viciouskillersquirrel said:It was good, but I sort of expected it to be... well... you know... more vertical.
I think getting there was "vertical" enough :lol
MM was damn near flawless. If Zelda Wii can come even close to it's greatness...
viciouskillersquirrel said:It was good, but I sort of expected it to be... well... you know... more vertical.
Is it now...Skiesofwonder said:You guys are all cool with Legend of Zelda Wii being a HEAVY motion game right?
Because it is.
Evilink said:I just don't see Zelda being in first person view. Because the artwork depicts his sword as a seperate entity, while remaining his weapon, and because Miyamoto wants to give our "1:1", I strongly believe we'll be controlling the sword as one character and Link as another.
In WSR, using Miis in sword fighting, there arn't any arms attached just hands and the sword. (to keep things aesthetically pleasing for Zelda) I think this next Zelda will be kinda like that...Link runs about with the good old analog stick, getting items, pushing blocks, doing whatever...but the sword is us, we're the sword, keeping him safe while he he does shit...basically we're controlling two characters at once. That may sound difficult, but it's probably easier in practice...I don't always explain everything I mean very well, so if my thought doesn't jive...uh...well move along?![]()
Evilink said:I just don't see Zelda being in first person view. Because the artwork depicts his sword as a seperate entity, while remaining his weapon, and because Miyamoto wants to give our "1:1", I strongly believe we'll be controll the sword as one character and Link as another.
In WSR, using Miis in sword fighting, there arn't any arms attached just hands and the sword. I think this next Zelda will be kinda like that...Link runs about with the good old analog stick, getting items, pushing blocks, doing whatever...but the sword is us, we're the sword, keeping him safe while he he does shit...basically we're controlling two characters at once. That may sound difficult, but it's probably easier in practice...I don't always explain everything I mean very well, so if my thought doesn't jive...uh...well move along?![]()
pakkit said:Is it now...
What're you talking about? MM had heaps of flaws, not least of which was that so many critical things reset when you went back in time. I know that the bank is there so you don't lose your money, but the game could at least let me keep my ammo and the contents of my bottles so I wouldn't have to spam the pots at the Zora Cape owl statue every single time I started up the game.Anth0ny said:I think getting there was "vertical" enough :lol
MM was damn near flawless. If Zelda Wii can come even close to it's greatness...![]()
viciouskillersquirrel said:Anyway, thanks to that, I'm now extra HYPED for Zelda Wii.
I liked the train portions and am not a musical dunce. Thus, I was able to enjoy the rest of the game and it outshone quite a few of the older Zeldas, especially in the dungeons.Leondexter said:Glad to hear you enjoyed the fantastic Majora's Mask. But I'm stuck on the part where you imply that Spirit Tracks is better than...anything this side of the CDi Zeldas, much less OoT or MM. Bleh.
viciouskillersquirrel said:Also, the game gives you no clue at all as to where theis in the run up to Snowhead Temple. I got stuck at that point and wandered across him by dumb luck - that's a major oversight.chief Goron
carlo6529 said:He is the ghost goron right? You see his shadow if I remember correctly just floating there; that is all you need to know/see that something is up.
ST was/ is a mixed bag of great and shit for me . . . but yes, I enjoyed it much more then MM. :/Leondexter said:Glad to hear you enjoyed the fantastic Majora's Mask. But I'm stuck on the part where you imply that Spirit Tracks is better than...anything this side of the CDi Zeldas, much less OoT or MM. Bleh.
look jesus is really fucking upset with you guys right nowBlack-Wind said:ST was/ is a mixed bag of great and shit for me . . . but yes, I enjoyed it much more then MM. :/
Apart from the train and flute portions, what, exactly, was wrong with Spirit Tracks?EmCeeGramr said:look jesus is really fucking upset with you guys right now
can you stop with the unforgivable sins already
viciouskillersquirrel said:Apart from the train and flute portions, what, exactly, was wrong with Spirit Tracks?
I enjoyed both of these portions because:
1) I have an appreciation for catchy music
2) I don't have gamer ADD
I also liked the boat portions of PH. *shock*
With any luck, Galaxy's sound designers will be there to help.Sirius said:I recall from the Iwata Asks interviews for Twilight Princess that Koji Kondo, along with Minegishi and Ōta, was quite disappointed that he wasn't able to integrate orchestrated pieces into the game.
The main reason being the 'lack of interactivity' that comes with orchestrated music. I can see where they're coming from, but the problem can be solved using a mix of MIDI and live performance recording. They really have no excuses this time round to skip the bill.
laughing out loudEmCeeGramr said:I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.
But MM is perfection and saying you liked ST far more is bad and you should feel bad.
I didn't say I liked ST far more. The way I rank Zeldas is based as much on how I feel about the games on the day as it is about how good the games were. There isn't much separating my top seven or so favourite Zeldas.EmCeeGramr said:I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.
But MM is perfection and saying you liked ST far more is bad and you should feel bad.
EmCeeGramr said:I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.
