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What we know about Legend of Zelda Wii prior to E3 2010

Anth0ny

Member
viciouskillersquirrel said:
It was good, but I sort of expected it to be... well... you know... more vertical.

I think getting there was "vertical" enough :lol

MM was damn near flawless. If Zelda Wii can come even close to it's greatness... :D
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
You guys are all cool with Legend of Zelda Wii being a HEAVY motion game right?

Because it is.


Personally, the thought of even better Wii Sports Resort gameplay integrated into LOZ makes me super excited.
 

Meesh

Member
I just don't see Zelda being in first person view. Because the artwork depicts his sword as a seperate entity, while remaining his weapon, and because Miyamoto wants to give our "1:1", I strongly believe we'll be controlling the sword as one character and Link as another.
In WSR, using Miis in sword fighting, there arn't any arms attached just hands and the sword. (to keep things aesthetically pleasing for Zelda) I think this next Zelda will be kinda like that...Link runs about with the good old analog stick, getting items, pushing blocks, doing whatever...but the sword is us, we're the sword, keeping him safe while he he does shit...basically we're controlling two characters at once. That may sound difficult, but it's probably easier in practice...I don't always explain everything I mean very well, so if my thought doesn't jive...uh...well move along? :)
 

Haunted

Member
It just dawned on me that we're going to see footage of the next big console Zelda game next week.


HOLY SHIT
 

Gilby

Member
Evilink said:
I just don't see Zelda being in first person view. Because the artwork depicts his sword as a seperate entity, while remaining his weapon, and because Miyamoto wants to give our "1:1", I strongly believe we'll be controlling the sword as one character and Link as another.
In WSR, using Miis in sword fighting, there arn't any arms attached just hands and the sword. (to keep things aesthetically pleasing for Zelda) I think this next Zelda will be kinda like that...Link runs about with the good old analog stick, getting items, pushing blocks, doing whatever...but the sword is us, we're the sword, keeping him safe while he he does shit...basically we're controlling two characters at once. That may sound difficult, but it's probably easier in practice...I don't always explain everything I mean very well, so if my thought doesn't jive...uh...well move along? :)

I think I get what you're saying, and it's pretty interesting. It would be similar to a 3rd person shooter, but instead of shooting the player would be attacking/shielding around Link. I kinda like the idea, not sure if I would use it for Zelda though. A 3D-movement-heavy space shooter (think ZOE) would be amazing though.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Evilink said:
I just don't see Zelda being in first person view. Because the artwork depicts his sword as a seperate entity, while remaining his weapon, and because Miyamoto wants to give our "1:1", I strongly believe we'll be controll the sword as one character and Link as another.
In WSR, using Miis in sword fighting, there arn't any arms attached just hands and the sword. I think this next Zelda will be kinda like that...Link runs about with the good old analog stick, getting items, pushing blocks, doing whatever...but the sword is us, we're the sword, keeping him safe while he he does shit...basically we're controlling two characters at once. That may sound difficult, but it's probably easier in practice...I don't always explain everything I mean very well, so if my thought doesn't jive...uh...well move along? :)

This could be very possible and I do partially think the "Fairy Queen" in the artwork could very well be that. She would solve the problem of not seeing the iconic Link while in a "FP mode." So you could control link with the analog while you the fairy girl look over him. Then when a battle emerges you quickly swoop in (by a simple press of a button) and then you have 1 to 1 swordfighting, archery, etc.

Could make for a rather interesting narrative as well.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
pakkit said:
Is it now...

Not sure if you are being sarcastic or not, but if Miyamoto and Aunoma know what they are actually talking about then hell yeah it is.
 
Anth0ny said:
I think getting there was "vertical" enough :lol

MM was damn near flawless. If Zelda Wii can come even close to it's greatness... :D
What're you talking about? MM had heaps of flaws, not least of which was that so many critical things reset when you went back in time. I know that the bank is there so you don't lose your money, but the game could at least let me keep my ammo and the contents of my bottles so I wouldn't have to spam the pots at the Zora Cape owl statue every single time I started up the game.

