i won't buy if it feels as similar to three as four did. too samey, those two.
if they're going to keep the "first strike" mini-game as the "no random encounter" method, make it so different weapons make a difference, different enemies behave differently, and the actual layout of the dungeon matters more. i'm still a bit boggled that folk so-much prefer performing this button push a million times rather than just having a random encounter (assuming there's a way to avoid randoms, of course).
actually... make the layout of the dungeons matter more in general. i'd be much more ok with the random generation if they did this, though i think some "designed" sections would be nice for certain parts.
change the way the try-and-retry element works for fusion to make it more fun. i'm not sure how to best do this.
don't make me run all over the city map a million times to pick up/turn in optional quests.
if they're going to keep the "first strike" mini-game as the "no random encounter" method, make it so different weapons make a difference, different enemies behave differently, and the actual layout of the dungeon matters more. i'm still a bit boggled that folk so-much prefer performing this button push a million times rather than just having a random encounter (assuming there's a way to avoid randoms, of course).
actually... make the layout of the dungeons matter more in general. i'd be much more ok with the random generation if they did this, though i think some "designed" sections would be nice for certain parts.
change the way the try-and-retry element works for fusion to make it more fun. i'm not sure how to best do this.
don't make me run all over the city map a million times to pick up/turn in optional quests.