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What we know about Legend of Zelda Wii prior to E3 2010

wRATH2x

Banned
Leondexter said:
I not only beat it with no guide, I got every single secret in the game without any exposure to information of any type except what came in the box.

Years later I did the same thing with the 2nd quest since I never had.

It's the goddamned game industry that hasn't aged well, since it now clings to the belief that players can't (or won't) think for themselves. Zelda has aged just fine. It's still the best NES game by a country mile.
You could be a really great gamer, and that is fucking awesome man. But lets be serious for a second, not all people have the patience and skill to do that. And it would be pretty idiotic for Nintendo to do that when they are advocating making "non-gamers" into "gamers", it would go against what they were preaching this whole generation.

And apparently 70% of those who bought Ocarina Of Time never beat it, now release a game with a lot less hand holding and direction. That's just bad business.
 

selig

Banned
SuperAngelo64 said:
Gross. Go play a WRPG.

Zelda NES has aged horribly.

What is it with the WRPG-mentioning whenever someone wants more freedom in Zelda? The Zelda-series is about exploration and adventure, both of which feel the best when you have a lot of freedom. However, there´s a big difference between your typical Oblivion-like WRPG and the Zelda-series: Zelda is tightly and through-and-through well desigend. Most WRPGs, however, feel soulless and random, because most of the designs feel too obscure and...random.

And I really don´t get how anyone could be against a more open structure. TP and TWW were completely linear games, TP more so than TWW, and it was horrible. You traveled from event to event, instead of traveling on your own and stumbling over cool secrets and stuff.

Anyway, I don´t think Zelda Wii will disappoint. Not after having played SMG2. Nintendo knows what they´re doing. And if not, we can still bitch :D
 
Oblivion-like WRPG and the Zelda-series: Zelda is tightly and through-and-through well desigend. Most WRPGs, however, feel soulless and random, because most of the designs feel too obscure and...random.

ughhhhhhhhhh. what the fuck does that even mean?
 
Jason's Ultimatum said:
Link to the Past was heavy on the exploration. One of the few games in the series that blends exploration and puzzle solving with the environment.

There. Best Zelda hands down as it was a PERFECT BALANCE of exploration, linearity, puzzle and difficulty.
 

upandaway

Member
wRATH2x said:
I get it, we all want a degree of exploration and freedom, a high degree of it in fact. All I'm saying is whenever dungeons or the main story is involved I have to say no.

I mean I thought Wind Waker and Majora's Mask were great with the way those games handled it, you can go through the main quest but you also have the freedom to explore and do side quests. Ocarina Of Time used it well when you were able to travel through time with Adult and Young Link, when you get to that part it really opened up. I would love to say the same thing about Twilight Princess, but it was a little too slow on opening up the game, and there weren't as much sidequests as there were in previous games.

So I'm all for freedom, as long as the main quest is still a set path with good pacing. And I agree that we aren't seeing any more Zelda 1 style return any time soon, but its still fun to discuss.
But.. that's exactly like the previous 3D games. My post wasn't worded well.

When you want is, as said: mostly the same thing as WW and MM where there is a set path and sidequests on the side.
What you don't want is: WW and MM, including that set path, but where you are not told what that path is.

And what other people want, when they mention Zelda 1, is something completely unrelated to WW and MM, where you can go anywhere you want, and there is no set path. There is a "best way" to do things, but for the most part if you choose to go right in the beginning (even though the easiest dungeon is left), that is a part of your main quest.
This is critically different from WW and MM, because here, the sidequests are hidden from the game and discovered unintentionally. It's also harder. But it's not confusing (Zelda 1 was confusing, but because of unrelated things that people here aren't referring to).

Basically what I'm trying to say is that your fears are not in line with their suggestions.

(I took a lot of free range in assuming what people mean. If I'm wrong just say it)
 

wRATH2x

Banned
upandaway said:
But.. that's exactly like the previous 3D games. My post wasn't worded well.

When you want is, as said: mostly the same thing as WW and MM where there is a set path and sidequests on the side.
What you don't want is: WW and MM, including that set path, but where you are not told what that path is.

