What are your expectations for Horizon Zero Dawn?

I keep hearing GG has yet to make a great game, did KZ2 exist in the alternate universe? You may not subjectively like it but it is one of the highest rated games of last gen.

Man, I remember being hyped for Killzone 2 and bought it day 1, back when I still bought Sony consoles.

It was a great game, and the multiplayer was a blast even if it was a bit laggy.

Seems like that game came out forever ago though.
 
No breh, no. Rico simply existing in the game is enough to make that not true.
Jesus, memories of Rico just hit me like a ton of bricks. I honestly think he's the worst character in all of videogame history. Causes a genocide and won't help you up when you're only a foot away? Fuck that guy.
 
Expecting a visual showcase that ends up having a fairly familiar feeling repetitive gameplay loop and an average to poor story. GG haven't had a great history for me personally.

Still not sure whether to jump in day one or hold off.
 
I imagine its gonna bomb honestly

I can guarantee you 100% this will not bomb. The previews from pretty much every gaming outlet is praising the game and everything shown so far has built up a hype train thats impossible to derail. Its gonna be a huge hit, but that doesn't necessarily mean its gonna be a good game, though from what I've seen it will be
 
I'm expecting this to be my second favorite game of the year behind RDR2 (if that releases this year). Everything I've seen looks great, especially if the story turns out to be interesting.

I'm seeing a lot of one line "this game will suck" comments which get really annoying, so I probably won't really check back in on this thread.
 
I have none, it had me with the robot animals then lost me when it was open world. I will wait and see how its received but I still have not even played other 1st party games on PS4 so I rarely get excited for them in general.
 
My expectations are, it'll be one of the best games of 2017. Fingers crossed.

Frankly, I don't see how people wouldn't think this game as potentially one of the best of 2017. The setting is so cool and gorgeously realized and the enemy design genuinely looks like some of the best in years. The core gameplay looks really, really well done and they seem to do a lot with various groups of enemies.
 
From the recent GameTM preview:

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
 
From the recent GameTM preview:

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

How is Witcher 3's combat 'heavily scripted'?
 
Sounds amazing ^

I have high hopes for the A.I, Guerrila has proven to be one of if not the best at single enemy A.I with Killzone 2, so that bodes well for the enemies in this game. I can't think of games with better A.I tbh.
 
From the recent GameTM preview:

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"


This actually seems really interesting.I'd love an action game first with open world and rpg flavour,rather than the usual open world clones that are being dished out these years.

20 days before release and Guerilla is still being a bit cryptic about the game.That can mean 2 things.Either they wanna surprise us with a bang till our jaws drop or the game is shallower than it seems


Anyway,2 and a half weeks to find out.Haven't pre-ordered this in case we have another No Man's Sky case,but I highly doubt that and certainly hope not
 
How is Witcher 3's combat 'heavily scripted'?
I'm going to assume they mean the behaviors of the monsters and enemies in Witcher. Especially the big creatures like griffins. Since "heavily scripted" was referring to systems and the article had previously mentioned how the machines in Horizon are driven by dynamic AI

This actually seems really interesting.I'd love an action game first with open world and rpg flavour,rather than the usual open world clones that are being dished out these years.

20 days before release and Guerilla is still being a bit cryptic about the game.That can mean 2 things.Either they wanna surprise us with a bang till our jaws drop or the game is shallower than it seems
Review copies are already out according to recent tweets. Sony and Guerrilla must be quite confident in the game.
 
This actually seems really interesting.I'd love an action game first with open world and rpg flavour,rather than the usual open world clones that are being dished out these years.

20 days before release and Guerilla is still being a bit cryptic about the game.That can mean 2 things.Either they wanna surprise us with a bang till our jaws drop or the game is shallower than it seems


Anyway,2 and a half weeks to find out.Haven't pre-ordered this in case we have another No Man's Sky case,but I highly doubt that and certainly hope not

They really aren't. Case in point, the previews, the metric ton of behind the scenes stuff, the robot showcase videos they started putting out today and the fact that they've sent out review copies 21 days before the game comes out.

People just aren't actually paying attention.
 
I'm going to assume they mean the behaviors of the monsters and enemies in Witcher. Especially the big creatures like griffins. Since "heavily scripted" was referring to systems and the article had previously mentioned how the machines in Horizon are driven by dynamic AI


Review copies are already out according to recent tweets. Sony and Guerrilla must be quite confident in the game.