That alone would have meant that your progress wouldn't have been wasted if you didn't manage to
win the Goron races
on the first day and you'd have been able to finish that quest on a different cycle. Money (can) carry over, maks carry over, health carries over, magic carries over, why not consumables (including fairies, keys etc.)?

That was my major complaint about the game - dungeon stuff gets reset, ammo gets reset, sidequest consumables that you have to chain together get reset. I appreciate that dungeons will give you shortcuts from the main entrance once you've gotten the dungeon item, but that's no excuse for resetting the fairies I've collected, or worse, making me re-find small keys and re-solve puzzles to hunt down the ones I've missed.

I know that non-consumables need to be reset (key items like letters or keys used in sidequests), but that's no excuse for taking away my quest items damn it! If I need Mother's Milk from sidequest A in order to do sidequest B and I only manage to squeeze in sidequest A on the night of the third day and have to rewind the cycle, don't make it so I have to redo sidequest A again to get Mother's Milk.

Also, the game gives you no clue at all as to where the
chief Goron
is in the run up to Snowhead Temple. I got stuck at that point and wandered across him by dumb luck - that's a major oversight.
 
viciouskillersquirrel said:
Anyway, thanks to that, I'm now extra HYPED for Zelda Wii.

Glad to hear you enjoyed the fantastic Majora's Mask. But I'm stuck on the part where you imply that Spirit Tracks is better than...anything this side of the CDi Zeldas, much less OoT or MM. Bleh.
 
Leondexter said:
Glad to hear you enjoyed the fantastic Majora's Mask. But I'm stuck on the part where you imply that Spirit Tracks is better than...anything this side of the CDi Zeldas, much less OoT or MM. Bleh.
I liked the train portions and am not a musical dunce. Thus, I was able to enjoy the rest of the game and it outshone quite a few of the older Zeldas, especially in the dungeons.
 

carlo6529

Member
viciouskillersquirrel said:
Also, the game gives you no clue at all as to where the
chief Goron
is in the run up to Snowhead Temple. I got stuck at that point and wandered across him by dumb luck - that's a major oversight.

He is the ghost goron right? You see his shadow if I remember correctly just floating there; that is all you need to know/see that something is up.
 
carlo6529 said:
He is the ghost goron right? You see his shadow if I remember correctly just floating there; that is all you need to know/see that something is up.
That's Darmani's ghost. Found him just fine thanks to the owl. I was actually talking about the Goron Chief who was frozen in a random snowdrift on the path between the Mountain Village and the Goron Village. Nobody tells you where he might be except that he went to Snowhead.

Thing is, you don't find him anywhere near Snowhead >:-(
 
Leondexter said:
Glad to hear you enjoyed the fantastic Majora's Mask. But I'm stuck on the part where you imply that Spirit Tracks is better than...anything this side of the CDi Zeldas, much less OoT or MM. Bleh.
ST was/ is a mixed bag of great and shit for me . . . but yes, I enjoyed it much more then MM. :/
 
Black-Wind said:
ST was/ is a mixed bag of great and shit for me . . . but yes, I enjoyed it much more then MM. :/
look jesus is really fucking upset with you guys right now

can you stop with the unforgivable sins already
 

Branduil

Member
I don't think Zelda will become a FPA any time soon. A lot of the fluidity of the combat relies on being able to see on all sides of Link. Spin attack wouldn't really work in a first-person view.
 
EmCeeGramr said:
look jesus is really fucking upset with you guys right now

can you stop with the unforgivable sins already
Apart from the train and flute portions, what, exactly, was wrong with Spirit Tracks?

I enjoyed both of these portions because:

1) I have an appreciation for catchy music
2) I don't have gamer ADD

I also liked the boat portions of PH. *shock*
 

Sirius

Member
I recall from the Iwata Asks interviews for Twilight Princess that Koji Kondo, along with Minegishi and Ōta, was quite disappointed that he wasn't able to integrate orchestrated pieces into the game.

The main reason being the 'lack of interactivity' that comes with orchestrated music. I can see where they're coming from, but the problem can be solved using a mix of MIDI and live performance recording. They really have no excuses this time round to skip the bill.
 
viciouskillersquirrel said:
Apart from the train and flute portions, what, exactly, was wrong with Spirit Tracks?