And what other people want, when they mention Zelda 1, is something completely unrelated to WW and MM, where you can go anywhere you want, and there is no set path. There is a "best way" to do things, but for the most part if you choose to go right in the beginning (even though the easiest dungeon is left), that is a part of your main quest.
This is critically different from WW and MM, because here, the sidequests are hidden from the game and discovered unintentionally. It's also harder. But it's not confusing (Zelda 1 was confusing, but because of unrelated things that people here aren't referring to).

Basically what I'm trying to say is that your fears are not in line with their suggestions.

(I took a lot of free range in assuming what people mean. If I'm wrong just say it)
I never said I feared anything, since the Zelda 1 style isn't coming back. All I'm saying is I want the MM and WW style back, TP was a lot more linear which annoyed me somewhat. Although if I were to add anything new I'd say a hell of a lot more side quests than any of the previous Zelda's, that would be awesome.

So yeah Main quest is a set path that is easy enough to follow(although not too easy with the fairy or whatever telling you where to go every second), and the whole other part of the game being huge and explorable. Giving you a lot to do when you are bored with the main quest or done with it.
 

zallaaa

Member
KeeSomething said:
Agreed. Zelda I has not aged well at all, and it's impossible to beat the first time without having some type of guide.

Why impossible? First time I beat it I didn't use guides at all (I started to use them more or less at the time of FFVIII).
 

Retro

Member
selig said:
Most WRPGs, however, feel soulless and random, because most of the designs feel too obscure and...random.
/facepalm.gif.

"WRPGs feel soulless and random because the designs are too... soulless... and.... and random!"

Chiming in with my own 2 cents;
Zelda is more fun, at least to me, when you are given subtle clues and find your own way. Instead of an X on the map (which TP was notorious for), a general direction or area is probably best. Witness Shadow of the Colossus; you use the sword, get a rough heading, and navigate the landscape to try and get there. Slightly confusing at times, sure, but nothing frustrating... and finally discovering the small cave or ruined doorway felt adventurous.

People asking for a Zelda 1 approach need to clarify their desires; they want a big open world where you can run around and can find/plot the adventure on your own, not necessarily a game where you have absolutely no idea what to do and spend a lot of your time bumbling around in the wilderness. The difference is actually having landmarks, subtle hints, and a way to get pushes in the right direction if desired.

I wouldn't be opposed to, say, a journal Link carries with him, and every game day a small update is added that can give a clue on where to go in both the main quest and any side quests you've encountered (along with some kind of flavor text on how the adventure is going). It does seem a little out of place in the series, but if the game is themed right (framed by Link telling his story, perhaps) that might work.

In that way, you have a big open world to explore but are constantly receiving advice on what you can do to keep the game's narrative going. I dunno, just throwing an idea out there.

I think we actually can all agree that TP was far too linear.

selig said:
Nintendo knows what they´re doing.

That too. But you're still not forgiven for suggesting they put Robin in Batman Begins 3. Eww.:lol
 
So, Zelda Informer has some "new leaked info "(more than likely fake, but I like discussion):

http://www.zeldainformer.com/2010/0...t-e3-leaked-lots-of-zelda-wii-information.php

* Zelda Wii's official title is "The Legend of Zelda". There will be no subtitle.
* The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
* The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
* The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
* Sometimes you have to "draw" a specific symbol on a door with your sword, to open it.
* The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
* There are two levels of difficulty. Aonuma put it through. Miyamoto didn't want to include it.The Normal-Mode for amateurs. The Hero-Mode has no "Super Guide" included and the enemies tougher.
* The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3 will be an Ice-Level. It will be the frist "Dungeon" in the Game.
 

Bentendo

Member
Here's what I'm expecting: Nintendo to show off a two-three minute trailer during the press conference, then make it the primary focus of the roundtable a few hours later.
 

Kilrogg

paid requisite penance
EmCeeGramr said:
oh so it's the prophet of light I MEAN THERE IS NO SUBTITLE

oh so she's called Adell I MEAN ZORDIANA

Actually I don't remember if ZI were the one who claimed the girl was named Adell, but whatever.
 

