What are your expectations, hopes, wishes for Fallout 4?

I want to be able to walk up to every NPC and say "hey boo"

Also, shooting mechanics that don't feel so rigid and boring. VATS gets old after a while, and normal shooting has weak sound effects and animation.
 
Have a location (even if its just DLC) somewhere in Canada, I'd love to see Toronto all ruined, but hey that's just cause I live here. But they could make it work, do another one of those simulation DLC's going back to when Canada was being annexed, and you play as one of the Canadians who has to cross the border to New York state, or die trying.
Just an idea.
Other then that, Obsidian should develop it.
 
Dr. Kitty Muffins said:
I would like to see ID make Fallout 4 with Obsidian doing the story.

i think we are forgetting that Obsidian aren't even stellar writers on their own. i'd read a novel by Avellone maybe, but it's story told through design and playing that makes them so phenomenal.
 
Billychu said:
*Bug Spray Pic*

I chuckled, but to be fair to Obsidian, their non-Gamebryo releases have been rock-solid on the PC of late. The biggest complaint I could level against the AP or DS3 releases is that there are certain segments of those games that don't control as well with the mouse & keyboard combo as they ought to. More importantly, I've had no crashing issues, which at least gives me some confidence that their future games would perform better on leaving Gamebryo behind.

Wish I could say the same for Bethesda, since even their own Xngine remains one of the buggiest experiences ever, even in light of Gamebryo. Hopefully the Creation Engine is all it's anticipated to be.
 
Corto said:
Romance options and streamlined combat.

In what way?

Anyway, here's what i'd like to see:

- Using the creation engine
- Better setting without so much empty space and fields. Also, i'd like to see the map space to be taken advantage of more. I was really disappointed with NV in that regard. The mountainous areas on the sides of the map were very misleading.
- Get rid of the pip-boy entirely, or use a different model. To me it just came off a little lazy with how the Courier got a vault pip-boy. I think it would be great if the character started using something like this. http://www.newvegasnexus.com/downloads/file.php?id=36646
- Expand the item and weapon creation. Hell, i think it would be cool if they'd bring in professions.
 
Van Buren said:
I chuckled, but to be fair to Obsidian, their non-Gamebryo releases have been rock-solid on the PC of late. The biggest complaint I could level against the AP or DS3 releases is that there are certain segments of those games that don't control as well with the mouse & keyboard combo as they ought to. More importantly, I've had no crashing issues, which at least gives me some confidence that their future games would perform better on leaving Gamebryo behind.

Wish I could say the same for Bethesda, since even their own Xngine remains one of the buggiest experiences ever, even in light of Gamebryo. Hopefully the Creation Engine is all it's anticipated to be.
Agreed on everything but especially that. I tried playing AP for about 5 minutes before just plugging my controller in. I've only played the demo of DS3, but I found the combat really frustrating with a mouse and keyboard and really fun on a controller.
 
Billychu said:
Obsidian_Entertainment_20040512_110552_intro.jpg
BOOM! Obsidian at the helm + Skyrim engine = a glorious game. New Vegas is easily one of my favourite games this gen.

dygiT said:
J.E. Sawyer and/or Chris Avellone.

If not, no thanks.
Yes please.

Unfortunately, I don't see that happening. Though I did enjoy Fallout 3, so I have confidence that FO 4 will still be good.

+Better writing and characters. After the quality in NV, Bethesda needs to step it up.

+A much larger voice cast so we don't hear duplicates.

+Better NPC animation and A.I., both from friendlies, companions, and enemies.

+Make towns livelier. I mean it's post-apocalyptic so I don't think the answer is simply "more people!" but NV and 3 both have a few locations that feel pretty artificial. I guess make the NPC's around towns and settlements behave more realistically and not so rigid (walk around a bit, lay down in bed, walk around, rinse, repeat).

+I enjoy VATS, but the shooting outside of it could be a lot better.

+Flesh out the factions even more. Let me become a fully fledged member of the Brotherhood of Steel or the Followers of the Apocalypse. Allow me to become fully entrenched in their society. This would probably take a ton shit ton of work and would end up as content that maybe only half of players would see, but it'd be great. Not likely, but great.

+Expand the radio stations. They're fantastic, but start to repeat a little too quickly. More music would be great.

+Being able to play after the ending would be cool. So long as it doesn't break the story.

+Keep it in America. Fallout without the pulpy sci-fi, 1950's America "World of Tomorrow" atmosphere sounds pretty uninteresting.

