What are your expectations, hopes, wishes for Fallout 4?

How can people say Fallout NV had more bugs than Fallout 3? Did you play the Fallout 3 I did? In Megaton, NPCs jump off the roofs and committed suicide.

Fallout NV may have more quest related bugs because it contains more quest than Fallout 3 does.
 
I played F3 on 360 and I got stuck outside Rivet City because it would crash if I took a few steps in any direction. I was literally stuck in one spot, I was afraid I would kill the system because I kept reloading and trying to escape the buggy spot of doom, but it crashed either way. I had a few issues with New Vegas, but I would have to lie to call one game buggier than the other. It was never like that. The only diff is that New Vegas gave me plenty more reasons to push on. It's obviously the greater game, the one to build off of if they don't have more ambitious plans.
 
MaddenNFL64 said:
It's funny because, outside of here, New Vegas is a black sheep of Fallout 3.
Outside of here: http://www.quartertothree.com/game-talk/showthread.php?t=62954
Outside of here: http://www.escapistmagazine.com/for...r-New-Vegas-what-would-you-rather-play?page=4
Outside of here: http://au.gamespot.com/forums/topic/27565413
Outside of here: http://forums.overclockers.com.au/poll.php?do=showresults&pollid=9323

Black sheep: http://www.ps3trophies.org/forum/fallout-new-vegas/81141-do-you-prefer-fallout-3-new-vegas.html

The first few polls I could find. I'm not going to spend any time at all debating which one is actually the better received, but to pretend that a preference for New Vegas is particular to GAF is ignorant.
 
What I expect is for it to be on a new engine.

What I hope is that it is more like Fallout NV then Fallout 3.

What I wish is that it will be developed by Obsidian. Though my expectation is that Fallout 4 will be Bethesda and at best Obsidian will get to do a spin off like New Vegas again.
 
There are definitely people who like New Vegas more than Fallout 3. Not disputing that. But are we going to go internet crawling to find out which one the majority of people think is better?

New Vegas has more to do, but the dungeon crawling doesn't hold up to FO3, nor does the story IMO. And Fallout 3's desolate look, and bleak feel outshines New Vegas.

You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
 
MaddenNFL64 said:
You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.

currently there's no precedent, so I think yes, they can't.

They can do a good Fallout-related game though, Point Lookout and The Pitt prove that.
 
MaddenNFL64 said:
nor does the story IMO
I doubt you're going to find many to agree with you there. I shouldn't need to mention the ending.

MaddenNFL64 said:
You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
Oblivion has the worst levelling mechanics of any recent western RPG I can think of. People make that game playable by completely rewriting it. Every Obsidian game outdoes it on game mechanics. Fallout 3 was definitely an improvment to be fair. As a lover of non combat options and dialog checks, Obsidian blew it out of the park in New Vegas.
 
Fredescu said:
I doubt you're going to find many to agree with you there. I shouldn't need to mention the ending.


Oblivion has the worst levelling mechanics of any recent western RPG I can think of. People make that game playable by completely rewriting it. Every Obsidian game outdoes it on game mechanics. Fallout 3 was definitely an improvment to be fair. As a lover of non combat options and dialog checks, Obsidian blew it out of the park in New Vegas.
I absolutely hated the 'heres the skill level you need to pass 100%' dialogue options, very poorly implemented I thought, took all the risk out of choosing dialogue.
 
Eh, people just reload saves if you make it a chance to pass or fail. That's more of a slot machine than a risk. No recent game has the sheer volume of them than New Vegas does. The risk is meant to come from choosing non combat skills, but NV like Fallout 3 ends with you being an all conquering god on all difficulty levels, so it doesn't quite work as it should.
 
Fredescu said:
Eh, people just reload saves if you make it a chance to pass or fail. That's more of a slot machine than a risk. No recent game has the sheer volume of them than New Vegas does. The risk is meant to come from choosing non combat skills, but NV like Fallout 3 ends with you being an all conquering god on all difficulty levels, so it doesn't quite work as it should.
I didn't do that until my 4th or 5th run through when I was looking for specific outcomes. I liked not knowing what I was getting.
 
