As someone else stated, I'm talking about difficulty.
Yes, that's what I meant, but the "but" isn't necessary. I've got a comma there. It's a list. Take each item at face value, and recognize the contrast (Demons Souls, lack of cheesing) as the reason for inclusion. The statement is in no way claiming Demons Souls to lack cheesing, it's a list of wants for Zelda. It's a very short list, sure. But I'm confident it'll be fun and polished, I'm just concerned about it being too easy or, if they make it hard, too cheesable.
The puzzles are all a joke. The item usage is so obvious.
This may come from having played games for decades, but surely they can think of ways to make me think differently.
I want to walk into a room and be presented with a few torches. If I light them, I want to be utterly destroyed by an army of ridiculous foes. I want to be punished for trying to push a conspicuous block. I want my old habits to be beaten out of me forcibly.
You don't have to make puzzles ridiculously hard to make them decently hard for Zelda fans. You just have to make them decently hard, stop relying on traditional Zelda puzzle mechanics, and eliminate the hand holding.
Torches? Light them.
Colored orb? Hit it.
Blocks in your way? Walk into them for a bit and one of them will move.
Protrusion on a wall? Grapple that bitch.
Switch? Move a statue on top of it.
Ice? You're gonna be sliding statues around on it.
Water? You're gonna be raising and lowering it.
Cracks in the wall or floor? Get your bombs.
I want to have to stop and think again.