Must've been updated some.
Nevertheless, I don't see it worth paying an extra 400-600 for 10 extra fps.
But this is!
Unoptimized games should not the reason why we should have pro consoles.
No if you go back developing less ambitiuos games.it shouldn't, but the current state of game development makes it seem like the only option
No if you go back developing less ambitiuos games.
Now seems like every game should be an endless open world.
Let me play a Viewtiful Joe or a Outrun with the best next gen graphics possible.
Waste of money if you ask me.that's not comparable to the current situation tho.
back then they basically could not update the CPU outside of clock boosts, because the architecture was dead. Jaguar wasn't really developed anymore since it was such a huge failure.
a pro console now would be based on the mkre recent Zen revisions and the newer RDNA revisions.
the architectural change alone could boost CPU limited games by 20 to 30 percent easily.
new RDNA versions would mean better RT hardware.
pro consoles this time around would bring a bigger architectural improvement than last gen
Waste of money if you ask me.
Personally, I'd wait for a next gen release and not only will I get better-than-pro-performance, I also get to play games that make use of better hardware.
All for the same price.
What's the point OP? Give developers more power and they'll use it and you'll be back at 720p before too long. Then you'll be clammering for a PS6 (Pro). You'll never be satisfied.
Ps4 base to ps5 is roughly 6x gpu and 3x cpu power jump, back in the day when tech moved forward fast ps1 to ps2 was close to 100x power jump, u can clearly see it from console specs and from simply res/fps crossgen games playing on those consoles, and from top tier dev teams too, including sony first party studios.Before this week I was in the camp that thought PS5 felt more like a PS4 Pro Pro and that it was barely getting to stretch its legs, but if we’re back to 1080p and below in 2023 (not even including ray tracing) then I think it’s clear that we do need a mid gen refresh again this generation.
What do you guys think? Has anyone else’s mind been changed this week?
Cant play many ps5 exclusives on it yet, we can play some really amazing ps4/ps5 crossgen games but for example if some1 wants to play ff16 or HFW and its expack or upcoming spidey2, hell even remastered amazing looking classic like demons souls or even xgen GoW Ragnarok- tuff luck ;/PC is the pro console.
Its not late 90s, u wont experience tekken1 to tekken3 jump like back then on psx, back then devs were still in early stages of learning how to do 3d graphics.Absolutely not. Games looked and ran better at the end of the gen due to devs becoming better familiar with hardware and learning new techniques to squeeze the most out of the consoles limited resources.
Now dum devs instead need more power to achieve less because they don't have the time or talent to optimize their games. Pro consoles are nothing more than a crutch for the industry. I'd rather just get a single console, and devs learn what they forgot 15 years ago, to actually target their games for what that console can run. If they actually planned and spent the time doing it we'd get games running at 60 fps on the PS5, not the ps5 pro.
And im in, after i saw official ps5 specs reveal i was sure we gonna get pr0 consoles in few years.If they dare to ship pro consoles I am out.
I still think that given what happened to PS4 Pro that already had a very tiny fraction of sales, PS5 Pro would get even less attention from devs and brute forcing your way through would net less than ideal results.Its not late 90s, u wont experience tekken1 to tekken3 jump like back then on psx, back then devs were still in early stages of learning how to do 3d graphics.
Both ps5 and xsx lack simply more oomph, no optimisation will make those consoles perform 2x+ better vs now, even exclusives, even first party devs, cant work miracles.
First in a row example, why do u think spidey 2, gameplay from recent sony showcase(so not bullshot/cgi/ingame/in engine aka fake trailer, but actual real trailer), runs in 30fps and in dynamic res 1296p-1872p, and why starfield targets 30fps and still gets dynamic res with lower bound 1296p- that res is 60% of native 4k on both axis, aka 0,6x 0,6x= 36% of native 4k pixel amount, at 30fps at that.
Its not a "creative choice", if devs had consoles 2x stronger we would get higher res or/and 60fps mode (depends on cpu too in that case but those consoles got only downclocked and downvolted r7 3700x cpu, with less cashe, thats zen2 architecture, huge room for improvement in that area too).
https://www.ign.com/articles/2017/06/06/ps4-pro-represents-nearly-one-in-every-five-ps4s-sold i think 20% isnt bad number, ps5pr0 wont have lower oneI still think that given what happened to PS4 Pro that already had a very tiny fraction of sales, PS5 Pro would get even less attention from devs and brute forcing your way through would net less than ideal results.
Bang on the money.No, the consoles isn't the issue.
The issue is publishers are rushing games out before they are ready. For example, Jedi Survivor did not need to be released this year in the state it was in.
Once publishers saw what cyberpunk did, instead of learning from that they doubled down and continued the "release at full price and patch later" strategy. That's what is killing modern gaming IMO.
Common misconception. The ps5 architecture is still far from pc. unified ram, direct IO and hardware level access and so on.Pro consoles won't be any different from gen 10 consoles. They're all just budget pcs now.
More options is a good thing though, and games will still play great on base consoles just like they did last gen.If they dare to ship pro consoles I am out.
But this time the "Pro" wont be as effetive as last gen...what you get no drops 60fps in performance mode? To swap out consoles just for that? Last gen you got actual 4K support and any otehr game boosts. If someone wants to play 120fps, they have PC for that. As many said, we need optimized games, if inclusion of ray tracing messes with the game performance, remove it, its not like its some massive visual boost and everyone knows it. So far the inclusion of RT is so barebones...in replays or affecting only one type fo lighting.More options is a good thing though, and games will still play great on base consoles just like they did last gen.
XBox Series S tried the "PS5 LOW" thing, and we know how it turned outIt's an optimization issue. It used to be the devs sucked every ounce of power from consoles and optimizing their code so that it works.
Now it kinda seems like devs are just brute forcing the power to make their games run, but they are clearly not optimized.
Because Nintendo is so limited with what Switch can do, they are really optimizing their code and it shows. So if anything, maybe PlayStation should release a PS5 LOW to make devs actually do the work.
This would give us a problem with too long dev cycles.Maybe instead of long generations, we should be looking at short generations. PS6 in 2025 and PS7 in 2030, if we think the PS5 can't last as long as the previous consoles did without a Pro model.
Because it will not achieve what many hope it will(4k,60 fps). In addition, it would be more expensive than ps4 pro and xbox one x this time. So the small group of people who are willing to buy something like this would be reduced again.I’ve found it absurd that so many on an enthusiast forum are arguing against more powerful hardware.