Fredescu said:
Oblivion has the worst levelling mechanics of any recent western RPG I can think of.

it's been there way before Oblivion, it's a trademark of the series, and it's unique and original, and maybe the more 'realistic' one I have ever seen. (since the more you train in one skill, the more it goes up, well , like in real life)

The system just lacks some degree of control coming from the player and a few simple tweaks could make it perfectly fine.


As far a Fallout is concerned, there are in both games things that are good or bad.

I loved the hundreds of houses/caves/camps that you could find in the land of Fallout 3, and that is really something that I was missing with New Vegas.
You could have thought they would have made towns and settlements bigger to compensate for the desert, but no, even the strip is small as fuck.
Make those locations a little bit more unique from each other and you got something.

Story wise both games have stupid plots, and you're faced with stupid decisions.
Fallout 3 story is linear as hell and the main plot just isn't suited for 'bad' characters.
New Vegas story is the total opposite, making you feel like you're always pulled in a direction or another and completely destroying the player's sense of freedom.

Hell I thought that in Fallout 3 the 'destroy Megaton right after you're out of the vault option' was a stupid thing but when you walk your first steps in the strip and you're litterally offered to take over it while you're just the 'person that was shot in the head and is seeking revenge' ... how logic is that ? xD

Added to that, that the New Vegas reputation system is a complete joke and nearly killed my interest in the game ....

Fallout 4 should just pick what's interesting of the two, but definitely needs a big step up plot and story wise.
 
Morokh said:
it's been there way before Oblivion, it's a trademark of the series, and it's unique and original, and maybe the more 'realistic' one I have ever seen. (since the more you train in one skill, the more it goes up, well , like in real life)
Oblivion was the first time that skill system was married to a level scaling system. In Morrowind you got stronger as you levelled. In Oblivion, unless you were very specific in the manner in which you levelled up, you got weaker as you went.
 
I want it more like Fallout 3. Less civilization, more exploration. Less tough enemies discouraging exploration near the starting area.
 
MaddenNFL64 said:
You guys think Beth can't outdo Obsidian on fucking game mechanics? Geebus.
The mechanics of Fallout 3 are pretty much demonstrably, objectively inferior to the mechanics in New Vegas, whether you're talking about weapon/combat balance (and in some cases, core combat mechanics), player progression/advancement, reputation and alignment, support for differing styles of play (eg: combat versus noncombat), or the overall integration and usefulness of the game's skills. And Fallout 3 is their best game, mechanics-wise.

Which is not to say that Obsidian is great at mechanics design (they're not), but Bethesda is aggressively terrible at it. If you look at the original mechanics in an Obsidian game from the perspective of "What were they trying to accomplish with this, and how did they go about it?" you can almost always identify a specific issue or goal that mechanic was designed to address, and more often than not the way they go about things results in a fairly novel, interesting solution to the problem (albeit typically one that introduces some of its own balance issues). If you try to apply the same thinking to a Bethesda game, you'll more than likely walk away scratching your head and wondering if they even realized the issue existed or if they had a specific goal in the first place.
 
Wasteland Chicago, Skyrim engine, continue with ironsights, more weapons, more weapon mod variety, more individuality to weapons (an SMG shouldn't feel like a lousier assault rifle), armor & animations that don't cause clipping up the ass, better melee combat (would go hand in hand with Skyrim engine)...I could go on for hours.

One of the things I'd like most though would be if guns were a lot more rare (so big factions like the BoS would seem more powerful) and crafting that is actually worth doing. Those two would work together very well, if you had to craft a bows and melee weapons to start off with the eventual gun you would find would be that much more awesome.

delirium said:
How can people say Fallout NV had more bugs than Fallout 3? Did you play the Fallout 3 I did? In Megaton, NPCs jump off the roofs and committed suicide.

