TheOnlyOneHeEverFeared
Member
I think it looks great and I'd jump in day one... if it didn't release here two days before the Switch and Zelda. As is, I'll wait for a price drop.
This game couldn't really have less to do with The Order other than them both being first party game.The writing will make or break. I'm still a little anxious after 1886, which actually made me angry during certain setions. Better talent is on this, so good thoughts are being taken.
The gameplay itself looks fine, great even. Missions look standard. Writing will be the test.
Reviews will be glowing at first, people will cheer and declare it GOTY. This is the first-week "HYPE".
But then, in week two, people will realise it's just a third person Far Cry game in a new scifi setting.
You'll see.
Review copies are going out early and they have plenty of time to find faults and see if the game has lasting appeal, so If the reviews are glowing, then it's because it's great game.
Also the last 3 Far Cry games have been great, so if that was really true, I'm really not seeing the issue and with it being an action RPG, it will have more depth, when it comes to story, characters and probably gameplay too.
This game couldn't really have less to do with The Order other than them both being first party game.
This game couldn't really have less to do with The Order other than them both being first party game.
Partially since Santa Monica Studio developed it as well as RAD. Exclusive would have been better but my point remains. What does The Order have to do with this game?The Order wasn't first party.
The writing will make or break. I'm still a little anxious after 1886, which actually made me angry during certain setions. Better talent is on this, so good thoughts are being taken.
The gameplay itself looks fine, great even. Missions look standard. Writing will be the test.
Chû Totoro;230120885 said:Killzone reviews (PS4) were good and the game is (for me) a huge pile of sh*t (a beautiful shiny sh*t but it still is). That's why I'm waiting.
PS4 Killzone bundle at launch was a mistake :/
Killzone SF (73 meta) had 46 good, 42 mixed reviews.
Killzone 2 (91 meta) had 90 good reviews and only 4 mixed reviews.
Killzone 3 (84 meta) had 75 good and only 10 mixed reviews.
Killzone Libiration (77 meta) had 39 good reviews and only 16 mixed reviews.
Killzone Mercenary (78 meta) had 62 good reviews and 24 mixed reviews.
The other KZ games hardly had any bad or mixed reviews but Killzone SF had plenty of reviews saying it might not be as good, as some of the other games in the series. I was disappointed with it too but only when it came to the story, the gameplay was still solid and some of the level design was great, like the open ended forest level.
Everyone is going to be different though and reviews should be there as a guide but not taken as a certainty that you will enjoy a game, even if the majority of people do.
THIS is the KZ 2&3 director. THIS is also a studio that hired new writers and quest designers. Sure, game can turn out mediocre, but I don't know if what they showed and what people have reporterted point to that.
Number 3 of NeoGAF's most anticapted games 2017, behind Zelda and Persona 5.
Edit: Expecting the gameplay to be mediocre or bad is pretty much giving me the vibe that the poster did not pay any attention at all.
For game that does everything Im looking for, Im a wee bit pessimistic.
I like open world games. I like Ubisoft open world games. I will spend hours exploring and looking for doodads, secrets and side quests.
When I was a kid, I thought Zoids were cool. I had a robot panther, I think.
I put 100 hours into Monster Hunter on the Wii.
For a long time Ive wanted a game set in verdant ruins of the modern world.
Out of the blue Ill think of this Fight Club quote
In the world I see - you are stalking elk through the damp canyon forests around the ruins of Rockefeller Center. ... And when you look down, you'll see tiny figures pounding corn, laying strips of venison on the empty car pool lane of some abandoned superhighway.
Horizon should be an ideal game for me. But for some reason Im not excited about it.
I'm concerned that I'll quickly become used to attacking the same sorts of creatures, aiming for the same weak spots, using all-too-familiar weapons (fire! ice! tripwire!) using the same tactics again and again.
Yet, the only things I can think of that Id want to see from the game, are having monsters with some level of randomisation in terms of vulnerability and platform placement.
So you might encounter group of fuel carriers, where some are vulnerable on the back, others on the side and so on. Or larger monsters where climbing them for attacks will change from beast-to-beast. (And actually, the fire doesnt seem to spread after explosions. -2 Far Cry points.)
In my head, these few things should add enough randomness to keep it exciting in the long run. Of course that cant be true yet its what I really want to see in these videos.