Indeed you don't release a game as they have been doing if you are not confident. I mean it is a major Sony exclusive you can expect loads of nitpicking, way more than Zelda will get for its failings IMO, but everything is here to provide a great experience, and GG have had years to learn what works in open world and what does not.

I expect some normal redundancy for open worlds that none of them can escape, but I do expect a great game too.

Also, GG is protecting their property. Why in god's name would you want MORE shit about this game in the open. I honestly think some of you just want to watch this game being played and don't care about any spoilers or reveals wrecking your first play lol. I don't get it. They have shown a metric shit ton of footage and playable gameplay. What more does ye want child?
 
Frankly, I don't see how people wouldn't think this game as potentially one of the best of 2017. The setting is so cool and gorgeously realized and the enemy design genuinely looks like some of the best in years. The core gameplay looks really, really well done and they seem to do a lot with various groups of enemies.

I game on a high-end PC with over 700 games in my library and there is not one game all year that I am more looking forward to. Fact. Not RDR2 not anything. This game is it.

To me it is THE game that honestly deserves my Pro/850 Pro setup besides Uncharted 4 and Battlefield. The thing just looks amazing to play and watch.
 
Review copies are already out according to recent tweets. Sony and Guerrilla must be quite confident in the game.

They really aren't. Case in point, the previews, the metric ton of behind the scenes stuff, the robot showcase videos they started putting out today and the fact that they've sent out review copies 21 days before the game comes out.

People just aren't actually paying attention.

Glad to hear that.Seems like they are doing what CD Project did with Witcher 3 reviews.They were sent 21 days earlier and the review embargo was 7 days before launch.
 
Glad to hear that.Seems like they are doing what CD Project did with Witcher 3 reviews.They were sent 21 days earlier and the review embargo was 7 days before launch.

It's worth noting that this kind of process almost will NEVER work for an online game that will expand and get better in so many ways over time. But yes it is the right way to do things for a single player game.
 
Expecting a visual showcase that ends up having a fairly familiar feeling repetitive gameplay loop and an average to poor story. GG haven't had a great history for me personally.

Still not sure whether to jump in day one or hold off.

This sums up my expectations pretty well. I am still going to buy it and I hope it ends up being fantastic. I would not classify Guerilla as a great developer although their games are always visually impressive. When you strip away the eye candy I think most of their games are average at best. I am a tad concerned about the repetitive gameplay and the possible lack of enemy variety from what they have shown so far. We shall see once the reviews come out and I will keep my fingers crossed...
 
It's worth noting that this kind of process almost will NEVER work for an online game that will expand and get better in so many ways over time. But yes it is the right way to do things for a single player game.

Yes but as far as I know 90% of single player games give their review copies as late as possible
 
Between 8-9 for me personally. 85 metacritic. I don't like the lack of a mini-map in favor of the compass as I hate it when open world games have a compass instead of a mini-map. Makes no sense to me. Don't like the "vision" Aloy has or that "eye" detection meter (ala The Evil Within). Hopefully, both can be turned off. Otherwise, it fits perfectly with what I prefer in open world games.
 
Between 8-9 for me personally. 85 metacritic. I don't like the lack of a mini-map in favor of the compass as I hate it when open world games have a compass instead of a mini-map. Makes no sense to me. Don't like the "vision" Aloy has or that "eye" detection meter (ala The Evil Within). Hopefully, both can be turned off. Otherwise, it fits perfectly with what I prefer in open world games.
Besides the onscreen presentation, how is the "eye" detection meter different from any other? Enemies get curious, come and investigate. If you stay too long in line of sight, they get alerted.

As for the vision, would you feel the same if it was binoculars or something? What exactly makes it bad besides being a common feature?
 
Between 8-9 for me personally. 85 metacritic. I don't like the lack of a mini-map in favor of the compass as I hate it when open world games have a compass instead of a mini-map. Makes no sense to me. Don't like the "vision" Aloy has or that "eye" detection meter (ala The Evil Within). Hopefully, both can be turned off. Otherwise, it fits perfectly with what I prefer in open world games.
Besides the onscreen presentation, how is the "eye" detection meter different from any other? Enemies get curious, come and investigate. If you stay too long in line of sight, they get alerted. Splinter Cell was doing that years ago.