Fallout NV may have more quest related bugs because it contains more quest than Fallout 3 does.

New Vegas had FAR more class A bugs, both of them had far too many class B & C bugs for a AAA title. I only distinctly remember Fallout 3 (360) crashing on me twice, but New Vegas (still 360) has crashed on me at least 20 times, probably closer to 30.
 
A new game engine that New Vegas should have had, cant blame them for not wanting to touch the fallout 3 formula though.
 
NBtoaster said:
I want it more like Fallout 3. Less civilization, more exploration. Less tough enemies discouraging exploration near the starting area.

that's why we can't have nice things...

if you can't go there come back later when you can. It's that simple.
 
subversus said:
that's why we can't have nice things...

if you can't go there come back later when you can. It's that simple.

I agree on his first point, but yeah, totally disagree on the second point. I thought New Vegas did that well, the more challenge the better. I want to literally poo myself because of Deathclaws.
 
I'd like a territory system, where you can join another gang or make your own and start taking territory while having to defend. Areas and buildings hold resource making abilities, towns etc and power.

Plus way more rewards for exploration, more little story's you can explore through exploration.
 
subversus said:
that's why we can't have nice things...

if you can't go there come back later when you can. It's that simple.

Areas suitable for higher level players are good, but I think Vegas overdid it. At the beginning you're surrounded by Cazadores and Deathclaws and are forced to head South. It's irritating trying to head one way, getting killed, trying another, getting killed, and then having to go where the story tells you. I want more freedom.

It's also extremely easy to stumble into hard areas. Once I just peeked into a cave and was greeted by a Deathclaw (and was promptly killed), as there was no warning that the cave was a big danger prior to entering. It happened to be Dead Wind Cavern, home of the Legendary Deathclaw and a ton of relatives. Not that far from the start either.

Fallout 3 did it better, where dangerous areas were clearly marked, like the Deathclaw sanctuary or Yao Guai Den. They were also far away from the starting area.
 
NBtoaster said:
Fallout 3 did it better, where dangerous areas were clearly marked, like the Deathclaw sanctuary or Yao Guai Den. They were also far away from the starting area.

I dunno. One of the first things I did in Fallout 3 was wander into Fire Ant town.
 
daviyoung said:
I dunno. One of the first things I did in Fallout 3 was wander into Fire Ant town.

Yeah I guess that's true. But you should have the kid run up to you and warn you of them for a quest..and they're no Deathclaws or Cazadores in terms of how strong they are.

Their "habitat" also doesn't block off any other part of the map and is easily avoided, once you've found it.
 
I want better graphics, less glitching, and for the dev to completely ignore the suggestions of Gaf and make the great games they want too -_-
 
I played through Fallout 3 and the dlc twice. I was crazy excited for New Vegas, played it for 3 hours on release day and never went back. I still can't believe they released a buggier game than 3. I have zero expectations for fallout 4. I might buy the goty with all of the dlc and bug fixes down the line.
 
NBtoaster said:
Fallout 3 did it better, where dangerous areas were clearly marked, like the Deathclaw sanctuary or Yao Guai Den. They were also far away from the starting area.
I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.
 
Fallout: Brazil

or

Fallout: Somalia
The twist about this one is that it takes place in present day Somalia, but with more radioactivity obviously
 
The obvious "use a better game engine so it's not so damn buggy".

-More music like Fallout 3, I loved that stuff. New Vegas just wasn't for me.
-Give us more story paths rather then one mission or the other with each general person.
-No more dirt deserts. Yes I know it's Post Nuclear War, but come on, land areas in the real world have recovered in the real world, they can do so in your crazy fictional world too. I'm not asking for Enslaved's New York here, but more then cliché it has been except in a few random Harold locations.
- More weapons like the Rock-It Launcher that we can make on our own or with instructions. It's a world where you have to make it on your own, well then let us make some of what we take with us. Steal from Dead Island if you have to.

