Alpha-Bromega
Member
dude you've yet to actually go into depth as to what makes the game cheesy. you've noted superficial nothings
Dr. Kitty Muffins said:I would like to see ID make Fallout 4 with Obsidian doing the story.
Billychu said:*Bug Spray Pic*
Corto said:Romance options and streamlined combat.
Agreed on everything but especially that. I tried playing AP for about 5 minutes before just plugging my controller in. I've only played the demo of DS3, but I found the combat really frustrating with a mouse and keyboard and really fun on a controller.Van Buren said:I chuckled, but to be fair to Obsidian, their non-Gamebryo releases have been rock-solid on the PC of late. The biggest complaint I could level against the AP or DS3 releases is that there are certain segments of those games that don't control as well with the mouse & keyboard combo as they ought to. More importantly, I've had no crashing issues, which at least gives me some confidence that their future games would perform better on leaving Gamebryo behind.
Wish I could say the same for Bethesda, since even their own Xngine remains one of the buggiest experiences ever, even in light of Gamebryo. Hopefully the Creation Engine is all it's anticipated to be.
ezekial45 said:In what way?
BOOM! Obsidian at the helm + Skyrim engine = a glorious game. New Vegas is easily one of my favourite games this gen.Billychu said:
Yes please.dygiT said:J.E. Sawyer and/or Chris Avellone.
If not, no thanks.
Evolved1 said:I've played NV and I didn't find the story/writing to be anything special. It's cheesy as fuck
If I remember right, AP had issues with forced mouse acceleration which made the hacking controls feel sluggish, to say the least. A quick ini fix took care of that. DS 3's controls were much harder to excuse, which is evident in how quickly a patch was addressed trying to resolve the issue.Billychu said:Agreed on everything but especially that. I tried playing AP for about 5 minutes before just plugging my controller in. I've only played the demo of DS3, but I found the combat really frustrating with a mouse and keyboard and really fun on a controller.
Freep5637 said:I've played all the Fallout games, and though I totally understand why people want the Fallout 1 & 2 vibe and feel cheated I have to admit that FO3 was clearly a better game than FONV. I don't care if it's not a 'true' fallout game or didn't exactly fit in with the FO lore or have the same quirky feel. Maybe everyone would quit whining if they just named the next game which WILL be made by bethesda thank god something else? When I'm playing a game I'm looking for ambient environments, immersion, and a sense of adventure and exploration. I got none of these from FONV and pretty much just beat it because I bought it. I'd trade some quirkiness for the feelings that I got playing FO3 any day of the week. I've never played another game where I truely felt like I was the character. Sure, the characters needed to be fleshed out a bit, and the story more well thought out but I think there is kind of a quality to the simplicity of FO3 that really puts you in the driver seat. I felt totally alone playing it, me against the world... Which is obviously what they were trying to achieve and did. Call it something else, but make sure bethesda is at the helm and they just enrich the FO3 formula a little bit. Take the good parts of FONV implement them and forget the rest.
Jerykk said:As mentioned earlier, there's no chance in hell that Obsidian is making FO4. It will definitely be a Bethesda game. With that in mind, let's look at what Bethesda does well:
+ Large, detailed open world with lots of interesting places to explore.
+ Interesting dungeons.
And here's what Bethesda doesn't do so well:
- Writing.
- Balancing.
- Choice & consequence.
So, first thing Bethesda needs to do is hire good writers. A lot of the dialogue in FO3 was cringe-worthy and many of the locations didn't have any logical foundation. It's like the writers thought of relatively unique premises, then utterly failed to flesh them out or connect them in any believable way. New Vegas did this very well, with each location having a real sense of history and belonging within the setting. Bethesda also needs to make sure that morality is ambiguous and that there are no clear good guys or bad guys, unlike Fallout 3.
Second thing Bethesda needs to work on is balancing. Bethesda has never made a well-balanced game and has made it far too easy to become a master of everything. There should be meaningful skill checks in both dialogue and world interactions and your success should be primarily determined by your stats, not your own personal skill. Deathclaws and Super Mutants should be genuine late-game threats and not complete pushovers.
Choice & consequence is another thing that Bethesda needs to work on. Stealth, diplomacy and violence should be equally viable ways of playing through the game and every quest should be completable through those approaches. In addition, every quest should have branching paths based on the choices you make. Finally, I should be able align myself with the major factions and choose my own end goal, ala FNV.
Basically, FO4 should be more like FNV, only with better dungeons.