A lot of the complaints I have are small technical issues that I hope will be fixed with the Skyrim engine.

Evolved1 said:
I've played NV and I didn't find the story/writing to be anything special. It's cheesy as fuck

51.gif
 
Billychu said:
Agreed on everything but especially that. I tried playing AP for about 5 minutes before just plugging my controller in. I've only played the demo of DS3, but I found the combat really frustrating with a mouse and keyboard and really fun on a controller.
If I remember right, AP had issues with forced mouse acceleration which made the hacking controls feel sluggish, to say the least. A quick ini fix took care of that. DS 3's controls were much harder to excuse, which is evident in how quickly a patch was addressed trying to resolve the issue.

But my point remains that apart from these unfortunate oversights, the actual games were stable. Even Neverwinter Nights 2 is rock-solid now following Obsidian's diligent patching.
 
As mentioned earlier, there's no chance in hell that Obsidian is making FO4. It will definitely be a Bethesda game. With that in mind, let's look at what Bethesda does well:

+ Large, detailed open world with lots of interesting places to explore.
+ Interesting dungeons.

And here's what Bethesda doesn't do so well:

- Writing.
- Balancing.
- Choice & consequence.

So, first thing Bethesda needs to do is hire good writers. A lot of the dialogue in FO3 was cringe-worthy and many of the locations didn't have any logical foundation. It's like the writers thought of relatively unique premises, then utterly failed to flesh them out or connect them in any believable way. New Vegas did this very well, with each location having a real sense of history and belonging within the setting. Bethesda also needs to make sure that morality is ambiguous and that there are no clear good guys or bad guys, unlike Fallout 3.

Second thing Bethesda needs to work on is balancing. Bethesda has never made a well-balanced game and has made it far too easy to become a master of everything. There should be meaningful skill checks in both dialogue and world interactions and your success should be primarily determined by your stats, not your own personal skill. Deathclaws and Super Mutants should be genuine late-game threats and not complete pushovers.

Choice & consequence is another thing that Bethesda needs to work on. Stealth, diplomacy and violence should be equally viable ways of playing through the game and every quest should be completable through those approaches. In addition, every quest should have branching paths based on the choices you make. Finally, I should be able align myself with the major factions and choose my own end goal, ala FNV.

Basically, FO4 should be more like FNV, only with better dungeons.
 
Freep5637 said:
I've played all the Fallout games, and though I totally understand why people want the Fallout 1 & 2 vibe and feel cheated I have to admit that FO3 was clearly a better game than FONV. I don't care if it's not a 'true' fallout game or didn't exactly fit in with the FO lore or have the same quirky feel. Maybe everyone would quit whining if they just named the next game which WILL be made by bethesda thank god something else? When I'm playing a game I'm looking for ambient environments, immersion, and a sense of adventure and exploration. I got none of these from FONV and pretty much just beat it because I bought it. I'd trade some quirkiness for the feelings that I got playing FO3 any day of the week. I've never played another game where I truely felt like I was the character. Sure, the characters needed to be fleshed out a bit, and the story more well thought out but I think there is kind of a quality to the simplicity of FO3 that really puts you in the driver seat. I felt totally alone playing it, me against the world... Which is obviously what they were trying to achieve and did. Call it something else, but make sure bethesda is at the helm and they just enrich the FO3 formula a little bit. Take the good parts of FONV implement them and forget the rest.

Out of curiosity, did you actually enjoy Fallout 1 & 2 or did you just play them for 5 minutes? Because if you enjoyed the first two games, I find it inconceivable that you'd enjoy FO3 more than FNV.
 
Jerykk said:
As mentioned earlier, there's no chance in hell that Obsidian is making FO4. It will definitely be a Bethesda game. With that in mind, let's look at what Bethesda does well:

+ Large, detailed open world with lots of interesting places to explore.
+ Interesting dungeons.

And here's what Bethesda doesn't do so well:

- Writing.
- Balancing.
- Choice & consequence.

So, first thing Bethesda needs to do is hire good writers. A lot of the dialogue in FO3 was cringe-worthy and many of the locations didn't have any logical foundation. It's like the writers thought of relatively unique premises, then utterly failed to flesh them out or connect them in any believable way. New Vegas did this very well, with each location having a real sense of history and belonging within the setting. Bethesda also needs to make sure that morality is ambiguous and that there are no clear good guys or bad guys, unlike Fallout 3.

