X did have 120hz VRR support, so on a 120hz TV with Freesync back then, it would have been a big improvement in fluidity over the base consoles

Must've been updated some.
Nevertheless, I don't see it worth paying an extra 400-600 for 10 extra fps.

But this is!

 
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MarkMe2525

Gold Member
I get it, but I thought CyberPunk looked great even at the lower resolutions. There is a market for Pro consoles for sure, but I think we are better off without them. A base PS4 player was in a good spot even after the Pro came out, developers made sure the games ran great on PS4 before adding embellishments for the Pro. It felt like a different story on the Xbox platform last gen.

With developers having an easier time getting their games running on the X1X, it felt like they gave up trying to bring a great version of their game to the base console. I would hate for base console players to have a similar experience this go around. If the Pro consoles picked up a significant enough portion of the market share, devs will be less inclined to make the Series X&S, and PS5 versions sing.
 

Ivory Samoan

Gold Member
I'm with you OP - it seems to be against the grain in here....but I think we do too (and i'd be there minute 1).

Since these consoles were made, there's been some pretty massive jumps in PC hardware and I think a Pro would put the systems on at least high end 3series parity, maybe mid 4series - good enough at least for (what I think is essential anyways) 60fps in games you want it in.
 
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