I enjoyed both of these portions because:

1) I have an appreciation for catchy music
2) I don't have gamer ADD

I also liked the boat portions of PH. *shock*

I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.


But MM is perfection and saying you liked ST far more is bad and you should feel bad.
 
Sirius said:
I recall from the Iwata Asks interviews for Twilight Princess that Koji Kondo, along with Minegishi and Ōta, was quite disappointed that he wasn't able to integrate orchestrated pieces into the game.

The main reason being the 'lack of interactivity' that comes with orchestrated music. I can see where they're coming from, but the problem can be solved using a mix of MIDI and live performance recording. They really have no excuses this time round to skip the bill.
With any luck, Galaxy's sound designers will be there to help.
 

Haunted

Member
I maintain that the item dungeons in Spirit Tracks were fucking clever.

EmCeeGramr said:
I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.


But MM is perfection and saying you liked ST far more is bad and you should feel bad.
laughing out loud
 
EmCeeGramr said:
I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.


But MM is perfection and saying you liked ST far more is bad and you should feel bad.
I didn't say I liked ST far more. The way I rank Zeldas is based as much on how I feel about the games on the day as it is about how good the games were. There isn't much separating my top seven or so favourite Zeldas.

Also, MM isn't perfection. It'd be close to perfect if it let you keep your consumables when you rewound the clock and allowed you to do a quicksave (if not a hard save) anywhere. Also, let me skip forward at six-hour intervals if I want to. However, as it does neither of these things, I found myself frustrated at points where it really shouldn't have been necessary to be.
 

Branduil

Member
It seemed like they solved that problem in Galaxy anyway. In SMG1 when fighting Bowser the choir kicks in whenever you hit Bowser.
 
EmCeeGramr said:
I wasn't saying that ST was bad. I actually liked it and the boat portions of Phantom Shitstain.


But MM is perfection and saying you liked ST far more is bad and you should feel bad.
bullshit.jpg


MM is by no means "perfection", it's a nice lil experiment that they did to follow up OoT and, as such, it has it's flaws and it has it's good points.
 

Anth0ny

Member
viciouskillersquirrel Also said:
isn't[/i] perfection. It'd be close to perfect if it let you keep your consumables when you rewound the clock and allowed you to do a quicksave (if not a hard save) anywhere. Also, let me skip forward at six-hour intervals if I want to. However, as it does neither of these things, I found myself frustrated at points where it really shouldn't have been necessary to be.

._.

Song of Double Time? No?

As for your other "flaws", I've been playing through MM steady since it's launch, and not once did I feel "I really wish I had those consumables from the previous three day cycle". They're freaking everywhere man. I have max arrows, bombs etc. without even thinking about it.

As for the quicksave problem that everyone seems to have... you do know there's an Owl statue at everywhere worthwhile, right?

Such tiny "flaws" for an overall godly game.
 

Vizion28

Banned
I really don't believe Zelda Wii will have the user swing the Wiimote for every sword swipe. In practice it would be too tiring. I'm thinking it will be similar to the other 3d Zelda games (with analog and button press for various sword swipes) while using motion plus Wiimote swings for 1:1 swipes which you will use to solve puzzles and kill certain enemies by attacking a specific weak spot.

I can also imagine the going to FPS view when going to 1:1 sword melee and then switching to the standard behind Link perspective when exploring. I doubt Nintendo will keep the standard lock on mode for attack because it seems outdated. They need to (or should innovate) in that area.
 
There's no way that Zelda Wii will be fully first person (if at all).
And honestly, that would feel like such a huge step backwards for me.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
You know.... nobody has come out from Nintendo and said anything about the nunchuk being used for LOZ Wii. And after watching this interview and hearing Miyamoto say "This image plays a big role in the handling" when asked about the artwork, it makes me wonder....

Nintendo is all about simplifying these days, making controls easier for newcomers to pick up and play. Maybe you are the "Fairy Queen" and you watch over and tell Link where to go with pointer control (similar to Phantom Hourglass and touch screen control). Then when you point at a bad guy or touch sensitive object and click on it, you swoop into first person mode, and interact with that object with Motion+ the way you would need to.