I was gonna ask if you followed the coverage but you clearly didn't. But you did follow the baseless criticism though.Absolutely no idea. Guerilla is inconsistent in their output and this game, on the surface, looks like it adheres to the open world Ubisoft formula so much that I just can't bring myself to care about it. I'm getting sick to death of AAA games that pride themselves on how big and vast their environments are ("You see that mountain over there...?!), when in actuality roaming about in big fields and spacious canyons and what have you is not my idea of a good time anymore. That sort of thing is becoming too played out now. But to be fair, I haven't really been following the previews of the game, so maybe it's setting itself apart from the likes of your typical open world game in radical ways. I'll just wait for reviews and see if I like what I read.
Absolutely no idea. Guerilla is inconsistent in their output and this game, on the surface, looks like it adheres to the open world Ubisoft formula so much that I just can't bring myself to care about it. I'm getting sick to death of AAA games that pride themselves on how big and vast their environments are ("You see that mountain over there...?!), when in actuality roaming about in big fields and spacious canyons and what have you is not my idea of a good time anymore. That sort of thing is becoming too played out now. But to be fair, I haven't really been following the previews of the game, so maybe it's setting itself apart from the likes of your typical open world game in radical ways. I'll just wait for reviews and see if I like what I read.
Well, i payed attention to the gameplay, still find it simplistic and boring.
There are several kind of arrows, there is a weapon that creates a line machines can stumble in and that's used when there are groups of enemies.
There is a rifle like weapon but for me the most part of gameplay is shoot at weak spots then continue to shoot from distance until the machine go down. Meanwhile, avoid to be hit by enemies by sliding or rolling forever.
Even graphics, while outstanding, have that orange like tint during the day that doesn't feel natural to me.
My expectations were great when they revealed the game, then gameplay videos left me totally uninmpressed. Now i think it will be an 80> game (mostly because of its great graphicsm animations and being open world), but definitely not for me, and not the masterpiece many are anticipating.
That's a really strange comparison ... The writing in Crash Bandicoot wasn't good, so I'm dreading this will be the same.
A lot of people in here always chooses to be negative in advance so they can post "I told you so" afterwards if the reviews are bad. And if the reviews are good it's because the reviewers are biased.
Strange complaint in a world where every shooter that ask us to aim at the head with all too familiar weapon (handgun, assault rifle, shot gun) using same tactic again and again.
Far Cry clone with varied gameplay but lacking in novelty, and a poor sci fi story with no real strength or value outside the game proper.
Real pretty tho
Well, i payed attention to the gameplay, still find it simplistic and boring.
There are several kind of arrows, there is a weapon that creates a line machines can stumble in and that's used when there are groups of enemies.
There is a rifle like weapon but for me the most part of gameplay is shoot at weak spots then continue to shoot from distance until the machine go down. Meanwhile, avoid to be hit by enemies by sliding or rolling forever.
Even graphics, while outstanding, have that orange like tint during the day that doesn't feel natural to me.
My expectations were great when they revealed the game, then gameplay videos left me totally uninmpressed. Now i think it will be an 80> game (mostly because of its great graphicsm animations and being open world), but definitely not for me, and not the masterpiece many are anticipating.
I expect it to be mediocre, but because it's a Sony 1st party exclusive, it'll get a ton of praise, and a ton of marketing, so it'll sell well.
This game couldn't really have less to do with The Order other than them both being first party game.
It'll probably be pedestrian and sort of mediocre in the gameplay (and gamedesign) department, with poor writing and stunning visuals.
Pretty much a Ubisoft game with better art.
One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first.
What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to react in new and interesting ways.
While we have (and will continue to have, until we can see the final game in action) concerns of how well the studio will be able to manage quest design and overall cohesion between its wider narrative and overworld - something genre veterans still struggle with to this day - the core of the game is just so damned impressive.
I think reviews will be much higher than people think (>90 for sure), but I don't expect to share the enthusiasm for a simple reason: i watched several previews and i saw many reviewers praising stuff that i hate in games, or at least that i'd rather see less. I'm open to being surprised when i play it, but i think i have a pretty good idea of what kind of open world game this is.
About the general reception on gaf and the rest of the internet, like for every popular game it will have a huge vocal fanbase and many people who will vocally shit on it, but i can see it placing second on neogaf goty behind P5.
You hate great game play and a narrative that is surprisingly engaging? You hate games that have protags that are so interesting that you can't wait to get the full game to find out more about them? That's pretty much the consensus of everyone that previewed the game. You hate that kind of stuff?
Uhh pretty graphics. No multiplayer. Nope no comparisons here.
92+ metacritic. Will blow minds. Will replicate that feeling that I've not felt since I was a child playing TOoT.
Uhh pretty graphics. No multiplayer. Nope no comparisons here.