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What we know about Legend of Zelda Wii prior to E3 2010

To me, Twilight Princess is fun on both GC and Wii. It is a Zelda fan's duty to play both, only to get really confused. I still don't know if specific places are to the left or right in any specific version.

Crumpet Trumpet said:
I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
Flagship was closed, though. :( They made some pretty mediocre Kirby games and great Zelda games. I'm sad that they were closed after the Kirby game. If they weren't, then they would have likely made a Zelda.
 
SCReuter said:
GameCube version also lacks the following:

- Infrared aiming
- Over-the-shoulder camera
- Four item slots
- Uninterrupted weapon scrolling
- Locked frame rate
- The ability to aim freely while strafing/steering Epona

Wii version lacks the following:

- Instant response sword
- Instant response shield
- Instant response item buttons (no "hot swapping" first)
- the ability to switch arrow types (or to the hawkeye) while aiming
- the ability to manipulate the camera freely, including the important ability to center the camera even when the game wants you to lock on to something instead
- the ability to duck while mounted
- the ability to perform a moving dismount at will
- first-person weapon aiming

What the heck is "uninterrupted weapon scrolling"?
 

selig

Banned
IAmtheFMan said:
What if Nintendo didn't show Zelda at E3?

hm,

- finally getting to see the most important video game of all times

or

- seeing the internet explode in hilarious megaton-entertainment

Even as the Zelda-fan I am, that´s a hard choice :p
 

jdogmoney

Member
Leondexter said:
Wii version lacks the following:

- Instant response sword
- Instant response shield
- Instant response item buttons (no "hot swapping" first)
- the ability to switch arrow types (or to the hawkeye) while aiming
- the ability to manipulate the camera freely, including the important ability to center the camera even when the game wants you to lock on to something instead
- the ability to duck while mounted
- the ability to perform a moving dismount at will
- first-person weapon aiming

What the heck is "uninterrupted weapon scrolling"?

Left handed Link.

This is a genuine complaint for me.
 

GCX

Member
Crumpet Trumpet said:
I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
Many of Capcom's Flagship developers are now part of EAD Zelda team.
 

Dirtie

Member
Crumpet Trumpet said:
I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
When are they gonna bring back the Subrosians? :/
 

sphinx

the piano man
Dirtie said:
When are they gonna bring back the Subrosians? :/

Indeed, your post reminded me they even once existed!

Say, could the ghost in the destroyed Hyrule town in Ocarina be a subrosian? They looked very much alike.

and on this topic one of the things Wind waker got absolutely right was the evolution of species: Rito from Zoras and Koroks from Kokiri. TP going back to the same 'ol was kinda lame.
 

upandaway

Member
Found my wallpaper folder yesterday and it has some Zelda stuff. So I figured if I'm gonna surf GAF instead of studying may as well upload a couple. Get hyped!









 

wRATH2x

Banned
upandaway said:
Found my wallpaper folder yesterday and it has some Zelda stuff. So I figured if I'm gonna surf GAF instead of studying may as well upload a couple. Get hyped!

MINE!

Thank you very much mister.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I will never understand people's fascination with 'Fierce Deity Link'.
 
don't know about you guys but I'm all for a heavy stylized smaller Zelda with more mature themes as in Majora's Mask. In retrospect it has grown on me so much.

Oh and also bring back the Mask salesman. That guy is the most creepy motherfucker Nintendo ever got in a Zelda game, combined with that musical theme

25gwbbs.gif
 

Hobbun

Member
Fuck, it's only Saturday? What day is Nintendo's conference again? I think it's the first time I can remember I wish the weekend was over.
 
So anyone think they're going to pull a Mario Galaxy with this one in regard to mixing classic style with modern style seamlessly?

Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.

I'm trying to imagine a full scale 3D Zelda that incorporates a 2D top down system, and everything I can imagine ends up being a mix of "normal" and top down. They did it with Galaxy 1 and 2, and seem to be doing it with Metroid Other M; it only seems likely they do it with Zelda.
 

selig

Banned
balladofwindfishes said:
So anyone think they're going to pull a Mario Galaxy with this one in regard to mixing classic style with modern style seamlessly?

Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.

I'm trying to imagine a full scale 3D Zelda that incorporates a 2D top down system, and everything I can imagine ends up being a mix of "normal" and top down. They did it with Galaxy 1 and 2, and seem to be doing it with Metroid Other M; it only seems likely they do it with Zelda.

you´re a bad person.
 
D

Deleted member 30609

Unconfirmed Member
EatChildren said:
I will never understand people's fascination with 'Fierce Deity Link'.
super sayan link kicking ass what's not to like
 
D

Deleted member 30609

Unconfirmed Member
selig said:
Zelda Wii being like Zelda NES with its open, non-linear progression and focus on exploration and adventure? Yeah, i think so.
that's your idea? it's shit.
 

freddy

Banned
balladofwindfishes said:

Top down is the default view for the overworld, third person for dungeons
. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.


Sounds great to me.
 
Jason's Ultimatum said:
Better than the hand holding and linear gameplay over the past years. With Zelda NES, that's REAL exploration.

So please, stop posting.

Oh please. Zelda hasn't been primarily about exploration SINCE Zelda 1. You want that in a videogame? Find a different series.
 

wRATH2x

Banned
These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
 
balladofwindfishes said:
So anyone think they're going to pull a Mario Galaxy with this one in regard to mixing classic style with modern style seamlessly?

Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.

I'm trying to imagine a full scale 3D Zelda that incorporates a 2D top down system, and everything I can imagine ends up being a mix of "normal" and top down. They did it with Galaxy 1 and 2, and seem to be doing it with Metroid Other M; it only seems likely they do it with Zelda.
2D sidecrolling offers more gameplay options to Mario/Metroid than 2D top-down offers to Zelda except for, like you said, certain puzzles.

Using it for the whole overworld wouldn't really offer any gameplay advantages that I can think of.
wRATH2x said:
These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
A modern Zelda isn't going to leave you with absolutely no clue about your options, if fact I'm sure your sidekick will scream them at you every few minutes.

You will be told often what you could be doing, but you will have some choice in which order to do them. Thats what most are asking for I think.
 

Kilrogg

paid requisite penance
wRATH2x said:
These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.

I don't think anyone sane is advocating a complete return to the formula, but that the basic idea —exploration, a certain degree of freedom— is appealing and would be a nice change of pace. I know that's what I think. I don't want them to make it as hard and treacherous as Zelda 1, that would be horrible. I know this for having recently played through the game.
 
wRATH2x said:
These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
Agreed. Zelda I has not aged well at all, and it's impossible to beat the first time without having some type of guide.

I think it's best to have a set path for the story to progress, just not to the point where the game holds your hand and blocks off everything off the set trail. The player should be rewarded for taking chances by getting off this "set path."

I think Ocarina of Time did a great job of this. There were times where you were limited to certain areas, but overall, the game gave you enough to keep you side-tracked and encourage you to either take a break from the main quest or do it out of order. Once you obtain the Kokiri overworld, nearly the entire world of Hyrule is open to you! You are restricted from going to all the temples, and you are teased with the image of Death mountain and Gerudo Valley which are blocked off. You can even see Zoras at Lake Hylia.

These may seem like small details, but they really do a great job of getting the player excited to unlock more. If you go off the path, it's not just side-quests you'll find, but foreshadowing for later adventures. It's great!

Games like Twilight Princess completely prevented this kind of teasing, and therefore it feels... less fun to explore. At least, that's how it is for me.

Going back to Ocarina of Time, has anyone else tried doing major events out of order? In my last playthrough after becoming Adult Link, I went to Gerudo Valley first (after getting my Horse and Hookshot). I saved the carpenters, then I got to the Haunted Wasteland where I couldn't progress anymore. Then I went to the Fire Temple, completed that. Then I went to the Ice Cavern to get the Iron boots and song. Then the Forest Temple. Then I went back in time to complete the Under The Well. Then I became an Adult again to complete the Gerudo Training Ground. Then Water Temple, Shadow Temple, and Spirit Temple. It's cool that the game allows you to do that.
 

kinggroin

Banned
Rez said:
that's your idea? it's shit.