Not sure about how I would feel if something like that was implemented... but I could see it happening. Would make for some dramatic meltdowns I assume.

Of course I could be taking the quote out of context and it could mean something totally different.
 

RetroMG

Member
Skiesofwonder said:
You guys are all cool with Legend of Zelda Wii being a HEAVY motion game right?

Because it is.

I'm not thrilled about it, (I was the one a few pages back hoping there'd be a way to map the sword to a button,) but I'm willing to give them the benefit of the doubt, as long as it's done well. If it's like WSR, that could be an amazing experience. But on the other hand, I never finished TP because I was annoyed at having to waggle to attack.
 
Skiesofwonder said:
You know.... nobody has come out from Nintendo and said anything about the nunchuk being used for LOZ Wii. And after watching this interview and hearing Miyamoto say "This image plays a big role in the handling" when asked about the artwork, it makes me wonder....

Nintendo is all about simplifying these days, making controls easier for newcomers to pick up and play. Maybe you are the "Fairy Queen" and you watch over and tell Link where to go with pointer control (similar to Phantom Hourglass and touch screen control). Then when you point at a bad guy or touch sensitive object and click on it, you swoop into first person mode, and interact with that object with Motion+ the way you would need to.

Not sure about how I would feel if something like that was implemented... but I could see it happening. Would make for some dramatic meltdowns I assume.

Of course I could be taking the quote out of context and it could mean something totally different.



No.
No no no no.
NO!
:(
 

RagnarokX

Member
Anth0ny said:
._.

Song of Double Time? No?

As for your other "flaws", I've been playing through MM steady since it's launch, and not once did I feel "I really wish I had those consumables from the previous three day cycle". They're freaking everywhere man. I have max arrows, bombs etc. without even thinking about it.

As for the quicksave problem that everyone seems to have... you do know there's an Owl statue at everywhere worthwhile, right?

Such tiny "flaws" for an overall godly game.
Song of Double Time warps you 12 hours forward. I hope he didn't play not knowing the Inverted Song of Time.
 

Azure J

Member
AceBandage said:
No.
No no no no.
NO!
:(


Why are you even giving that idea any thought? :lol

It's so unabashedly not Zelda that I'd have to wonder about anyone who would put even an iota of serious thought behind it.
 

totowhoa

Banned
Skiesofwonder said:
Of course I could be taking the quote out of context and it could mean something totally different.

Pretty sure they aren't going to go apeshit with the changes like that. Zelda could be switched up in a number of ways. They were mostly talking about the flow of a Zelda game, if I recall correctly. Flow would be a worthwhile thing to shake up. What you stated would be a bit borderline insane, though. Not something Nintendo would do ever, not fucking at all
 
Anth0ny said:
._.

Song of Double Time? No?

As for your other "flaws", I've been playing through MM steady since it's launch, and not once did I feel "I really wish I had those consumables from the previous three day cycle". They're freaking everywhere man. I have max arrows, bombs etc. without even thinking about it.

As for the quicksave problem that everyone seems to have... you do know there's an Owl statue at everywhere worthwhile, right?

Such tiny "flaws" for an overall godly game.
The Song of Double Time skips you forward twelve hours, not six. I want to be able to skip from 6am to midday and from 6pm to midnight if I wanted to. A little prompt that asked if you wanted to skip forward 6 hours, 12 hours or not at all. Missions where stuff happened at 2pm or at 4am were such a pain because you skipped forward and had to wait... and wait... and wait for the clock to run down.

Those consumables may be everywhere, but if I get up to the boss room of a temple, run out of time and save, I want to be able to go right back to facing the big bad right away. None of this grinding pots for arrows, bombs and fairies business. Same with stuff like the
Gold Dust
or
Chataeu Romani
- consumables I went to a lot of trouble to get that I lose when I rewind the clock. It's annoying and I consider it a flaw.

The owl statues also weren't always in useful locations. The Snowhead owl still has you having to climb that godawful "staircase", the Stone Tower has you "solving" the bridge puzzle and the Mountain Village one was annoying because whenever I used it, most of the time I was trying to get to Goron Village. Is it too much to ask to be able to simply quicksave inside a temple rather than having to exit it and re-do a puzzle?

