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What we know about Legend of Zelda Wii prior to E3 2010

If I was told I had one month to live, and the day I learned that was the day a new console Zelda came out, I think I would still play it to completion.
 

Varjet

Member
EmCeeGramr said:
It wasn't that bad in other Zelda games. In Wind Waker you could just run into Orca's house right after taking control, and get a short sword tutorial. It was about 10 minutes before you actually got the sword for yourself.

In TP, you have to get the freaking Rupees for a slingshot, then save a basket, then go through a slingshot tutorial, then you finally get a temporary sword for about 5-10 minutes of Bokoblin killing, then it's WOLF TIME for like an hour and then you FINALLY GET A SWORD AND GET TO GO INTO A DUNGEON


i'm sure i'm getting things mixed up because i'm forgetting stuff like the goat herding and goat stopping minigames that were thrown in there too because GOD DAMN it took forever for the game to start
Don't forget that TWW takes your sword away after a few minutes so that you can go through a stealth section. And MM turns you into a freaking Deku and all you can do is spinning around. God, Zelda games are horrible.
 
Varjet said:
Don't forget that TWW takes your sword away after a few minutes so that you can go through a stealth section. And MM turns you into a freaking Deku and all you can do is spinning around. God, Zelda games are horrible.
They lasted much less time though, and Deku form is awesome.

Stop being objectively wrong by attempting to defend the snoozefest that was TP's three-hour tutorial.
 

Varjet

Member
EmCeeGramr said:
They lasted much less time though, and Deku form is awesome.

Stop being objectively wrong by attempting to defend the snoozefest that was TP's three-hour tutorial.
Still liked it better than either of those games, so whatever.
 

Varjet

Member
EmCeeGramr said:
.


also just for good measure
Oh, I just remembered that TWW also made you collect rupees for the sail. Yes, clearly much better.
Coupled with the overly long stealth sequence makes it the most annoying beginning in a Zelda in my book.
 

Dascu

Member
Varjet said:
Oh, I just rememberd that TWW also made you collect rupees for the sail. Yes, clearly much better.
Unless you've been going on a buying spree, having that many rupees at that time should be no issue at all.
 
Varjet said:
Oh, I just rememberd that TWW also made you collect rupees for the sail. Yes, clearly much better.
I already had full Rupees by the time I got to Windfall Island. Hell, before I left Outset.

Another failure.
2n8svud.gif


And the stealth sequence took 10 minutes unless you were bad at video games. thus making it objectively superior (Jesus told me so) to TP's hour-long wolf-fest.
2n8svud.gif
 
Varjet said:
Oh, I just rememberd that TWW also made you collect rupees for the sail. Yes, clearly much better.

Psh, rupees fell into your pocket during that game.

I'm pretty sure I had enough rupees for the sail before even getting out of Outset and knowing I'd need a sail.

The only way that could be a chore is if you actively avoided collecting rupees prior to reaching Windfall. And even then they were everywhere.
 

Varjet

Member
EmCeeGramr said:
I already had full Rupees by the time I got to Windfall Island.

Another failure.
2n8svud.gif
Well, I didn't. Wanna fight about it?
And the stealth sequence took 10 minutes unless you were bad at video games.
No, I'm just bad at stealth, and I was more bothered by how annoying the whole sequence was.
 

Poyunch

Member
Wait people think Z-targeting will go away? :O I don't want to think about a Zelda without that camera system. :(

Also wtf? Deku Link is awesome. When I got the VHS promo of Majora's Mask and Banjo-Tooie I was so hyped for Majora's Mask because Deku Link looked so awesome. :D
 
Varjet said:
Don't forget that TWW takes your sword away after a few minutes so that you can go through a stealth section. And MM turns you into a freaking Deku and all you can do is spinning around. God, Zelda games are horrible.

Harsh words. It's just the intros that royally suck balls (I did like WW's tribal art storyboard though).
 
EmCeeGramr said:
And the stealth sequence took 10 minutes unless you were bad at video games. thus making it objectively superior (Jesus told me so) to TP's hour-long wolf-fest.
2n8svud.gif

Not defending the wolf but we are talking about the whole fortress, right? That definitely DID NOT take 10 minutes.
 
