What are your expectations, hopes, wishes for Fallout 4?

NBtoaster said:
This house, behind Vault 101?

http://i.imgur.com/IjN8K.jpg
http://i.imgur.com/d3zxj.jpg

This is a random encounter spot. If you got a deathclaw one, then it should be weakened. You must have been unlucky where you got a deathclaw twice and the game glitched twice so they were full health.

yes, looks like one. Killed me in 2 blows the first time and it had full health when I went there to get my revenge on the second playthrough. I haven't noticed its health the first time, I was too busy trying to run away.
 
Laughing Banana said:
Yeah well, 'if you're sticking' argument, while true, cannot be made for Obsidian since even their own game based on their own IP, Alpha Protocol, was a horrible mess technically.

So also like Bethesda...
 
MaddenNFL64 said:
The fucked up relative, you know the black sheep? Are you really going to go this route?

I was questioning the choice of words. Kinda hard to be the black sheep when there are only two 3D Fallouts and it could just as easily apply to Fallout 3.
 
I always thought Fallout: Warfare was the black sheep. No one ever talks about it and yes I know it's tabletop.
 
Obsidian doing the story and dialog. Bethesda doing the rest, using an id tech whatever-the-latest-is engine. The PC version should have a UI designed specifically for it.

Oh, and double the amount of hotkeys for fucks sake! Only 8 is shit. I've got 102 keys on this keyboard, and I'd like to be able to use them.
 
i played the shit out of f3 and i have to admit, i stopped playing nv after only a couple of hours. It got kinda repetetive and boring. I couldnt fight the feeling that i already seen this before in f3.

so my hopes are both ambitious and very unrealistic. I want bethesda to really go back to the drawing board and rethink the whole gameplay formula and art direction. I dont want to see heads exploding in slow motion and constantly fight giant enemy crabs. I dont want this god aweful animation system and graphics that (despite being amazing some years ago) look outdated as fuck. I wont something unique and fresh, like f3 provided when it was released.

as i said, somewhat unrealistic expectations ... but a man can dream, a man can dream!
 
subversus said:
they weren't piss poor. And yes, I hope too that you won't become a writer.
The ones I encountered were piss poor. I didn't care for them at all. The only character I gave a damn about in the whole game was Mr. House. I liked him a lot.
And to get an ending that was somewhat palatable to me, I had to kill him
Just because the characters were, in general, more complex than F3's characters doesn't make them good. Better? Fine, whatever. Good? No.

edit: This is often a problem I have with Obsidian's (and to a lesser degree Troika's) games. They'll go to all this trouble to try to create complex characters and story that explore ambiguous moral situations but when doing so they often lose the spark that makes the game 'fun' for me. A lot of what I like about these games is coming in and being the ultimate hero. FNV largely defeats that for me because, in my eyes, I cannot be an unambiguous hero with the setup that they give me. The things I have to do to win are distasteful because they go against my morals and the people I'd be championing are flawed to the point that I actively dislike them so I don't even want to try, really. No amount of better game mechanics can rescue that for me.
 
Keep and improve on the gameplay elements F3->NV but keep the darker tone of 3.

I like the idea of alternating numbered entries and mood of the games with an East Coast/West Coast split.
 
I've played all the Fallout games, and though I totally understand why people want the Fallout 1 & 2 vibe and feel cheated I have to admit that FO3 was clearly a better game than FONV. I don't care if it's not a 'true' fallout game or didn't exactly fit in with the FO lore or have the same quirky feel. Maybe everyone would quit whining if they just named the next game which WILL be made by bethesda thank god something else? When I'm playing a game I'm looking for ambient environments, immersion, and a sense of adventure and exploration. I got none of these from FONV and pretty much just beat it because I bought it. I'd trade some quirkiness for the feelings that I got playing FO3 any day of the week. I've never played another game where I truely felt like I was the character. Sure, the characters needed to be fleshed out a bit, and the story more well thought out but I think there is kind of a quality to the simplicity of FO3 that really puts you in the driver seat. I felt totally alone playing it, me against the world... Which is obviously what they were trying to achieve and did. Call it something else, but make sure bethesda is at the helm and they just enrich the FO3 formula a little bit. Take the good parts of FONV implement them and forget the rest.
 
Tanolen said:
Developed by obsidian

can't be emphasized enough.

JE Sawyer did such a great job with it that i honestly don't even want Avellone as the head of 4, he should stay creative design and writing but keep Sawyer as the chief.

I don't get those saying that Fallout 3 was 'darker' and that NV was silly. did we play the same games? Fallout 3 literally had a dark filter, but that was ugly. it had lots of blood splattered, but that was just silly. it um... had orcs? no those are dumb too.