As for the vision, would you feel the same if it was binoculars or something? What exactly makes it bad besides being a common feature?
 
This sums up my expectations pretty well. I am still going to buy it and I hope it ends up being fantastic. I would not classify Guerilla as a great developer although their games are always visually impressive. When you strip away the eye candy I think most of their games are average at best. I am a tad concerned about the repetitive gameplay and the possible lack of enemy variety from what they have shown so far. We shall see once the reviews come out and I will keep my fingers crossed...
It kind of sounds like you avoided every Horizon thread in the last few months. There's so many previews/impressions praising the fluid combat and its depth. Throughout all of the new footage, they showed at least 17 of the animals so far. They also released two videos today demonstrating the movesets + interactions with two animals (more videos coming tomorrow).

General thing I've noticed, not about your post specifically. People seem to keep repeating the same thing but they're ignoring all of the information addressing the concerns they claim to have.

Idk how I know more about this game than most of the people posting when I rarely click on these Horizon threads. And I'm probably not even going to buy the game lol. MP games occupying my gaming time.
 
I can guarantee you 100% this will not bomb. The previews from pretty much every gaming outlet is praising the game and everything shown so far has built up a hype train thats impossible to derail. Its gonna be a huge hit, but that doesn't necessarily mean its gonna be a good game, though from what I've seen it will be

They said the same thing about Evolved. Tons of previews on how it's gonna be the next big thing, etc. etc.

I hope this game turns out to be great and will pick it up after Zelda. I've played almost every game GG has made and the only one that I enjoyed was KZ: Mercenaries. Prove me wrong, GG.
 
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Holy shit, this is so realistic looking that it's legit terrifying.

As to the game, I'm expecting something fun but nothing groundbreaking or paradigm shifting.
 
Honestly, as a Nintendo/Xbox owner and long time fanatic this game makes me wish I owned a PS4. This is something right up my alley. However, with Zelda coming out a week later I'm kinda glad I can't play this one at launch.

If reviews are good I may make me seek out a decent PS4 deal this holiday season.
 
Between 8-9 for me personally. 85 metacritic. I don't like the lack of a mini-map in favor of the compass as I hate it when open world games have a compass instead of a mini-map. Makes no sense to me. Don't like the "vision" Aloy has or that "eye" detection meter (ala The Evil Within). Hopefully, both can be turned off. Otherwise, it fits perfectly with what I prefer in open world games.

You can customize the HUB to turn all those things off if it bothers you that much.
 
High hopes after the previews I've seen and the two clips posted by Sony showing the enemy models and the variety of attacks that they have. A lot of thought has gone into that aspect which should benefit the gaming greatly. On top of this the game is just beautiful.
 
On one hand, I'm anxious because it's an open world. They tend to really fall short in a certain aspect. Sometimes they're a joy mechanically, like MGSV, but the world itself is boring, the writing is weak, and the side quests are of the "Destroy tank unit #9th". Sometimes it's a lot of busy work with the map littered with icons that represent monotonous activities, like in Ubisoft games. Bethesda makes really cool sites and it's fun to explore, but the writing is really bad as are the quests. TW3 had great side content and characters but combat didn't develop enough and I would've liked it if the world had more cool, hidden stuff to find (large dungeons for example).

I'm not familiar with GG. Not experiencing their previous games myself leaves me unsure what to expect of Horizon. It being their first open world makes me a bit nervous, especially when the marketing makes this game to have it all - great combat, great graphics, great world, cool dungeons, and supposedly the writing and story are interesting too. But there was a post from another thread (don't remember where) a few days ago that said something I agree with - companies sometimes have that one game that really propels them. GTA 3, Uncharted 2, Morrowind, TW3. Maybe Horizon is that for GG, and maybe it really will deliver on so many fronts. Basically it seems to be a bit too good, so I'm really curious about the reviews. The embargo on reviews lifts a few days before release, right? That's a sign of confidence and just inflates my expectations further.
 
Jesus, memories of Rico just hit me like a ton of bricks. I honestly think he's the worst character in all of videogame history. Causes a genocide and won't help you up when you're only a foot away? Fuck that guy.
When people say Rico is a bad character as criticism, do they mean he was terribly written?