Lots more, but people have said them in past threads on what they wanted from New Vegas/didn't get in New Vegas.
 
subversus said:
I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.

That would have been a random encounter as there are no pre-set Deathclaws anywhere near Megaton. In Random encounters Deathclaws always have only a fraction of their health and have their legs crippled, making killing or escaping them a breeze for any level player.
 
NBtoaster said:
That would have been a random encounter as there are no pre-set Deathclaws anywhere near Megaton. In Random encounters Deathclaws always have only a fraction of their health and have their legs crippled, making killing or escaping them a breeze for any level player.

bullshit, I found this Deathclaw on my second playthrough in the same place and he had full heatlh.
 
scar tissue said:
Fallout: Brazil

or

Fallout: Somalia
The twist about this one is that it takes place in present day Somalia, but with more radioactivity obviously

Not really sure if something like Fallout would work outside of the U.S. It's heavily based on satirizing Americana, particularly circa 1950s.
 
subversus said:
bullshit, I found this Deathclaw on my second playthrough in the same place and he had full heatlh.

Then I don't know what to say, unless you were using mods or the game glitched there are definitely no pre-set Deathclaws around Megaton (what building? where? indoor location or exterior?). I must have been through the game at least 10 times now and I've never met a non-random deathclaw in the area, and I've never heard it happen to anyone else.
 
I liked Fallout 3 better because Washington was a more impactful place than New Vegas. The Mall was a fantastic late-level gauntlet, there was better wasteland exploration, the radio was better, the story was more epic, and the character leveling system was more interesting and built more unique characters.

The things added in New Vegas Hardcore Mode needed more playtesting and tweeking to make for a good game element. Food collecting and crafting ending up being mostly a waste of time. The same goes with bullet crafting. Crafting in Fallout 3 was much simpler but it yielded more interesting items that were effective in the game. In New Vegas you wind up making nothing more than First Aid and Weapon Repair Kits, most everything else was either too hard to find or wasn't worth the effort. (I did like the weapon modifications or add-ons. It made for some interesting weapons.)

Getting into your apartment in New Vegas was a massive pain in the ass that required you to pass through multiple gates and loadscreens. It ended up being a huge time waster. That New Vegas itself was so segmented, so lifeless, and so underwhelming really shows that the engine was not up to the task they gave to it.

Also the factions needed more work. I got into a position where the NCR were Neutral towards me but on the 'dark' side of Neutral because they started shooting at me on site. The game really falls apart when this happens because the NCR sits on too many of the quests. I was scrounging for things to do in order to get up to 30th level and in the end I gave up trying and just finished the game, which was very dull. Hoover Dam was a very boring location with none of the scale of the real deal.

Seeing as I though New Vegas was a case of diminished returns I think the next Fallout needs a new or vastly ugraded engine.
 
Let me start off by saying that i never played the original FO games. Fallout 3 was my introduction to the franchise and i've been totally sold on that game since walking out of Vault 101 the first time. I've played through FO3 on PC 4 times and poured 150+ hours into the main game and the DLC. Point Lookout remains my favorite bit of DLC this generation. Not to mention the mods, which made later replays a whole lot more fun.

I've played NV for a weekend on the 360, and then decided there's no way in hell i'm pouring that amount of hours into it. The writing might be better, but i care less about the fate of NV's main character than FO3's. But story is not my main problem with NV... it's the setting. FO3's locations impressed me time after time - Megaton, Rivet City, Downtown DC are places i'll never forget - and yes, this game is lacking in story depth and characters could've been developed better, but visually, i was sold instantly - akin to how Rapture "sold" Bioshock. NV doesn't even get close to that evoking that emotion.