New Vegas was far more darker and gritter than 3, it was subtle in this way. not LOOK WE IMPLY DEAD CHILDREN LOOK LOOK THIS IS GRITTY

edit: This is often a problem I have with Obsidian's (and to a lesser degree Troika's) games. They'll go to all this trouble to try to create complex characters and story that explore ambiguous moral situations but when doing so they often lose the spark that makes the game 'fun' for me. A lot of what I like about these games is coming in and being the ultimate hero. FNV largely defeats that for me because, in my eyes, I cannot be an unambiguous hero with the setup that they give me. The things I have to do to win are distasteful because they go against my morals and the people I'd be championing are flawed to the point that I actively dislike them so I don't even want to try, really. No amount of better game mechanics can rescue that for me.

then go play the myriad of games that pander to your complex, because games that aren't Star Wars levels of black and white and escapism are rare enough.
 
I wan't them to put a lot of effort into animation. And the character creator.

The game suffers from terrible gunplay and melee... if you're going to make it an action game and have VATS be this tacked-on secondary thing, then at least make solid mechanics. Everything from Bethesda to do with gameplay feels cheap and half-baked.

And the enemy/friendly AI is god awful. The encounters always play out exactly the same: enemies see you and immediately charge. Rinse and repeat for the entire game.

Expand on hardcore mode. Think creatively about how to make it seem as though you're a survivor. I want to get a sense of it in gameplay, not just reading about it in menus.
 
Darklord said:
God no. Obsidian should be shut down and the talent they have given to a decent developer. They are terrible at making games. NV looked like fucking shit and was way more bug riddled than even Fallout 3 was.

this is the saddest statement i've heard on gaf, next to the one that being able to choose your facial features was a great example of choice in RPG's

:'(
 
Alpha-Bromega said:
this is the saddest statement i've heard on gaf, next to the one that being able to choose your facial features was a great example of choice in RPG's

:'(

I've played NV and I didn't find the story/writing to be anything special. It's cheesy as fuck and the game is a bug-riddled mess.

Obsidian is held in very high regard around here, but lately their stuff isn't anything special.
 
One of my favorite things in New Vegas is the moral complexity. You're constantly not sure if this faction's ideals meets your own. If you help these guys, they like you more, but these other guys will dislike you. There's no win-win situation among which faction to help.
 
I prefered the world, story and themes of fallout 3, but think technically NV's gameplay was superior experience, as it forced the player to commit to a class, and gave more options within that class thus giving it good replayabilty. on balance i find f3 holds up the best.

Personally i think a new game could learn alot from all sorts of games over the past 5 years. what i personally would like to see.

- Less static more dynamic and beleivable npc's (skyrim seems to be on top of this)
- More cinematic interesting diaglougue and npc interaction. (i think ME2 does this amazingly well.
- Steady framerate, better animation, decent AI that use cover, no invisible walls
 
Evolved1 said:
I've played NV and I didn't find the story/writing to be anything special. It's cheesy as fuck and the game is a bug-riddled mess.

Obsidian is held in very high regard around here, but lately their stuff isn't anything special.

"cheesy"
?

how?

i honestly want to know, i don't remember anything like that. even WW was tame
 
Evolved1 said:
I've played NV and I didn't find the story/writing to be anything special. It's cheesy as fuck and the game is a bug-riddled mess.

Obsidian is held in very high regard around here, but lately their stuff isn't anything special.
If someone says that the writing in Fallout 3 is bad, they can rehash or point to dozens of arguments about how its world is incoherent, how almost no characters are written in a distinct 'voice', how none of the major players are any more subtle or nuanced than a mustache-twirling Snidely Whiplash or a selfless pure-as-snow paladin, or how the entire plot structure is almost identical to Oblivion's with its central antagonists copied wholesale from Fallout 2 with only superficial changes. That's why people just say that the writing is 'bad'; because the explanations have been given hundreds of times before, it's assumed that most people pretty much know them by now, and to lay it all out in full detail would take hours and pages of text.

With that in mind, you're going to have to be a little more specific about NV's writing than "not anything special" and "cheesy".


Edit: And just to put it out there, though it's not part of the base game, the writing in Dead Money stands right up there with any example of video game writing that you care to name.
 
i usually take criticisms of Fallout 3's world as to be assumed when discussing it. it was a set of disparate themed vendors that all existed in a vacuum, there wasn't a world worth saving or even worth visiting. the small stories were nice, but irrelevant. without a larger context to place them in they meant nothing.

Fallout New Vegas was a coherent whole, the world was organic and you can see how the world could function perfectly fine (or not so much). There was a perceived economy that was more than "slavers", there was a road system with trade outposts in places that made sense, irrigation and crop fields with their complex social structures built around them (sharecroppers were a big issue), just everything made sense and that's the first step in building a game with choices; there has to be a point of reference to make them in.
 