I NEED SCISSORS said:
Harsh words. It's just the intros that royally suck balls (I did like WW's tribal art storyboard though).
349aolc.png

1j67aa.png

2mn16z5.png

dvfqle.png

rbjk1z.png

30kwnqb.png


i loved this so much

the look of the ink and paper, the lettering, the medieval-style illustration
 

Poyunch

Member
Varjet said:
Oh, I just remembered that TWW also made you collect rupees for the sail. Yes, clearly much better.
Coupled with the overly long stealth sequence makes it the most annoying beginning in a Zelda in my book.
Well if you did stuff outside of the tutorial on Outset Island you'd have a pretty decent amount of money. If you helped out that guy who needed a pet pig you could have gotten 20 rupees from each pig you caught.
 

Varjet

Member
PounchEnvy said:
Well if you did stuff outside of the tutorial on Outset Island you'd have a pretty decent amount of money. If you helped out that guy who needed a pet pig you could have gotten 20 rupees from each pig you caught.
Ok, I admit it. I threw all my rupees away at Beedle's. I'm weak :(
 
Of all the 3D Zelda games, I'd say Wind Waker had the best gameplay at the beginning of the game.
In OoT, you're stuck getting rupees, in Majora's Mask, you're stuck getting fairies as a Deku scrub, and in Twilight Princess, you're stuck doing a bunch of other stuff.

FutureZombie said:
If I was told I had one month to live, and the day I learned that was the day a new console Zelda came out, I think I would still play it to completion.
If I was told I had 3 days to live, I would play it to completion.

Anth0ny said:
Huh. Maybe I will do that! What games do you think I should put in?

I'm thinking everything except Four Swords, Four Swords Adventures (because I feel like I'm the only one on Earth with that game), and the DS games (because many don't like them so much).
 

selig

Banned
PounchEnvy said:
Wait people think Z-targeting will go away?

First of all, nanana@EmCeeGramr :D

Secondly, I dont think lock-on will go away, BUT there could be a half-revolutionary upgrade to it in development. Im thinking of a more free, open lock-on, that lets you target your aim, but gives you more freedom than previous 3d-Zelda games. Even though I despise the game, look at SotC´s lock-on compared to Zeldas. In Zelda, once you lock-on, Link moves very slowly, always faces the enemy etc.. In SotC, once you lock-on, you have the enemy always in sight but you´re free to run around just like you could without locking-on. And then there´s also the fact that even when there´are multiple enemies, only one will ever attack you at the same time. There´s also possibilities within the lock-on mechanic to do something about that.

So, yeah, I think there is a change that lock-on as we know it might go away.
 

jdogmoney

Member
KeeSomething said:
I mean, I can just as easily say that The Wind Waker is just an Ocarina of Time clone with sailing when you look passed the graphics. And as far as story goes, tWW even shares the same major plot twist of OoT
(Zelda in disguise!)
.

>:-(
 


Funny how they used the symbols of the individual races rather than those of the sages itself...at which point I notice that each sage comes from a different tribe.
 

hyduK

Banned
Why would you do that? said:
Of all the 3D Zelda games, I'd say Wind Waker had the best gameplay at the beginning of the game.
In OoT, you're stuck getting rupees, in Majora's Mask, you're stuck getting fairies as a Deku scrub, and in Twilight Princess, you're stuck doing a bunch of other stuff.
Yeah, but OoT takes about 10 minutes tops to get to the first dungeon, so while collecting rupees is annoying it's not really comparable to the other intros.
 
Why would you do that? said:
Of all the 3D Zelda games, I'd say Wind Waker had the best gameplay at the beginning of the game.
In OoT, you're stuck getting rupees, in Majora's Mask, you're stuck getting fairies as a Deku scrub, and in Twilight Princess, you're stuck doing a bunch of other stuff.

as the deku the bombers stuff can be done in 5 minutes, and you can do a lot during the 3 days in the city.
 
hyduK said:
Yeah, but OoT takes about 10 minutes tops to get to the first dungeon, so while collecting rupees is annoying it's not really comparable to the other intros.
Well, I do think that Ocarina of Time's intro is pretty good, but I just think Wind Waker's is better for that reason.