Second thing Bethesda needs to work on is balancing. Bethesda has never made a well-balanced game and has made it far too easy to become a master of everything. There should be meaningful skill checks in both dialogue and world interactions and your success should be primarily determined by your stats, not your own personal skill. Deathclaws and Super Mutants should be genuine late-game threats and not complete pushovers.

Choice & consequence is another thing that Bethesda needs to work on. Stealth, diplomacy and violence should be equally viable ways of playing through the game and every quest should be completable through those approaches. In addition, every quest should have branching paths based on the choices you make. Finally, I should be able align myself with the major factions and choose my own end goal, ala FNV.

Basically, FO4 should be more like FNV, only with better dungeons.

And that's not what Fallout 4 is going to be since Bethesda doesn't care much about writing or C&C and neither does most of their fans. What we can expect is a better engine+improved shooting. I dunno if they will have anything close to VATS, but I expect a better dosage of perks and how strong they make your character. In Fallout 3 it was quite over the top since you gained too many and some of them were ridiculously strong.
 
Van Buren said:
I chuckled, but to be fair to Obsidian, their non-Gamebryo releases have been rock-solid on the PC of late. The biggest complaint I could level against the AP or DS3 releases is that there are certain segments of those games that don't control as well with the mouse & keyboard combo as they ought to. More importantly, I've had no crashing issues, which at least gives me some confidence that their future games would perform better on leaving Gamebryo behind.

Wish I could say the same for Bethesda, since even their own Xngine remains one of the buggiest experiences ever, even in light of Gamebryo. Hopefully the Creation Engine is all it's anticipated to be.

The Creation Engine is based on Gamebryo so expect plenty of bugs.
 
My favorite parts of FO3 and New Vegas was just how weird and creepy the world could be, sometimes. When they have that atmosphere, it's great.

I would like for Obsidian to do the next game, as they seem to have a better sense of humor. (I did like the first person you meet that gives you missions in Fallout 3. Especially when you nuke the city and she's only mildly annoyed at being a zombie.)

I just hope that the next game can have less glitches. I want better graphics and physics and whatnot, but what I want the most is to be able to just explore the world without it janking out all the time. And less creepy faces.
 
I would like Fallout 4 to be bug/glitch-free.



...Now that I said probably the most impossible feature here's what I would really like:

- Better and deep story that allow me to get more interested and inside the story.
- More choices
- More consequences based on my good or bad choices.
- Deeper exploration, more crafting,
- More variety of weapons as ways of doing them.

The things I liked the least on New Vegas was the setting. I don't care for poker, gaming cards and Vegas itself so that was a big turn-off for me. I believe that if I have a good landscape to explore I get more interested in the game.
 
Obsidian and Bethesda merge. Fallout 3s writing was terrible because Bethesda didn't have any good writers working on the Fallout games. They got rid of their good writers for some strange reason.
 
AlimNassor said:
Obsidian and Bethesda merge. Fallout 3s writing was terrible because Bethesda didn't have any good writers working on the Fallout games. They got rid of their good writers for some strange reason.
I heard Bethesda hired one of Obsidian's writers and he left within 2 weeks. They must treat writers like shit.
 
New engine.
More freedom (movement like op said).
An even bigger world with more to do.
A more varied world.
 
Better graphics...engie looking dated...
Better art direction and variety; everything just looked so similar after awhile. I know I know, barren wasteland, but there's gotta be a way to change it up and stay true to its roots.
Better character models...fuck those nukes uglyed EVERYONE up.
Bigger consequences and rewards. For example, Megaton? Do quests there, lose tenpenny tower quest. Do 'that one' tenpenny tower quest, lose megaton quest, but open up new tenpenny quests.
I steal from bad guys...I lose karma?! Wtf?!
Have an upgradeable 'true' base of operations with knick knacks and reminders...like ME2 but more.
Have non retarded npcs or just scrap them and use robots and animals. I thought they were more trouble then they were worth.
Re-jig perks. My god some were useless mid to end game...
 
I'd say no to co-op. Not every game needs co-op. I'd much rather they fix the problems that plague the franchise now instead of giving it a whole new set of problems w/ co-op.

And PLEASE no GameBryo. We've had enough of that engine this gen.
 
Lakitu said:
Fallout 3 was Bethesda's first foray into the series. For one thing, it's hard to go in as mere fans of the series and blow everyone away with their first attempt.