So my wishlist for FO4:

- New engine.
- Let Bethesda build the world.
- More interesting main storyline/main character.
- Wasteland the size of FO3 or bigger, with atleast as many interesting places to visit.
- Wasteland should have atleast (part of) one major city.
- Free play after main plot ends.
- Towns should be populated more densely and have more things to do.
- Deeper roleplaying - No more master of everything and more tools for diverse approaches to the game.
- More options for creating a player home.
- Cherry pick good ideas from the best mods and run with it.
- Ambient soundtrack like FO3
- A metric ton of unique items.
- An idiotic amount of sidequests.
- Crafting system that makes itself worthwhile.

i could go on, but i'll leave it at that.
 
subversus said:
I ran into The Deathclaw in some dilapidated building on my first playthrough right after I left the vault and wanted to explore the area before goinf to Megaton. There was no kid or any warning. After that I went to Megaton where the story told me to go.

That sounds like a bug. In Fallout 3 you don't get Deathclaw spawns (outside of special areas like the Deathclaw Sanctuary) until you are above a certain level.
 
NBtoaster said:
Then I don't know what to say, unless you were using mods or the game glitched there are definitely no pre-set Deathclaws around Megaton (what building? where? indoor location or exterior?). I must have been through the game at least 10 times now and I've never met a non-random deathclaw in the area, and I've never heard it happen to anyone else.

well, that was some burned out house. You should turn right after you exit the vault and then turn right once again. It's not near Megaton but it's near The Vault - your starting location.
 
subversus said:
well, that was some burned out house. You should turn right after you exit the vault and then turn right once again. It's not near Megaton but it's near The Vault - your starting location.

This house, behind Vault 101?

http://i.imgur.com/IjN8K.jpg
http://i.imgur.com/d3zxj.jpg

This is a random encounter spot. If you got a deathclaw one, then it should be weakened. You must have been unlucky where you got a deathclaw twice and the game glitched twice so they were full health.
 
1. Optional 2 player (at least) online co-op. Being able to explore the wasteland and do missions with someone else would be incredibly awesome.

2. More cool secret stuff to find. Fallout 3 for me had more 'moments' than Vegas because Fallout 3 had the Capital building and washington monument etc. and you could find
the bill of rights and all that, which was defended by tons of safeguards and weaponry etc.
I thought that part of the game was so awesome. Vegas didn't really have any of that though. I want lots of secret Area 51-type stuff and secret society underworld etc. things that you can take part in or find out about.

3. More mystery. I was so engaged in the first half of Fallout 3 because of the mystery of where your father went and leaving the vault for the first time etc. I LOVED this part so much. Please have the story be more mystery-oriented and finding out bit by bit new stuff about an entire mythology or lore. I want a Bioshock-like storyline where you can find backstory to various characters and it all adds to the characters and lore.

4. GUILDS! or tribes or something whatever you want to call it. Ones similar to the dark brotherhood or something like that. Best part of Oblivion and would love for this to come into Fallout.

I disagree with it being handed to Obsidian. I care more about exploring and wandering and finding cool shit but New Vegas felt very weak in that regard. Everything you found ended up being some empty shack or cave with nothing in it. I liked Vegas but I thought Fallout 3 was much better and I was more invested in Fallout 3 (at least for the first half, then the 2nd half of the story got boring/weak). This was the opposite of New Vegas for me story-wise. The first half of Vegas I HATED story-wise, but the 2nd half picked up and was much better.
JCtheMC said:
I've played NV for a weekend on the 360, and then decided there's no way in hell i'm pouring that amount of hours into it. The writing might be better, but i care less about the fate of NV's main character than FO3's. But story is not my main problem with NV... it's the setting. FO3's locations impressed me time after time - Megaton, Rivet City, Downtown DC are places i'll never forget - and yes, this game is lacking in story depth and characters could've been developed better, but visually, i was sold instantly - akin to how Rapture "sold" Bioshock. NV doesn't even get close to that evoking that emotion.
This is exactly how I feel as well, and why I liked Fallout 3 more than NV.
 
Tenks said:
Wait, people think F3 was better than F:NV? This is an actual legitimate opinion to have?

Why don't you respond to some of the criticism people have with NV. That would help in making your opinion legitimate. This shit up here, not so much.
 
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