I always loved Rico as a character. He was a self centered, impulsive asshole you were supposed to hate. If anything Sev is the worst character in Killzone. Utterly bland with no personality at all.

Anyways, having watched a lot of previews there seems to be a core foundation to the game that will make it at least a good game. To see if elements like the story, quests and overall pacing will elevate it to a great game we will have to wait and see. I for sure am looking forward to playing it if only just for exploring the beautiful world GG have created.
 
GOTY Contender with a bright future. We need more new IPs that turn into Franchises. As many games enter their 5th and beyond entries we have very few new Franchises to see us forward. I hope all new IPs are hits and I'm sure this will be one of them
 
I'm curious, has anyone involved in the production of this game ever implied that it was trying to reinvent the proverbial wheel with regards to open world RPGs? Because if they have, I've never seen it mentioned, so I'm confused about where some people get their ideas about what Horizon is actually trying to do... which appears to be just presenting a damn fine looking action RPG.

If anyone was genuinely going into this expecting it to try and rewrite the book for how games like this are designed (and I don't believe for a second that anyone could be so ill-informed as to really expect that), then that's their mistake I'm afraid.
In some ways, yes. The vast majority of open world games come from series and developers whp have been working in the genre for years. They have common structures and expected features that cross-pollinunate between games, as seen in GTA, Bully, RDR, or Ubisoft's games, and so on. As Guerrilla's first open world game and being such a drastic change in genre and game style for them, they can (and must) design their own foundation and structure that best suits their world and strengths rather than relying on pre-existing entrenched design mentalities and whatnot

And we've already seen and read about some of that. No mini-game side activities (besides hunting trials at least). A more story-driven focus. The combat, which feels like that of a full-fledged action game first and foremost
 
From the recent GameTM preview:

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

Translation, MoHun! (^______^)
 
I'm not excited for it at all. It looks like it all takes place in one environment and the story gives me FFXV vibes in the sense that it seems like it's barely there and nothing really happens. It's just another Open World ARPG.
 
I'm not excited for it at all. It looks like it all takes place in one environment and the story gives me FFXV vibes in the sense that it seems like it's barely there and nothing really happens. It's just another Open World ARPG.

People not paying attention, one environment? They've shown multiple environments...
 
I bought a Pro for this game (and Nioh). Owned a PS4 for a few years, played bloodborne and a few good exclusives then traded in because I didnt like the OG's lack of power and console frame rates. Now the pro is out, it is as close to the quality of a PC I prefer, as I will get so im in. With regard to the game, im impressed by the environments, characters (including AI) and combat. It really looks great. I guess ill have two days with this before (im sorry guys) zelda drops with the switch and then I will have to set up some sort of roster lol.
 
I'm not excited for it at all. It looks like it all takes place in one environment and the story gives me FFXV vibes in the sense that it seems like it's barely there and nothing really happens. It's just another Open World ARPG.

This reads as a person that has been not been paying attention to anything regarding this game.
 
Man, I remember being hyped for Killzone 2 and bought it day 1, back when I still bought Sony consoles.

It was a great game, and the multiplayer was a blast even if it was a bit laggy.

Seems like that game came out forever ago though.

Why do you have almost the exact same user name and avatar as another member? Seems like that should not be allowed.
 
I expect nothing since... no reviews.
Well I expected hype of course because everything is hype and regarding this the job is well done I guess.

This said I can't say I never been interested in the game. It's just that nowadays the best is always to wait a week after release and then decide. Maybe not for franchises and/or devs you know you'll enjoy no matter what but for AAA new franchises heavily hyped and marketed... no thanks, I'll wait and see.

So I expect : nothing.
 
I don't know. While Guerilla has great technical skills, I found the Killzone series boring as hell. Part 2 was decent but did not like the rest at all.
 
I expect complete and utter chaos when the reviews finally show up. If you're reading this, may you still survive once the dust has settled.
 
Reviews will be glowing at first, people will cheer and declare it GOTY. This is the first-week "HYPE".

But then, in week two, people will realise it's just a third person Far Cry game in a new scifi setting.

You'll see.
 
82-88 metacritic, 4-5 million ltd sales.

Gamewise, I know it's not really for me because I dig fast paced, melee focused combat.

Storywise, I'm hoping for a strong narrative. Originality matters less when execution is strong.
 
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