Relix

he's Virgin Tight™
Bentendo said:
Here's what I'm expecting: Nintendo to show off a two-three minute trailer during the press conference, then make it the primary focus of the roundtable a few hours later.

they have a two hour conference. I am sure this and a surprise game will be their highlight (along the usual stuff).
 
* The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3 will be an Ice-Level. It will be the frist "Dungeon" in the Game.

I would really like this to be true.
 
also i'm confused at the whole "aonuma's first page" are they implying that aonuma himself is going to be up on stage talking about "zordiana" and giving gameplay details

though the "there will be no subtitle" thing reminds me of wind waker and TP's reveal, where because they hadn't announced the full title yet people were insisting that the title would just be "The Legend of Zelda"
 

Shiine

Junior Member
Maybe shes the weapon, and not by transforming ans stuff =D

Zelda%20Pic.PNG
 

Bentendo

Member
Relix said:
they have a two hour conference. I am sure this and a surprise game will be their highlight (along the usual stuff).

Yeah, I guess. Here's what I was thinking though:

*30 minute sales talk (inevitable)
*1 hour 3DS talk (maybe stretching it a bit) as well as 3DS games
*30 minutes for showing off new (non 3DS) games (Zelda Wii fitting in there somewhere, I'm expecting it to be the last game they show)
*30 minutes for other stuff (including Vitality Sensor, maybe announcing Wii successor)
 

Shiine

Junior Member
I just heard a new rumour that Nintendo will reveal a New console, not just the 3DS, but another console called "Wii Hi-Fi" and will have standards after xbox 360 and ps3 and have much better online support.

I think this is only a rumour and will not be shown at this E3.
 

Penguin

Member
Bentendo said:
Yeah, I guess. Here's what I was thinking though:

*30 minute sales talk (inevitable)
*1 hour 3DS talk (maybe stretching it a bit) as well as 3DS games
*30 minutes for showing off new (non 3DS) games (Zelda Wii fitting in there somewhere, I'm expecting it to be the last game they show)
*30 minutes for other stuff (including Vitality Sensor, maybe announcing Wii successor)

That's 2 1/2 hours of content for a 2 hour conference.

Though I really don't think they've ever gone that overboard with sales talk.

I imagine the big focus for Wii will be Wii Party, whatever Vitality Sensor comes with, Goldeneye (if rumors are true) and Epic Mickey. New trailer and short gameplay of Metroid: Other M.

Lots of focus on DS/3DS
 
Shiine said:
I just heard a new rumour that Nintendo will reveal a New console, not just the 3DS, but another console called "Wii Hi-Fi" and will have standards after xbox 360 and ps3 and have much better online support.

I think this is only a rumour and will not be shown at this E3.


It's pretty much fake.
First off, no way they'd announce a system any time soon and kill off all momentum for the Wii this holiday season.
And second, it'll be called Super Wii. Not Wii Hi-Fi.

EmCeeGramr said:
the game is now a dating sim taking place in a high school

5 million fanfictions vindicated


Someone should totally shop Zelda onto that Witch Touching DS game.
 

Relix

he's Virgin Tight™
Insider Info guys!

* You can play between female and male Links!
* Epona is a dragon!
* Ganondorf's father is the villain. He's white haired and uses a Masamune for attacks.
* Havok and Speedtree tech
* Zelda is not a Princess this time but a bum.
* Open ended gameplay (think medieval GTA!)
* Blood and sex.
* Link is voiced by David Hayter.

There!
 

Dascu

Member
AceBandage said:
It's pretty much fake.
First off, no way they'd announce a system any time soon and kill off all momentum for the Wii this holiday season.
And second, it'll be called Super Wii. Not Wii Hi-Fi.
Déjà-vu!
 
AceBandage said:
* Zelda Wii's official title is "The Legend of Zelda". There will be no subtitle.
* The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
* The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
* The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
* Sometimes you have to "draw" a specific symbol on a door with your sword, to open it.
* The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
* There are two levels of difficulty. Aonuma put it through. Miyamoto didn't want to include it.The Normal-Mode for amateurs. The Hero-Mode has no "Super Guide" included and the enemies tougher.
* The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3 will be an Ice-Level. It will be the frist "Dungeon" in the Game.

Great if true.
 
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