You have to be kidding... everything about the game's story is corny. It's a cartoon. You cannot take any of it seriously. Not the characters, or the world... it's pretty much like all writing/stories in videogames: complete waste of time. Filler. Dreck.

When I say it's nothing special, I'm saying it's just more of the same. I'm actually surprised anyone would argue any of this shit isn't cheesy.
 
Evolved1 said:
You have to be kidding... everything about the game's story is corny. It's a cartoon. You cannot take any of it seriously. Not the characters, or the world... it's pretty much like all writing/stories in videogames: complete waste of time. Filler. Dreck.

When I say it's nothing special, I'm saying it's just more of the same. I'm actually surprised anyone would argue any of this shit isn't cheesy.

these are vagueries that add nothing to your argument. you have to be specific.

i can tell you the quest which culminates in a 20 minute conversation with the Ranger Chief was anything but a silly cartoon.
 
I'd like to see Fallout 4 in a totally new setting, like China. The backstory is basically USA and China nuked each other right? How did China turn out? You have a lot of room for new mythos and ideas.
 
Let's see. the first meeting with Vulpes Inculta? i was pretty scared. The hxc mode had already shown me that the game wasn't really messing around, and just one move could have ended me completely as the new balancing meant you couldn't just fuck up 4 dudes at once.

I don't see how a crucified city and the "Untamed Fox" awaiting you, leaving you alive solely so you may spread the word that the Legion is on the other side of the river are a cartoon.

The game was pretty grounded for the most part, so little things like that meant a lot.
 
I would want Bethesda to do FO4 and then Obsidian do a spin off like we had already, I enjoyed both FO3 and NV so would be great having both take their own approach again.

It would be great if they could, I dunno, bug test it a good bit more, I got FO3 and NV just after release and found NV to be generally far more of a pain in the ass to play before they patched it up.

No more full stop ending, if your going to give me these big choices like in NV, at least let me see how it affects the world I'm playing in afterwards, even if it isn't huge at first.
 
Coxswain said:
"It's bad."

"Why? Be more specific."

"It's bad. I mean, come on!"

I said it wasn't anything special. Nothing sets this apart from every other retarded story in almost every other game. And like all games that try and weave 60+ hours of plot/narrative/dialouge into the experience... it's cheesy and overdone.

Talking cowboy robots, super mutants, powder gangs, and Caesar's Legion... it's fucking retarded. Hey guy here's a gun, in case you go into the old schoolhouse over there and get jumped by giant grasshoppers! Hey... I FOUND A SNOWGLOBE! An Elvis impersonator needs you to get his robot dog repaired...

Come on. It's cheesy. The idea of nuclear war and surviving in an apocalyptic aftermath... that could be something. But what these games actually are is something else.

It's not just Fallout. I mean this is true of pretty much every game. (Oh god jrpg's) but what I'm saying is that FO:NV is just as corny as everything else. Nothing sets these games apart from the rest... I don't understand why Obsidian gets all this credit... I played the game. It was more of the same forgettable videogame cheese. And the "game" wasn't even that good. I think I had more fun playing through the originals before FO3 hit.
 
What has this turned into?

I have to wonder what would have happened if Obsidian did 3 and Bethesda NV. Would they be this great? I prefer 3 over NV everyday. I really don;t know why, but I played 3 for 100+ hours if not more. I never finished NV, still looming over it, but for me 3 was way way better. Starting with the soundtrack, that alone makes it the best.

Apart from that I get that NV had a lot of the stuff upgraded or made better, companions, missions, dialogue. But I didn't care for the improvements that much. I already sank 100+ hours into F3 and well that made my day and all, but it seemed I was burnt. I love NV, it is equally awesome, but it came later and a lot of stuff didn't click with me or maybe I lost interest. F3 was good enough and NV was not that different to me.

Also I don't get this Obsidian praise here. I remember NV being a hell of a lot more buggy for me than 3, so that kinda ruined it some. Also I hear all this praise, but the game looks a copy from F3. Don't get me wrong the game is awesome and even if it is buggy I get that they worked hard on it, but the mold was already made by Bethesda, they just change they seasoning a bit. That's Why I ask what would have happened it Obsidian did F3 first. IT would be a whole different story, game and probably not that good.Not as good as F3 was. It really is a top 3 game for me this gen if every way an amazing game.

A game so beautiful and amazing on the inside one does not care how ugly it can be on the outside. Let's not be superficial guys.
 
At the very least, Bethesda hiring some decent writers would be a welcome surprise. Even some roughly-translated Euro RPGs on the PC contain better writing than the atrocity that was FO3's writing. A lot of the stat check dialogues felt like they were written by programmers.