Van Buren said:I chuckled, but to be fair to Obsidian, their non-Gamebryo releases have been rock-solid on the PC of late. The biggest complaint I could level against the AP or DS3 releases is that there are certain segments of those games that don't control as well with the mouse & keyboard combo as they ought to. More importantly, I've had no crashing issues, which at least gives me some confidence that their future games would perform better on leaving Gamebryo behind.
Wish I could say the same for Bethesda, since even their own Xngine remains one of the buggiest experiences ever, even in light of Gamebryo. Hopefully the Creation Engine is all it's anticipated to be.
I heard Bethesda hired one of Obsidian's writers and he left within 2 weeks. They must treat writers like shit.AlimNassor said:Obsidian and Bethesda merge. Fallout 3s writing was terrible because Bethesda didn't have any good writers working on the Fallout games. They got rid of their good writers for some strange reason.
Lakitu said:Fallout 3 was Bethesda's first foray into the series. For one thing, it's hard to go in as mere fans of the series and blow everyone away with their first attempt.
We all know how much Fallout 3 displeases some of the hardcore fans, they've let it be known -- that's for sure. New Vegas has definitely made them feel better. Is it the better Fallout? Probably. But Fallout 3 is the far superior video game. Maybe it's because Fallout 3 was my first ever Fallout and it brought me to the universe in which I've absolutely loved.
People love Fallout (or Bethesda's open-world variation of it) for different reasons. But it's a little presumptuous to assume that Bethesda can't bring to the table things such as better dialogue, better characters (we'll see how Skyrim goes in that regard), better story, better RPG elements and so on. Obviously things like feedback from those wouldn't fall on deaf ears. For creating such a fantastic first effort into the series, they at least deserve a second chance to convince others that they can manage the IP successfully.
Like I said, I don't want Obsidian touching Fallout 4. I'd rather, like New Vegas, they worked on their own unique setting and expand on some of the West Coast lore.
I liked the first 2 Fallouts quite a bit, and about 45 hours into NV I find myself preferring 3 over it. I also like the original game more than 2. I think there is just something about each engine being better off the first time around. Exploring the Capital Wasteland was just more fun and interesting to me.Jerykk said:Out of curiosity, did you actually enjoy Fallout 1 & 2 or did you just play them for 5 minutes? Because if you enjoyed the first two games, I find it inconceivable that you'd enjoy FO3 more than FNV.
JoeBoy101 said:Obsidian can do the story, but Bethesda is better in making the world itself. Map, encounters, etc. Fallout is more interesting than F:NV mapwise and has more off the beaten path things to do. That said, the story in F:NV and the quests were vastly superior. I'd like to see them do it jointly with each focusing on their strengths.
Bethesda are the ones that actually innovate with these games. Obsidian are only good at developing with existing concepts.
Alpha-Bromega said:how so?
compare the actual world of the two, 3 doesn't make sense in any way. New Vegas is designed to be a self sustaining world, the settlements, the enemies, everything was made to be an organic part of the world itself.
Alpha-Bromega said:wait you're talking about the guys who literally just put a post apocalypse mod on Oblivion?
the changes in New Vegas weren't conspicuous, but boy were they game changing. Alpha Protocol literally changed the idea of choices in the industry, and when that level of responsiveness is the norm everyone will finally give AP its due.
.The Frankman said:Not full of buggy
NBtoaster said:In terms of exploration and open world design Bethesda are second to none.
I just knew I wouldn't be the only person who felt this way. There are better videos that help show how awesome it would be, but the beginning of this one gives an idea (it was all I could find quickly).GhostRidah said:I just want them to use Rage's game engine
NBtoaster said:In terms of exploration and open world design Bethesda are second to none. Sure there are places which in terms of backstory don't make sense (Little Lamplight) but the design and placement of locations of the map, and giving each location a loot incentive, and a backstory (they are still interesting) to investigate is great.
Cryptozoologist said:I enjoy the mechanics and gameplay improvements of New Vegas but Fallout 3 and the Capital Wasteland was a far more compacted and interesting environment than the Mojave.
Around level 25 or 30 in NV I was running around and not seeing enemies for what seemed like hours. All my experience came from completing quests. In FO3 I was always creeping around buildings running into raiders and supermutants, it felt far more dangerous and post-apocalyptic to me.
Anyway, I expect Fallout 4 will use the Skyrim engine or an enhanced version and feature less skills.
Duki said:set in new york or boston
less populated and more destroyed than the west of new vegas
really just darkness and desolation