I liked it.

Personally, I never found a single Zelda game to have a story worth the time they put into creating it. Just give us an elf, in the middle of no-where with the objective of saving someone or something and everything else will fall into place.

It's really cool when you think about how much the original Metroid and Zelda had in common.




edit: Pussy gamers above me ; )
 

upandaway

Member
wRATH2x said:
These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
With Zelda 1, it's not about not knowing where to go, it's about going everywhere and finding what to do in that place. There is no specific path.

I think having the mindset of 1 path can mistake the game for not telling you where to go. Your complaint is, rather, that these "things" you do everywhere are too obscure.


That said, Zelda 1's exploration is not something that will come back. For those still missing it, Zelda Classic is a decent alternative.

There is no way Nintendo will do it, so it's best we don't even discuss if it's good or bad. Even if Zelda Wii won't be as linear as Twilight Princess, it will come close.
 
KeeSomething said:
Agreed. Zelda I has not aged well at all, and it's impossible to beat the first time without having some type of guide.

I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.

Years later I did the same thing with the 2nd quest since I never had.

It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.
 
The first Zelda was not exactly bad game design but not exactly great game design, somewhere in the middle of "being in the dark" and "having your hand held" would be best off for me I think.
 
Leondexter said:
I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.

Years later I did the same thing with the 2nd quest since I never had.

It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.

denzel_intro.jpg
 

Kilrogg

paid requisite penance
Leondexter said:
I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.

Years later I did the same thing with the 2nd quest since I never had.

It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.

Fighting the Good Fight against corporate idiocy indeed.

(I still don't want Zelda to be exactly like Zelda 1, but yeah, I hate this belief that people can't endure the slightest challenge)
 

wRATH2x

Banned
MvmntInGrn said:
A modern Zelda isn't going to leave you with absolutely no clue about your options, if fact I'm sure your sidekick will scream them at you every few minutes.

You will be told often what you could be doing, but you will have some choice in which order to do them. Thats what most are asking for I think.
I get what you're saying, but the "start with whatever temple you want!" thing also annoys me.

I'd love for the game to start off with a not very difficult dungeon then get harder and harder as you go along. The more items you get, the more they are integrated into the temple design with new creative ways. All getting harder with harder obstacles. That in my opinion makes up for a better game which builds upon itself and keeps getting better.

If we start with 6 dungeons to choose from for example, the difficulty curve would be fucked. different items from here and there won't be present which could result in frustration, among other things. I wouldn't mind it if it ever happened, I'm just saying it won't really solve any problems, hell it would be a host for new ones.

upandaway said:
With Zelda 1, it's not about not knowing where to go, it's about going everywhere and finding what to do in that place. There is no specific path.

I think having the mindset of 1 path can mistake the game for not telling you where to go. Your complaint is, rather, that these "things" you do everywhere are too obscure.

I get it, we all want a degree of exploration and freedom, a high degree of it in fact. All I'm saying is whenever dungeons or the main story is involved I have to say no.

I mean I thought Wind Waker and Majora's Mask were great with the way those games handled it, you can go through the main quest but you also have the freedom to explore and do side quests. Ocarina Of Time used it well when you were able to travel through time with Adult and Young Link, when you get to that part it really opened up. I would love to say the same thing about Twilight Princess, but it was a little too slow on opening up the game, and there weren't as much sidequests as there were in previous games.

So I'm all for freedom, as long as the main quest is still a set path with good pacing. And I agree that we aren't seeing any more Zelda 1 style return any time soon, but its still fun to discuss.

Kilrogg said:
I don't think anyone sane is advocating a complete return to the formula, but that the basic idea —exploration, a certain degree of freedom— is appealing and would be a nice change of pace. I know that's what I think. I don't want them to make it as hard and treacherous as Zelda 1, that would be horrible. I know this for having recently played through the game.

I'm with you on that one.
 
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