But MM is perfection and saying you liked ST far more is bad and you should feel bad.
viciouskillersquirrel Also said:isn't[/i] perfection. It'd be close to perfect if it let you keep your consumables when you rewound the clock and allowed you to do a quicksave (if not a hard save) anywhere. Also, let me skip forward at six-hour intervals if I want to. However, as it does neither of these things, I found myself frustrated at points where it really shouldn't have been necessary to be.
Skiesofwonder said:You guys are all cool with Legend of Zelda Wii being a HEAVY motion game right?
Because it is.
Skiesofwonder said:You know.... nobody has come out from Nintendo and said anything about the nunchuk being used for LOZ Wii. And after watching this interview and hearing Miyamoto say "This image plays a big role in the handling" when asked about the artwork, it makes me wonder....
Nintendo is all about simplifying these days, making controls easier for newcomers to pick up and play. Maybe you are the "Fairy Queen" and you watch over and tell Link where to go with pointer control (similar to Phantom Hourglass and touch screen control). Then when you point at a bad guy or touch sensitive object and click on it, you swoop into first person mode, and interact with that object with Motion+ the way you would need to.
Not sure about how I would feel if something like that was implemented... but I could see it happening. Would make for some dramatic meltdowns I assume.
Of course I could be taking the quote out of context and it could mean something totally different.
Song of Double Time warps you 12 hours forward. I hope he didn't play not knowing the Inverted Song of Time.Anth0ny said:._.
Song of Double Time? No?
As for your other "flaws", I've been playing through MM steady since it's launch, and not once did I feel "I really wish I had those consumables from the previous three day cycle". They're freaking everywhere man. I have max arrows, bombs etc. without even thinking about it.
As for the quicksave problem that everyone seems to have... you do know there's an Owl statue at everywhere worthwhile, right?
Such tiny "flaws" for an overall godly game.
AceBandage said:No.
No no no no.
NO!
![]()
Skiesofwonder said:Of course I could be taking the quote out of context and it could mean something totally different.
The Song of Double Time skips you forward twelve hours, not six. I want to be able to skip from 6am to midday and from 6pm to midnight if I wanted to. A little prompt that asked if you wanted to skip forward 6 hours, 12 hours or not at all. Missions where stuff happened at 2pm or at 4am were such a pain because you skipped forward and had to wait... and wait... and wait for the clock to run down.Anth0ny said:._.
Song of Double Time? No?
As for your other "flaws", I've been playing through MM steady since it's launch, and not once did I feel "I really wish I had those consumables from the previous three day cycle". They're freaking everywhere man. I have max arrows, bombs etc. without even thinking about it.
As for the quicksave problem that everyone seems to have... you do know there's an Owl statue at everywhere worthwhile, right?
Such tiny "flaws" for an overall godly game.
I knew the Inverted Song of Time. I was in the habit of playing it immediately upon starting a new cycle. Even when time is running normally, however, waiting six to ten in-game hours for some event to happen took waaaaay too long.RagnarokX said:Song of Double Time warps you 12 hours forward. I hope he didn't play not knowing the Inverted Song of Time.
RetroGamer42 said:I'm not thrilled about it, (I was the one a few pages back hoping there'd be a way to map the sword to a button,) but I'm willing to give them the benefit of the doubt, as long as it's done well. If it's like WSR, that could be an amazing experience. But on the other hand, I never finished TP because I was annoyed at having to waggle to attack.
viciouskillersquirrel said:Majora's Mask is a fantastic game - among the very best of the Zeldas. However, you have to admit, that it has a lot of fat that could be trimmed.
So if regular console Zelda is a third person adventure, that would make this like... a fourth person game?Skiesofwonder said:Nintendo is all about simplifying these days, making controls easier for newcomers to pick up and play. Maybe you are the "Fairy Queen" and you watch over and tell Link where to go with pointer control (similar to Phantom Hourglass and touch screen control).
Haunted said:So if regular console Zelda is a third person adventure, that would make this like... a fourth person game?
LovingSteam said:My dream is to have them redo LTTP for the Wii. OMG! Forget FF7 remake, give me a LTTP remake and I will be happy!
AceBandage said:There's no way that Zelda Wii will be fully first person (if at all).
And honestly, that would feel like such a huge step backwards for me.
AzureJericho said:Why are you even giving that idea any thought?
It's so unabashedly not Zelda that I'd have to wonder about anyone who would put even an iota of serious thought behind it.
Skolernz said:Pretty sure they aren't going to go apeshit with the changes like that. Zelda could be switched up in a number of ways. They were mostly talking about the flow of a Zelda game, if I recall correctly. Flow would be a worthwhile thing to shake up.
LovingSteam said:My dream is to have them redo LTTP for the Wii. OMG! Forget FF7 remake, give me a LTTP remake and I will be happy!
Skiesofwonder said:I think the changes will be pretty dramatic..
Well with Motion+ use they can't keep the traditional viewpoint the console Legend of Zeldas have had. Just wouldn't work.
LovingSteam said:give me a LTTP remake and I will be happy!
Didn't want to derail.AceBandage said:MUDS, I believe would qualify.
Bah, you and your editing.