We all know how much Fallout 3 displeases some of the hardcore fans, they've let it be known -- that's for sure. New Vegas has definitely made them feel better. Is it the better Fallout? Probably. But Fallout 3 is the far superior video game. Maybe it's because Fallout 3 was my first ever Fallout and it brought me to the universe in which I've absolutely loved.

People love Fallout (or Bethesda's open-world variation of it) for different reasons. But it's a little presumptuous to assume that Bethesda can't bring to the table things such as better dialogue, better characters (we'll see how Skyrim goes in that regard), better story, better RPG elements and so on. Obviously things like feedback from those wouldn't fall on deaf ears. For creating such a fantastic first effort into the series, they at least deserve a second chance to convince others that they can manage the IP successfully.

Like I said, I don't want Obsidian touching Fallout 4. I'd rather, like New Vegas, they worked on their own unique setting and expand on some of the West Coast lore.

Lol. You seem unaware that Fallout is essentially Obsidian's own lore and setting from back when the key team members belonged to Black Isle, and that New Vegas was adapted from Project Van Buren, which is the originally planned Fallout 3 prior to Black Isle's closing.
 
Jerykk said:
Out of curiosity, did you actually enjoy Fallout 1 & 2 or did you just play them for 5 minutes? Because if you enjoyed the first two games, I find it inconceivable that you'd enjoy FO3 more than FNV.
I liked the first 2 Fallouts quite a bit, and about 45 hours into NV I find myself preferring 3 over it. I also like the original game more than 2. I think there is just something about each engine being better off the first time around. Exploring the Capital Wasteland was just more fun and interesting to me.

But I would love for Bethesda and Obsidian to do a true collaboration with 4. The game is going to use the Creation engine, and no matter what Obsidian will not have as good of an understanding of it as Bethesda. I think it's why NV was seemingly more of a disaster at launch. But both studios have great talent, also let's not forget all the people at Obsidian who have never worked on a Fallout before NV, and more perspectives can only help the creative side. And anyway I can't see Bethesda having not learned from all the gameplay improvements NV brought.

But no matter what I trust Bethesda here, and with how great Skyrim looks my anticipation is really high.

Edit: And it should also be pointed out that Chris Avellone and JE Sawyer, the 2 guys most fans love, had nothing to do with the original Fallout. Tim Cain was the main force behind the original game and was also responsible for 2's main arc. He was also highly critical of the marketing department's influence on 2.

And as far as I'm concerned none of the 4 games has a good Main Quest, 2 having the worst. But the main quest is always fairly irrelevant in these games anyway.
 
Yeah Beth's knowledge of the engine is a big up on Obsidian. but i don't like comparing them, but seeing them as mutually compatible; they have their strengths and weaknesses but together they are short of Planescape in terms of RPG perfektion
 
Obsidian can do the story, but Bethesda is better in making the world itself. Map, encounters, etc. Fallout is more interesting than F:NV mapwise and has more off the beaten path things to do. That said, the story in F:NV and the quests were vastly superior. I'd like to see them do it jointly with each focusing on their strengths.
 
JoeBoy101 said:
Obsidian can do the story, but Bethesda is better in making the world itself. Map, encounters, etc. Fallout is more interesting than F:NV mapwise and has more off the beaten path things to do. That said, the story in F:NV and the quests were vastly superior. I'd like to see them do it jointly with each focusing on their strengths.

how so?

compare the actual world of the two, 3 doesn't make sense in any way. New Vegas is designed to be a self sustaining world, the settlements, the enemies, everything was made to be an organic part of the world itself.
 
Fuck that Obsidian noise. Bethesda are the ones that actually innovate with these games. Obsidian are only good at developing with existing concepts. Thats why Beth should do F4 and then obsidian can do another spinoff.
 
Bethesda are the ones that actually innovate with these games. Obsidian are only good at developing with existing concepts.

wait you're talking about the guys who literally just put a post apocalypse mod on Oblivion?

the changes in New Vegas weren't conspicuous, but boy were they game changing. Alpha Protocol literally changed the idea of choices in the industry, and when that level of responsiveness is the norm everyone will finally give AP its due.
 
Alpha-Bromega said:
how so?

compare the actual world of the two, 3 doesn't make sense in any way. New Vegas is designed to be a self sustaining world, the settlements, the enemies, everything was made to be an organic part of the world itself.