Majora's Mask is a fantastic game - among the very best of the Zeldas. However, you have to admit, it has a lot of fat that could be trimmed.

RagnarokX said:
Song of Double Time warps you 12 hours forward. I hope he didn't play not knowing the Inverted Song of Time.
I knew the Inverted Song of Time. I was in the habit of playing it immediately upon starting a new cycle. Even when time is running normally, however, waiting six to ten in-game hours for some event to happen took waaaaay too long.
 

WillyFive

Member
RetroGamer42 said:
I'm not thrilled about it, (I was the one a few pages back hoping there'd be a way to map the sword to a button,) but I'm willing to give them the benefit of the doubt, as long as it's done well. If it's like WSR, that could be an amazing experience. But on the other hand, I never finished TP because I was annoyed at having to waggle to attack.

The difference between WSR and Zelda TP will be present here.
 

totowhoa

Banned
viciouskillersquirrel said:
Majora's Mask is a fantastic game - among the very best of the Zeldas. However, you have to admit, that it has a lot of fat that could be trimmed.

I feel this way. The game is great. But it's lacking in dungeon in action. There is, however, a huge amount of absorbing sidequests, and that made up for a lot back then. I just played through the game recently. The sidequests are kind of disappointing these days, though. Twelve years ago (or whenever exactly), those characters felt pretty damn alive, and you cared about them. That part of the game doesn't hold up anymore for me, though. I wouldn't mind seeing that aspect of MM re-imagined. Great for its time, but I'm one of those who felt that OoT's gameplay lasted a bit more, even if MM's was so fantastic back then.
 

Haunted

Member
Skiesofwonder said:
Nintendo is all about simplifying these days, making controls easier for newcomers to pick up and play. Maybe you are the "Fairy Queen" and you watch over and tell Link where to go with pointer control (similar to Phantom Hourglass and touch screen control).
So if regular console Zelda is a third person adventure, that would make this like... a fourth person game?
 
Nintendo is first and foremost a business.

While making a game simple might make for better sales, if it loses everyone else in the process, it was not worth it.

You guys thinking of fundamental and radical changes are running around with your eyes closed.
 

totowhoa

Banned
LovingSteam said:
My dream is to have them redo LTTP for the Wii. OMG! Forget FF7 remake, give me a LTTP remake and I will be happy!

That dungeon five(?) dark world moth boss in 3d would be hellish
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
AceBandage said:
There's no way that Zelda Wii will be fully first person (if at all).
And honestly, that would feel like such a huge step backwards for me.

Well with Motion+ use they can't keep the traditional viewpoint the console Legend of Zeldas have had. Just wouldn't work.


AzureJericho said:
Why are you even giving that idea any thought?

It's so unabashedly not Zelda that I'd have to wonder about anyone who would put even an iota of serious thought behind it.

That's what they said about Metroid.

And that's basically how Phantom Hourglass plays.

Look, not saying that would ever happen. I know it is out there. But, there will be some major control changes for this new LOZ Wii, so you better get your head wrapped around that idea unless you want to be a really sad panda on June 15th.

Skolernz said:
Pretty sure they aren't going to go apeshit with the changes like that. Zelda could be switched up in a number of ways. They were mostly talking about the flow of a Zelda game, if I recall correctly. Flow would be a worthwhile thing to shake up.

While they do plan on changing the flow, they also plan on making major changes to the control to make Zelda more accessible. Watch that interview I just linked to or read the quotes in the OP.

I think the changes will be pretty dramatic. Probably not what I stated above, but.... something really different.
 

totowhoa

Banned
Skiesofwonder said:
I think the changes will be pretty dramatic..

Eh, to each their own. It's impossible to say now. Controls will definitely change somewhat. Flow is confirmed to change somewhat. I'm pretty sure it's still going to feel like Zelda. Find out soon, either way, but I think you're getting a bit ahead of yourself in assuming that a ~25 year old game will change that much.
 
Well with Motion+ use they can't keep the traditional viewpoint the console Legend of Zeldas have had. Just wouldn't work.

Actually, it would only need a slight change in perspective. A bit more over the shoulder.

Also, screw a LTTP remake. Give me a Link's Awakening remake.
 
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