I'm replaying it again and I still love how the FMV sequences integrate with the in-game sections, like when the camera zooms into the train station at the open and how the camera pans upward to show the mako reactor after Cloud gets introduced to Barret. Was this the first game to employ this technique? This was definitely my first PS game, though, now that I think about it.
Considering this was Square's first attempt at a CG-heavy FF, I still think they did amazingly well, watching all of these animated sequences. They did a great job with establishing the mood and atmosphere.
Considering this was Square's first attempt at a CG-heavy FF, I still think they did amazingly well, watching all of these animated sequences. They did a great job with establishing the mood and atmosphere.