Finding 40 rupees in OoT isn't as easy as it should be, I think.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Why would you do that? said:
Of all the 3D Zelda games, I'd say Wind Waker had the best gameplay at the beginning of the game.
In OoT, you're stuck getting rupees, in Majora's Mask, you're stuck getting fairies as a Deku scrub, and in Twilight Princess, you're stuck doing a bunch of other stuff.

Eh, I dunno about that. The stealth dungeon (in the beginning of the friggin game holy shit) really brings it down.
 

Big One

Banned
Things I really liked about Wind Waker that no other 3D Zelda has:
  • Ability to pick up enemy weapons; should be integrated better though. What if instead of butterflies there was a series of bad-guy weapons as loot to collect?
  • Grid-based map. While this works really well with the sailing aspect, if there was an land overworld with a similar setup it could possibly be a gateway to include the "every-square-has-something" gameplay from all the 2D Zeldas. I think if every square had some sort of secret(s) or theme to it instead of endless land it could be an opportunity to do some amazing things.
  • Great cel-shading. Twilight Princess had some for some of the effects, but I think if one were to combine any of the art styles the series has had with cel-shading it could emulate perfectly how they look. Imagine an Ocarina of Time that actually looks like the art, and same with Twilight Princess.
  • Water exploration. Why, instead of having to get to dungeons by diving into the water, that we can get to one on a far off island (first Zelda did it)? I'd like to see a few islands alongside a huge ass overworld that we can play around with. Imagine the fishing mini-game replaced by one where you have to head out to sea and catch things like Zelda-sharks or some shit.
I'd kill for Zelda Wii to have any of these aspects, in the very least. Alternatively TWW was still missing things like: Underwater exploration, cool ideas for weapons in the vein of TP, spell items, and more-than-one shield and sword upgrades. I'd also like to see those in Zelda Wii.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Skiesofwonder said:
The Zelda Informer reveal was not SSBB3D, just the announcement of their new gaming website that covers all of gaming (woopty fricken do).

Also seems their reveal on the 14th is just predictions for LOZ Wii and the name Prophet of Light was just one of those "predictions". Why the fuck do you hype up E3 predictions?!?!? They acted like the Prophet of Light was for real, such bullshit ZI.

Oh well, only 5 days away from the real thing. :D

Called it. Suck it squirrel!
 

Poyunch

Member
Big One said:
  • Ability to pick up enemy weapons; should be integrated better though. What if instead of butterflies there was a series of bad-guy weapons as loot to collect?
To build on that and take a bit from Monster Hunter what if you can build a special weapon from item drops. Some people want the return of optional weapons and this would be cool. Maybe not make the drops such as random or grindy like MH but I really like the thought.
 
A return to a grid-based map would be awesome. I honestly don't know if they Wii has the horsepower to do it, though. WW could get away with it because of all the water.

I would REALLY love it if they did cell shaded graphics but with a darker and more mature style. Come on, Nintendo, give us something we haven't seen already! I don't think ANY game has attempted this as of yet. Please correct me if I'm wrong. I'd love to see examples.
 

Vice

Member
Fourth Storm said:
A return to a grid-based map would be awesome. I honestly don't know if they Wii has the horsepower to do it, though. WW could get away with it because of all the water.

I would REALLY love it if they did cell shaded graphics but with a darker and more mature style. Come on, Nintendo, give us something we haven't seen already! I don't think ANY game has attempted this as of yet. Please correct me if I'm wrong. I'd love to see examples.

Would Prince of Persia 2008 and Borderlands count?

Hyped beyond belief for the next console Zelda. I'd like air exploration out of anything, I think it's the only thing Zelda hasn't done.
 

HYDE

Member
Does anyone think that the next Zelda could play somewhat like Metroid Other M does? You could play with the wiimote sideways, and then it drops to first person when you wield it like a sword or a bow/arrow, etc... I don't think it would go 2.5d sidescrolling, but maybe something similar like the older titles. Speculation is fun.
 
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