In terms of exploration and open world design Bethesda are second to none. Sure there are places which in terms of backstory don't make sense (Little Lamplight) but the design and placement of locations of the map, and giving each location a loot incentive, and a backstory (they are still interesting) to investigate is great.

Alpha-Bromega said:
wait you're talking about the guys who literally just put a post apocalypse mod on Oblivion?

the changes in New Vegas weren't conspicuous, but boy were they game changing. Alpha Protocol literally changed the idea of choices in the industry, and when that level of responsiveness is the norm everyone will finally give AP its due.

Wait, you really think the changes from FO3 to NV are bigger than Oblivion to FO3 0_o
 
I'm in the "Fallout 3 is better than NV" camp.

As for 4, I want more weapons, more armor, and more to explore. Other than that, surprise me Bethesda.
 
NBtoaster said:
In terms of exploration and open world design Bethesda are second to none.

I'd say Piranha Bytes's Gothic series is even more impressive in that regard compared to modern Bethesda games due to a couple of reasons - just about every nook and cranny seems handcrafted despite being a huge world, and there is a palpable sense of danger that accompanies the exploration.
 
I'd rather Bethesda handle 4 than give it to Obsidian, though I have a feeling that's what will happen anyway. I wouldn't be opposed to a collaboration of course.

Loved both games, but I found the setting, dungeon crawling, exploration and atmosphere in F3 is far preferrable to NV. Yes, NV is better written, and the quests flowed together well, but the rest of the game didn't match F3. The Mohave just wasn't as interesting as the Capital Wasteland.
 
NBtoaster said:
In terms of exploration and open world design Bethesda are second to none. Sure there are places which in terms of backstory don't make sense (Little Lamplight) but the design and placement of locations of the map, and giving each location a loot incentive, and a backstory (they are still interesting) to investigate is great.

This.

Bear in mind, I'm not bashing Obsidian for its overall map at all, even if it has some invisible walls (DEMERITS!), but I think Bethesda had one that had more secrets more nooks and crannies to explore and rewarded exploration more. Hell, in fact, I found NV's map refreshing after Fallout 3, with how many locations used the roads for that very purpose. Still, I think Fallout 3's map was better.
 
Nature. Yes, even in a radioactive fallout, nature will still be there. Be realistic, not realism as an art style of dirt and dirt of another colour.

Three Dog.

More modders that finish their projects.
 
I enjoy the mechanics and gameplay improvements of New Vegas but Fallout 3 and the Capital Wasteland was a far more compacted and interesting environment than the Mojave.

Around level 25 or 30 in NV I was running around and not seeing enemies for what seemed like hours. All my experience came from completing quests. In FO3 I was always creeping around buildings running into raiders and supermutants, it felt far more dangerous and post-apocalyptic to me.

Anyway, I expect Fallout 4 will use the Skyrim engine or an enhanced version and feature less skills.
 
Cryptozoologist said:
I enjoy the mechanics and gameplay improvements of New Vegas but Fallout 3 and the Capital Wasteland was a far more compacted and interesting environment than the Mojave.

Around level 25 or 30 in NV I was running around and not seeing enemies for what seemed like hours. All my experience came from completing quests. In FO3 I was always creeping around buildings running into raiders and supermutants, it felt far more dangerous and post-apocalyptic to me.

Anyway, I expect Fallout 4 will use the Skyrim engine or an enhanced version and feature less skills.

I really love NV, but I totally agree.
 
set in new york or boston

less populated and more destroyed than the west of new vegas

really just darkness and desolation

edit: lmao ive already replied to this topic, had no idea. said the same thing twice xfd
 
Duki said:
set in new york or boston

less populated and more destroyed than the west of new vegas

really just darkness and desolation

MIT is suppose to be still functioning according to FO3
 
Obsidian and an adventure out of the U.S. , was there a Fallout just in the U.S. ? and the rest of the world is fine

I know U.S. cities or territories have more appeal for people from U.S. ( obviously) , but a Fallout on France- U.K. or even Japan or Russia could be interesting.
 
FO3 literally does nothing better than NV. i cant even see how it could be debatable.

And a scenario out of the US? That would be too much deviation from the setting, imo. It not impossible but i would need serious convincing.

Thats also the real crime that Bethesda did with the license. The entire East Coast was open for something new. What did we get? Super mutants, Brotherhood of Steel, and Enclave.. the same but different. Can you believe that horseshit? Like 1/3 the US made similar to the other games.
 
Top Bottom