Crumpet Trumpet
Banned
I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
I don't mean to be rude, but that's two years, not one.AceBandage said:
Flagship was closed, though.Crumpet Trumpet said:I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
SCReuter said:GameCube version also lacks the following:
- Infrared aiming
- Over-the-shoulder camera
- Four item slots
- Uninterrupted weapon scrolling
- Locked frame rate
- The ability to aim freely while strafing/steering Epona
IAmtheFMan said:What if Nintendo didn't show Zelda at E3?
Leondexter said:Wii version lacks the following:
- Instant response sword
- Instant response shield
- Instant response item buttons (no "hot swapping" first)
- the ability to switch arrow types (or to the hawkeye) while aiming
- the ability to manipulate the camera freely, including the important ability to center the camera even when the game wants you to lock on to something instead
- the ability to duck while mounted
- the ability to perform a moving dismount at will
- first-person weapon aiming
What the heck is "uninterrupted weapon scrolling"?
DeathbyVolcano said:Wait a minute, wtf is going on here.
...Someone not understanding why Nintendo makes games exclusively for a Nintendo system?
Many of Capcom's Flagship developers are now part of EAD Zelda team.Crumpet Trumpet said:I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
That would explain why in some ways ST felt like a Flagship title.GCX said:Many of Capcom's Flagship developers are now part of EAD Zelda team.
Leondexter said:What the heck is "uninterrupted weapon scrolling"?
When are they gonna bring back the Subrosians? :/Crumpet Trumpet said:I want Capcom to make a 3DS Zelda game. To be honest, I kind of loved the Capcom Zelda games more than any Nintendo 2D game.
Dirtie said:When are they gonna bring back the Subrosians? :/
chalmo said:Real-time weapon change.
Riiiidge RACER!!!
chalmo said:Real-time weapon change.
Riiiidge RACER!!!
EatChildren said:I will never understand people's fascination with 'Fierce Deity Link'.
Tuesday is the day.Hobbun said:Fuck, it's only Saturday? What day is Nintendo's conference again? I think it's the first time I can remember I wish the weekend was over.
balladofwindfishes said:So anyone think they're going to pull a Mario Galaxy with this one in regard to mixing classic style with modern style seamlessly?
Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.
I'm trying to imagine a full scale 3D Zelda that incorporates a 2D top down system, and everything I can imagine ends up being a mix of "normal" and top down. They did it with Galaxy 1 and 2, and seem to be doing it with Metroid Other M; it only seems likely they do it with Zelda.
selig said:you´re a bad person.
super sayan link kicking ass what's not to likeEatChildren said:I will never understand people's fascination with 'Fierce Deity Link'.
DeathbyVolcano said:Oh, and you're ideas are much better.
that's your idea? it's shit.selig said:Zelda Wii being like Zelda NES with its open, non-linear progression and focus on exploration and adventure? Yeah, i think so.
balladofwindfishes said:
Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.
selig said:Zelda Wii being like Zelda NES with its open, non-linear progression and focus on exploration and adventure? Yeah, i think so.
DeathbyVolcano said:Sounds like 25 year old gameplay design to me.
I just thought he looked evil :/EatChildren said:I will never understand people's fascination with 'Fierce Deity Link'.
Jason's Ultimatum said:Better than the hand holding and linear gameplay over the past years. With Zelda NES, that's REAL exploration.
So please, stop posting.
2D sidecrolling offers more gameplay options to Mario/Metroid than 2D top-down offers to Zelda except for, like you said, certain puzzles.balladofwindfishes said:So anyone think they're going to pull a Mario Galaxy with this one in regard to mixing classic style with modern style seamlessly?
Top down is the default view for the overworld, third person for dungeons. Or maybe certain puzzles move the camera into a locked top down, and the controls are slightly more classic.
I'm trying to imagine a full scale 3D Zelda that incorporates a 2D top down system, and everything I can imagine ends up being a mix of "normal" and top down. They did it with Galaxy 1 and 2, and seem to be doing it with Metroid Other M; it only seems likely they do it with Zelda.
A modern Zelda isn't going to leave you with absolutely no clue about your options, if fact I'm sure your sidekick will scream them at you every few minutes.wRATH2x said:These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
wRATH2x said:These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
selig said:Zelda Wii being like Zelda NES with its open, non-linear progression and focus on exploration and adventure? Yeah, i think so.
Agreed. Zelda I has not aged well at all, and it's impossible to beat the first time without having some type of guide.wRATH2x said:These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
Rez said:that's your idea? it's shit.
With Zelda 1, it's not about not knowing where to go, it's about going everywhere and finding what to do in that place. There is no specific path.wRATH2x said:These "lets make Zelda like the first where you don't know what to do!!" should really stop annoying us with this suggestion in every thread. I'd love a more non-linear Zelda but not to the point where you don't know where to go, could be fun but I wouldn't prefer it.
KeeSomething said:Agreed. Zelda I has not aged well at all, and it's impossible to beat the first time without having some type of guide.
Leondexter said:Super Mario Bros. 3 has aged just fine. It's still the best NES game by a country mile.
Leondexter said:I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.
Years later I did the same thing with the 2nd quest since I never had.
It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.
Leondexter said:I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.
Years later I did the same thing with the 2nd quest since I never had.
It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.
I get what you're saying, but the "start with whatever temple you want!" thing also annoys me.MvmntInGrn said:A modern Zelda isn't going to leave you with absolutely no clue about your options, if fact I'm sure your sidekick will scream them at you every few minutes.
You will be told often what you could be doing, but you will have some choice in which order to do them. Thats what most are asking for I think.
upandaway said:With Zelda 1, it's not about not knowing where to go, it's about going everywhere and finding what to do in that place. There is no specific path.
I think having the mindset of 1 path can mistake the game for not telling you where to go. Your complaint is, rather, that these "things" you do everywhere are too obscure.
Kilrogg said:I don't think anyone sane is advocating a complete return to the formula, but that the basic idea exploration, a certain degree of freedom is appealing and would be a nice change of pace. I know that's what I think. I don't want them to make it as hard and treacherous as Zelda 1, that would be horrible. I know this for having recently played through the game.