Outside of here: http://www.quartertothree.com/game-talk/showthread.php?t=62954MaddenNFL64 said:It's funny because, outside of here, New Vegas is a black sheep of Fallout 3.
MaddenNFL64 said:Reviews, mainstream general consensus? Fallout 3 is better.
MaddenNFL64 said:You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
I doubt you're going to find many to agree with you there. I shouldn't need to mention the ending.MaddenNFL64 said:nor does the story IMO
Oblivion has the worst levelling mechanics of any recent western RPG I can think of. People make that game playable by completely rewriting it. Every Obsidian game outdoes it on game mechanics. Fallout 3 was definitely an improvment to be fair. As a lover of non combat options and dialog checks, Obsidian blew it out of the park in New Vegas.MaddenNFL64 said:You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
I absolutely hated the 'heres the skill level you need to pass 100%' dialogue options, very poorly implemented I thought, took all the risk out of choosing dialogue.Fredescu said:I doubt you're going to find many to agree with you there. I shouldn't need to mention the ending.
Oblivion has the worst levelling mechanics of any recent western RPG I can think of. People make that game playable by completely rewriting it. Every Obsidian game outdoes it on game mechanics. Fallout 3 was definitely an improvment to be fair. As a lover of non combat options and dialog checks, Obsidian blew it out of the park in New Vegas.
I didn't do that until my 4th or 5th run through when I was looking for specific outcomes. I liked not knowing what I was getting.Fredescu said:Eh, people just reload saves if you make it a chance to pass or fail. That's more of a slot machine than a risk. No recent game has the sheer volume of them than New Vegas does. The risk is meant to come from choosing non combat skills, but NV like Fallout 3 ends with you being an all conquering god on all difficulty levels, so it doesn't quite work as it should.
Fredescu said:Oblivion has the worst levelling mechanics of any recent western RPG I can think of.
Oblivion was the first time that skill system was married to a level scaling system. In Morrowind you got stronger as you levelled. In Oblivion, unless you were very specific in the manner in which you levelled up, you got weaker as you went.Morokh said:it's been there way before Oblivion, it's a trademark of the series, and it's unique and original, and maybe the more 'realistic' one I have ever seen. (since the more you train in one skill, the more it goes up, well , like in real life)
The mechanics of Fallout 3 are pretty much demonstrably, objectively inferior to the mechanics in New Vegas, whether you're talking about weapon/combat balance (and in some cases, core combat mechanics), player progression/advancement, reputation and alignment, support for differing styles of play (eg: combat versus noncombat), or the overall integration and usefulness of the game's skills. And Fallout 3 is their best game, mechanics-wise.MaddenNFL64 said:You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
delirium said:How can people say Fallout NV had more bugs than Fallout 3? Did you play the Fallout 3 I did? In Megaton, NPCs jump off the roofs and committed suicide.
Fallout NV may have more quest related bugs because it contains more quest than Fallout 3 does.
NBtoaster said:I want it more like Fallout 3. Less civilization, more exploration. Less tough enemies discouraging exploration near the starting area.
subversus said:that's why we can't have nice things...
if you can't go there come back later when you can. It's that simple.
subversus said:that's why we can't have nice things...
if you can't go there come back later when you can. It's that simple.
NBtoaster said:Fallout 3 did it better, where dangerous areas were clearly marked, like the Deathclaw sanctuary or Yao Guai Den. They were also far away from the starting area.
daviyoung said:I dunno. One of the first things I did in Fallout 3 was wander into Fire Ant town.
I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.NBtoaster said:Fallout 3 did it better, where dangerous areas were clearly marked, like the Deathclaw sanctuary or Yao Guai Den. They were also far away from the starting area.
subversus said:I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.
NBtoaster said:That would have been a random encounter as there are no pre-set Deathclaws anywhere near Megaton. In Random encounters Deathclaws always have only a fraction of their health and have their legs crippled, making killing or escaping them a breeze for any level player.
scar tissue said:Fallout: Brazil
or
Fallout: Somalia
The twist about this one is that it takes place in present day Somalia, but with more radioactivity obviously
subversus said:bullshit, I found this Deathclaw on my second playthrough in the same place and he had full heatlh.
subversus said:I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.
NBtoaster said:Then I don't know what to say, unless you were using mods or the game glitched there are definitely no pre-set Deathclaws around Megaton (what building? where? indoor location or exterior?). I must have been through the game at least 10 times now and I've never met a non-random deathclaw in the area, and I've never heard it happen to anyone else.
subversus said:well, that was some burned out house. You should turn right after you exit the vault and then turn right once again. It's not near Megaton but it's near The Vault - your starting location.
Tenks said:Wait, people think F3 was better than F:NV? This is an actual legitimate opinion to have?
This is exactly how I feel as well, and why I liked Fallout 3 more than NV.JCtheMC said:I've played NV for a weekend on the 360, and then decided there's no way in hell i'm pouring that amount of hours into it. The writing might be better, but i care less about the fate of NV's main character than FO3's. But story is not my main problem with NV... it's the setting. FO3's locations impressed me time after time - Megaton, Rivet City, Downtown DC are places i'll never forget - and yes, this game is lacking in story depth and characters could've been developed better, but visually, i was sold instantly - akin to how Rapture "sold" Bioshock. NV doesn't even get close to that evoking that emotion.
Tenks said:Wait, people think F3 was better than F:NV? This is an actual legitimate opinion to have?
Indeed it is.Tenks said:Wait, people think F3 was better than F:NV? This is an actual legitimate opinion to have?