I'd like the factions to contain the nuance they do in the other Fallout games. Basically, the idea of noble BoS and the evil Mutants needs to be binned.

I'd like the S.P.E.C.I.A.L stats to actually play a much more significant role this time around. In the older Fallouts, the difference between a 5 and an 8 in Agility amounted to an extra attack each round - basically the difference between life and death. In FO3, the difference is minute in comparison. The result of this is that it's mostly through the difference in the Skills that one character's combat ability is significantly different from another's. In comparison, the stats and skills played a huge role in FO1 & 2. Of course, this can be fixed through mods, but that doesn't excuse Bethesda.

Fallout 3 felt like an amusement park lacking any consistency in themes across places and characters. It almost felt like the designers included ideas into the world just because they thought it to be cool, without considering how well it fits within the context of the universe. For instance, see the callous disregard for nuclear explosions in a post-apocalyptic game world caused by nuclear explosions and ridiculous stuff like Little Lamplight.

Barring a few instances, there were far too many black and white moral situations in the game. The main culprit here is the Main Quest, which is the weakest in a Fallout game. More compelling quest design, similar to the "Blood Ties" side quest would be wonderful.

The Karma system was broken thanks to donating water and stealing. I'd take individual faction reputations over an all-judging Karma system any day, even if it goes against Fallout tradition. It would be great if Bethesda has faith that its audience would be able to judge the morality behind their actions without relying on some arbitrary moral scale.
 
Evolved1 said:
Talking cowboy robots, super mutants, powder gangs, and Caesar's Legion... it's fucking retarded. Hey guy here's a gun, in case you go into the old schoolhouse over there and get jumped by giant grasshoppers! Hey... I FOUND A SNOWGLOBE! An Elvis impersonator needs you to get his robot dog repaired...

Come on. It's cheesy. The idea of nuclear war and surviving in an apocalyptic aftermath... that could be something. But what these games actually are is something else.
You're literally complaining about the superficial presentation of the game without even mentioning the actual writing.

"So a ghost tells him he poured poison in his dad's ear? What hack wrote this cheesy bullshit?!"
 
Fallout 3 felt like an amusement park lacking any consistency in themes across places and characters. It almost felt like the designers included ideas into the world just because they thought it to be cool, without considering how well it fits within the context of the universe. For instance, see the callous disregard for nuclear explosions in a post-apocalyptic game world caused by nuclear explosions and ridiculous stuff like Little Lamplight.

this is my exact sentiment regarding fallout 3, there's just nothing there to hold you
 
Bethesda might be the winner of the "jankiest games ever" award, but damn they sure do reach for the stars with the scope of their games.

I'm salivating for Skyrim..and I think really I've always been there just waiting with anxious anticipation for their next RPG, ever since Arena I've been a fan.

I do think they really did a great job of bring Fallout back and making it their own.

I want them to continue to be that crew that just keeps reaching for the stars in scope even if that means they're reaching just abit to far.

Settings wise I'm not sure..but I wonder if fallout 4 shouldn't start literally hours before the bombs drops ..Obviously you can't stop WW3 but maybe the overall arc of the story could be how you shape which area's are saved from total destruction... might be fun
 
Coxswain said:
You're literally complaining about the superficial presentation of the game without even mentioning the actual writing.

"So a ghost tells him he poured poison in his dad's ear? What hack wrote this cheesy bullshit?!"

Actually, I'm done. I get it... Obsidian is Shakespeare.
 
Ignore everyone who's suggestions died in the 90s and early 2000s.

Including isometric views, map travel, and turn-based combat.



Also: FO3 and NV were great games, it's funny how there's a very vocal minority who disagree on that. Games sold fantastically and were critically acclaimed.
 
If you thought that I used Hamlet as an example because I wanted to draw equivalence between Obsidian and Shakespeare then I'm not surprised you feel the way you do about its writing.
 
I want them to wait until next generation. At a certain point, you just have to let the property brew for a while so you can infuse it with some new and fresh ideas. I loved the new games but I'm a little burned out on them at this point.
 
Evolved1 said:
Actually, I'm done. I get it... Obsidian is Shakespeare.

what's sad is that i feel you couldn't explain the positive qualities of a work of shakespeare but rather use him as a archetype for high quality to give your posts legitimacy.

Macbeth! 3 witches! prophecies! fly fleance fly! i mean let's get serious guys
 
Alpha-Bromega said:
what's sad is that i feel you couldn't explain the positive qualities of a work of shakespeare but rather use him as a archetype for high quality to give your posts legitimacy.

Macbeth! 3 witches! prophecies! fly fleance fly! i mean let's get serious guys

You got me, dead to rights. Whatever was I thinking.
 
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